In our tenth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Chasing the Dragon: Explore characterization through vice as a roleplaying tool.
Will You Pay the Price?: The Radiating Gnome continues his exploration of 4E skill challenges with a custom toolset for developing exciting noncombat scenarios.
Changing... [click here for more]
In our eleventh issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Talk Like a Pirate: Bring characters to life with a variety of vocal expressions.
Skill Challenges Go To Sea: Our series on skill challenges sets sail for a completely new perspective on adventuring on the high seas.
GMing Tips & Tricks:... [click here for more]
In our beautifully reformatted and reimagined ninth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Outside the Box: Explore a creative approach to matching disparate backgrounds with your new character's current career path.
Coloring Between the Lines: The Radiating Gnome extracts the most graceful elements... [click here for more]
In the first issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Told by the Victor: Advice on building backstory that leaves room for suprises!
Are Gamemasters Playing Too?: A philosophical look at the GM's role in the game.
Tsunami City Project: Fourteen fantastic city locations discussed on Metagamers... [click here for more]
In the second issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Friendships On The Fly: How to use the "yes, and..." philosophy to build PC backgrounds and relationships during the game.
Be An Interesting Player: Phil Vecchione offers tips to enrich your gaming experience by being more interesting at... [click here for more]
In the third issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Previous Lives: Another look at character backstory development with people who have lived another life before becoming adventurers.
Five GMing Mistakes: Happy Jacks' Stu Venable discusses a group of common pitfalls that every GM should be aware of.
Tsunami... [click here for more]
In the fourth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Devils in the Details: Tips for adding roleplaying flavor by fashioning behavioral routines unique to your PC.
Creating the Mood: JiB from Happy Jacks suggests ways to enhance your horror gaming experience by engaging the senses of your players.
Tsunami... [click here for more]
In the fifrth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Eye on the Prize: Tips for adding roleplaying flavor by exploring your character's personal ambitions, no matter how unrealistic.
Freshening Up Your Game: George from RPG Circus suggests six ways to freshen up a stale gaming experience.
Tsunami... [click here for more]
In the sixth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Be Ashamed of Yourself: Tips for adding roleplaying flavor by exploring potentially comlpex regrets that can inform character development.
Exploring Character - A Qualified Rant: George from RPG Circus discusses the fundamental difference between... [click here for more]
In the seventh issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Be Part of That World: Tips for adding roleplaying depth by engaging details of your character's setting while designing a backstory.
Tools, Companions, and Gods - Using Computers in your SciFi Game: Writer/designer Phil Vecchione explores the use... [click here for more]
In the eighth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Secrets: Tips for adding roleplaying depth by folding secrets into your character's past and timing their reveal in game.
Faces of Horror: JiB discusses the horror potential of characterizing elements of a game like you do NPCs.
Mercy Hospital:... [click here for more]