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City of Archendurn

City of Archendurn


Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism. In this 57-page module written by Aaron Smalley, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reigning monarch...   [click here for more]
Iron Crown Enterprises  $7.00

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Friends and Rivals

Friends and Rivals


Bring your campaign to life with Friends and Rivals: A Character Collection for HARP? a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background, and possessions, both mundane and magical. Where appropriate, further notes detail special aspects of the character, such as spell sphere...   [click here for more]
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HARP College of Magics

HARP College of Magics


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP magic....   [click here for more]
Iron Crown Enterprises  $15.00

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HARP Loot

HARP Loot


HARP Loot - continue your journey on the new road to High Adventure Loot, that wonderful, glittery, magical stuff that brings a gleam to an adventurer’s eye and makes his heart beat a little faster. What is it and where do you find it? What do you do when your loot breaks? How do you convert your loot to cash? What is the coolest, newest, hottest and best loot around?...   [click here for more]
Iron Crown Enterprises  $15.00

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HARP Martial Law

HARP Martial Law


HARP Martial Law - the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating...   [click here for more]
Iron Crown Enterprises  $12.00

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High Adventure Role Playing Fantasy

High Adventure Role Playing Fantasy


HARP FANTASY - the new road to High Adventure Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility, simplicity, and...   [click here for more]
Iron Crown Enterprises  $20.00

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RMFRP Fire & Ice: The Elemental Companion

RMFRP Fire & Ice: The Elemental Companion


"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eyes burned,...   [click here for more]
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RMFRP Mentalism Companion

RMFRP Mentalism Companion


...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "   Open your...   [click here for more]
Iron Crown Enterprises  $16.00

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Rolemaster Fantasy Role Playing

Rolemaster Fantasy Role Playing


Prepare yourself! You are about to begin your journey toward the ultimate fantasy role playing adventure! We know you have great stories to tell and fascinating characters to play. So do your fantasy justice and use the most flexible rules around: Rolemaster Fantasy Role Playing. Why have your grand tales limited by the rules you use? Choose the system which tells your story your way. Rolemaster...   [click here for more]
Iron Crown Enterprises  $20.00

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Shadow World: Eidolon: City in the Sky

Shadow World: Eidolon: City in the Sky


The palace-city of Eidolon floats in the sky above the northern coast of the great continent of Emer, hovering arrogantly over the sprawling canal-city of Sel-kai below. Eidolon is a place of magic and wealth: a beautiful marble, crystal and glass metropolis which is the capital of the powerful economic city-state. It is also the haven and hub to legendary skyships: vessels which sail the winds. Meanwhile,...   [click here for more]
Iron Crown Enterprises  $20.00

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Shadow World: Emer III

Shadow World: Emer III


Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer. The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed! Emer III Contains: Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh. The Lost City of Zæn, including ancient...   [click here for more]
Iron Crown Enterprises  $18.00

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Shadow World: Haalkitaine & The Court of Rhakhaan

Shadow World: Haalkitaine & The Court of Rhakhaan


The Imperial city of Rhakhaan is teeming with intrigue and adventure, from scandals in the nobility, to criminals roaming the dark alleys, to terrors in the sewers… and most terrifying: a dark conspiracy of evil! Haalkitaine Second Edition includes: New: Sewer and Catacombs maps, with detailed descriptions and encounter charts. More than a dozen all-new adventures, including...   [click here for more]
Iron Crown Enterprises  $20.00 $15.00

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Shadow World: Jaiman : Land of Twilight

Shadow World: Jaiman : Land of Twilight


The Second Edition of Jaiman: Land of Twilight contains: Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions. Updated Timeline with many new events. Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP. All-new layout with full color interior. New Jaiman map for the GM to give to PCs; other region maps collected. Many new illustrations, including...   [click here for more]
Iron Crown Enterprises  $18.00

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Shadow World: Tales from the Green Gryphon Inn

Shadow World: Tales from the Green Gryphon Inn


Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes: Nine complete adventures, plus several adventure seeds Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff. Complete stats for major NPCs in Rolemaster Second Edition/RM Classic and RMRFP /RMSS. Charts for area encounters,...   [click here for more]
Iron Crown Enterprises  $9.99

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Creatures and Monsters

Creatures and Monsters


A bestiary of epic proportions! Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots and scales. Even the leviathan is not too big for this comprehensive bestiary! Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original - unlike anything you have...   [click here for more]
Iron Crown Enterprises  $18.00

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Gamemaster Law

Gamemaster Law


The essential tome for GMs! How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference book...   [click here for more]
Iron Crown Enterprises  $18.00

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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law


It's not the bruises that kill! Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality! Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth. Attacks from dozens of weapons...   [click here for more]
Iron Crown Enterprises  $10.00

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RMFRP Arms Law

RMFRP Arms Law


Get Critical! Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here. Arms Law is a fantasy combat system designed to be used with Rolemaster...   [click here for more]
Iron Crown Enterprises  $9.00

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RMFRP Character Law

RMFRP Character Law


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.   Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories. Customize your characters using comprehensive background options: status, wealth,...   [click here for more]
Iron Crown Enterprises  $15.00

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RMFRP Construct Companion

RMFRP Construct Companion


Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit. Construct Companion is a fantasy roleplaying sourcebook on...   [click here for more]
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RMFRP Races and Cultures

RMFRP Races and Cultures


Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including centaurs),...   [click here for more]
Iron Crown Enterprises  $15.00

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RMFRP The Armory

RMFRP The Armory


Give your Hero an edge! Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow is more your...   [click here for more]
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RMFRP Treasure Companion

RMFRP Treasure Companion


Secure your hoard with the Treasure Companion The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings... Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-slaying? If so, this...   [click here for more]
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RMSS Arcane Companion

RMSS Arcane Companion


Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire structure...   [click here for more]
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Rolemaster Classic Arms Law

Rolemaster Classic Arms Law


Get Critical Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here. Arms Law is a fantasy combat system designed to be used with ICE's Rolemaster...   [click here for more]
Iron Crown Enterprises  $12.00

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Shadow World Player Guide - The World

Shadow World Player Guide - The World


The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flapping cloak in...   [click here for more]
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Rolemaster Classic Character Law

Rolemaster Classic Character Law


A Classic Returns. Rolemaster, the greatest RPG system of all time is back. Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character & Campaign Law and has been completely updated and expanded. The original Character Law pioneered many of...   [click here for more]
Iron Crown Enterprises  $16.00

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Shadow World: The Cloudlords of Tanara

Shadow World: The Cloudlords of Tanara


A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline. The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again:...   [click here for more]
Iron Crown Enterprises  $15.00

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Shadow World: The Land of Xa-ar

Shadow World: The Land of Xa-ar


Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman. Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by...   [click here for more]
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Spell Law: Of Channeling

Spell Law: Of Channeling


Only your soul is at stake! From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the...   [click here for more]
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Shadow World Master Atlas (4th Edition)

Shadow World Master Atlas (4th Edition)


Shadow World ...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives... The long wait is over... Return to the Shadow World, home...   [click here for more]
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Spell Law: Of Essence

Spell Law: Of Essence


When the sorcerer raises a hand ... The magic of the universe is all around us. Tap into the natural Essence and shape your destiny! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the Magician...   [click here for more]
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Rolemaster Classic: Creatures & Treasures

Rolemaster Classic: Creatures & Treasures


Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designing monsters....   [click here for more]
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Shadow World Master Atlas (3rd Edition)

Shadow World Master Atlas (3rd Edition)


Shadow World ...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives... The long wait is over... Return to the Shadow World, home...   [click here for more]
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Spell Law: Of Mentalism

Spell Law: Of Mentalism


Open the doors of your mind ... The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster Fantasy...   [click here for more]
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HARP Bestiary

HARP Bestiary


HARP Bestiary - continue your journey on the new road to High Adventure Ready your weapons and your spells to battle the fiends, dangerous and diabolical, described in this tome. Learn of the mundane and supernatural perils that prowl the wildernesses of the world, of the mighty denizens of the seas and oceans, and of the winged beasts soaring on the winds above. Understand the...   [click here for more]
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Shadow World: Powers of Light and Darkness

Shadow World: Powers of Light and Darkness


The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer...   The Queen's lips curled into a...   [click here for more]
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HARP Folkways

HARP Folkways


HARP Folkways - continue your journey on the new road to High Adventure You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero. Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining...   [click here for more]
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RMSS Channeling Companion

RMSS Channeling Companion


...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men... At last, the ancient priests of forgotten gods have brought forth new information for the realm of Channeling!...   [click here for more]
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Guild Adventurer #1

Guild Adventurer #1


The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games: "The Temple of the Three",...   [click here for more]
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Rolemaster Fantasy Weapons

Rolemaster Fantasy Weapons


Sixteen weapon attack tables for Rolemaster Classic and RMSS/FRP: Baw Chakram Chegain Cabis Dag Ge Ikasha Irgaak Kalta Kynac Long Knife Long Kynac Saren Shangkana Typh Yarkbalka ...   [click here for more]
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Guild Adventurer #2

Guild Adventurer #2


The second issue of The Guild Adventurer has arrived!. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the second issue, we have two double-length adventures, two normal-length scenarios and one adventure location: "Rose Petals and Snow Lions", a double-length Shadow World adventure...   [click here for more]
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Guild Adventurer #3

Guild Adventurer #3


The third issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article: "The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup to the...   [click here for more]
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Guild Adventurer #4

Guild Adventurer #4


The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this, the fourth issue, we have five adventures: Who Saves the Savior - a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP. Unusual Heroes - this...   [click here for more]
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HARP A Wedding in Axebridge

HARP A Wedding in Axebridge


A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting. A wedding is normally a time for celebration and festivities, but in the village...   [click here for more]
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HARP Garden of Rain

HARP Garden of Rain


Garden of Rain is designed as a HARP Fantasy adventure module for 4 or more characters of 5th or 6th level. It is also statted for Rolemaster Classic and Rolemaster Fantasy Roleplaying. The community of Vallegarde, a once prosperous village in a remote mountain valley, is beset by freak rainstorms that threaten to drown all its inhabitants in an unstoppable flood. Arriving in the nick of...   [click here for more]
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RMFRP School of Hard Knocks: The Skill Companion

RMFRP School of Hard Knocks: The Skill Companion


Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you! Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 18 new training...   [click here for more]
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Dun Cru

Dun Cru


Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú? Dún Crú is a complete adventure module for Rolemaster (both RMSS/FRP and...   [click here for more]
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Shadow World: Aalk Vaalg: Citadel of Osaran

Shadow World: Aalk Vaalg: Citadel of Osaran


A short adventure set in the Zor Wastes of Jaiman with links to Haalkitaine. The PCs Might: Discover a Portal network which might become useful in later adventures, Explore the Zor Wastes and its denizens.  Infiltrate the complex secret citadel of the High Priest Dansart, and perhaps gain priceless treasure. Rescue an imprisoned Loremaster Apprentice and gain the gratitude of the Loremasters. Suffer...   [click here for more]
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Shadow World: Six Rolemaster Heroes

Shadow World: Six Rolemaster Heroes


A 2018 present from Terry. You have seen these intrepid adventurers in many of our recent Shadow World products. Now find out who they are and what are their stories. Complete with Rolemaster stats. ...   [click here for more]
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