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 Hottest Fantasy from Necrotic Gnome
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Carcass Crawler: Issue One

Carcass Crawler: Issue One


The first issue of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, news, previews of in-development products, short adventures, and more! In This Issue New classes: Six new...   [click here for more]
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Carcass Crawler: Issue Two

Carcass Crawler: Issue Two


Issue 2 of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, news, previews of in-development products, short adventures, and more! In This Issue New classes and races:...   [click here for more]
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Dolmenwood Calendar

Dolmenwood Calendar


Dolmenwood is a weird fairy tale campaign setting written by Gavin Norman. This document, formatted for ease of home-printing, details the calendar used in Dolmenwood, the most popular feast days, and the seasons and unseasons of Dolmenwood. Optional rules are provided to determine a character's birthday, moon sign, and the effects this has on their fate. Finally, a 12-month calendar is included...   [click here for more]
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From the Vats

From the Vats


54 pages of community-created, bio-sorcery weirdness. Contains: One full adventure: The Submerged Spire of Sarpedon the Shaper, by Ben Laurence. Two one-page adventures by Alex Schröder and Anders Hedenbjörk Lager. 25 new monsters. 7 new magic items. 6 new spells. Much of the content can be dropped into any campaign without the need for further material, however reference is sometimes made to the...   [click here for more]
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Halls of the Blood King

Halls of the Blood King


With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King? A fantasy horror...   [click here for more]
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Holy Mountain Shaker

Holy Mountain Shaker


Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths. A...   [click here for more]
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Old-School Essentials Advanced Fantasy Player's Tome

Old-School Essentials Advanced Fantasy Player's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells! Complete Player's Tome This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf,...   [click here for more]
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Old-School Essentials Advanced Fantasy Referee's Tome

Old-School Essentials Advanced Fantasy Referee's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures! Referee's Tome of Monsters and Treasures This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern...   [click here for more]
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Old-School Essentials Advanced Fantasy Reference Booklet

Old-School Essentials Advanced Fantasy Reference Booklet


Quick reference for Old-School Essentials Advanced Fantasy, compiling the most important tables, rules, and procedures into a convenient 32-page booklet: Game procedures: Summaries of the core rules of the game, including the procedures for dungeon, wilderness, and waterborne adventuring, and combat. Monsters: Complete dungeon encounter tables and monsters listed...   [click here for more]
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Old-School Essentials Advanced Fantasy: Characters

Old-School Essentials Advanced Fantasy: Characters


This supplement expands Old-School Essentials Classic Fantasy with character options inspired by the beloved 1970s Advanced rules: 9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger. 6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin. Optional rules for creating characters by choosing race and class separately. All new classes...   [click here for more]
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Old-School Essentials Advanced Fantasy: Magic

Old-School Essentials Advanced Fantasy: Magic


This supplement expands Old-School Essentials Classic Fantasy with spells inspired by the beloved 1970s Advanced rules: 34 druid spells from 1st to 5th level. 72 illusionist spells from 1st to 6th level. All spells presented in a quick-to-reference, bullet point format. The descriptions of the bard, druid, gnome, illusionist, and ranger classes are found in the companion book, Advanced Fantasy...   [click here for more]
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Old-School Essentials Advanced Fantasy: Monsters

Old-School Essentials Advanced Fantasy: Monsters


This supplement expands Old-School Essentials Classic Fantasy with 120 terrifying, weird, and wonderful monsters inspired by the beloved 1970s Advanced 1st Edition rules: Mimics, piercers, shambling mounds, banshees, coffer corpses, terrible eyes, metallic dragons, liches, drow, deep ones, the terrifying tarrasque and many more classic Advanced era monsters! Includes complete encounter tables...   [click here for more]
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Old-School Essentials Advanced Fantasy: Treasures

Old-School Essentials Advanced Fantasy: Treasures


This supplement expands Old-School Essentials Classic Fantasy with 150 weird and wondrous magic items inspired by the beloved 1970s Advanced rules: Magical miscellany: The apparatus of the crab, ioun stones, the deck of many things, and many more! Swords and weapons: Magical arms to enhance the prowess of any warrior, including vorpal blades, dancing swords, and the mighty holy avenger. Rods,...   [click here for more]
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Old-School Essentials Classic Fantasy: Player's Rules Tome

Old-School Essentials Classic Fantasy: Player's Rules Tome


The essential old-school game of fantastic adventure, monsters, and magic! Complete Player's Tome This book contains everything a player needs: the complete game rules, 7 fantastic character classes, full equipment lists, and over 100 classic spells. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern presentation makes the game easy to learn and quick...   [click here for more]
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Old-School Essentials Classic Fantasy: Rules Tome

Old-School Essentials Classic Fantasy: Rules Tome


The essential old-school game of fantastic adventure, monsters, and magic! A Complete Game All in One Book This book contains everything a referee needs: the complete game rules, full guidelines for creating and running adventures, 7 fantastic character classes, full equipment lists, over 100 classic spells, over 200 fearsome monsters, and over 150 wondrous magic items. Simple rules...   [click here for more]
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Old-School Essentials Cleric and Magic-User Spell Tracker

Old-School Essentials Cleric and Magic-User Spell Tracker


The official cleric and magic-user spell tracker for the Old-School Essentials game. (Also usable with most other old-school games!) Complete spell lists, including summaries of spell effects. Check boxes for memorized spells and spells in a magic-user's spell book. Suitable for any class that uses spells from the cleric or magic-user spell lists. A4 size. Form-fillable PDF. ...   [click here for more]
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Old-School Essentials Druid and Illusionist Spell Tracker

Old-School Essentials Druid and Illusionist Spell Tracker


The official druid and illusionist spell tracker for the Old-School Essentials game. (Also usable with most other old-school games!) Complete spell lists, including summaries of spell effects. Check boxes for memorized spells and spells in an illusionist's spell book. Suitable for any class that uses spells from the druid or illusionist spell lists. A4 size. Form-fillable PDF. ...   [click here for more]
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Old-School Essentials Dungeon Time Tracker

Old-School Essentials Dungeon Time Tracker


The official dungeon time tracker for the Old-School Essentials game. (Also usable with most other old-school games!) Turn check boxes for up to 24 hours of dungeon delving. Summary of time-related dungeon rules. Space for referee's notes. A4 size. Form-fillable PDF. ...   [click here for more]
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Old-School Essentials Optional Rules Checklist

Old-School Essentials Optional Rules Checklist


The official optional rules checklist for the Old-School Essentials game. Lists all Classic Fantasy and Advanced Fantasy optional rules. Optional rules summaries for quick reference. A check box for each optional rule. A4 size. Form-fillable PDF. ...   [click here for more]
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Old-School Essentials Referee's Screen Inserts

Old-School Essentials Referee's Screen Inserts


The Ultimate Old-School Essentials Referee's Screen! This 4-panel screen provides a quick reference to the most common rules and procedures needed to run Old-School Essentials Classic Fantasy or Advanced Fantasy games: Master attack matrix. Saving throw tables for monsters and all Classic Fantasy character classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief). Combat rules summary. Procedures...   [click here for more]
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Old-School Essentials Rogues Gallery I

Old-School Essentials Rogues Gallery I


21 illustrated pre-gen characters for use in Basic/Expert and Old-School Essentials games! 7 characters of each alignment (lawful, neutral, chaotic). 3 characters of each Classic Fantasy class (cleric, dwarf, elf, fighter, halfling, magic-user, thief). One-page layout puts everything players need on a single page. Perfect for use in one-shots or for introducing new players to the game. Also great...   [click here for more]
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Old-School Essentials: Basic Rules

Old-School Essentials: Basic Rules


Old-School Essentials is an award-winning role-playing game of fantastic adventure, monsters, and magic. Players delve into forbidden crypts and forsaken ruins, explore haunted forests and perilous mountain ranges, sail the high seas in search of lost lands, recover fabulous treasures and uncover secrets of ancient magic. Light, easily modified rules put the focus...   [click here for more]
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Old-School Essentials: The Necromancer

Old-School Essentials: The Necromancer


Wizards who deal with the macabre mysteries of death and undeath are a staple of sword and sorcery fiction and fantasy gaming. While the Old-School Essentials magic-user class has access to some spells within the necromantic domain (for example, horrid classics such as animate dead and death spell), such magic is not the class’ primary focus. Enter the necromancer... A supplement...   [click here for more]
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The B/X Rogue

The B/X Rogue


Explode the talents of your sneaky characters with this book! More than simply a thief, the rogue class has access to talents drawn from a wide array of archetypes, all integrated into a single class. Scouts & spies, burglars & tomb robbers, charlatans & con-artists, swashbucklers & explorers, brigands & highwaymen, assassins & thugs. No need...   [click here for more]
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The B/X Warrior

The B/X Warrior


Explode the talents of your combat-oriented characters with this book! More than simply a fighter, the warrior class has access to talents drawn from a wide range of archetypes, all integrated into a single class. Berserkers & swashbucklers, thugs & knights, paladins & rangers, gladiators & skalds. No need for all of those specialised sub-classes any more! Within...   [click here for more]
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The Hole in the Oak

The Hole in the Oak


A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 60 keyed areas, rumour table, loot summary, dungeon background info,...   [click here for more]
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The Incandescent Grottoes

The Incandescent Grottoes


A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 57 keyed areas, rumour table,...   [click here for more]
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The Isle of the Plangent Mage

The Isle of the Plangent Mage


An idyllic cove harbours deep secrets. Magic and sound are entwined harmoniously, while dark things lurking in the depths rise to explore new avenues through previously locked portals. Adventurers will be changed as they explore the depths of the Undertower, unlock strange musical puzzles, and reveal the glorious treasures of the Isle of the Plangent Mage. A fantasy adventure...   [click here for more]
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The Weird That Befell Drigbolton

The Weird That Befell Drigbolton


Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater. The Weird That Befell Drigbolton...   [click here for more]
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Welcome to Dolmenwood

Welcome to Dolmenwood


Dolmenwood is a weird fairy tale campaign setting written by Gavin Norman. This document, formatted for ease of home-printing, is an introductory guide for players taking their first footsteps under the eaves of this mythic forest. It discusses the major locales, the sentient races which inhabit them, and the factions which vie for power. Strictly spoiler-free! The complete Dolmenwood...   [click here for more]
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Winter's Daughter

Winter's Daughter


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [click here for more]
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Winter's Daughter (5th Edition Version)

Winter's Daughter (5th Edition Version)


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [click here for more]
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Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure land,...   [click here for more]
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