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BLACKOUT - A Game of Civil Defence

BLACKOUT - A Game of Civil Defence


It’s 1940! The Continent has fallen, Hitler’s army seems unstoppable, and London has fallen into the crosshairs of the evil Luftwaffe. Their bombers come in the night and leave our great city blasted and burning in their wake... But it’ll take more than that! While the boys are fighting them on the beaches, us girls have a job to do! Air wardens, fire guards, rescue workers;...   [click here for more]
Newstand Press  $10.00

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BLACKOUT - Playbooks

BLACKOUT - Playbooks


The Playbooks for BLACKOUT, the game of civil defense! This file contains all the printable materials you need to play; the five Identities, the five Roles, the Basic Moves, the Raid Clock, the Community Sheet, and the Home Office reference sheet. You do need the game rulebook itself to know how to actually play, though! ...   [click here for more]
Newstand Press   FREE 

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Flying Circus - Aircraft Catalogue Core

Flying Circus - Aircraft Catalogue Core


This free document contains 50 player aircraft, 8 NPC aircraft for the Flying Circus roleplaying game, including all the default starter aircraft for each of the ten backgrounds. It also contains extra lore and background information, and guides for using the Flying Circus Aircraft Builder app as well as links for modifying all the aircraft it comes with. ...   [click here for more]
Newstand Press   FREE 

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Flying Circus - Core Rulebook

Flying Circus - Core Rulebook


Flying Circus is an in-depth, highly detailed Powered by the Apocalypse-derived roleplaying game of aviation fantasy, set in a world of machines and magic inspired by the works of Hayao Miyazaki. In the aftermath of a massive industrial war, the world is slowly pulling itself back together, but danger still lurks in the skies of Himmilgard. The only thing standing between the world and chaos are...   [click here for more]
Newstand Press  $35.00

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Flying Circus - Horrors of the Heights

Flying Circus - Horrors of the Heights


Himmilgard is a land of a great many dangers, few which are well understood. Some are simple for humans to comprehend: a Grand Eagle will swoop in and tear apart your plane because it is hungry. Others are strange, but their boundaries are known: if you wish to avoid the Fae, don’t stray into the Wild. But in the darkest forests, the deepest caves, and the open ocean are a myriad of dangerous...   [click here for more]
Newstand Press  $20.00

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Flying Circus Plane Pack #1 - Flights of Fancy

Flying Circus Plane Pack #1 - Flights of Fancy


Flights of Fancy contains ten new premade airplanes for the Flying Circus roleplaying game, all of them cutting-edge prototypes which never quite achieved the fame of their more common counterparts. Perhaps there was a fatal flaw, or political meddling, or it simply wasn't its time, but in the hands of a daring and skilled pilot, these planes will rule the skies. The...   [click here for more]
Newstand Press  $10.00

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Flying Circus Plane Pack #2 - Flight at the Museum

Flying Circus Plane Pack #2 - Flight at the Museum


Flights at the Museum contains eleven "new" premade airplanes for the Flying Circus roleplaying game, covering planes from the earliest stages of the Great War or even before. While they are now long in the tooth and outclassed by modern examples, the book contains a number of suggestions for how to get these old birds back in the sky in your campaign. The eleven aircraft included are......   [click here for more]
Newstand Press  $10.00

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Flying Circus: Into the Drink!

Flying Circus: Into the Drink!


Nobody asked for it, but nobody could stop us. Flying Circus: Into the Drink adds nine ships and boats loosely compatible with the Flying Circus roleplaying game, as well as poorly-written and completely untested rules for torpedo bombing and ship-to-ship combat. Ruin your campaign with these strange wingless seaplanes today! ...   [click here for more]
Newstand Press   FREE 

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The Flesh is Weak

The Flesh is Weak


You are a member of THE CHURCH OF THE SACRED MACHINE. Long ago, before anyone or anything can remember, we lived in an AGE OF WONDER AND TERROR. Technology solved all our problems, and man grew complacent. When it turned against us, we had no defense. SOULLESS MACHINES HAD MADE US WEAK. We live in the broken aftermath, scavenging from the wastes, tilling poisoned soil, under the yoke of the FOREVER...   [click here for more]
Newstand Press  $6.00

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The Way Home

The Way Home


There's a place, or a non-place, perhaps, where time stands still. Every face is familiar, every place a hazy recollection, and the road goes ever onward, on towards home. You don't belong here, you know you don't, so you have to keep moving. Find your meals where you can, rest where its safe, and keep walking that well-worn trail. You'll get there eventually. But the road isn't easy. The people often...   [click here for more]
Newstand Press  $5.00

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