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This is a free preview. You can also get the full version of Break the Horizon now.
Unlock even more of the Ninth World and expand your campaign!
Most people of the Ninth World live isolated lives. Surrounded by the wild and mysterious unknown, few people in the Steadfast—and even fewer in the Beyond—venture, in their entire lives, more than a few miles from the place of their birth.... [click here for more] |
Monte Cook Games |
FREE
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This is a free preview. The full version of Building Tomorrow is available now!
Uncover the secrets of yesterday to build a better tomorrow
Terrible beasts. Abhumans. The iron wind. Ancient machines that lurch to life unexpectedly—or leave communities desperate when they catastrophically fail. The Ninth World is awash in dangers left by the prior worlds. But these ancient remnants also... [click here for more] |
Monte Cook Games |
FREE
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Scores of creatures at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Cypher System Creature Deck contains 99 weird and wondrous Cypher System creatures, drawn from the Cypher System Rulebook and beyond. When you need to build an encounter (either... [click here for more] |
Monte Cook Games |
$7.99
|
In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [click here for more] |
Monte Cook Games |
$2.99
|
Ten amazing, super-low-prep adventures you can start running minutes from now!
A trip to the moon—and the very, very ancient past. A stolen twin. The approach of a starwing seraph that spells doom for an entire city. An enormous underground ruin where humans and abhumans vie with one another, intelligent fungi—and a deadly predator. Ten complete adventures to challenge and intrigue your Numenera... [click here for more] |
Monte Cook Games |
$11.99
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Unleash your GMing creativity!
GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously,... [click here for more] |
Monte Cook Games |
$7.99
|
This is the full version of In Translation: The Strange Character Options. Check out the free preview.
Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself.
Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In... [click here for more] |
Monte Cook Games |
$9.99
|
This is a FREE PREVIEW of In Translation: The Strange Character Options. You can also get the complete book.
Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself.
Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In... [click here for more] |
Monte Cook Games |
FREE
|
This is the full version of Liminal Shore. Check out the free preview.
A land of secrets, beyond the farthest seas—or, perhaps, farther still. . .
Here, everything lives. Not just the dense forests and lush grasslands, teeming with creatures fabulous and humble. Not just the very earth, rocks, seas, and air. But even the clothes, the weapons, the cyphers you find here. It all breathes,... [click here for more] |
Monte Cook Games |
$17.99
|
This is a free preview. You can now get the full version of Liminal Shore here.
A land of secrets, beyond the farthest seas—or, perhaps, farther still. . .
Here, everything lives. Not just the dense forests and lush grasslands, teeming with creatures fabulous and humble. Not just the very earth, rocks, seas, and air. But even the clothes, the weapons, the cyphers you find here. It all... [click here for more] |
Monte Cook Games |
FREE
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Breathe life into an infinite variety of NPCs—for any campaign!
Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly when time... [click here for more] |
Monte Cook Games |
$7.99
|
This is the original Numenera corebook. It is completely compatible with the new corebooks—Numenera Discovery and Numenera Destiny—but the latter are more up to date and expand the game greatly with new options, information, and modes of play.
THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played... [click here for more] |
Monte Cook Games |
$9.99
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One Hundred New Artifacts in a Convenient Deck
In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine.... [click here for more] |
Monte Cook Games |
$7.99
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Bring the Ninth World to life on your game table!
Do you love using minis and maps for your RPG sessions? Or maybe your style is more “theater of the mind”—but you find that seeing the characters and creatures out on the table really helps build the scene. Either way, these Numenera standups give you an entire collection of beautiful, evocative minis ready to spring to life on... [click here for more] |
Monte Cook Games |
$7.99
|
This is the full version of Numenera Character Options. Check out the free preview.
The character you envision.
“Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.”
“A wonderful compliment to the core rulebook.”
“A great... [click here for more] |
Monte Cook Games |
$9.99
|
This is the full version of Numenera Character Options 2. Check out the free preview.
Build a Character as Wondrous as the Ninth World Itself!
In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first... [click here for more] |
Monte Cook Games |
$11.99
|
This is a free preview of Numenera Character Options 2. You can also get the complete book.
Build a Character as Wondrous as the Ninth World Itself!
In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the... [click here for more] |
Monte Cook Games |
FREE
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This is a FREE PREVIEW of Numenera Character Options. You can also get the complete book.
The character you envision.
“Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.”
“A wonderful compliment to the core rulebook.”
“A... [click here for more] |
Monte Cook Games |
FREE
|
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [click here for more] |
Monte Cook Games |
$7.99
|
Scores of foes at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from The Ninth World Bestiary 2, Into the Night, Into the Deep, and Into the Outside.... [click here for more] |
Monte Cook Games |
$7.99
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The easiest way to build and run Ninth World encounters
Populate your encounters with weird and wondrous Ninth World creatures quickly and easily. Generate them randomly from a selection you build. Or create encounters on the fly. Then give your players a look at the foes they face.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from the Ninth World Bestiary 3.... [click here for more] |
Monte Cook Games |
$7.99
|
Turn up your decks to eleven!
The Numenera Creature Deck and Numenera Cypher Deck are incredible resources for GMs, saving valuable time during game prep and at the table. And both have been followed by sequel decks (Numenera Creature Deck 2 and Numenera Cypher Deck 2), doubling the number of creatures and cyphers available.
So where do you go from there?
With the Numenera Cypher... [click here for more] |
Monte Cook Games |
$5.99
|
Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$7.99
|
Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$7.99
|
GM intrusions shape the narrative of a good Numenera campaign, offering an element of the unexpected and keeping the players on their toes. But coming up with just the right intrusion on the fly can sometimes strain even the best GM's creativity.
This 100-card deck presents scores of potential GM intrusions. Time to throw a wrench into the player's carefully crafted plans? Just draw a card--or draw... [click here for more] |
Monte Cook Games |
$7.99
|
Numenera is nothing if not weird. And sometimes even the best GM needs a little creative spark to help inspire new, strange things for the game. These cards do just that: Draw a card whenever you feel like it--whether it's prepping for the next game or right in the middle of a session. There are three ideas on each of the 100 cards in this deck: a simple basis for a weird element, a more developed... [click here for more] |
Monte Cook Games |
$7.99
|
Granting—and getting—XP just got even more exciting!
In Numenera, exploration and risk are everything. Players earn experience points for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XP are useful... [click here for more] |
Monte Cook Games |
$2.99
|
Bring the beasts, NPCs, cyphers, and artifacts of an alternate Appalachia to your game table!
In an alternate Appalachia, where beings of immeasurable madness and malice have begun to stir, objects of power, unusual magics, and strange creatures are sometimes encountered. This 100-card deck puts a selection of them at your fingertips, giving you convenient and easy access to cyphers, artifacts, creatures,... [click here for more] |
Monte Cook Games |
$7.99
|
Track and trade XP without wearing a hole in your character sheet!
In the Old Gods of Appalachia Roleplaying Game, players earn experience points not for killing monsters, but for facing unexpected challenges, protecting those close to them, and uncovering dark forces and sinister plots.
You might rack up your XP between sessions, but most commonly you receive experience points during... [click here for more] |
Monte Cook Games |
$2.99
|
This is the 5E version of the Planar Resource Deck. The Cypher System version will be out in autumn 2023.
Spells, creatures, and magic items from across the planes—and at your fingertips!
The planar multiverse is filled with an infinite range of fascinating and dangerous creatures, unusual magics, and strange and powerful magic items. This 100-card deck puts a selection of them at your... [click here for more] |
Monte Cook Games |
$7.99
|
A multiverse of exotic planes at your fingertips!
The Planebreaker continuously crashes between all the planes of existence, leaving behind an invisible path winding through the multiverse. The Planebreaker GM Screen is a game master’s essential aid for navigating that interdimensional road and the many planes it passes through. Commonly referenced information is condensed for easy access on topics... [click here for more] |
Monte Cook Games |
$2.99
|
Scores of personalities from every corner of Ptolus—at your fingertips!
Ptolus is a vast city, peopled with an amazing variety of dynamic characters. Ptolus: Monte Cook’s City by the Spire brings scores of them to life, complete with personality, quirks, relationships, and illustrations, as well as game stats. The 100-card Ptolus NPC Deck pulls these characters out of the book and... [click here for more] |
Monte Cook Games |
$7.99
|
Generate endless ruins and adventure, in prep or on the fly!
The Numenera Ruin Mapping Engine is one of the most popular features of Jade Colossus: Ruins of the Prior World, the essential GM’s companion for adventure building in the weird and wondrous Ninth World. The 100-card Ruin Deck builds on this feature, letting you quickly and easily generate ruins as you prep for your game, or... [click here for more] |
Monte Cook Games |
$7.99
|
Generate random salvage results—and GM intrusions—and save loads of time doing it!
Shins. Iotum. Oddities and artifacts. Parts. Everything you want from a salvage attempt—even GM intrusions—is now at your fingertips. Save time at the game table and in prep by skipping the salvage tables and simply drawing a card. The top portion gives you the salvage result, including not just iotum, shins,... [click here for more] |
Monte Cook Games |
$7.99
|
Add a bit more strange to The Strange—or any game!
The Strange is filled with limited worlds seeded by fiction. Generating new stories, encounters, and ways to make an encounter strange is fun but can be a challenge. These cards help with that: Just draw a card whenever you feel like it—whether it is while you’re preparing for your next session or right in the middle of one. There... [click here for more] |
Monte Cook Games |
$7.99
|
Generate random cyphers on the fly for your modern, sci-fi, or other realistic game
Cyphers—single-use abilities that characters gain over the course of play—lie, not surprisingly, at the heart of the Cypher System. In many genres, cyphers come in the form of items, like magic potions, one-shot spell scrolls, or bits of alien technology.
But physical items with overt, supernatural-seeming effects... [click here for more] |
Monte Cook Games |
$7.99
|
100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The... [click here for more] |
Monte Cook Games |
$7.99
|
Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects.
This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending... [click here for more] |
Monte Cook Games |
$7.99
|
The Strange is all about exploration and discovery in the odd recursions surrounding Earth. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful... [click here for more] |
Monte Cook Games |
$2.99
|
It's a dangerous business, going out your door. . .
The myriad strange recursions floating in the shoals of Earth are both wondrous and dangerous—and so is the process of translating to, from, and between them. The Translation Deck helps you generate creative and unexpected GM intrusions that sometimes occur during the process of moving between alternate worlds. Draw a couple of cards and pick... [click here for more] |
Monte Cook Games |
$2.99
|
Eight dangerous adventure sites that connect to the datasphere
Inside a maze of steel and crystal pillars lurk demons and bladehounds from this world and beyond. Those who venture within to face these terrors—and survive—are blessed with strange protective enhancements.
Seven huge boulders float, nearly imperceptible, a mile above the earth. Legend says ancient gods put them there, to guard against... [click here for more] |
Monte Cook Games |
$11.99
|
This is a free preview. The full version of Vertices will be available in late July.
Eight dangerous adventure sites that connect to the datasphere
Inside a maze of steel and crystal pillars lurk demons and bladehounds from this world and beyond. Those who venture within to face these terrors—and survive—are blessed with strange protective enhancements.
Seven huge boulders float, nearly... [click here for more] |
Monte Cook Games |
FREE
|
This is the full version of Voices of the Datasphere. Check out the free preview.
Discover a bizarre new realm of wonders, mysteries, and danger
Most Ninth Worlders know the datasphere only as the source of mysterious glimmers—those odd, unbidden flashes of knowledge and insight that, rarely, embed themselves within the mind. Some who study the numenera call it a network built by the ancients... [click here for more] |
Monte Cook Games |
$17.99
|
This is a 14-page free preview. The full version of Voices of the Datasphere is available now!
Discover a bizarre new realm of wonders, mysteries, and danger
Most Ninth Worlders know the datasphere only as the source of mysterious glimmers—those odd, unbidden flashes of knowledge and insight that, rarely, embed themselves within the mind. Some who study the numenera call it a network built... [click here for more] |
Monte Cook Games |
FREE
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An ancient storehouse of evil has been opened…
In the murky recesses of time, a powerful and benevolent cleric set upon a well-intentioned plan. In those days, evil was on the decline, and the forces of darkness had been routed in almost every field of battle. Danar Rotansin sought to finalize this defeat by gathering evil artifacts, objects of dark power, trapped essences of vanquished fiends,... [click here for more] |
Monte Cook Games |
$12.99
|
Chaos cults, an invading hoard, and a terrible prophesy converge on Ptolus…
The threads of a hidden conspiracy lead the characters into a web of insane cultists, wild chaos magic, and horrors from the primordial days of the world. Can they stave off this evil while a barbarian hoard ravages the lands about Ptolus and lays siege to the city? This mega-adventure is laced with urban intrigue, high... [click here for more] |
Monte Cook Games |
$9.99
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Surely, vislae, you need no reminder of the impact Elsbeth Van Hauten has had upon the standardization and categorization of magical practices. Perhaps the first vislae to return to Satyrine following the War, Van Hauten’s academic prowess is legendary. She compiled some of the most extensive lists of minor magic, long-form magic, and secret magical lore, gathering information from libraries... [click here for more] |
Monte Cook Games |
$6.99
|
A terrible death long ago leads to terrible choices now…
Attending the funeral of a childhood friend is never an easy thing, but when it’s the funeral of someone you accidentally killed and then brought back to life years ago, well . . . you all have owes, and this one’s about to come due. Best Leave Them Ghosts Alone is an Old Gods of Appalachia horror adventure set in a small town... [click here for more] |
Monte Cook Games |
$4.99
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What will your Cypher System campaign be?
A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction,... [click here for more] |
Monte Cook Games |
$19.99 $9.99
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An ancient manuscript scribed by the Half God himself. . .
Ghul. The creator of Goth Gulgamel, the fortress halfway up the Spire. Self-proclaimed offspring of Eslathagos Malkith—who himself created the wicked citadel at the top of the Spire, one of the most innately evil sites in the world. Lately, talk has been swirling around Delver’s Square—talk of a newly uncovered ancient manuscript scribed... [click here for more] |
Monte Cook Games |
$5.99
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