In the days when roads still lead to the city of Nod, when its name was still found on maps and charts, when it was spoken of as more than a half-remembered fable, the walls of the city stood tall over the grassy plains, where now there is naught but sand. In that time, none passed into or out of the city, save for on the night of the full moon, when the stone walls grew as insubstantial as clouds.... [click here for more]
Take your friends into the blood-soaked world of your own imaginations!
Mighty warrior-heroes face mortal peril in a land of sword-fighting, strange cultures, monsters and magic. On Mighty Thews lets you and your friends tell bizzarre and bloody tales of swords and sorcery in a world of your own creation. Perfect for a casual and quick game, you can be playing within minutes of opening the book.... [click here for more]
A new take on the greatest D&D adventure ever written.
Tom Moldvay’s “The Lost City” is without a doubt my favourite of the early D&D modules. There’s so much fun to be had with the weird Cynidiceans, the faction play, and the mystery of what’s happening in the pyramid. I’ve run this adventure top-to-bottom probably three or four times, over dozens of sessions. I’ve gathered... [click here for more]
The Cosmic Trader is a short one-shot adventure module suitable for classic level-based fantasy gaming. It's ideal for dropping into a sandbox-style campaign, and will provide interesting challenges for low or mid-level characters.
A strange shop in a small border-town is the gateway to a bizarre and terrifying adventure in distant space. Characters will explore "The Cosmic Trader", a... [click here for more]