It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings,... [click here for more]
Heads Up, Commandos!
General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team.
Now it’s up to you and your fellow Commandos to work up the plan, insert... [click here for more]
The Tools to Run the Op!
This is the Printed version of the Plans & Operations Deck, a key tool for using the Plans & Operations Manual for Freedom Squadron. This deck is also incredibly useful for any campaign where you want to use those highly flexible and narrative rules for running anything from an insertion into a single... [click here for more]
All the Data Charts to Run the Ops!
This is the special GM Screen for Freedom Squadron, featuring charts and tables intrinsicly useful for GMs running this Savage Worlds setting. There's both core SW and special Freedom Squadron setting rules on this screen. ... [click here for more]