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Spheres of Power

Spheres of Power


Note 1: This book has been superceded by Ultimate Spheres of Power, located here: /product/300249/Ultimate-Spheres-of-Power Note 2: The Hero Lab Files for Spheres of Power are located here:  /product/173572/Spheres-of-Power-Hero-Lab-Files The bundle for both can be found here: /product/178827/Spheres-of-Power-PDF-Hero-Lab-BUNDLE Spheres of Power is a completely...   [click here for more]
Drop Dead Studios  $40.00

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Rogue Glory

Rogue Glory


As one of the “Core 4,” the rogue is a mainstay of any roleplaying fantasy adventure. Sadly, the Pathfinder rogue, while the best incarnation yet, has begun to be eclipsed by other, more expansive classes. This book revitalizes the rogue by providing expanded options, revised rules, and suggestions for rogue-centric games. This volume includes: 13 new Archetypes including, Chemist,...   [click here for more]
Drop Dead Studios  $15.00

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Spheres of Power: Expanded Options

Spheres of Power: Expanded Options


Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. Inside this 29-page supplement, you'll find: Favored Class Options for all Spheres of Power classes for both the core and several expanded races! Conversion Archetypes...   [click here for more]
Drop Dead Studios  $17.50

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Wizard's Academy

Wizard's Academy


NOTE: This volume includes FANTASTICAL CREATURES AND HOW TO SURVIVE THEM, which is necessary for running this adventure! Windfell Academy is an enigmatic place. Alongside their traditional studies, students can gain personalized summoning advice from a reformed succubus, delve the library’s many tomes with the aid of the library troll, or simply pass the time visiting...   [click here for more]
Drop Dead Studios  $40.00

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The Inventor's Handbook

The Inventor's Handbook


The Tech Sphere is a new sphere for the Spheres of Might martial system. Useful for dabblers and full technicians alike, this sphere expands what your Pathfinder RPG character can do into realms hitherto unknown! Build drones and amazing gadgets! Expand firearm options from the simple to the modern! Graft artificial limbs to your body! With options from the medieval to steampunk modern, the...   [click here for more]
Drop Dead Studios  $19.99

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Andrus: The City of Men

Andrus: The City of Men


The Old World has ended. What survivors there were needed a place to survive. That place was Andrus. Designed for the Skybourne campaign setting, Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of cultures, each one vying for survival in a city filled to the brim with ancient enemies, world-moving powers,...   [click here for more]
Drop Dead Studios  $20.00

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Archetypes of Power

Archetypes of Power


Archetypes of Power is a book all about character options; with content for both the Spheres of Might and Spheres of Power systems, Archetypes of Power is sure to give something new to your gaming table. Within this volume you’ll find feats, class options, and 20 different archetypes for a wide range of classes, including the Growling Marauder (skald archetype), the Grand Purifier (paladin/antipaladin...   [click here for more]
Drop Dead Studios  $17.50

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Compounds of Power

Compounds of Power


Potions, oils, and dusts; in the hands of a talented magic-user or alchemist, these items can contain magic beyond imagining. Within these pages you’ll find all sorts of magical compounds for the use of your characters, meeting all of their magical needs. Whether they’re crafting arcane concoctions themselves or frequenting shops of magical repute, Compounds of Power contains everything...   [click here for more]
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Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study

Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study


NOTE: This book contains information already present in the volume Wizard's Academy, and is presented here separately for players and others who wish to gain the bestiary without buying the full Wizard's Academy adventure. Within these pages, famed Windfell graduate Winterlynn Graysun reveals her secrets and tactics for dealing with the many magical creatures that inhabit...   [click here for more]
Drop Dead Studios  $25.00

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Items of Power

Items of Power


Spheres of Power introduced a new method of creating magic items to align better with the spheres system. Items of Power includes an updated version of those rules as well as new items, weapon qualities, artifacts, and more for your gaming pleasure. Expand your games with Items of Power! ...   [click here for more]
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Mythic Spheres of Power

Mythic Spheres of Power


Mythic Spheres of Power takes the Pathfinder mythic rules and adapts them for better use with the Spheres of Power magic system. Within these pages, you’ll find: Mythic Traditions for expanding and explaining the source of your mythic power. The Spheremaster Mythic Path for use with mythic spherecasters. Mythic sphere talents. Mythic class features. Guidelines for mythic...   [click here for more]
Drop Dead Studios  $17.50

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Ships of Skybourne

Ships of Skybourne


Ships of Skybourne is a comprehensive vehicle guide for the Skybourne campaign setting, detailing methods, options, and mechanics for land, air, and sea vehicles of mundane, mechanical, and magical construction, but bending mostly to the airships an adventurer will use in their pursuit of fame and fortune. While Ships of Skybourne is bent toward the Skybourne campaign setting and is intended for...   [click here for more]
Drop Dead Studios  $20.00

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Spheres GM Screen (Pathfinder 1e, Landscape)

Spheres GM Screen (Pathfinder 1e, Landscape)


This Game Master's Screen includes all sorts of rules to help you run your Pathfinder 1e game with the Spheres of Power and Spheres of Might systems. Along with useful skill DCs, common conditions, and other aids, this screen also includes tables for fast-calculating durations, distances, and more for your sphere-users. This screen also includes fast calculations for Creation, Weather, Nature, and...   [click here for more]
Drop Dead Studios  $9.99

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Spheres GM Screen (Pathfinder 1e, Portrait)

Spheres GM Screen (Pathfinder 1e, Portrait)


This Game Master's Screen includes all sorts of rules to help you run your Pathfinder 1e game with the Spheres of Power and Spheres of Might systems. Along with useful skill DCs, common conditions, and other aids, this screen also includes tables for fast-calculating durations, distances, and more for your sphere-users. This screen also includes fast calculations for Creation, Weather, Nature, and...   [click here for more]
Drop Dead Studios  $9.99

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The Abjurer's Handbook

The Abjurer's Handbook


The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. The Abjurer’s Handbook is book 15 in a multi-part series.   ...   [click here for more]
Drop Dead Studios  $17.50

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The Auspician's Handbook

The Auspician's Handbook


The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and the magic of alignment and other metaphysical aspects in your games. The Auspician’s Handbook is book 14 in a multi-part series ...   [click here for more]
Drop Dead Studios  $17.50

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The Fey Binder's Handbook

The Fey Binder's Handbook


The Fey Binder’s Handbook is an expansion and reimagining of the Fallen Fey Sphere, first introduced to the world in the Skybourne campaign setting and designed for the Pathfinder Roleplaying Game. This sphere grants its users the ability to mimic and command the elusive powers of the fey, including commanding the blinding beauty of the nymph, commanding legions...   [click here for more]
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The General's Handbook

The General's Handbook


The Leadership Sphere is a new sphere for Spheres of Might, transforming a character into a walking army. With Leadership you can gain and building cohorts, caravans, and followers, expanding a single character into an entire regiment. Why should conjurers have all the fun? Become an army with the Leadership sphere! ...   [click here for more]
Drop Dead Studios  $17.50

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The Highlander's Handbook

The Highlander's Handbook


The Highlander’s Handbook is an expansion to the Spheres of Might system that grants new talents, equipment, and game guidelines inspired by the real-life Scottish highlands and its history. Whether you are interested in a Highland campaign or simply want to play a unique and powerful martial, the Highlander’s Handbook is a great resource for your table. Conquer the Highlands with...   [click here for more]
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The Illuminator's Handbook

The Illuminator's Handbook


The Illuminator’s Handbook is an expansion to the Light sphere from the Spheres of Power magic system. Inside these pages you’ll find new talent types including light archetypes, new talent types includign lens and nimbus talents, new feats and magic items, and more to make light a valuable addition to any magician’s arsenal. The Illuminator’s Handbook is book 6 in a...   [click here for more]
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The Initiate's Handbook

The Initiate's Handbook


The Initiate’s Handbook introduces a brand new sphere, the Mana sphere, to the Spheres of Power system for Pathfinder 1st edition. Learn to manipulate pure magic on a brand new level, including forging manabonds between casters, turning a caster’s own spell points against them, and other methods of manipulating essence. Become a master of magic like never before with the Mana sphere!...   [click here for more]
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The Jester's Handbook

The Jester's Handbook


Welcome to the Jester’s Handbook, a supplement for both the Spheres of Power and Spheres of Might systems filled with terrible puns, horrible references, and other excruciating jokes. Battle your enemies with the citric power of your elemontalist, destroy them with your hemogoblin hoards, or cast others aside depending on whether they do or do not sparkjoy. Whatever you desire, there is at...   [click here for more]
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The Luchador

The Luchador


Presented by Drop Dead Studios, the Luchador is a new 20-level Monk/Vigilante hybrid class for the Pathfinder Roleplaying Game! These masters of the ring traverse the world in search of greater and greater foes to battle. Like the vigilante, the luchador lives a double-life: one as an unassuming citizen, and one as a great hero of the people. Unlike the vigilante, who hides their identity to protect...   [click here for more]
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The Necromancers Handbook

The Necromancers Handbook


The Necromancer’s Handbook is an expansion to the Death sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of necromancy in your games! The Necromancer’s Handbook is book 18 in a multi-part series. ...   [click here for more]
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The Trickster's Handbook

The Trickster's Handbook


The Trickster’s Handbook is an expansion to the Illusion sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Illusions in your games. The Trickster’s Handbook is book 16 in a multi-part series.   ...   [click here for more]
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The Worldwalker's Handbook

The Worldwalker's Handbook


The Worldwalker’s Handbook is an expansion to the Warp sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of teleportation magic in your games. The Worldwalker’s Handbook is book 20 in a multi-part series. ...   [click here for more]
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Wild Magic

Wild Magic


Whether you want to make the most out of the wild magic drawback or just want some enormous random events tables, Wild Magic is a handy resource for both players and GMs for making the most out of unstable magic in their games. With archetypes, feats, traits, and pages upon pages of wild magic events, Wild Magic adds a wonderfully unpredictable element to any game. Included in this book you’ll...   [click here for more]
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Woodfaring Adventures

Woodfaring Adventures


Woodfarers are a breed apart from normal men and women; they journey to the dark parts of the great Forest and come back with riches, knowledge, and lost relics, only to return again the moment their purses grow light. Designed for the Skybourne campaign setting, Woodfaring Adventures is filled with the aids and tools a GM needs to run sandbox woodfaring adventures, and the information players need...   [click here for more]
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Archetypes of Power 2

Archetypes of Power 2


Archetypes of Power 2 is a collection of new archetypes and class options for the Spheres of Power and Spheres of Might systems. Whether you’re a wraith whose power mimics the dreaded banshees, a professional soldier looking to make your fortune, or a blacksmith who forges spells as well as steel, Archetypes of Power 2 contains exactly what you need to build the characters of your dreams! For Pathfinder...   [click here for more]
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Champions of the Spheres

Champions of the Spheres


Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit whatever concept they want to roll! Within Champions of the Spheres you’ll find: ...   [click here for more]
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Diviner's Handbook

Diviner's Handbook


The Diviner’s Handbook is an expansion to the Divination sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new rules, new racial abilities, new rituals and incantations, and even divination-themed monsters for use in your games. The Diviner’s Handbook is book 4 in a multi-part series.   ...   [click here for more]
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Expanded Options 2

Expanded Options 2


Expanded Options 2 is a collection of new archetypes, feats, talents, and more that expands both the Spheres of Power and Spheres of Might systems. Within these pages you’ll find: New Champion Archetypes: New options for building cross-system characters with a variety of classes! New Prestige Class: The Hive: Manipulator of swarms, the hive unleashes minions by the thousands and sets...   [click here for more]
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Mythic Champions of the Spheres

Mythic Champions of the Spheres


Champions, your time has come! This companion book gives mythic support to characters who blend the Spheres of Power and Spheres of Might system together and includes:  Mythic class features for champion classes and prestige classes  New mythic feats  Powerful new mythic magical items  Rules for establishing and strengthening churches  Powers of faith for mythic characters ascending towards...   [click here for more]
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Mythic Spheres of Might

Mythic Spheres of Might


Prepare yourselves, heroes! This standalone compendium adds mythic support to the Spheres of Might system, and includes: •    An expanded mythic tradition system with new qualities and boons, building off the original from Mythic Spheres of Power, that allows players and GMs to customize the attributes of each mythic hero to suit the story they want to tell •    A new mythic path dedicated...   [click here for more]
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Spheres Bestiary: Desert Encounters

Spheres Bestiary: Desert Encounters


Through the sand-buried ruins and glittering oasis, the deserts host all manner of creatures and individuals, from cinder wolves to wasteland slavers, or even the harsh desert itself. Sphere Bestiary: Desert Encounters has everything you need to build your adventures through the sands for level 1-4 characters.  For Pathfinder 1st edition and the Spheres of Power and Spheres of Might systems.  Best...   [click here for more]
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Spheres Bestiary: Magical Beasts and Climactic Encounters

Spheres Bestiary: Magical Beasts and Climactic Encounters


The wonderful, wild, and great creatures that lurk just under the waves, just beyond the next dune, slumber deep in the forests, or high above in the clouds. Magical beasts are a diverse and unique mainstay for any setting or world. From the small to large, this book contains a wide variety of new magical beasts. From tremorlizards scrabbling inside of great caves, to hourglass jian cranes maintaining...   [click here for more]
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Spheres Bestiary: Undead and the Immortal Forlorn

Spheres Bestiary: Undead and the Immortal Forlorn


Spheres Bestiary: Undead and the Immortal Forlorn brings you a staggering variety of tools and bestiary content, including new stat blocks, monster variants, templates, template variants, incantations and artifacts, and talent packages. Discover terrifying new variants of both vampirism and lichdom, from the blood empowered crimson master to the iron-pumping power lich. Raise, fight, or...   [click here for more]
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Spheres of Might

Spheres of Might


2018 Ennie Nominated! Starfinder Compatible!! There's so much more to martial combat than swinging a sword, and so much more to martial characters than waiting for the next fight. Spheres of Might is a brand new approach to building martial characters in the Pathfinder Roleplaying Game. From the makers of Spheres of Power, Spheres of Might changes combat into a cinematic experience,...   [click here for more]
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Spheres of Might 5e

Spheres of Might 5e


There’s so much more to martial combat than swinging a sword, and so much more to non-magic characters than waiting for the next fight. Spheres of Might is a new approach to building martial characters in your fantasy games, here updated and adapted for 5th edition fantasy. With 22 Martial spheres at your disposal, Spheres of Might grants incredible new options to your martial characters, whether...   [click here for more]
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Spheres of Power 5e

Spheres of Power 5e


Spheres of Power is an alternative magic system with long roots in the D20 fantasy space, here adapted to 5th edition fantasy and presented for your tabletop games. Within these pages you’ll find not only a completely new way to handle magic in your 5e games, but also find the tools you need to rebuild magic from the ground up to suit your needs. Magic lies at the heart of not only a great many...   [click here for more]
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The Bear Sphere

The Bear Sphere


Behold the Bear! The Bear Sphere is an impawsible creation: the majesty and power of the bear distilled into a playable form for your Pathfi nder table. To be honest, you probably shouldn’t use this sphere. Despite years of game development experience, nothing could have koalafi ed us to handle a topic as awe-inspiring as bear magic. Grizzly old mages shy away from it in...   [click here for more]
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The Beast Tamer's Handbook

The Beast Tamer's Handbook


From great beast tamers, wild children, and those who mimic and channel the strength of the wilds, the Beast Tamer’s Handbook is a massive collection of new archetypes, feats, talents, and class options focused on handing new tools to characters to interact with animals, tame them, and bolster them as companions. Form a bond with a Dream Guide familiar, communing with them during your sleep, charm...   [click here for more]
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The Blood and Portents Handbook

The Blood and Portents Handbook


The Blood and Portents Handbook is a collection of archetypes, class options, talents, and more for expanding the Blood sphere and giving other thematic options for characters ranging from crafters of magical toys, masters of winter magic, and more. Introduced in this book are new Blood sphere powers in the form of Blood Arts, which allow the caster to form blades from their own blood, binding a target...   [click here for more]
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The Cataclysm Handbook

The Cataclysm Handbook


There has always been something enticing about end-of-the-world stakes, and something even more fascinating which compels us to tell stories about what happens when the heroes lose. Why did everything fall apart, and who are the survivors that somehow endured the end of the world?  The Cataclysm Handbook is filled with options for apocalyptic and post-apocalyptic games, with magic that could destroy...   [click here for more]
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The Chronomancer's Handbook

The Chronomancer's Handbook


The Chronomancer's Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Time magic in your games. The Chronomancer's Handbook is book 17 in a multi-part series.   ...   [click here for more]
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The Conqueror's Handbook

The Conqueror's Handbook


The Conqueror’s Handbook is a collection of archetypes, talents, and other options all built around the theme of Conquest. Whether you’re a mercenary looking for pay, a plundering army looking for victims, or an explorer out for fame and fortune, The Conqueror’s Handbook has options for you to help you make the most of your game. Focusing on the Berserker sphere and the...   [click here for more]
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The Destroyer's Handbook

The Destroyer's Handbook


The Destroyer's Handbook is an expansion to the Destruction sphere from the Spheres, new rituals and incantations, and much more! The Destroyer's Handbook is book 3 in a multi-part series, funded via Patreon. ...   [click here for more]
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The Gravecaller's Handbook

The Gravecaller's Handbook


The bells toll, the dead walk again, and heroes and villains take on the mantle of the grave! The Gravecaller's Handbok is a player-oriented supplement for Pathfinder 1e using Ultimate Spheres of Power, as well as materials from {Spheres of Might, Champions of the Spheres, and other Drop Dead Studio products, bringing you a revitalized Death sphere, new feats, archetypes, items, and talents. Harness...   [click here for more]
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The High Magic Handbook

The High Magic Handbook


Created for Pathfinder 1st edition and the Spheres of Power system, witness the grand potential of magic unbridled! The high magic handbook offers options for Players and Game Masters to suffuse their settings with tremendous miracles, offering insights into the ways magic might sculpt the world. Erect mighty spellzones that can permanently infuse a region with magic or unearth the secrets of mythic...   [click here for more]
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The Inventor's Handbook 2

The Inventor's Handbook 2


The Inventor’s Handbook 2 expands on the first Inventor’s Handbook with even more Tech sphere options, including working with AIs, expanded tech item creation, and more, allowing you to do far more with the Tech Sphere and the role of technology in your world. Within these pages you’ll find: New talents and legendary talents for even more expansive Tech abilities!...   [click here for more]
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