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ParanoiaTravellerSea of Thieves
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Great Rift Adventure 1: Islands in the Rift

Great Rift Adventure 1: Islands in the Rift


In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely...   [click here for more]
Mongoose  $14.99 $8.99

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Great Rift Adventure 2: Deepnight Endeavour

Great Rift Adventure 2: Deepnight Endeavour


A terrifying struggle against a truly alien force in the depths of the Great Rift… Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers must enter to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet....   [click here for more]
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Great Rift Adventure 3: Flatlined

Great Rift Adventure 3: Flatlined


The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatlined if they are extremely tired or drunk, or just committed some serious social gaffe. Less pleasantly, the term is also used for a medical patient whose vital signs have ceased to register....   [click here for more]
Mongoose  $19.99 $11.99

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Guide to Alpha Complex

Guide to Alpha Complex


HAPPY BIRTH-DAY, CITIZEN Welcome to Alpha Complex, your home. You may feel disoriented. Miraculously, you have just been born! You feature the very latest in Cerebral Coretech™ Life-Enhancing technology. Soon you’ll feel refreshed as your Omniskill generic memoryset comes online, providing all the information you’ll need about where you’ll...   [click here for more]
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Gvurrdon Sector

Gvurrdon Sector


Gvurrdon Sector is dominated by numerous Vargr governments and it borders with both the Imperium and the Zhodani Consulate, resulting in a region of diverse cultures, political unrest, volatile trade and frequent raids. Such a place might seem chaotic and unstable to Imperium and Zhodani citizens, but to the Vargr it is simply their way of life. The sector is part of the Vargr Extents, spanning the...   [click here for more]
Mongoose  $14.99 $8.99

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Gvurrdon Sector Map Pack

Gvurrdon Sector Map Pack


The Gvurrdon sector awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the third in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! The Trojan Reaches are fully detailed and explored in Alien Module 2: Vargr....   [click here for more]
Mongoose  $9.99 $5.99

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Hammer's Slammers

Hammer's Slammers


Based on the novels and short stories of David Drake, Hammers Slammers is a brand new setting for the Traveller roleplaying game. Players will take the part of tank crews and specialists within the best known and most capable mercenary unit in the galaxy! This full colour hardback is packed full of the history of the Slammers, the weapons, vehicles and tactics they use, new careers - all rounded off...   [click here for more]
Mongoose  $34.99 $20.99

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Heroes of Fantasy

Heroes of Fantasy


The Power Classes series of character archetypes from Mongoose Publishing are designed to be seamlessly slotted into any fantasy-based d20 game. Each of these Power Classes introduces an entirely new core character type, adding a whole new dimension to campaigns. Players will find full details on how to use their new characters, greatly increasing the wealth of options they are presented with by the...   [click here for more]
Mongoose  $21.95 $4.99

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Hide out

Hide out


Every adventrue needs a place to start! ...   [click here for more]
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High Frontier

High Frontier


Death From Above Aerial warfare in the world of 2089 has not changed much from its 20th century origins: bombers still punish targets on the ground or perform reconnaissance, with fighters and interceptors assigned to the multiple function of supporting their flying partners as well as earthbound allies. Stealth technology is common amongst planes but, with improving radar systems and scanners,...   [click here for more]
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High Guard

High Guard


Welcome to High Guard. This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches...   [click here for more]
Mongoose  $49.99 $29.99

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High Guard: Aslan

High Guard: Aslan


High Guard: Aslan is a supplement for High Guard, bringing the mighty ships of the Aslan to your campaign. Despite outward appearances, Aslan ships use much the same technology as human vessels, and either race can readily utilise ships belonging to the other with a minimum of difficulty. However, Aslan do display a slightly different approach towards ships and this is reflected in their design....   [click here for more]
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High Guard: Deployment Shuttle

High Guard: Deployment Shuttle


High Guard: Deployment Shuttle is a supplement for High Guard, introducing a new class of ship and exploring its construction, specifications and roles undertaken through Charted Space. As well as presenting full High Guard rules for the deployment shuttle, the use of Marine Assault Forces, often carried on board, are studied, as well as the use of this vessel in boarding actions and customs inspections....   [click here for more]
Mongoose  $9.99 $5.99

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High Programmers

High Programmers


The mandatory enjoyment of Paranoia's 25th Anniversary continues! With this ultra-high-security book, players can forget the troubles of the little people of Alpha Complex. No more hose jobs as Troubleshooters, no more policing the madness that is Alpha Complex as a Blue Clearance Trooper. No, the life of a High Programmer is one of luxury! As High Programmers, players will enjoy the fruits of their...   [click here for more]
Mongoose  $39.99 $9.99

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HIL Sector Blues

HIL Sector Blues


Rejoice citizen! Your friend The Computer has chosen you to become a HIL Sector Internal Security Blue Trooper! It’s a Campaign Pack! In HIL Sector Blues you get a fantastic compendium of facts, innuendos, and outright lies about HIL sector. You also get a new transportation system, the latest in police equipment from R&D, and vatloads of useful information on the ever-popular Internal...   [click here for more]
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Historia Rodentia

Historia Rodentia


A complete setting for the Legend Roleplaying System, Historia Rodentia takes you to a world where animals go to war in a twisted version of the 19th Century. For fans of history or parody, Historia Rodentia provides a unique and rich setting that is easily expanded with your favourite historical events! In this sourcebook you will find: • A Campaign Setting for Brushfire’s regions of...   [click here for more]
Mongoose  $19.99 $11.99

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Hivers Campaign [BUNDLE]

Hivers Campaign [BUNDLE]


This special bundle product contains the following titles. Hivers I Regular price: $2.99 Bundle price: $2.25 Format: PDF A global fanmine has plunged a world into crisis. A relief convoy bringing much needed food suppliers is then attacked and drstroyed, and in the middle of all this are your player characters. Can they rescue the last surviving food freighter...   [click here for more]
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Hivers I

Hivers I


A global fanmine has plunged a world into crisis. A relief convoy bringing much needed food suppliers is then attacked and drstroyed, and in the middle of all this are your player characters. Can they rescue the last surviving food freighter and bring it back to the planet? Can they survive the aftermath of the attack on the food convoy? Hivers I is the first in a series of adventures and is...   [click here for more]
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Hivers II

Hivers II


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
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Hivers III

Hivers III


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
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Hivers IV

Hivers IV


This is the final part of the Hivers series. This adventure leaves enough open to allow a GM to continue a Hivers based campaign but it also gives an opportunity to put an end to the Hiver threat. This is an intense, combat-heavy final installment. ...   [click here for more]
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Hunting the White Lady

Hunting the White Lady


The first new Voyage for the Sea of Thieves RPG! Megalodons are giant sharks (emphasis on the giant) swimming in the deeps that occasionally come to the surface. They have existed for a long time in the Sea of Thieves but disappeared before a pirate named ‘Merry’ Merrick helped bring them back. He discovered a sea shanty and drum that, when played correctly, summoned...   [click here for more]
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I am Mongoose, and so can you!

I am Mongoose, and so can you!


Making Riches and Profit From Roleplaying Games! I am Mongoose, and so can you is an in-depth look at how anyone can make a full-time living from the roleplaying games industry. Whether you are looking to find a career creating and selling roleplaying games, or are determined to start your own business, this book shows you how. You will be taken through facts and figures showing, chapter and...   [click here for more]
Mongoose  $29.95 $23.96

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Implausible Deniability

Implausible Deniability


CONGRATULATIONS, CITIZEN! You have been selected for an EXCITING MISSION. Your assignment is to: [ ] Determine why there's a microscopic shortfall in food vat yields [ ] Test experimental brain interface technology [ ] Terminate terrorist mutant traitors [ ] Identify and terminate saboteurs in your Troubleshooter team [ ] Determine the precise temperature at which your...   [click here for more]
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Infernum - Book of the Conqueror

Infernum - Book of the Conqueror


If there ever was a God, then He has turned His face from this place. I have done such things that you would consider irredeemably vile and depraved and I profited from them all. Morality is an illusion; what is right is defined by the strong and the cunning.   Infernum: Book of the Conqueror is the third volume in the Infernum Roleplaying Game series. It includes: To Rule...   [click here for more]
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Infernum - Book of the Damned

Infernum - Book of the Damned


You are in Hell. For an eternity, there has been nothing in the Infernum except constant war and constant suffering. Those in power grind those beneath them into the burning dust, while those below plot and conspire to overthrow their masters and take their place and all bow before the might of the warring Houses. Now, there is dissent and opposition even against their might, as the Free Cities declare...   [click here for more]
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Infernum - Book of the Tormentor

Infernum - Book of the Tormentor


With a roar, the Oblurott cavalry charged. Huge spawn with plates of bone bolted to their hides lumbered down the slope. Oblurott demons with lances and bile rifles clung to their flanks, their eyes grimly fixed on the Sturrach lines. The ranks of the Sturrach lowered their guns; five hundred hellcannons, bile rifles and shatterguns were levelled at the rushing cavalry. Crowded into the narrow valley,...   [click here for more]
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Internal Security

Internal Security


The mandatory enjoyment of Paranoia's 25th Anniversary continues! With this high-security book, players can leave behind the trials and tribulations of Troubleshooters and instead bask in the joy of being Blue level Internal Security Troopers - to serve, to protect, to vaporise! With a very different mission briefing, players will jump at the chance to play Troopers, the brave citizens who stand...   [click here for more]
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Iron Spine

Iron Spine


The travellers have been asked to do the unthinkable: Jump into the hostile space of the Glorious Empire and rescue a team of kidnapped scientists. The Empire is an extremist branch of the alien Aslan who practice slavery and are in dire need of technically skilled people. It will be extremely difficult for the travellers to get into the Empire to perform this daring job, but once they're in, will...   [click here for more]
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Italian Vehicles of World War II

Italian Vehicles of World War II


Despite being thoroughly unprepared for war and driven forward by Mussolini’s dreams of a new Roman Empire, the Italian military remained a force to be reckoned with. With access to fighting vehicles that often ranked alongside the best the Allies had to offer, it was a foolish soldier or pilot who underestimated an Italian enemy. This supplement for Traveller introduces many vehicles that...   [click here for more]
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Japanese Vehicles of World War II

Japanese Vehicles of World War II


The dominant force in the Pacific in during the middle stages of the war, the Japanese military played a desperate gamble to knock out its American and European enemies before the full weight of their retaliation could be brought to bear. Spearheaded by sea and air power, the vehicles presented in this book were used on the islands of the Pacific as the war leapt from one to another. Though not facing...   [click here for more]
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Jenghe Map

Jenghe Map


Jenghe has a population of 1.2 million sophonts and original one of over ten million. The governance of this world is from Regina (Spinward Marches 1910). It is a member of Third Imperium in the Regina Subsector of Spinward Marches Sector and in the Domain of Deneb. Jenghe, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with...   [click here for more]
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Jeremiah Roleplaying Game

Jeremiah Roleplaying Game


Here begins the story of the World after the Death. The birth of the new, out of the ashes of the old. This is the world of Jeremiah, the world as it is after the Big Death wiped out over six billion people in six months. It is a bleak and sombre world where children are forced to survive and mature without the guidance and protection of adults. A world where most technology is non-functional because...   [click here for more]
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Jeremiah Thunder Mountain

Jeremiah Thunder Mountain


Like the rest of the world, the Cheyenne Mountain facility was devastated by the Big Death over 15 years ago. Originally designed to withstand a nuclear attack, Thunder Mountain became home to NORAD and was later expanded to help in Homeland Defence during the war on terror. Thanks largely to one young boy, Thunder Mountain became a haven in a sea of chaos after the Big Death. Markus Alexander rallied...   [click here for more]
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Journal of Comparative Xenobiology: Issue 1

Journal of Comparative Xenobiology: Issue 1


Alien worlds have a variety of challenges, from hostile environments, weather, temperature, and even radiation. On most habitable worlds, the native life can be a serious threat, even for technologically-sophisticated societies. In this booklet are 9 alien animals and one domestic animal for use in Traveller campaigns. While each is named and described, variants of these creatures, under other names,...   [click here for more]
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Journal of Comparative Xenobiology: Issue 2

Journal of Comparative Xenobiology: Issue 2


Alien worlds have a variety of challenges, from hostile environments, weather, temperature, and even radiation. On most habitable worlds, the native life can be a serious threat, even for technologically-sophisticated societies. In this booklet are 10 alien animals and one domestic animal for use in Traveller campaigns. While each is named and described, variants of these creatures, under other...   [click here for more]
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Journal of the Travellers' Aid Society Volume 1

Journal of the Travellers' Aid Society Volume 1


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be...   [click here for more]
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Journal of the Travellers' Aid Society Volume 2

Journal of the Travellers' Aid Society Volume 2


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be...   [click here for more]
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Journal of the Travellers' Aid Society Volume 3

Journal of the Travellers' Aid Society Volume 3


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be...   [click here for more]
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Journal of the Travellers' Aid Society Volume 4

Journal of the Travellers' Aid Society Volume 4


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be...   [click here for more]
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Journal of the Travellers' Aid Society Volume 5

Journal of the Travellers' Aid Society Volume 5


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be...   [click here for more]
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Journal of the Travellers' Aid Society Volume 6

Journal of the Travellers' Aid Society Volume 6


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Juliana's Heart

Juliana's Heart


A new Voyage for the Sea of Thieves RPG! Back in the wider world, Sea Dog vice-leader Amaranta was deeply in love with Lady Juliana, who was both beautiful and politically well-connected. Though Amaranta truly loved her there was also the benefit to having a royal in her bedchamber to consider. However, Juliana was lukewarm about the relationship at best. She accidentally found...   [click here for more]
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Jump Station Echo

Jump Station Echo


A drop in module that introduces a new freight company and business model for GM's to introduce new technology and provide fast efficient transportation across a Sector. The Jump Station uses Drop Tank technology to increase profits for all ships moving passengers and cargo. This module covers rules for both 1st and 2nd edition and shows the differences between the two editions. ...   [click here for more]
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Just A Miner Problem

Just A Miner Problem


Someone in the Bowman system is sabotaging efforts to peacefully integrate the system into the Imperium. The player characters are hired to go under cover and find out who is behind the trouble before it starts costing lives. Could it be Sword World agents, or is someone or something else at work in the Bowman Belt? And if the Travellers realise they may be on the wrong side, what will they do then?...   [click here for more]
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Klendathu Invasion

Klendathu Invasion


Klendathu Invasion The homeworld of the Arachnid menace has been located and the Mobile Infantry has been moved into position to strike – are you ready to join the greatest battle Mankind has ever initiated? For months, the Road to Victory has lead the Mobile Infantry across the galaxy to the ultimate confrontation between Man and Arachnid. This is a battle...   [click here for more]
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Knights of Solaris

Knights of Solaris


There are those that are attuned to the stars themselves, having a spiritual connection to the light that shines upon every world within the Traveller universe. Some are beacons of this light, believing in the ways of hope and justice. Others walk in the shadows, knowing their true purpose is to keep the myriad systems of the galaxy in balance. Between them are those that choose freedom over commitment,...   [click here for more]
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LBB9: Library Data

LBB9: Library Data


Knowledge is a Traveller's best friend and this book is packed with life-saving articles and library data entries. Designed for easy reference of the Third Imperium, Library Data contains detailed articles from A to Z on Imperial politics, ships, worlds, hazards, alien races and wars. For use by both referees and players. ...   [click here for more]
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Legend

Legend


The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the...   [click here for more]
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Legend/Deus Vult: Games Master's Story Guide

Legend/Deus Vult: Games Master's Story Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter...   [click here for more]
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