Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.
You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike.... [click here for more]
Macchiato Monsters is a rules-light, slightly collaborative, old school roleplaying game. It is not a game about coffee.
Two years after the release of the Zero Edition, we come to you with a perfectly tuned engine for adventure, exploration and survival in all kinds of perilous dungeonverses, whether you're using published settings and adventures or create your own.
Key features:... [click here for more]
A collection of hacks, adventures and sundry other oddities for Into the Odd. Inside the covers you'll find:
In Search of Samson Aubrey, an adventure by Kamil Wegrzynowicz.
Four Arcana Ideas, arcana by Brian Wille.
Odd Dungeons, a hack to make Into the Odd feel more like D&D and similar fantasy games, by Eric Nieudan.
The Nightlight... [click here for more]
A new magic system with level-less magic and rules to adapt it to your fantasy RPG, fully illustrated by Russ Nicholson.
The Seven Schools of Sorcery and their spells are presented in the book:Diabolism, Elementalism, Necromancy, Psychomancy, Spiritualism, Translocation, Vivimancy.
Aggression and defence are supplemented by Malevolence and Magic Shields, adding an interesting level of strategy... [click here for more]