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Ars Lingua

Ars Lingua


Language matters. Whether you are trying to order a new longsword from the blacksmith, ask for a woman’s hand in marriage, or stave off a horde of Goblins from attacking the village, what you say is important. The current rules for the Speak Language skill do not allow for the reality of language. A single skill point represents the ability to fluently speak, read, and write any given language....   [click here for more]
Tangent Games  $5.00

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Commodity Cards I: Food and Drink

Commodity Cards I: Food and Drink


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bushel of wheat, or a barrel of wine should be? If a party should ?liberate?...   [click here for more]
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Commodity Cards II: Raw Materials

Commodity Cards II: Raw Materials


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bundle of animal hides, or a box of ore should be? If a party should 'liberate'...   [click here for more]
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Commodity Cards III: Finished Goods - Swords to Plowshares

Commodity Cards III: Finished Goods - Swords to Plowshares


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a surrey, or a set of builder's tools should be? If a party should defeat...   [click here for more]
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Commodity Cards IV: Finished Goods - The Adventurer's Kit

Commodity Cards IV: Finished Goods - The Adventurer's Kit


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a pan flute, or a silver mirror should be? If a party should liberate a cart...   [click here for more]
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Commodity Cards V: Finished Goods - Hearth and Home

Commodity Cards V: Finished Goods - Hearth and Home


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a copper kettle, or a silver candelabra should be? If a party should liberate...   [click here for more]
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Gemerator

Gemerator


How often have you, as a GM or as a player, encountered a description of a gemstone that goes something like this: GM: "You have overcome the last trap in the ancient temple. Ahead of you stands the stone statue you have been seeking, a pair of red gems for eyes." Players: "What kind of gems?" GM: Checks a small table in his book that isn?t detailed enough and tries to think...   [click here for more]
Tangent Games  $5.00

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Arsenal Cards Volume 6: Handguns Pre-1850

Arsenal Cards Volume 6: Handguns Pre-1850


This latest set of arsenal cards takes you back to the earliest days of the gun, from matchlocks and wheellocks to the earliest flintlocks. This set covers the handgun from its earliest beginnings up until 1850, when what we think of as the modern revolver was introduced. This volume provides you with 110 new handguns to add to your arsenal. From slow burning matchlocks for adventures with the King’s...   [click here for more]
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Arsenal Cards Volume 7: Swords - Part 2

Arsenal Cards Volume 7: Swords - Part 2


The next installment of the Arsenal Cards series is the second volume to feature the iconic sword. Famous swords can be found in fiction and real life and this set provides you with 80 new blades to add to your arsenal! From the unique – kampilan or pata, to the common – saber, longsword, or broadsword. Each weapon has a color image of the sword and a complete description, including blade...   [click here for more]
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Arsenal Cards Volume4: Short Swords

Arsenal Cards Volume4: Short Swords


The sword is an iconic weapon for role-playing games. Whether your game is set in the fantasy world of your imagination, or in the streets of ancient <st1:city><st1:place>Rome</st1:place></st1:city>, do your swords all look alike? What sets one short sword apart from another? Sure, these weapons all do the same amount of damage, but what makes them special? What makes your rogue's...   [click here for more]
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Arsenal Cards: Handguns Volume 1: 1850 to 1899

Arsenal Cards: Handguns Volume 1: 1850 to 1899


This new series of role-playing game supplements is designed to give an in-depth look into the world of weapons. Our first entry, Handguns - Volume 1: 1850 to 1899, showcases the the pistols of the wild west, offering 80 different weapons ranging from the familiar (Colt Peacemaker) to the unique (LeMat Revolver). Each card features a full-color image of the actual weapon on the front, and historical...   [click here for more]
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Arsenal Cards: Handguns Volume 2: 1950 to 1990

Arsenal Cards: Handguns Volume 2: 1950 to 1990


Our second book of Arsenal Cards focuses on handguns manufactured between 1950 to 1990, the period best known for the Cold War. Within you will find 80 different weapons that have become the iconic weapons of the age such as the Walther PPK and the Smith & Wesson Model 29 (better known as the 44 Magnum). You also find strange and unique weapons, such as the SPP-1, an underwater gun that shoots...   [click here for more]
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Arsenal Cards: Volume 3: Rifles

Arsenal Cards: Volume 3: Rifles


Rifles have long had a place in history, and a place in role playing games set in certain historical periods. From the American Civil War and the Wild West, to the battlefields of World War I and World War II, and to the jungles of Africa, Asia, and <st1:place>South America</st1:place> prowled by hunters, rifles have played a pivotal role. The third volume of Arsenal Cards features rifles...   [click here for more]
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Arsenal Cards: Volume 5: Bows & Crossbows

Arsenal Cards: Volume 5: Bows & Crossbows


The bow is one of the earliest tools developed by man for use in hunting and war. It allowed a man to fire an arrow at speeds much greater than any thrown weapon, greatly improving the efficiency of the hunter or warrior. Similarly, the growth of the crossbow improved the users ability to deliver a deadly shot, and was also easier to learn and use. Our fifth volume of Arsenal Cards celebrates the...   [click here for more]
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Castle Ruins: A Hand-Crafted Map

Castle Ruins: A Hand-Crafted Map


This is the second in our series of hand-crafted map supplements for use in role-playing games. This Hand-Crafted Map supplement focuses on a single castle ruin, simplistic on first appearance, but with many hidden secrets within its crumbling walls. This particular ruin sits atop a small hill and is a landmark for the region. Its walls have long been abandoned and are now falling into decay. Why was...   [click here for more]
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Cliff Dwelling: A Hand-Crafted Map

Cliff Dwelling: A Hand-Crafted Map


This is the third in our series of hand-crafted map supplements for use in role-playing games. This Hand-Crafted Map supplement features a unique cliff-side village, built for protection there are many secrets in this village hidden deep within the cliffs. Who inhabits this small village? What secrets might be hidden within its walls or inside the cliff itself? What is the need for the unique architecture...   [click here for more]
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Gem Cards 2

Gem Cards 2


Treasure you can hold in your hand. No dice rolling required! Gem Cards 2 can be used with any RPG, in any campaign setting. The set includes 50 unique gems with recommended base values that can be given to players when they find treasure. Now you can speed up your game play and give your players a treasure they can hold. No more forgetting what gems you gave out three sessions ago, or what forgetting...   [click here for more]
Tangent Games  $10.00

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Gem Cards Set One

Gem Cards Set One


Everybody loves getting gems as treasure. They are easy to carry, are generally worth more than their weight in gold (or Dollars, Euros, Interstellar Credits, etc.), and are pretty to look at. But that's the problem. In most RPGs, gems are treated as an additional type of treasure, but the "details" provided barely scratch the surface of what is needed to actually visualize them properly....   [click here for more]
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Gem Cards Set Three

Gem Cards Set Three


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Well, unless you are willing to fork over several hundred dollars for a pack of real gems, the next best thing is Gem Cards!<o:p>...   [click here for more]
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Gem Cards Set Two

Gem Cards Set Two


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Gem Cards were created for use with any RPG, in any setting. Gem Cards Set Two contains 96 different gems that you can print...   [click here for more]
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Gemerator 2: Jewelry

Gemerator 2: Jewelry


Does your treasure lack something? Do you find it easy to distribute gold and silver coins like they are going out of style, or maybe you can reward your player's characters with gems to make a gemologist drool. But what about jewelry? Are you intimidated when the rulebook tells you to include 1d8 jewels in your treasure? Or maybe you are tired of handing out the same old boring rings and necklaces...   [click here for more]
Tangent Games  $10.00

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Map Pack 1 [BUNDLE]

Map Pack 1 [BUNDLE]


This special bundle product contains the following titles. Castle Ruins: A Hand-Crafted Map Regular price: $2.50 Bundle price: $2.00 Format: PDF This is the second in our series of hand-crafted map supplements for use in role-playing games. This Hand-Crafted Map supplement focuses on a single castle ruin, simplistic on first appearance, but with many hidden secrets...   [click here for more]
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Tor: A Hand-Crafted Map

Tor: A Hand-Crafted Map


This Hand-Crafted Map supplement focuses on a single tor in a rural area. As long as the local people have been alive, this tor has been abandoned and forgotten. Farmers graze their animals on its slopes and the ancient stone tower atop it serves as a handy landmark for the region. Recently, some locals claimed to have seen lights coming from the abandoned tower at the summit. What mystery is hidden...   [click here for more]
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Weather Cards: Plains - Spring

Weather Cards: Plains - Spring


"So what's the weather outside?" Maybe you've heard this in a game, or just thought about it yourself as your party finished clearing the dungeon and was heading to town to spend their loot. What is the weather outside at this moment? Is it sunny? Cloudy? Is there a chance of rain, or a thunderstorm in the area? Sure, you can make something up on the fly, but then you need to remember what...   [click here for more]
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