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NumeneraThe StrangeCypher System
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Strange Creatures of the Ninth World

Strange Creatures of the Ninth World


The Strange and The Strange Bestiary introduce scores of creatures compatible with Numenera, many of which look and seem as if they stepped right out of the Ninth World! Using creatures from The Strange in your Numenera campaign is super-easy--the rules require almost no conversion work. Strange Creatures of the Ninth World gives you advice...   [click here for more]
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Swordbreakers

Swordbreakers


An Elite Organization of The Strange Recruited from an already-elite team called the Prime Element on Earth, the Swordbreakers are among the best of the best. They can acclimate to almost any recursion, environment, or situation. But their primary mission is facing threats that arise in the recursion of Ardeyn. Swordbreakers: An Elite Organization of the Strange...   [click here for more]
Monte Cook Games  $2.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Tales Beyond the Ninth World

Tales Beyond the Ninth World


What Wonders Lie Beyond Earthly Boundaries? An ancient vessel sailing the darkness of night encounters a demon of the void. A distraught mother seeks her dead child in a parallel dimension where that death never took place. A tomb robber raids an ancient ship, and must overcome the ocean's watery pull—and the dark shadows of her own expectations. The wonders of the Ninth World—our...   [click here for more]
Monte Cook Games  $2.99

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Tales from the Ninth World

Tales from the Ninth World


THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their...   [click here for more]
Monte Cook Games  $2.99

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Tales from The Strange

Tales from The Strange


Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with...   [click here for more]
Monte Cook Games  $2.99

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The Amber Monolith (Numenera Fiction)

The Amber Monolith (Numenera Fiction)


All glory to the originators of truth and understanding. Praise to the innovators of steel and synth. Praise to the shapers of flesh, of bone, and of mind. Glory to those who re-sculpted the sustaining earth and the life-giving sun. Praise to the senders of signals, who even now whisper into machine ears and give life to the inanimate. Praise to those who...   [click here for more]
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The Cawdor Complex

The Cawdor Complex


Welcome to the Cretaceous For almost a hundred years, since the Last Commute, the people of Grevakc have been trapped in the Cretaceous period. Now a man calling himself Rados, working in a forgotten compound built deep within a jungle volcano, claims to have solved the problem that brought time travel to an end. Both SATI and the Butterflies have caught wind of Rados’s boasts, and both factions...   [click here for more]
Monte Cook Games  $4.99

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The Estate Dossiers

The Estate Dossiers


A clever prop can add a sense of veracity and mystery to your game. The Estate Dossiers can be printed or copied, maybe tossed into a manila folder, then given to players at just the right time: when their characters ransack an NPC’s office or get handed a folder of documents to prepare for their next Estate mission. The package contains the following dossiers and other props, written...   [click here for more]
Monte Cook Games  $1.99

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The Hideous Game

The Hideous Game


Download this adventure, and you could be playing in five minutes! In the vast city of Qi, where technological wonders are the rule rather than the exception, a game begins. The slidikin have slipped once more from the shadows to play their elaborate game of blood, teeth, and knives. Can you discover the secrets of the past in time to save lives in the present? With this Instant Adventure, you can...   [click here for more]
Monte Cook Games  $4.99

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The Hum

The Hum


The Hum (from Wikipedia): The Hum is a phenomenon, or collection of phenomena, involving widespread reports of a persistent and invasive low-frequency humming, rumbling, or droning noise not audible to all people. The Grand Bavarian Hotel was once frequented by Gilded Age luminaries like Theodore Roosevelt, Harry Houdini, and even Nikola Tesla. Now, after decades of neglect, it’s enjoying a...   [click here for more]
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The Nightcraft

The Nightcraft


A Ride Into the Night Aeon Priests speculate that at some time in the distant past, the Earth was the hub of an empire that spanned the vastness of space. At such a time in the dim recesses of the prior worlds, numenera craft of all varieties crossed the gulfs and came here, or flew from Earth out into the night. Some of these craft remain in the Ninth World, lost deep within ancient ruins, buried...   [click here for more]
Monte Cook Games  $2.99

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The Octopi of the Ninth World

The Octopi of the Ninth World


The Secrets of a Billion-Year Empire If the seas have a ruler, it is the octopus. Their empire has outlived the eight Prior Worlds and spans the world’s oceans—all ruled by their queen. Discover the secrets of the Ninth World’s most ancient and, though it is known to few, pervasive cultures. Face off against the aggressive octopi of the Bay of Peyclin, who are secretly building...   [click here for more]
Monte Cook Games  $2.99

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The Paradox Room

The Paradox Room


THERE IS MORE THAN ONE WORLD The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods....   [click here for more]
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The Spire of the Hunting Sound Quickstart Adventure

The Spire of the Hunting Sound Quickstart Adventure


An Awesome Adventure, Quickstart Rules, and Pregenerated Characters Ready to Play! A roiling green desert haunted by invisible beasts. A game that consumes those that play. Faceless automatons from another world, and a tower of living sound. The characters have survived the hijacking of the airship Aelestrian, but can they survive the unknown reaches of the Ninth World in which they find themselves?...   [click here for more]
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The Strange GM Screen

The Strange GM Screen


On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond. On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your...   [click here for more]
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The Thief, the Clave, and the Ultimatum

The Thief, the Clave, and the Ultimatum


You Could Be Playing Five Minutes From Now with this Instant Adventure! A powerful entity of the prior worlds threatens to destroy the clave of Naraderan unless the people turn over an artifact called the Raft. But there's a problem: Someone has stolen the Raft, and it's up the PCs to track down the thief in a vast and ancient ruin. In return, the Aeon Priests of Naraderan promise the PCs a single...   [click here for more]
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The Way of the Dinosaur: Converting Predation for Numenera and The Strange

The Way of the Dinosaur: Converting Predation for Numenera and The Strange


Loot the Cretaceous for your Numenera or The Strange game! Looking for an incredible new recursion for your game of The Strange? Hoping to introduce genetically engineered, cybernetic-enhanced dinosaurs into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your next adventure. Predation uses the Cypher System—the same “game...   [click here for more]
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Vortex

Vortex


A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two...   [click here for more]
Monte Cook Games  $5.99

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When Worlds Collide: Converting Numenera and The Strange

When Worlds Collide: Converting Numenera and The Strange


Do you want to loot Numenera material for your The Strange campaign? Do you want to lift a few new foci and descriptors from The Strange and use them in Numenera? How about mashing both games together in their entirety, both rules and setting? The system—the “game engine,” if you will— behind both The Strange and Numenera...   [click here for more]
Monte Cook Games  $3.99

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Fantasy Ancestries

Fantasy Ancestries


Ever wish the fact you were playing an Elven Explorer or a Dwarven Adept in the Cypher System meant more for your character than a static bonus to one kind of roll and a few extra skills? Now it can! Fantasy Ancestries provides players the ability to bring their character’s heritage to the foreground by providing flavors to represent epic fantasy staples including Elves, Dwarves, Gnomes, and...   [click here for more]
Monte Cook Games  $4.49

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1 - Corrosive Staff - Custom Card

1 - Corrosive Staff - Custom Card


Each successful hit with this cypher on a target inflicts acid damage equal to the level. If not removed or nullified in some way, this damage repeats for a number of rounds equal to the cypher level
A community created card built with the DriveThru card creator. www.drivethrurpg.com/builder/numenera...   [click here for more]
Monte Cook Games  $0.25

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1 - Nullifying Lotion - Custom Card

1 - Nullifying Lotion - Custom Card


This crystal clear, yet sticky liquid, comes in a sealed vial. Once opened, it can be smeared on any object or living being. It negates,prevents or reduces an amount of acid or corrosive damage equal to the cyphers level. Once opened, it evaporates within 1 hour.
A community created card built with the DriveThru card creator. www.drivethrurpg.com/builder/numenera...   [click here for more]
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1 - Stapler Of Health - Custom Card

1 - Stapler Of Health - Custom Card


This contraption heals Level+3 Might points when applied to wounds.
A community created card built with the DriveThru card creator. www.drivethrurpg.com/builder/numenera...   [click here for more]
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1 Certain Attack - Custom Card

1 Certain Attack - Custom Card


For the next round, when the user attacks a target with an ability, weapon, or device, regardless of the range or any barriers separating them, the attack succeeds (treat as a routine task). The user can attack any target, but only if she knows that the target exists.
A community created card built with the DriveThru card creator. www.drivethrurpg.com/builder/numenera...   [click here for more]
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1 Rejuvenator - Custom Card

1 Rejuvenator - Custom Card


After 5 minutes, restores all expended Might points, 1 Intellect point and 1 Speed point.
A community created card built with the DriveThru card creator. www.drivethrurpg.com/builder/numenera...   [click here for more]
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1 Word Of Creation - Custom Card

1 Word Of Creation - Custom Card


This small crystal hums with inner power. Upon activation it creates up to 100 pounds (45 kg) or one cubic yard (.75 cubic meters), whichever is less, of mundane material(s) specified by the user. This can take any form, and even appear fully worked into useful shapes such as weapons, armor, or a multiple course, fully set banquet. All such creations are of normal material, and neither illusory nor...   [click here for more]
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1. Autonomer Botschafter - Custom Card

1. Autonomer Botschafter - Custom Card


Schwebende Kugel, die eine Aufzeichnung von Ton und Bild von 1 Minute Dauer pro Cypherstufe anfertigt und dann zu einem festgelegten Ziel im Umkreis von 10 Kilometern fliegt. Durch erneutes Aktivieren vor Ort wird die Botschaft als Hologramm abgespielt.
A community created card built with the DriveThru card creator. www.drivethrurpg.com/builder/numenera...   [click here for more]
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1. Bouncing Scope - Custom Card

1. Bouncing Scope - Custom Card


It looks like a simple scope, but, when attached to a gun, its shots can now bounce from one target to another. The level number indicates the number of additional targets.
A community created card built with the DriveThru card creator. www.drivethrurpg.com/builder/numenera...   [click here for more]
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1. Complete Restoration - Custom Card

1. Complete Restoration - Custom Card


User’s Pools are completely restored, she becomes hale on the damage track, and she is cured of all diseases, poisons, and other ongoing deleterious effects.
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1. Cubic Pair - Custom Card

1. Cubic Pair - Custom Card


These pair of cubes always contain the same item. Putting any item of a lower or equal level to the cypher in one cube, creates a duplicate in the other. When the items are removed, the cubes crumble to dust.
A community created card built with the DriveThru card creator. www.drivethrurpg.com/builder/numenera...   [click here for more]
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1. De-stabilisator - Custom Card

1. De-stabilisator - Custom Card


Stört den Gleichgewichtssinn des Ziels, so dass es jede Runde einen Geschwindigkeitswurf gegen die Stufe des Cyphers machen muss, um nicht zu Boden zu fallen bzw. um wieder aufzustehen. Hält 1 Runde pro Cypherlevel.
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1. Dimensionaler Anker - Custom Card

1. Dimensionaler Anker - Custom Card


In einem Radius von 20m um den aktivierte Cypher herum werden phasenverschobene Wesen und Gegenstände in der Dimension verankert, in der sich der Cypher befindet. Mit auf diese Weise festgesetzten Dingen kann so interagiert werden, als seien sie materiell anwesend. Hält 1 Minute pro Cypherlevel.
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1. Disciple - Custom Card

1. Disciple - Custom Card


A creature about the size of the user and whose level does not exceed the cypher’s level becomes convinced that the user is worthy of service and sacrifice. The creature gives up whatever occupation and life it previously pursued to become the user’s follower. It continues to serve the user gladly, unless or until the user does wrong by the creature.
A community created card built with the...   [click here for more]
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1. Discocombulator - Custom Card

1. Discocombulator - Custom Card


When smashed onto a surface, this fragile Cypher emits no sound, nor does it leave remnants behind, but everyone in Immediate range, except you, is Stunned for their next turn, aware of the Cypher's existence and wondering where it has gone...
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1. Effortless - Custom Card

1. Effortless - Custom Card


For the next hour, the user doesn’t spend points from her Pools when applying Effort. Other normal limits for applying Effort remain in effect.
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1. Far Traveler - Custom Card

1. Far Traveler - Custom Card


User is transferred to a location that she knows to exist, no matter how far away it is or how many interceding barriers lie between her and the endpoint.
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1. Frakturgeschosse - Custom Card

1. Frakturgeschosse - Custom Card


Erzeugt drei Geschosse, die auf dasselbe oder unterschiedliche Ziele gefeuert werden können. Es sind drei Geschwindkeitswürfe nötig. Jedes Geschoss richtet 4 Schaden an.
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1. Grabglass Blade - Custom Card

1. Grabglass Blade - Custom Card


This sword is forged from a combination of greenish glass and synth. It otherwise functions as a normal medium weapon (4 damage). If the synth stud on it's hilt is depressed, it will permanently adhere to the next object the blade touches, requiring a Might action with a difficulty equal to the blade's level to detach. Once detached, the blade's adherence power no longer functions.
A community...   [click here for more]
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1. Gravity Suspensor - Custom Card

1. Gravity Suspensor - Custom Card


This cypher must be applied to a weapon in some fashion. Once applied, the weapon functions as though it were one size class lower, and can be wielded as such, although it continues to inflict it's original damage value. Once applied to a weapon, it cannot be removed, and this effect is permanent.
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1. Heartwaster - Custom Card

1. Heartwaster - Custom Card


A liquid that can be injected into a target, rendering their single strongest emotion dull. For one hour per level, they will treat their true love as a mere acquaintance, their hated foe as mildly irritating, or some similar consequence.
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1. Hochleistungsschub - Custom Card

1. Hochleistungsschub - Custom Card


Erhöht den Kraftpool um das doppelte Level des Cyphers, auch über sein Maximum hinaus. Nach 2D6 Stunden fällt der Kraftpool um die gleiche Anzahl Punkte. Reichen die Punkte im Kraftpool dazu nicht aus, reduziert sich der Geschwindigkeitspool bzw. Intellektpool entsprechend.
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1. Instant Tower - Custom Card

1. Instant Tower - Custom Card


Expands into a complex twenty-story structure with entrances, windows, and stairs connecting each level. The structure is permanent and immobile once created.
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1. Lethal Upgrade - Custom Card

1. Lethal Upgrade - Custom Card


For the next minute, a selected weapon within immediate range inflicts additional points of damage equal to the cypher’s level.
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1. Leuchtfeuer - Custom Card

1. Leuchtfeuer - Custom Card


Nimmt ein Ziel ins Visier und erzeugt ein sichtbares Leuchten um das Ziel. Fernkampfangriffe werden um 1 Stufe leichter und das Ziel profitiert nicht von Deckung durch Nebel, Dunkelheit, Rauch, etc..
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1. Multiport - Custom Card

1. Multiport - Custom Card


User and all allies within short range are instantly transferred to any location the user designates within 100 miles, as long as she has previously visited the location and the location still exists.
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1. Quell - Custom Card

1. Quell - Custom Card


All chosen targets within long range fall unconscious or become inoperative for one hour or until a target sustains damage, which wakes that particular target.
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1. Reflexteleporter - Custom Card

1. Reflexteleporter - Custom Card


Kann anstelle eines Verteidigungswurfs aktiviert werden. Der Anwender wird zufällig an eine ungefährliche Stelle im Umkreis von 50 Metern teleportiert.
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1. Replacement - Custom Card

1. Replacement - Custom Card


Target within long range disappears for one hour, while the user gains the target’s features, general mannerisms, and trivial surface knowledge (such as the names of friends). This lowers the difficulty by four steps of the user’s attempts to pass himself off as or disguise himself as the target.
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1. Schrumpftuch - Custom Card

1. Schrumpftuch - Custom Card


Eine 2x2 Meter große Synthstoffdecke. Dinge, die bei Aktivierung komplett von ihr bedeckt sind, verschwinden für 1 Stunde pro Cypherlevel in einer Taschendimension. Unwillige Ziele können mit einem Intellektwurf entkommen. Der Wurf kann jede Runde wiederholt werden.
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