The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook... [click here for more]
The world of Freeport is a perilous one, as any swab can attest. Sailors face monsters like ocean wyrms and sail dragons, explorers must deal with ghost eaters and harpoon crabs, and city dwellers may be surprised by burnlings and flayed men. You’ll find all these creatures and many more in the Freeport Bestiary for the Pathfinder Roleplaying Game!
This 180-page full color... [click here for more]
There are Things That Go Bump in the Night...
The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night.
The Supernatural... [click here for more]
Fantasy AGE Meets the Age of Redoubt
The Lost Citadel Roleplaying presented Redoubt, the final city of mortals in a world conquered by the undead, with new classes, powers, and creatures for 5th Edition. Now The Lost Citadel Conversion Codex brings a complete Fantasy AGE rules adaptation to the world of The Lost Citadel, with new game systems for the ever-present Dead and... [click here for more]
THE CITY IS CALLED REDOUBT...
Some say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, across the lands of Zileska, the dead have become the Dead. Whether human, elf, dwarf, or monstrous ghûl, all must survive the horror of this world overrun by death, where all that’s left of civilization has gathered behind the walls... [click here for more]
Seven decades ago, there were cities upon cities, kingdoms and nations. Cultures at war and at trade.Humans, dwarves, elves,and others. So it remained for millennia, through two vibrant ages called ascensions.Until the world ended. Nations crumbled. Magic sputtered. Nature sickened. Civilizations died.The dead woke.THE CITY IS CALLED... [click here for more]