Title |
Publisher |
Price ▲ |
The criminal Silence, so subtle within the Kingdom of the Blue Rose, occasionally hosts the Night Market, an underground auction of goods forbidden and illegal. Assigned to infiltrate just such a Night Market being held in the Veran Marsh, can the heroes successfully recover a shard of the sorcerous Shadow Heptagram? A 5e / Fifth Edition Blue Rose adventure for 4 to 6 characters of levels 3–5.
This... [click here for more] |
Green Ronin Publishing |
$4.99 $3.99
|
The teeming metropolis of Alduin is about to be treated to the next great advance in magical technology! The launch of the Wayfarer, the world’s very first airship will secure Aldiun’s status as the most powerful city in all the land, an outcome that some of their neighbors would rather see fail. Can the heroes wade through a battle of industrial espionage with the future of two... [click here for more] |
Green Ronin Publishing |
$3.99
|
What’s a hero without worthy foes to fight?
Foes: Undead is a collection of five undead types for Green Ronin’s Sword Chronicle roleplaying game! In these pages, you’ll find two types of ghosts, two types of ghouls, and vampires for the players in your chronicle to face in combat and intrigue! ... [click here for more] |
Green Ronin Publishing |
$3.99
|
Salvage Op is a short adventure for The Expanse Roleplaying Game intended for a crew of four to six 1st to 3rd level characters. The characters encounter a small ship floating dead in space. Salvaging the ship's cargo could be an opportunity for riches, but what danger awaits onboard? What happened to the crew, and why is it here? This adventure works well as a one-shot or can... [click here for more] |
Green Ronin Publishing |
$3.99
|
In a world where survival on the surface is perilous and brutal, the descendants of those forced to flee to hire ground now make their living within gargantuan trees the size of mountains. As these brave survivors build cities far from the ground below they must contend with enormous monsters unleashed by the vengeful God of Beasts who seeks to do nothing more than annihilate the remaining people’s... [click here for more] |
Green Ronin Publishing |
$4.00
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Have the Power of Magic at Your Fingertips
Fantasy AGE organizes spells into thematic arcanas, and fills each arcana with flexible, powerful spells. These Arcana Cards allow you to have physical representations of each of those spells, including all the necessary rules to use each spell in play. Each deck collects all the spells for one arcana, from Fantasy AGE and the Fantasy AGE Companion, making... [click here for more] |
Green Ronin Publishing |
$4.11
|
Compatible with the Sword Chronicle roleplaying game.
When darkest sorcery and the mysteries of magic are laid bare, such power will shake the lands themselves. Chronicle of Sorcery is a supplement that details the core mechanics for magical power into any game powered by the Chronicle System, providing the foundation for entire systems of sorcerous might. Includes the basic... [click here for more] |
Green Ronin Publishing |
$4.95
|
This 14-page Mutants & Masterminds supplement, written by Michael Hammes, offers a total of ten archetypes and legacies for the Freedom City campaign setting. Now players can play such Freedom City archetypes as the Rogue Grue and Lor Star Captain or take on the mantle of heroic Freedom City legacies such as the Freedom Eagle and Champion of Light. Gamemasters... [click here for more] |
Green Ronin Publishing |
$4.95
|
The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventures... [click here for more] |
Green Ronin Publishing |
$4.95
|
The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventures set in the city... [click here for more] |
Green Ronin Publishing |
$4.95
|
The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures set in the city of heroes.
Freedom... [click here for more] |
Green Ronin Publishing |
$4.95
|
The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventures... [click here for more] |
Green Ronin Publishing |
$4.95
|
Freedom City Atlas 1: Pyramid Plaza
The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants &
Masterminds. In this series, we "zoom in" to
look at different facets of Freedom City in detail,
providing you with all the information you need to know
about them to make them centerpieces... [click here for more] |
Green Ronin Publishing |
$4.95
|
One Sheet to Rule them All!
The character sheet is the cornerstone of your Player Character in any roleplaying game. As campaigns go on, your sheet can get overloaded with abilities, magic items, powers, and notes. It is way more than one measly sheet can hold, but that's all the rulebook gives you to work with.
In 2001 Green Ronin changed all that with the d20 System Character Record Folio,... [click here for more] |
Green Ronin Publishing |
$4.95
|
Ten Exchange Students For Your Hero High Game.
A Mutants & Masterminds Supplement
Written by Michael Hammes
Created by Ronin Arts
Produced by Green Ronin Publishing
This Mutants & Masterminds supplement offers
Gamemasters a total of ten possible exchange students for
their Hero High game. Each student is built at
PL8/120 pp making them both ready-to-play characters... [click here for more] |
Green Ronin Publishing |
$4.95
|
This Mutants & Masterminds supplement offers Gamemasters a total of ten new villains for their Hero High game. Each villain features suggestions for variations as well as a trio of villain-appropriate capers. The villains make use of the Attack/Defense trade-off rule to adjust their maximum attack, defense, damage, and Toughness save bonuses. Skills are listed with the number of ranks... [click here for more] |
Green Ronin Publishing |
$4.95
|
Ten Characters Ready for Class!
Inside the Hero High Yearbook GMs will find a total of ten new students for their Hero High game. Each student is built at PL8/120 pp, making them ready-to-play characters for players in Hero High, teen hero archetypes, or potential fellow NPC students under the GM's control.
The following students are present in this supplement:
Angst: A girl... [click here for more] |
Green Ronin Publishing |
$4.95
|
The holy warrior expands the paladin archetype, giving players and GMs the means to create divine champions of any patron god--not just the lawful good ones. A holy warrior is functionally similar to a paladin, but may swap the traditional class features for ones more appropriate to his heavenly patron.
Armed with the Holy Warrior's Handbook, divine heroes have more options that ever before.... [click here for more] |
Green Ronin Publishing |
$4.95
|
Alejandra Silvera thought her life was over after an IED in Iraq took her leg, thought so again when an accident at work covered her in a toxic spray of chemicals. But now she is invincible, which is good, because she just stole - er, liberated - a strange idol in a vigilante job gone wrong, and now all sorts of trouble is landing on her doorstep.
Includes PDF and EPUB formats.
About Michael... [click here for more] |
Green Ronin Publishing |
$4.95
|
Iron Age:
Vigilantes & Villains provides GMs of Freedom City games set during the city's Iron Age with statistics and expanded backgrounds on ten of the era's most notorious villains and vigilantes. Note that this supplement is written to coincide with the time frame of the Freedom City chapter of Iron Age. As a result, a number of the individuals... [click here for more] |
Green Ronin Publishing |
$4.95
|
Includes PDF, MOBI, and EPUB formats.
The new hero is very helpful, assisting Britannia in putting down rampaging dinosaurs, and helping her rescue hostages. But as two nations escalate a simple question of borders into threatened war, their respective patriotic heroes come into conflict as well, and someone seems to be fanning the flames. Britannia finds herself questioning what this new hero's... [click here for more] |
Green Ronin Publishing |
$4.95
|
Say Hello to the New Meat!
Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign.
Each inmate is presented on two pages -- including an illustration... [click here for more] |
Green Ronin Publishing |
$4.95
|
This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Android - a machine in human guise that combines the best qualities of both.
Bulk -the unstoppable force and the immovable object combined... [click here for more] |
Green Ronin Publishing |
$4.95
|
This 14-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Agent - skilled and experienced enough to take on anymission.
Angel - divine purpose descended from... [click here for more] |
Green Ronin Publishing |
$4.95
|
This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Amphibian ? at home both above and below the sea.
Archer ? Robin Hood's spiritual (or perhaps real)... [click here for more] |
Green Ronin Publishing |
$4.95
|
Superheroism 101
Welcome to the Claremont Academy, hero... here's hoping you survive the experience!
Freedom City's prestigious Claremont Academy is a training ground for a new generation of superheroes. Now you have the opportunity to follow along and take part as Claremont's newest student arrives at its hallowed halls.
The Mutants & Masterminds Beginner's Guide walks... [click here for more] |
Green Ronin Publishing |
$4.95
|
Mutants & Masterminds Character Stand-Ups is a pack of 60 full-color character stand-ups that can be printed out and used today in your Mutants & Masterminds game. Use these stand-ups during combat situations to help track the battle's progress, moving the stand-ups to show the other players where your character is at during a fight. The stand-ups in this pack represent... [click here for more] |
Green Ronin Publishing |
$4.95
|
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games set in Freedom City. All archetypes include the full stats and backgrounds specific to Freedom City. Although designed specifically for Freedom City street-level games the archetypes are also useful... [click here for more] |
Green Ronin Publishing |
$4.95
|
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games. In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-level... [click here for more] |
Green Ronin Publishing |
$4.95
|
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for streetlevel (PL 6-8) games.In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-level... [click here for more] |
Green Ronin Publishing |
$4.95
|
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new villainous archetypes. Each features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain.
The archetypes inside are:
Arrogant Paragon - destined to rule all "lesser beings."
Cosmic Herald - the World Devourer's advance scout.
Criminal Prankster - the clown... [click here for more] |
Green Ronin Publishing |
$4.95
|
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new villainous archetypes. Each features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain.
The archetypes inside are:
Alien Subjugator - coming to rule your world.
Artificial Intelligence - coldly logical computer program.
Cold War Relic - disillusioned supporter... [click here for more] |
Green Ronin Publishing |
$4.95
|