Dungeonhearts: Youth on the Borderlands is a short mash-up of Monsterhearts and Dungeon World, focusing on homeless teenage monsters living in abandoned buildings.
As a teenager, you knew something was different about you. So you left to become a wandering adventurer, just like in the video games and books that you loved. Maybe it was your choice... [Klicke hier für weiteres]
Elektra, the warrior-princess of Argos, now stands before the throne, sword in hand.
On the throne sits Hades, the lord of death. Hades is immortal, but the mortal form he wears can be killed, temporarily banishing him to the underworld.
On Hades’ right hand stands the undead shell of Elektra’s father, Agamemnon, who was slain by her mother for many crimes. He is... [Klicke hier für weiteres]
The Indie Mixtape Megamix (2015) is a compilation of the first three volumes of the Indie Mixtape zine series, including 30+ different short games inspired by some of our favorite songs.
The contributors represent a mixture of veteran and up-and-coming indie game designers: Tobie Abad, Vivian Abraham, Stras Acimovic and John LeBoeuf-Little, Meera Barry, Orion Canning, Nick... [Klicke hier für weiteres]
Previously a Dungeon World Kickstarter exclusive! Now available to everyone!Dark Heart of the Dreamer is a setting toolkit torn from the pages of the Planarch Codex, the lost gazetteer of the planes.
The city of Dis is a dungeon that connects all other dungeons. Its sewers and cisterns sink their roots into the underworld. Its... [Klicke hier für weiteres]
The Calvino Cycle or, If on a Wintry Plane a Freebooter, the second excerpt from the Planarch Codex, is now available.
It's kind of a bizarre product that's difficult to describe: it contains a series of short adventure seeds for Dungeon World that connect with many of the same themes as the first Planarch Codex module (Dark Heart of the Dreamer), but these seeds... [Klicke hier für weiteres]
Push: New Thinking About Roleplaying, Volume 1 (July 2006) was the first and only published volume of what was originally intended to be an annual journal of analysis and experimental games.
It was published just before GenCon 2006, which was the first time I met the folks from The Forge in person, though I had interacted online with that design community since 2002. To... [Klicke hier für weiteres]