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B/X Essentials: Demihumans of Dolmenwood

B/X Essentials: Demihumans of Dolmenwood


In these moss-encrusted pages ye shall find two brand new, quirky, fairy-tale character classes straight from the hoary glades of Dolmenwood. Slot them into your B/X Essentials games! The elf: Natives of Fairy, who may venture into the mortal world out of curiosity or a sense of adventure. The fairy elves of Dolmenwood are very different from the...   [click here for more]
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Cross-Class Subterfuge

Cross-Class Subterfuge


This short pamphlet contains everything required to dissolve the Thief class and redistribute its sneaky abilities to other character types. Now the whole party can know the joys of moving silently and hiding in shadows! This article is a preview of the content in Underworld Lore V, coming soon from Necrotic Gnome Productions! ...   [click here for more]
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Dolmenwood Calendar

Dolmenwood Calendar


A US Letter-formatted 12-month calendar for the Dolmenwood campaign setting, designed for use by the referee in tracking events and the passage of time in a campaign set in or around Dolmenwood. Full details on the calendar used in the region will be given in the sixth issue of Wormskin (coming in May). Click here for more issues of Wormskin and other Dolmenwood-related ephemera. ...   [click here for more]
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Dolmenwood Rogues Gallery - Part 1

Dolmenwood Rogues Gallery - Part 1


Being a collection of do-gooders, ne’er-do-wells, and hangers-on for use in adventure games in the forest of Dolmenood using the B/X rules. All characters are 3rd level. Brother Guillem, Cleric of the One True God (Lawful) Lynne Caltrope, Magic-User (Neutral) Bertha the Brazen, Cleric of the One True God (Lawful) Shankley Hortleswoop, Woodgrue (Chaotic) Dobrus the Veiled, Magic-User (Chaotic) Gretchen...   [click here for more]
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From the Vats

From the Vats


54 pages of community-created, bio-sorcery weirdness. Contains: One full adventure: The Submerged Spire of Sarpedon the Shaper, by Ben Laurence. Two one-page adventures by Alex Schröder and Anders Hedenbjörk Lager. 25 new monsters. 7 new magic items. 6 new spells. Much of the content can be dropped into any campaign without the need for further material, however reference is...   [click here for more]
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Old-School Essentials Purist Character Sheet

Old-School Essentials Purist Character Sheet


The official character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Sections for standard exploration skills (e.g. listening at doors) and movement rates. Space for your character portrait or symbol! Hints for common rules (e.g. how to make an ability check). Optional...   [click here for more]
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Old-School Essentials Purist Character Sheet (Ascending AC Version)

Old-School Essentials Purist Character Sheet (Ascending AC Version)


The official character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Sections for standard exploration skills (e.g. listening at doors) and movement rates. Space for your character portrait or symbol! Hints for common rules (e.g. how to make an ability check). Optional...   [click here for more]
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Old-School Essentials Underground Character Sheet

Old-School Essentials Underground Character Sheet


The hand-illustrated Underground character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Space for equipment, wealth, and character abilities. Space for your character portrait or symbol! US Letter size. This is the default Descending Armour Class...   [click here for more]
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Old-School Essentials Underground Character Sheet (Ascending AC Version)

Old-School Essentials Underground Character Sheet (Ascending AC Version)


The hand-illustrated Underground character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Space for equipment, wealth, and character abilities. Space for your character portrait or symbol! US Letter size. This is the Ascending Armour Class version...   [click here for more]
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Old-School Essentials Vagabond Character Sheet

Old-School Essentials Vagabond Character Sheet


The gritty Vagabond character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Space for equipment, wealth, and character abilities. Space for your character portrait or symbol! Can be printed in two forms: A4 size in landscape orientation or double-sided A5. This...   [click here for more]
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Old-School Essentials Vagabond Character Sheet (Ascending AC Version)

Old-School Essentials Vagabond Character Sheet (Ascending AC Version)


The gritty Vagabond character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Space for equipment, wealth, and character abilities. Space for your character portrait or symbol! Can be printed in two forms: A4 size in landscape orientation or double-sided A5. This...   [click here for more]
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The B/X Rogue

The B/X Rogue


Explode the talents of your sneaky characters with this book! More than simply a thief, the rogue class has access to talents drawn from a wide array of archetypes, all integrated into a single class. Scouts & spies, burglars & tomb robbers, charlatans & con-artists, swashbucklers & explorers, brigands & highwaymen, assassins & thugs. No need...   [click here for more]
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The B/X Warrior

The B/X Warrior


Explode the talents of your combat-oriented characters with this book! More than simply a fighter, the warrior class has access to talents drawn from a wide range of archetypes, all integrated into a single class. Berserkers & swashbucklers, thugs & knights, paladins & rangers, gladiators & skalds. No need for all of those specialised sub-classes any more! Within...   [click here for more]
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The Hole in the Oak

The Hole in the Oak


A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld. Suitable for characters of 1st to 2nd level. 60 keyed areas, rumour table, dungeon background...   [click here for more]
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The Weird That Befell Drigbolton

The Weird That Befell Drigbolton


Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater. The Weird That Befell Drigbolton...   [click here for more]
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Winter's Daughter (5th Edition Version)

Winter's Daughter (5th Edition Version)


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [click here for more]
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Winter's Daughter (Old-School Version)

Winter's Daughter (Old-School Version)


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [click here for more]
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Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure...   [click here for more]
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Wormskin Issue 2

Wormskin Issue 2


An introduction to the High Wold, the south-westerly corner of Dolmenwood. Descriptions of the seven hexes clustered around the village of Lankshorn. Details of the most signifcant people and places in Lankshorn, including: the Hornstoat's Rest inn, the fairy-blooded bladesmith, the Man of Gold Apothecary, the Church of St Pastery. Tavern fare generator. Psychedelic compounds generator, including...   [click here for more]
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Wormskin Issue 3

Wormskin Issue 3


An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince? Details of the most commonly spoken languages in the setting. A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed. Encounters and points of interest in seven hexes to the east of Lake...   [click here for more]
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