Have you ever wanted to play an available race…but have your character be slightly different? The Expanded Races series for Castles & Crusades allows you to do just that.
In this pdf, we present amber dwarves, an alternate hot-weather, jungle-dwelling dwarf for your campaign. For players, the pdf also provides optional abilities, allowing you to further customize your... [click here for more]
For centuries, travelers braving the hazards of lonely and desolate deserts have been surprised to stumble upon the ruins of finely-wrought roads, grand monuments, and elegant cities half-buried in the sands. Few ever meet the remnants of the people who built these great works over centuries of careful
labor: the Oasis Elves. Long-lived and determined, Oasis Elves have dwindled since the glory days... [click here for more]
Have you ever wanted to play an available race…but have your character be slightly different? The Expanded Races series for Castles & Crusades allows you to do just that.
In this pdf, we present granite dwarves, an alternate cold-weather dwarf for your campaign. For players, the pdf also provides optional abilities, allowing you to further customize your PCs—with... [click here for more]
Races Unlocked! Kobolds introduces a new player character race to your Castles & Crusadesgame: kobolds. Now you can skip the standard racial fare and play something different! Be a small, fierce kobold instead of a bland human or dour dwarf. Additionally, the pdf includes the optional ability to trade out standard racial abilities, allowing you to make your kobold more suitable... [click here for more]
Gingerbread Golem
Now for something to completely different...I first introduced this golem in an April Fool's adventure called Tyman's Taunting Tower for Castles & Crusades. You can find that version in Troll Lord Games’ Crusader #17. There’s also a Pathfinder version out by Kobold Press. I hope you find this creature a fun combatant with which to torture your... [click here for more]
Excursions: Niffel's Landing, by author Justin T. Smith, allows Castle Keepers to send a party off on a side trek from the main campaign. In this excursion, the players find themselves running an errand at a whaling outpost. When they arrive, a cold fog rolls over the island and no people are about. As they explore the outpost, they discover the truth about what happened to the inhabitants.... [click here for more]