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Dolmenwood Calendar

Dolmenwood Calendar


Dolmenwood is a weird fairy tale campaign setting written by Gavin Norman. This document, formatted for ease of home-printing, details the calendar used in Dolmenwood, the most popular feast days, and the seasons and unseasons of Dolmenwood. Optional rules are provided to determine a character's birthday, moon sign, and the effects this has on their fate. Finally, a 12-month calendar is included...   [click here for more]
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Dolmenwood Referee's Map

Dolmenwood Referee's Map


A high-resolution reference map for the Dolmenwood campaign setting explored in the Wormskin zine. Essential for any budding Dolmenwood referee! ...   [click here for more]
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Dolmenwood Rogues Gallery - Part 1

Dolmenwood Rogues Gallery - Part 1


Being a collection of do-gooders, ne’er-do-wells, and hangers-on for use in adventure games in the forest of Dolmenood using the B/X rules. All characters are 3rd level. Brother Guillem, Cleric of the One True God (Lawful) Lynne Caltrope, Magic-User (Neutral) Bertha the Brazen, Cleric of the One True God (Lawful) Shankley Hortleswoop, Woodgrue (Chaotic) Dobrus the Veiled, Magic-User (Chaotic) Gretchen...   [click here for more]
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Everything Dolmenwood (PDF) [BUNDLE]

Everything Dolmenwood (PDF) [BUNDLE]


This special bundle product contains the following titles. Dolmenwood Calendar Regular price: $0.00 Bundle price: $0.00 Format: PDF Dolmenwood is a weird fairy tale campaign setting written by Gavin Norman. This document, formatted for ease of home-printing, details the calendar used in Dolmenwood, the most popular feast days, and the seasons and unseasons...   [click here for more]
Necrotic Gnome  $56.50 $48.00

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Everything Dolmenwood (Print + PDF) [BUNDLE]

Everything Dolmenwood (Print + PDF) [BUNDLE]


This special bundle product contains the following titles. Dolmenwood Calendar Regular price: $0.00 Bundle price: $0.00 Format: PDF Dolmenwood is a weird fairy tale campaign setting written by Gavin Norman. This document, formatted for ease of home-printing, details the calendar used in Dolmenwood, the most popular feast days, and the seasons and unseasons...   [click here for more]
Necrotic Gnome  $142.50 $77.00

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From the Vats

From the Vats


54 pages of community-created, bio-sorcery weirdness. Contains: One full adventure: The Submerged Spire of Sarpedon the Shaper, by Ben Laurence. Two one-page adventures by Alex Schröder and Anders Hedenbjörk Lager. 25 new monsters. 7 new magic items. 6 new spells. Much of the content can be dropped into any campaign without the need for further material, however reference is...   [click here for more]
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Halls of the Blood King

Halls of the Blood King


With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King? A fantasy horror...   [click here for more]
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Old-School Essentials Advanced Fantasy Player's Tome

Old-School Essentials Advanced Fantasy Player's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells! Complete Player's Tome This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf,...   [click here for more]
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Old-School Essentials Advanced Fantasy Referee's Tome

Old-School Essentials Advanced Fantasy Referee's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures! Referee's Tome of Monsters and Treasures This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern...   [click here for more]
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Old-School Essentials Advanced Fantasy Reference Booklet

Old-School Essentials Advanced Fantasy Reference Booklet


Quick reference for Old-School Essentials Advanced Fantasy, compiling the most important tables, rules, and procedures into a convenient 32-page booklet: Game procedures: Summaries of the core rules of the game, including the procedures for dungeon, wilderness, and waterborne adventuring, and combat. Monsters: Complete dungeon encounter tables and monsters listed...   [click here for more]
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Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells

Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells


This supplement expands Old-School Essentials Classic Fantasy with spells inspired by the beloved 1970s Advanced rules: 34 druid spells from 1st to 5th level. 72 illusionist spells from 1st to 6th level. All spells presented in a quick-to-reference, bullet point format. The descriptions of the bard, druid, gnome, illusionist, and ranger classes are found in the companion book, Advanced Fantasy...   [click here for more]
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Old-School Essentials Advanced Fantasy: Genre Rules

Old-School Essentials Advanced Fantasy: Genre Rules


This supplement expands Old-School Essentials Classic Fantasy with character options inspired by the beloved 1970s Advanced rules: 9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger. 6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin. Optional rules for creating characters by choosing race and class separately. All new classes...   [click here for more]
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Old-School Essentials Advanced Fantasy: Monsters

Old-School Essentials Advanced Fantasy: Monsters


This supplement expands Old-School Essentials Classic Fantasy with 120 terrifying, weird, and wonderful monsters inspired by the beloved 1970s Advanced 1st Edition rules: Mimics, piercers, shambling mounds, banshees, coffer corpses, terrible eyes, metallic dragons, liches, drow, deep ones, the terrifying tarrasque and many more classic Advanced era monsters! Includes complete encounter tables...   [click here for more]
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Old-School Essentials Advanced Fantasy: Treasures

Old-School Essentials Advanced Fantasy: Treasures


This supplement expands Old-School Essentials Classic Fantasy with 150 weird and wondrous magic items inspired by the beloved 1970s Advanced rules: Magical miscellany: The apparatus of the crab, ioun stones, the deck of many things, and many more! Swords and weapons: Magical arms to enhance the prowess of any warrior, including vorpal blades, dancing swords, and the mighty holy avenger. Rods,...   [click here for more]
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Old-School Essentials Classic Fantasy Referee's Screen

Old-School Essentials Classic Fantasy Referee's Screen


The ultimate referee screen for Basic/Expert games! This 4-panel screen provides a quick reference to the most common rules and procedures needed to run Old-School Essentials games (or any other game based on the classic 1981 Basic/Expert rules): Master attack matrix. Saving throw tables for monsters and all Classic Fantasy character classes. Combat rules summary. Procedures for encounters, dungeon...   [click here for more]
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Old-School Essentials Classic Fantasy Rogues Gallery I

Old-School Essentials Classic Fantasy Rogues Gallery I


21 illustrated pre-gen characters for use in Basic/Expert and Old-School Essentials games! 7 characters of each alignment (lawful, neutral, chaotic). 3 characters of each class (cleric, dwarf, elf, fighter, halfling, magic-user, thief). One-page layout puts everything players need on a single page. Perfect for use in one-shots or for introducing new players to the game. Also great for use as hirelings...   [click here for more]
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Old-School Essentials Classic Fantasy: Player's Rules Tome

Old-School Essentials Classic Fantasy: Player's Rules Tome


The essential old-school game of fantastic adventure, monsters, and magic! Complete Player's Tome This book contains everything a player needs: the complete game rules, 7 fantastic character classes, full equipment lists, and over 100 classic spells. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern presentation makes the game easy to learn and quick...   [click here for more]
Necrotic Gnome  $10.00

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Old-School Essentials Classic Fantasy: Rules Tome

Old-School Essentials Classic Fantasy: Rules Tome


The essential old-school game of fantastic adventure, monsters, and magic! A Complete Game All in One Book This book contains everything a referee needs: the complete game rules, full guidelines for creating and running adventures, 7 fantastic character classes, full equipment lists, over 100 classic spells, over 200 fearsome monsters, and over 150 wondrous magic items. Simple rules...   [click here for more]
Necrotic Gnome  $20.00

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Old-School Essentials Cleric and Magic-User Spell Tracker

Old-School Essentials Cleric and Magic-User Spell Tracker


The official cleric and magic-user spell tracker for the Old-School Essentials game. (Also usable with most other old-school games!) Complete spell lists, including summaries of spell effects. Check boxes for memorized spells and spells in a magic-user's spell book. Suitable for any class that uses spells from the cleric or magic-user spell lists. A4 size. Form-fillable PDF. ...   [click here for more]
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Old-School Essentials Druid and Illusionist Spell Tracker

Old-School Essentials Druid and Illusionist Spell Tracker


The official druid and illusionist spell tracker for the Old-School Essentials game. (Also usable with most other old-school games!) Complete spell lists, including summaries of spell effects. Check boxes for memorized spells and spells in an illusionist's spell book. Suitable for any class that uses spells from the druid or illusionist spell lists. A4 size. Form-fillable PDF. ...   [click here for more]
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Old-School Essentials Purist Character Sheet

Old-School Essentials Purist Character Sheet


The official character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Sections for standard exploration skills (e.g. listening at doors) and movement rates. Space for your character portrait or symbol! Hints for common rules (e.g. how to make an ability check). Optional...   [click here for more]
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Old-School Essentials Underground Character Sheet

Old-School Essentials Underground Character Sheet


The hand-illustrated Underground character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Space for equipment, wealth, and character abilities. Space for your character portrait or symbol! US Letter size. This product includes two character sheets: one with Descending...   [click here for more]
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Old-School Essentials Vagabond Character Sheet

Old-School Essentials Vagabond Character Sheet


The gritty Vagabond character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Space for equipment, wealth, and character abilities. Space for your character portrait or symbol! Can be printed in two forms: A4 size in landscape orientation or double-sided A5. This...   [click here for more]
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Old-School Essentials: Author's Notes on the Rules

Old-School Essentials: Author's Notes on the Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
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Old-School Essentials: Basic Rules

Old-School Essentials: Basic Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
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The B/X Rogue

The B/X Rogue


Explode the talents of your sneaky characters with this book! More than simply a thief, the rogue class has access to talents drawn from a wide array of archetypes, all integrated into a single class. Scouts & spies, burglars & tomb robbers, charlatans & con-artists, swashbucklers & explorers, brigands & highwaymen, assassins & thugs. No need...   [click here for more]
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The B/X Warrior

The B/X Warrior


Explode the talents of your combat-oriented characters with this book! More than simply a fighter, the warrior class has access to talents drawn from a wide range of archetypes, all integrated into a single class. Berserkers & swashbucklers, thugs & knights, paladins & rangers, gladiators & skalds. No need for all of those specialised sub-classes any more! Within...   [click here for more]
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The Hole in the Oak

The Hole in the Oak


A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 60 keyed areas, rumour table, loot summary, dungeon background info,...   [click here for more]
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The Incandescent Grottoes

The Incandescent Grottoes


A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 57 keyed areas, rumour table,...   [click here for more]
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The Isle of the Plangent Mage

The Isle of the Plangent Mage


An idyllic cove harbours deep secrets. Magic and sound are entwined harmoniously, while dark things lurking in the depths rise to explore new avenues through previously locked portals. Adventurers will be changed as they explore the depths of the Undertower, unlock strange musical puzzles, and reveal the glorious treasures of the Isle of the Plangent Mage. A fantasy adventure...   [click here for more]
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The Weird That Befell Drigbolton

The Weird That Befell Drigbolton


Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater. The Weird That Befell Drigbolton...   [click here for more]
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Welcome to Dolmenwood

Welcome to Dolmenwood


Dolmenwood is a weird fairy tale campaign setting written by Gavin Norman. This document, formatted for ease of home-printing, is an introductory guide for players taking their first footsteps under the eaves of this mythic forest. It discusses the major locales, the sentient races which inhabit them, and the factions which vie for power. Strictly spoiler-free! The complete...   [click here for more]
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Winter's Daughter (5th Edition Version)

Winter's Daughter (5th Edition Version)


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [click here for more]
Necrotic Gnome  $7.50

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Winter's Daughter (Old-School Essentials Version)

Winter's Daughter (Old-School Essentials Version)


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [click here for more]
Necrotic Gnome  $7.50

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Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure land,...   [click here for more]
Necrotic Gnome  $5.00

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Wormskin Issue 1

Wormskin Issue 1


The grimalkin race-class. Four new spells of cat-kind, including the terrifying (?) furball. The moss dwarf race-class. One (1!) new forest-creeping monster: the root-thing. A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous. Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar...   [click here for more]
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Wormskin Issue 2

Wormskin Issue 2


An introduction to the High Wold, the south-westerly corner of Dolmenwood. Descriptions of the seven hexes clustered around the village of Lankshorn. Details of the most signifcant people and places in Lankshorn, including: the Hornstoat's Rest inn, the fairy-blooded bladesmith, the Man of Gold Apothecary, the Church of St Pastery. Tavern fare generator. Psychedelic compounds generator, including details...   [click here for more]
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Wormskin Issue 3

Wormskin Issue 3


An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince? Details of the most commonly spoken languages in the setting. A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed. Encounters and points of interest in seven hexes to the east of Lake...   [click here for more]
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Wormskin Issue 4

Wormskin Issue 4


A lakeside adventure locale: the Atacorn's Retreat, wherein the Atacorn Farthigny, spawn of the Nag-Lord, may be encountered. A d30 generator table for the many lesser standing stones that litter the wood. A brief exposition of the use of fairy trinkets by those of mortal birth. The second (and final) part of the Ruined Abbey dungeon, in which the secrets and horrors of the crypts beneath the chapel...   [click here for more]
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Wormskin Issue 5

Wormskin Issue 5


A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood. Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode. 7 hexes around the region known as Hag's Addle. A boggy adventure locale: the lair of the Hag. Monsters of the Wood: boggin, brambling, drune, flammbraggyrd. A bonus PDF (for...   [click here for more]
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Wormskin Issue 6

Wormskin Issue 6


The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood. The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF). Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood. The most important people and places of Prigwort. Spirituous beverages generator. The Baker's Dozen: an adventure locale involving an enchanted...   [click here for more]
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Wormskin Issue 7

Wormskin Issue 7


d30 name generators for the most common Dolmenwood races (humans, elves, moss dwarfs, grimalkin, and woodgrues). Henchman generator, including guidelines on hiring henchmen in Dolmenwood. Descriptions of seven hexes to the east of the town of Prigwort, in central Dolmenwood. Descriptions of seven hexes around the hamlet of Drigbolton, in the north. Descriptions of seven hexes around the road from Lankshorn...   [click here for more]
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Wormskin Issue 8

Wormskin Issue 8


The secrets of the witches of Dolmenwood -- The Sisters of the Chalice and the Moon. Guidelines and charts for camping wild in the woods. d30 generator for strange waters. Monsters of the Wood: brainconk, jack-o'-lantern, ochre slime-hulk, pook morel, wronguncle. Wormskin explores the mythic forest called Dolmenwood, a weird folklore...   [click here for more]
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