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Metafeats

Metafeats


There are two sides to every game; that which happens in the world, and that which happens around the table. Now you can mess with both with Metafeats! Want to reward a player for good behavior? Want to incentize someone to get into character or run a one-shot session? Want a justification for messing with the GM and throwing his perfectly good plans out the window? Now you can!...   [click here for more]
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Spheres Apocrypha: Alchemical Formulae

Spheres Apocrypha: Alchemical Formulae


Spheres Apocrypha: Alchemical Formulae is an expansion to the Alchemy sphere from Spheres of Might, granting new talents and new options for making the most of this incredible sphere. Take your Alchemy to new heights with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Apex Shifter

Spheres Apocrypha: Apex Shifter


The Apex Shifter is a new approach to the Spheres of Power Shifter class, trading out many of its druid-like powers and going full-in on transformation goodness! With this alternate shifter and alternate elemental transformation (also included), this Apocrypha gives a new way to approach the Shifter as the true master of transformations! ...   [click here for more]
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Spheres Apocrypha: Casting Traditions

Spheres Apocrypha: Casting Traditions


Spheres Apocrypha: Casting Traditions gives you new drawbacks and sphere-specific drawbacks to help you create new and intriguing casting traditions for your characters. Do you require magic runes, or perhaps you must pre-charged your spells? Perhaps you can even lend your casting to your allies temporarily? These and more options become available with Spheres Apocrypha: Casting Traditions! ...   [click here for more]
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Spheres Apocrypha: Casting Traditions 2

Spheres Apocrypha: Casting Traditions 2


Spheres Apocrypha: Casting Traditions 2 gives you EVEN MORE new drawbacks and drawback feats to custimize your casting traditions and build the characters you want to play. Within these pages you'll find new options for curse-fueled magic, expanded combat casting, new diagram powers, and more for making your casters fun and original. Go beyond with spheres apocrypha! ...   [click here for more]
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Spheres Apocrypha: Dark Talents

Spheres Apocrypha: Dark Talents


This PDF features 10 new Dark talents, designed to give you new ways ot enjoying the Spheres of Power system for your Pathfinder games. Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Destruction Talents

Spheres Apocrypha: Destruction Talents


This PDF features 10 new Destruction talents, designed to give you new ways ot enjoying the Spheres of Power system for your Pathfinder games. Use destructive blasts for demolition, brand your enemies with deadly tattoos that limit their actions, or even make destructive blasts as attacks of opportunity! Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Light Talents

Spheres Apocrypha: Light Talents


This PDF features 7 new Light talents and 3 new feats, designed to give you new ways to wield the Light sphere and enjoy the Spheres of Power system for your Pathfinder games. Create weapons of light, fold your effects into halos, and more with these new expanded options! Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Martial Talents: Ranged

Spheres Apocrypha: Martial Talents: Ranged


This PDF features 8 new talents and 1 new feat, all for use with the Spheres of Might system. These talents grant new ranged options for different spheres, including Athletics, Barroom, Boxing, Berzerker, Dual Wielding, Equipment, and Fencing. Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Nature Package: Air

Spheres Apocrypha: Nature Package: Air


Designed for the Pathfinder Roleplaying Game and the Spheres of Power system, this PDF features an entirely new Nature package: Air! With a full base package, 11 new talents and 1 Advanced Talent, this new package brings a whole new dimension to the Nature sphere. Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Nature Talents, Earth

Spheres Apocrypha: Nature Talents, Earth


This PDF features 5 new Nature talents and 5 new spellcraftings, all focused around the Earth package of the Nature sphere of the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Nature Talents, Fire

Spheres Apocrypha: Nature Talents, Fire


This PDF features 7 new Nature talents, 2 new advanced talents, and 3 feats, all focused around the Fire package of the Nature sphere of the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Nature Talents, Metal, Plant, Water

Spheres Apocrypha: Nature Talents, Metal, Plant, Water


This PDF features 5 new Nature talents, 2 new spellcraftings, 3 new feats, and a new Nature sphere drawback, all focused around the Plant, Water, and Metal packages of the Nature sphere from the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Nature Talents, Spirit

Spheres Apocrypha: Nature Talents, Spirit


This PDF features 3 new Nature talents, 4 new feats, and a new general drawback, all focused around expanding the spirit options of the Nature sphere of the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Protokinesis Feats

Spheres Apocrypha: Protokinesis Feats


Spheres Apocrypha: Protokinesis Feats expand the Protokinesis feats introducted in The Telekinetic's Handbook, granting new passive effects for your telekinetic character to gain. Within these pages you'll find Aggressive Mind Limb, that greatly expands your abilities to use telekinesis as if it were an extra hand, Telekinetic Trigger, which lets you activate all manner of magic items held in your...   [click here for more]
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Spheres Apocrypha: Racial Martial Talents

Spheres Apocrypha: Racial Martial Talents


This PDF features 11 new Martial talents that convert some favorite racial feats from the core Pathfinder feats into martial talents available to all, including goblin weapon disciplines and conversions for Stabbing Shot, Demoralizing Lash, and more! Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Tandem Talents

Spheres Apocrypha: Tandem Talents


Tandem Talents are Spheres of Might talents designed to empower groups, allowing a combatant to aid his allies and coordinate to greater and more powerful effect. Including talents for a variety of spheres including Scout, Scoundrel, Athletics, Brute, Shield and more. Empower your allies and take down enemies together with Tandem talents! ...   [click here for more]
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Spheres Apocrypha: The Essence Smith

Spheres Apocrypha: The Essence Smith


The Essence Smith takes the powers of our own Artisan class and transports them to the Spheres of Might Blacksmith, allowing for getter magic item crafting and a whole new way of exploring the heroes of the forge! ...   [click here for more]
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Spheres Apocrypha: Tricks and Traps

Spheres Apocrypha: Tricks and Traps


Tricks and Traps features a series of new talents for the Trap sphere from Spheres of Might, including talents that let you combine traps with other spheres! Make traps that let you perform Brute bull rushes, Duelist disarms, and more in this wonderful expansion to your trap options! ...   [click here for more]
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Skybourne: World Map

Skybourne: World Map


The world of the Skybourne campaign setting is a world destroyed; the breaking of the Walkways unleashed the Forest and consumed the surface world, leaving only mountain tops, seabeds, deserts, and the tops of floating islands available for the displaced to live. This world map shows the world of Khrone in a high res map. It is included in the book Woodfaring Adventures, but is included here as a...   [click here for more]
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The Wraith

The Wraith


Made for use with the Pathfinder Roleplaying Game as well as the Spheres of Power and Spheres of Might systems, the wraith is a dark power given form. Whether through training in forbidden arts or their own ghost-like nature, the wraith has the ability to enter into objects, animals, allies, or opponents, consuming their will and taking control. Wraiths are the stuff of nightmares, spreading fear...   [click here for more]
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The Artisan

The Artisan


The Artisan is a versatile class, and can either dabble in all forms of item creation or focus on only a few, honing his efficiency with them over time. The Artisan can also be built to charge enemies at the front, blast enemies from the back, or find inventive solutions to obstacles by creating anything from backpacks to stone bridges in the blink of an eye. 67 pages long, this PDF not only lays...   [click here for more]
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The Aspect

The Aspect


Empowered by the spark of divinity, Aspects serve as the mortal voice and embodiment of a divine being. Greater than a Cleric, an aspect is a living piece of their god, walking the line between mortal and deity like never before. This 20-level base class takes the powers of Pathfinder deities and puts them into the hands of the players, allowing them to command divine servants, possess a portfolio,...   [click here for more]
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The Bear Sphere

The Bear Sphere


Behold the Bear! The Bear Sphere is an impawsible creation: the majesty and power of the bear distilled into a playable form for your Pathfi nder table. To be honest, you probably shouldn’t use this sphere. Despite years of game development experience, nothing could have koalafi ed us to handle a topic as awe-inspiring as bear magic. Grizzly old mages shy away from it in...   [click here for more]
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The Channeler

The Channeler


Sometimes magic isn't about finesse or manipulation. Sometimes it's about power. Raw, unadulterated power. The channeler is a spellcaster who channels his power through his own body, trading hit points for spells. On one hand, he can achieve heights of arcane prowess his fellows can rarely glimpse; on the other hand, every spell saps a bit of his strength, leaving him even more vulnerable to the...   [click here for more]
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The Dilettante

The Dilettante


Need a fighter? A wizard? A cleric? A rogue? Why not someone who can be all 4? The dilettante is an adventurer who studies everything she can, from odd bits of arcane theory, to new fighting styles, to outlandish gods and religions. True jacks of all trade, dilettantes can shift easily between party roles to fill whatever's missing, or simply combine feats, techniques, and bits of magic into a fearsome...   [click here for more]
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The Spiritualist

The Spiritualist


Gods are for wimps. The spiritualist is a divine caster who summons and manipulates their own spirit, rather than call down power from on-high. Through monk-like training, inherent second-sight, and great meditation, these combatants learn to enact rituals that delve the future, raise the dead, transform their bodies, and enact blasts of pure energy to shatter the mountains themselves. The 5th...   [click here for more]
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The Vauntguard

The Vauntguard


Drop Dead Studios is proud to announce their latest Pathfinder Roleplaying Game class, the Vauntguard! Located at the intersection of soldier and spy, the vauntguard is the first line of defense for a government or society; he is the troubleshooter and undercover agent, who must seek out information and neutralize deadly threats. Whether he serves a King, a secret society, or is simply a renegade...   [click here for more]
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The War Dancer

The War Dancer


Mystic warriors hailing from the primal lands, war dancers are powerful manipulators of the battlefield. These men and women read the signs and omens of combat, feel the flows of his enemy's energy, and manipulate it to their own advantage. The war dancer is a martial controller, manipulating opponents just like a wizard, but doing it from the front lines. He may not be as physically powerful as...   [click here for more]
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Archetypes of Power

Archetypes of Power


Archetypes of Power is a book all about character options; with content for both the Spheres of Might and Spheres of Power systems, Archetypes of Power is sure to give something new to your gaming table. Within this volume you’ll find feats, class options, and 20 different archetypes for a wide range of classes, including the Growling Marauder (skald archetype), the Grand Purifier (paladin/antipaladin...   [click here for more]
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Champions of the Spheres

Champions of the Spheres


Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit whatever concept they want to roll! Within Champions of the Spheres you’ll find: ...   [click here for more]
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Champions of the Spheres: Hero Lab Files

Champions of the Spheres: Hero Lab Files


NOTE: These are the Hero Lab Files for Champions of the Spheres. For the PDF or physical book, you can find them at /product/227710/Champions-of-the-Spheres Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide...   [click here for more]
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Diviner's Handbook

Diviner's Handbook


The Diviner’s Handbook is an expansion to the Divination sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new rules, new racial abilities, new rituals and incantations, and even divination-themed monsters for use in your games. The Diviner’s Handbook is book 4 in a multi-part series.   ...   [click here for more]
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Diviner's Handbook, Hero Lab Files

Diviner's Handbook, Hero Lab Files


Note: This product is for Hero Lab files only. The PDF can be found here: /product/178419/Diviners-Handbook A Bundle for both can be found here: /product/208584/Diviners-Handbook-PDF-Hero-lab-Combo-BUNDLE This product is the Hero Lab files for the Diviner’s Handbook, an expansion to the Divination sphere from the Spheres of Power magic systemincluding...   [click here for more]
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Expanded Options 2

Expanded Options 2


Expanded Options 2 is a collection of new archetypes, feats, talents, and more that expands both the Spheres of Power and Spheres of Might systems. Within these pages you’ll find: New Champion Archetypes: New options for building cross-system characters with a variety of classes! New Prestige Class: The Hive: Manipulator of swarms, the hive unleashes minions by the thousands...   [click here for more]
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Items of Power

Items of Power


Spheres of Power introduced a new method of creating magic items to align better with the spheres system. Items of Power includes an updated version of those rules as well as new items, weapon qualities, artifacts, and more for your gaming pleasure. Expand your games with Items of Power! ...   [click here for more]
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Jaws of the Jhambizaur

Jaws of the Jhambizaur


The heroes are caught between a halfling merchant and a town of Cherufe, all under attack by an ancient evil and its horde of undead dinosaurs. Designed for a party of PCs of 7th-8th level, for use with the Skybourne campaign setting. ...   [click here for more]
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Mythic Spheres of Power

Mythic Spheres of Power


Mythic Spheres of Power takes the Pathfinder mythic rules and adapts them for better use with the Spheres of Power magic system. Within these pages, you’ll find: Mythic Traditions for expanding and explaining the source of your mythic power. The Spheremaster Mythic Path for use with mythic spherecasters. Mythic sphere talents. Mythic class features. Guidelines for mythic...   [click here for more]
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Spheres of Power: Expanded Options

Spheres of Power: Expanded Options


Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. Inside this 29-page supplement, you'll find: Favored Class Options for all Spheres of Power classes for both the core and several expanded races! Conversion Archetypes...   [click here for more]
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Spheres of Power: Expanded Options Hero Lab Files

Spheres of Power: Expanded Options Hero Lab Files


Note: These Hero Lab files require the Spheres of Power Hero Lab files to function correctly. Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. With these Hero Lab files, you'll find: Favored Class...   [click here for more]
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The Abjurer's Handbook

The Abjurer's Handbook


The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. The Abjurer’s Handbook is book 15 in a multi-part series.   ...   [click here for more]
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The Auspician's Handbook

The Auspician's Handbook


The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and the magic of alignment and other metaphysical aspects in your games. The Auspician’s Handbook is book 14 in a multi-part series ...   [click here for more]
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The Battlemage's Handbook

The Battlemage's Handbook


The Battlemage’s Handbook is an expansion to the War sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new magic items, new incantations, and new archetypes for making the most of War magic in your games. The Battlemage’s Handbook is book 8 in a multi-part series. ...   [click here for more]
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The Battlemage's Handbook Hero Lab Files

The Battlemage's Handbook Hero Lab Files


NOTE: This is the Hero Lab file for the Battlemage's Handbook. The PDF is sold separately, and can be found here: product/204473/The-Battlemages-Handbook The Battlemage’s Handbook is an expansion to the War sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new magic items, new incantations, and new archetypes for making the...   [click here for more]
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The Chronomancer's Handbook

The Chronomancer's Handbook


The Chronomancer's Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Time magic in your games. The Chronomancer's Handbook is book 17 in a multi-part series.   ...   [click here for more]
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The Conjurer's Handbook

The Conjurer's Handbook


The Conjurer’s Handbook is an expansion to the Conjuration sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, companion archetypes, and more for making the most of conjured companions in your games. The Conjurer’s Handbook is book 13 in a multi-part series.   ...   [click here for more]
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The Creator's Handbook

The Creator's Handbook


The Creator’s Handbook is an expansion to the Creation sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new feats, new archetypes, rules expansions, and more for making the most of Creation magic in your games. The Creator’s Handbook is book 12 in a multi-part series. ...   [click here for more]
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The Creator's Handbook: Hero Lab Files

The Creator's Handbook: Hero Lab Files


NOTE: This is the Hero Lab files for the Creator's Handbook. The PDF itself is a separate download, and can be found here: /product/229047/The-Creators-Handbook The Creator’s Handbook is an expansion to the Creation sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new feats, new archetypes, rules expansions, and more for making...   [click here for more]
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The Destroyer's Handbook

The Destroyer's Handbook


The Destroyer's Handbook is an expansion to the Destruction sphere from the Spheres, new rituals and incantations, and much more! The Destroyer's Handbook is book 3 in a multi-part series, funded via Patreon. ...   [click here for more]
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The Destroyer's Handbook Hero Lab Files

The Destroyer's Handbook Hero Lab Files


Note: This product is for Hero Lab files only. The PDF can be found here: /product/172719/The-Destroyers-Handbook A Bundle for both can be found here: /product/194107/The-Destroyers-Handbook-PDF-Hero-Lab-Bundle-BUNDLE This product is the Hero Lab files for The Destroyer's Handbook, an expansion to the Destruction sphere from the Spheres of...   [click here for more]
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