Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here.
Arms Law is a fantasy combat system designed to be used with ICE's Rolemaster... [click here for more]
A Classic Returns.
Rolemaster, the greatest RPG system of all time is back.
Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character & Campaign Law and has been completely updated and expanded.
The original Character Law pioneered... [click here for more]
The magic has returned! Spell Law, the heart of the Rolemaster magic system is back with more power. Re-edited, reorganised, this new edition of Spell Law gives your favourite spellcaster the punch they need to take on the villains or extra punch if they are the bad guys. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle for less... [click here for more]
Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designing monsters.... [click here for more]
The palace-city of Eidolon floats in the sky above the northern coast of the great continent of Emer, hovering arrogantly over the sprawling canal-city of Sel-kai below. Eidolon is a place of magic and wealth: a beautiful marble, crystal and glass metropolis which is the capital of the powerful economic city-state. It is also the haven and hub to legendary skyships: vessels which sail the winds.
Meanwhile,... [click here for more]
Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer.
The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed!
Emer III Contains:Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh.The Lost City of Zæn,... [click here for more]
The Second Edition of Jaiman: Land of Twilight contains:
Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions.
Updated Timeline with many new events.
Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP.
All-new layout with full color interior.
New Jaiman map for the GM to give to PCs; other region maps collected.
Many new illustrations,... [click here for more]
Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes:
Nine complete adventures, plus several adventure seeds
Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff.
Complete stats for major NPCs in Rolemaster Second Edition/RM Classic and RMRFP /RMSS.
Charts for area... [click here for more]
A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline.
The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again:... [click here for more]
Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman.
Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by... [click here for more]