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Cruel Stars: Characters

Cruel Stars: Characters


Even Hurricane Irma couldn’t stop us. Cruel Stars: Characters does double duty; giving you tools to create your own Space Opera PCs while also giving you a brand new Space Opera universe. The world of Cruel Stars was designed from the ground up to mesh with the Cypher System to embrace cyphers and skills in new ways, and with atittude. Meet your new neighbors on Terra like the...   [click here for more]
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Cruel Stars: Gear

Cruel Stars: Gear


Cruel Stars: Gear does double duty; giving you tools to create your own Space Opera game while also giving you a brand new Space Opera setting, Cruel Stars. It's a universe of secrets, danger, power, heart and most of all, attitude. Cruel Stars is ready for you, are you ready for it? This 17-page PDF includes: Splitting Cypher System Rulebook cyphers into two different power levels...   [click here for more]
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Cryptids and Creatures Compilation: Multiverse Madness

Cryptids and Creatures Compilation: Multiverse Madness


Monsters and villains hailing various dimensions, from Gods of the Fall to Naphtha, are collected here in our first Cryptids and Creatures compilation. Even if you’ve bought our other critter guides, there are new things to discover. We’ve “rewound” a few monsters back to their Gods of the Fall versions (straight from Ganza Gaming's own...   [click here for more]
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Cryptids and Creatures I

Cryptids and Creatures I


We have more than just monsters for your Cypher game. Armed with suggestions on how to use them in a variety of genres, Cyptids and Creatures I are tied to the Phasic Realm, some are natives that can phase between their reality and ours. Others are invaders using the Phasic as a beachhead before setting their sights on us. We aim for Genre Friendly, instead of Genre Neutral, offering suggestions on...   [click here for more]
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Cryptids and Creatures II: Masterminds and Minions

Cryptids and Creatures II: Masterminds and Minions


There are the ones that conquer and those who obey. Cryptids and Creatures: Masterminds and Minions is a Genre Friendly, offering lots suggestions on how to fit these critters in your Fantasy, SciFi, Steampunk and Modern settings. These antagonists come in pairs. One creature bent on manipulating and mutating the unsuspecting. The other half are the poor souls who are now under their master’s...   [click here for more]
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Cryptids and Creatures III: Where's The Flour?

Cryptids and Creatures III: Where's The Flour?


A good cook always shares their favorite recipes. Here you’ll find a particular brand of bizarre that we’re proud of. Each of these monstrosities will have your players stopping in their tracks and saying “What the …” flour? This 12-page PDF of 13 monsters offers Genre Friendly advice on how to fit these critters into your SciFi, Urban Fantasy and Fantasy game. Get ready...   [click here for more]
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Cryptids and Creatures IV: Odds and Oddities

Cryptids and Creatures IV: Odds and Oddities


The strangest things can be found in the darkest corners. Come with us to find truly bizarre monsters for your game. This 14-page PDF of 12 monsters offers wonders and terrors that could become great allies or grand enemies in either fantasy, science fiction or fantasy settings. Inside you’ll find: Ambassadors Chrysalis Donataur Fetch Haunting Hopping Vampire Ichthus Hominid Kelpie Mummy...   [click here for more]
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Cybernetics Flavor

Cybernetics Flavor


Do you want to have cyber-soldiers and neuromancers in your Cypher game? That was a trick question. Of course you do. This short PDF outlines a set of flavor abilities for all six tiers and cybernetic NPCs to inject near future sci-fi into your Cypher campaign at any stage. ...   [click here for more]
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Cypher System Character Portfolio

Cypher System Character Portfolio


A Printable and Digital Character Portfolio Requires the Cypher System Rulebook from Monte Cook Games. Customize your character! This six page Character Portoflio is made double-sided to contain all your information for your Cypher System character - no matter what genre you are playing. A Print version. Just print it out on an 8 1/2 x 11 sheet of paper,...   [click here for more]
Monte Cook Games  $1.49

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Deep Background: Character Backstories for the Cypher System

Deep Background: Character Backstories for the Cypher System


So the GM is offering the players bonus XP if they write up a backstory for their characters and you want to tell him to go to hell with or without the handbasket. ("And give Beelzebub a smooch when you get there!") But then again, you really want that bonus XP. What to do? You choose one of the following backstories culled from literature, cinema, television, and comic books. Some...   [click here for more]
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Different Nefar

Different Nefar


This product changes the Nefar of the God of the Fall world with different less classic versions of them. ...   [click here for more]
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Discover Your Destiny

Discover Your Destiny


Step into the Ninth World—and brighten its future with the light of the past Discover Your Destiny immerses you in the Ninth World, while taking you on a tour of character creation and other key concepts introduced in the forthcoming Numenera Discovery and Numenera Destiny corebooks. This free fiction title focuses on the narrative concepts to help new and experienced...   [click here for more]
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Elemental Cypher

Elemental Cypher


This supplement introduces new rules for players utilizing weapons that deal elemental damage and effects. This will allow for greater variety in combat options and opportunities. This allows for battles to be more engaging and versatile, giving more dimensions to combat and the overall experience of the Cypher System. ...   [click here for more]
Monte Cook Games  $0.75

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Expanded Vehicle Rules

Expanded Vehicle Rules


The goal of this supplement is to extend the vehicle rules to add more character and distinction to starships, mecha and other vehicles in the Cypher System. The existing rules are streamlined for ease of play and focus on the narrative, but sometimes players want to add more personality to their vehicles. These rules may be used in addition to the existing vehicle combat mechanics in part or whole....   [click here for more]
Monte Cook Games  $1.00

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Fantasy Races As Types (Cypher System)

Fantasy Races As Types (Cypher System)


This product focuses on replacing the standard types (Warrior, Explorer, Adept, Speaker) with racial types, so that you can play interesting variations of Humans, Elves, Dwarves, Gnomes, and Halflings and still have the huge world of potential descriptors open to you. Now you can have evocative and differentiating titles like a “Mysterious Elf who Cast Spells” and a “Jovial Dwarf...   [click here for more]
Monte Cook Games  $2.99

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Gear Up: Advanced Artifacts for the Cypher System

Gear Up: Advanced Artifacts for the Cypher System


I’ve always been a gadgeteer at heart. Way back in the day, I was fascinated by the magic items in my AD&D Dungeon Master’s Guide. Whenever I get a new RPG, I still flip to the gear section and oooh and ah over the new magic or high tech items. One of my favorite features of the d20 system was the modular nature of magic items. I loved tinkering around with various combinations, knowing...   [click here for more]
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Gods of The Fall - Character Sheet

Gods of The Fall - Character Sheet


This God of The Fall Character Sheet is designed to be form fillable so you can enter your info and print it out. Or if you prefer, you can print it blank and fill in by hand. Requires the Cypher System Rulebook and Gods of The Fall from Monte Cook Games. Distributed through the Cypher System CreatorTM at DriveThruRPG. All artwork © 2016 Monte Cook Games, LLC. All Monte...   [click here for more]
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Healing and Wounds - Cypher System

Healing and Wounds - Cypher System


This document presents an alternative system of damage and health for use in the Cypher System. It mostly uses the default rules when possible but removes the default “punishment” of spending points from your stat pools. The Cypher System has many little “dials” in it so that you can tweak and adapt it to your needs. This is more of a “switch” than a “dial”,...   [click here for more]
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Heroic Essentials, Mix Tape 1

Heroic Essentials, Mix Tape 1


Welcome to Heroic Possibilities - Mix Tape 1 . Discover new Foci and more for a Unmasked game or your own super heroic scenario. Each new foci come with an example pre-generated character that has two backgrounds, one for Unmasked (complete with teen alter ego) and another for regular superheros. Also included is a new descriptor and a one page adventure. Requires the use of the Unmasked...   [click here for more]
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Hunting for Gloomwing

Hunting for Gloomwing


D&D; 5e Doraken Adventure for 5th level characters You are a proud member of the Clay Coyote Tribe, which roams the misty plains of Cloudsward. Recently, your tribe has fallen on hard times due to sudden scarcity of food. This has resulted in both hunger and illness claiming the lives of several tribemen, including Chieftain Oluga Trollbane. In the absence of a chieftain,...   [click here for more]
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Invader From The Dark Dimension OR Organisms Designed Only For Kisses

Invader From The Dark Dimension OR Organisms Designed Only For Kisses


It's Up To You, Hero! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to the Carnival of Carnage! Players play minor super heroes in Metro City, intent on spending a quiet and well-earned afternoon relaxing at a local Boardwalk/Carnival when out of interdimensional space arrives the evil and malodorous clown, Mister Gigglesnort! This...   [click here for more]
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Lair, Sweet Lair

Lair, Sweet Lair


There are two primary purposes for a base in most superheroic RPGs. A villain’s base is often an obstacle to be overcome – perhaps the villain is keeping an important prisoner, or maybe there’s a vital bit of technology stored there that the heroes have to steal. A hero’s base, on the other hand, is often a refuge. It’s a place to rest and plan the next adventure. It...   [click here for more]
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Martial Arts Flavor

Martial Arts Flavor


One of the best things about the Cypher Sytem is the ability to add in certain themes or flavors to a campaign. If you want to have a campaign with lots of high-kicking action and aikido throws, this is the document that can make that possible without a party full of warriors. Whether a wuxia epic or a James Bond spyfest, a Dune-style sci-fi tale of skilled warriors or a Daredevil-style campaign of...   [click here for more]
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Modern Types

Modern Types


Take your Cypher System game into the current day with Modern Types. In this supplement you will find a guide to using the Cypher System core Types as 6 modern equivalents, ready to drop into your investigative horror story, international espionage missions, or any other story you may want to tell. Requires the Cypher System Rulebook by Monte Cook Games for play. Available as PDF and ePub. ...   [click here for more]
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Mortal Fantasy

Mortal Fantasy


Now you can do your own traditional RPG fantasy spin using the Cypher System for your favorite fantasy RPG world or Monte Cook Games’ own Gods of the Fall setting - become a Doomed Paladin who Wears A Halo of Fire, a Gnome Adept who Explores Dark Places or a Fast Thief who Works the Back Alleys with their Goblin Crew. Discover a dark and dangerous world, Gods of the Fall, a land...   [click here for more]
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Multifocus Cypher System

Multifocus Cypher System


One of the things that I’ve heard from numerous players of the cypher system is that they wished that they could expand their powers out, not being defined by only one focus. My Adept really likes being an Adept who Casts Illusions, but they’d also like to take on elements of the Employs Magnetism focus, for example. In this rules variant supplement, I set out several different ways...   [click here for more]
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Naphtha - Thora: Island of Bone

Naphtha - Thora: Island of Bone


Be thankful the dead are restless. The three undead races of Thora island, Ghouls, Vampires and Lichs, are constantly undermining and outright attacking each other. As long as the stalemate holds, the world can breath easier. Thora, Island of Bone, is part of the modular Naphtha setting. Use it as is or drop the island near your favorite homebrewed coastline to terrorize the villagers until...   [click here for more]
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Naphtha: Hobgoblins - Isles of Ice and Sword

Naphtha: Hobgoblins - Isles of Ice and Sword


The northern reaches of the Phalan Alliance are shuttered against the deadly cold of winters … and the lethal sea raids of inhuman forces. Every year, the pleas for more troops and heroes goes unheeded as the soft center of civilization refuses to believe the wild stories. If the fat Assembly poltictians could see the glint of fang and steel in the firelight, then they'd know true fear. These...   [click here for more]
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Naphtha: Islands on Fire

Naphtha: Islands on Fire


Welcome to your new playgroud, Naphtha: Islands on Fire. A new world built from the ground up for the Cypher System that can stand alone or be dropped into your current campaign. Aremed with Genre Friendly tips on how to tweak the world for Steampunk, Lovecraftian and SciFi, your crew could explore new lands every week in this modular setting. (Keep what you want, what you don't want never gets discovered.)...   [click here for more]
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Naphtha: Meiyou Zhen - Isles of Smoke and Gears

Naphtha: Meiyou Zhen - Isles of Smoke and Gears


The islands of the Meiyou Zhen Archipelago overcame their barren isles by turning to their mineral wealth and inventing powerful Alchemy, wondrous automatons and clockwork apparatuses. Meiyou Zhen: Isles of Smoke and Gears introduces proto-steampunk into the modular Naphtha setting. Use Meiyou “as is” or drop the island near your favorite homebrewed coastline to introduce new technologies...   [click here for more]
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Nightfall (high school supernatural drama with the cypher system)

Nightfall (high school supernatural drama with the cypher system)


Dark forces are descending on a small rural town. Unnatural creatures prowl the woods. Things stir about in the graveyard. In the heart of town, a wicked witch conspires to become Homecoming Queen. And you have a test in the morning. Meanwhile, you and your friends are in the woods trying to catch a dead body. It runs surprisingly fast. As you start to catch up with it, you hope that noise you hear...   [click here for more]
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NPCyphers

NPCyphers


During play it occurred multiple times to me how clunky NPCs are to utilize in combat. Sure, the PCs can always declare their sidekick gives them an asset, but the severe lack of utility and variety in allied NPCs has always stuck out as something bizarre to me. That’s when a friend of mine, Giorgio, had an idea: what if we used the already built-in hard-capped system of Cyphers to also represent...   [click here for more]
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Of Lambs and Slaughter

Of Lambs and Slaughter


In Of Lambs and Slaughter, players investigate the disappearance of a college student with a troubled past who may not be as innocent as she appears. This is a single investigative horror scenario for the Cypher System, and requires the Cypher System Rulebook for play. Six pregenerated characters are provided, using the character types found in Modern Types. ...   [click here for more]
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Overland Travel Variant Rules

Overland Travel Variant Rules


The Cypher System shines for its flexibility and adaptability, but it lacks an important element to any setting which includes adventure and exploration: rules to determine the outcome of overland travel and tables listing the dangers lurking in the untamed wilderness. In this document I propose a new approach to step-by-step overland travel, mostly inspired by the “hex-crawling”...   [click here for more]
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Philosophy in the Cypher System

Philosophy in the Cypher System


In role-playing games, you get sexy ninjas, gun-toting dinosaurs, nuclear-powered '57 Chevys, and time travelers who bounce back and forth through the centuries in search of wine, women, and song. In philosophy, you get long, complicated arguments about the definition of the word "being." So there's a disconnect between the two bodies of thought is what we're saying. And yet philosophy...   [click here for more]
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Post-Apocalyptic Genre

Post-Apocalyptic Genre


Document updated to version 1.2 with improved formatting and source notes for foci that are not in the CSR corebook. This product is inspired by the four genres presented in the Cypher System Rulebook by Monte Cook Games and by the absence in that book of the popular post-apocalyptic genre. Presented here are not just ideas for how the post-apocalyptic world can look like (you probably have...   [click here for more]
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Pre-Gens, Foci & Adventure Seeds 1

Pre-Gens, Foci & Adventure Seeds 1


Here in you will find nine pre-gens that can be used to get you started as well as three adventures seeds. Also I put forth my hand at creating some new FOCI specifically with Unmasked (Cypher System) in mind. I’m hoping this is the 1st of many more items that I will put up for your consumptions. Please any feedback would be greatly appreciated. This product was designed with Unmasked in mind,...   [click here for more]
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Random Cypher System Dice tables

Random Cypher System Dice tables


This booklet contains random number tables for use with the Cypher System RPGs. In this case D20 rolls. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need...   [click here for more]
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Rituals Flavor

Rituals Flavor


Sorcerers and monsters shouldn't be the only users of magic! With the Rituals Flavor, gain six tiers of new supernatural tricks that let you exploit the supernatural without fearing for your soul. Designed for use with the Modern Types supplement. Requires the Cypher System Rulebook by Monte Cook Games to play. Available as PDF and ePub. ...   [click here for more]
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Samurai on Kaiju Island

Samurai on Kaiju Island


A mysterious island appears of the coast of feudal Japan. Can the heroes discover its secrets before it vanishes forever? This adventure plots a group of samurai against an enigmatic island filled with bizarre creatures and monsters. As the party explores the island they discover the horrible truth about the slumbering giant monster hidden in the central crater....   [click here for more]
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Sea Of Time

Sea Of Time


Sea of Time brings an exciting full time travel setting to the Cypher System. Explore all of history through mysterious doorways in time, construct time gates, or forge new paths in your own time machine. Discover the power in historical artefacts cyphers and fight anachronisms; nightmare creatures that have escaped from another time. In addition to full rules for using time travel in your games,...   [click here for more]
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Somorrah in Soulrest

Somorrah in Soulrest


In the Cypher System's Gods of the Fall fantasy game, Somorrah is a nexus of physical light and dark while being a bastion of freedom and relative safety. In the land of the dead called Soulrest, the city is a twisted mirror where one wrong step can lose a soul their free will. Discover the city anew ... from a different point of view. New monsters like the Neveri Pod or the Dylph. New locations...   [click here for more]
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Subtle Cyphers based off TV Tropes

Subtle Cyphers based off TV Tropes


Explore subtle cyphers like you never have before! Adapted from common TV tropes, these subtle cyphers are usable in any campaign setting. Featuring 150 uniquely crafted subtle cyphers from Every was Kung-Fu Fighting to Unflinching Faith in the Brakes, you are bound to have a blast! ...   [click here for more]
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The Backgrounder

The Backgrounder


If a character is a big part of the story, they need a background. It’s not enough to have cool powers and great dialog; for them to really fit into the story, we need to know where they came from and why they do what they do. However, that’s always been a challenge for me, especially when I’m working on a superheroic character. I started tinkering around with the elements that...   [click here for more]
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The Case of the Gloombeast

The Case of the Gloombeast


Waking up in an abandoned mansion, six individuals of disparate goals must work together to solve the mystery of the dangerous trouble that is plaguing the city of Vruebrard. Conspiracies abound with multiple groups operating in the shadows to control the hidden power of the city, and possibly to some more nefarious end. All this, and the possibility of a terrible legendary monster: the gloombeast....   [click here for more]
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The Haunting of Creedmore Asylum

The Haunting of Creedmore Asylum


Hold On To Your Sanity! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to Creedmore Asylum! The year is 1935. Violent storms clash along the eastern seaboard, when you and your companions receive a mysterious invitation from a particularly eccentric uncle who has made a SHOCKING discovery at the old, abandoned asylum in upstate New York....   [click here for more]
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The Last Night On Earth

The Last Night On Earth


Fight To Survive Until Dawn! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to The Last Night On Earth! Players play investigators sent to an outback town in New Mexico to find an eccentric professor and learn about his recent discoveries, but the town has been overrun by zombies! Fight for your life against the zombie hordes. Will you be able to tell...   [click here for more]
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The Machine God's Temple

The Machine God's Temple


The Machine God's Temple is an adventure for Cypher System, designed with a science-fantasy setting in mind. Players will explore the temple of an ancient and powerful machine mind. They must bypass the defenses of the temple-including but not limited to automatons, a maze of teleporters, and the retrieval of the parts of a lost key. Having done this, they will stand before the machine god to make...   [click here for more]
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The Wonder Vault Heist

The Wonder Vault Heist


The Wonder Vault-A marvel built upon the ruins of a high-tech fortress left by the mysterious ancients. Now, it's run by a sinister syndicate who rents the space out for thieves to store and protect their ill-gotten gains. And you're going to rob it. But it's not that simple, as the powers of the vault bend time and space to prevent you from breaking in, and the syndicate has its own defenses and...   [click here for more]
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Trap of Artifacts

Trap of Artifacts


Useable for both Fantasy games (with the Cypher System Rulebook) and Gods of the Fall games, Trap of Artifacts is a mini-adventure where the party has joined a salvage guild are readyt to plumb the depths of the Deeps for gold and magic, but a traitor has sold them out before they have even taken their firt step into the darkness. A great beginning adventure for both tier...   [click here for more]
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