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100 Books to Find in or About the Glorious Empire

100 Books to Find in or About the Glorious Empire


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves and databases will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a Referee can use to flesh out a bookshelf. The books in this supplement...   [click here for more]
Mongoose  $1.49

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100 Books to Find in or About the Great Rift: Afawahisa, Riftspan Reaches and Touchstone

100 Books to Find in or About the Great Rift: Afawahisa, Riftspan Reaches and Touchstone


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves and databases will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a Referee can use to flesh out a bookshelf. The books in this supplement...   [click here for more]
Mongoose  $1.49

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100 Books to Find in or About the Great Rift: Corridor and Reft

100 Books to Find in or About the Great Rift: Corridor and Reft


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves and databases will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a Referee can use to flesh out a bookshelf. The books in this supplement...   [click here for more]
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100 Books to Find in or About the Region Behind the Claw: Deneb

100 Books to Find in or About the Region Behind the Claw: Deneb


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves and databases will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a Referee can use to flesh out a bookshelf. The books in this supplement...   [click here for more]
Mongoose  $1.49

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100 Books to Find in or About the Region Behind the Claw: The Spinward Marches

100 Books to Find in or About the Region Behind the Claw: The Spinward Marches


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves and databases will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a Referee can use to flesh out a bookshelf. The books in this supplement...   [click here for more]
Mongoose  $1.49

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100 Hooks and Rumours to Hear in or about Deneb

100 Hooks and Rumours to Hear in or about Deneb


When asking around in the spaceport bar or anywhere else, Travellers may overhear rumours about events on other worlds. They may be insuring about a different matter entirely and stumble across additional information by accident. This supplement has 100 rumours that Travellers could hear. They can be used as misdirection, background information or as potential adventure hooks. The rumours in this supplement...   [click here for more]
Mongoose  $1.99

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100 Hooks and Rumours to Hear in or about the Glorious Empire

100 Hooks and Rumours to Hear in or about the Glorious Empire


When asking around in the spaceport bar or anywhere else, Travellers may overhear rumours about events on other worlds. They may be insuring about a different matter entirely and stumble across additional information by accident. This supplement has 100 rumours that Travellers could hear. They can be used as misdirection, background information or as potential adventure hooks. The rumours in this supplement...   [click here for more]
Mongoose  $1.99

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100 Hooks and Rumours to Hear in or about the Spinward Marches

100 Hooks and Rumours to Hear in or about the Spinward Marches


When asking around in the spaceport bar or anywhere else, Travellers may overhear rumours about events on other worlds. They may be insuring about a different matter entirely and stumble across additional information by accident. This supplement has 100 rumours that Travellers could hear. They can be used as misdirection, background information or as potential adventure hooks. The rumours in this supplement...   [click here for more]
Mongoose  $1.99

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100 Plots

100 Plots


You have been preparing for this gaming session for weeks and now the PCs have decided that they aren’t going near anything that you have prepared. Nooo. They have taken everything in a different direction. But don’t get mad. Get glad. Because you have access to 100 Plots. Instead of them jerking you around, it’s time to get even. Here are 100 Plots, with Patrons, Job Advertisements, Red Herrings,...   [click here for more]
Mongoose  $6.99

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100 Rendezvous

100 Rendezvous


This supplement is designed for use by the referee when they need to add a little flavor to the game, need some ideas to link NPC’s or the Player Characters (PCs for short) have decided to go in a different direction than was intended. I ‘ve divided it up into sections for greater ease of use. This was originally designed for use with Traveller but can easily be adapted to most Science Fiction...   [click here for more]
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100 Rumours to Hear in or About the Great Rift: Corridor and Reft

100 Rumours to Hear in or About the Great Rift: Corridor and Reft


When asking around in the spaceport bar or anywhere else, Travellers may overhear rumours about events on other worlds. They may be insuring about a different matter entirely and stumble across additional information by accident. This supplement has 100 rumours that Travellers could hear. They can be used as misdirection, background information or as potential adventure hooks. The rumours in this supplement...   [click here for more]
Mongoose  $1.99

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100 Rumours to Hear in or About the Great Rift: Riftspan Reaches, Touchstone and Afawahisa

100 Rumours to Hear in or About the Great Rift: Riftspan Reaches, Touchstone and Afawahisa


When asking around in the spaceport bar or anywhere else, Travellers may overhear rumours about events on other worlds. They may be insuring about a different matter entirely and stumble across additional information by accident. This supplement has 100 rumours that Travellers could hear. They can be used as misdirection, background information or as potential adventure hooks. The rumours in this supplement...   [click here for more]
Mongoose  $1.99

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2300AD

2300AD


Three hundred years from now, humanity is claiming worlds far from Earth. Despite nearly destroying itself in the Twilight War, despite all the wars since, humanity has held on and kept its dream alive. 2300AD is the story of that dream, as humanity reaches for the stars. This is a richly-developed hard science fiction universe, with ships spinning against the night as they are propelled by the stutterwarp...   [click here for more]
Mongoose  $49.99

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2300AD & Traveller Core Rulebook [BUNDLE]

2300AD & Traveller Core Rulebook [BUNDLE]


This special bundle product contains the following titles. Traveller Core Rulebook Update 2022 Regular price: $30.00 Bundle price: $20.00 Format: Watermarked PDF This is Free Trader Beowulf, calling anyone… Mayday, Mayday… We are under attack… Main drive is gone… Turret number one not responding… Mayday… Losing cabin...   [click here for more]
Mongoose  $79.99 $60.00

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2300AD Core Rulebook Revised

2300AD Core Rulebook Revised


Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger as the...   [click here for more]
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2300AD Referee's Screen

2300AD Referee's Screen


With a stunning panoramic view of a new colony facing the players, and every vital table for the referee, the 2300AD Referee’s Screen is the perfect complement to a well-run campaign far out on the frontier. Fully compliant with the latest edition and with all the important tables and charts, the new 2300AD Referee’s Screen is constructed from quality heavy-weight cardstock that will stand the...   [click here for more]
Mongoose  $11.99

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2300AD: Atlas of the French Arm

2300AD: Atlas of the French Arm


The French Arm is the most heavily-settled branch of human exploration and expansion, running from Earth though the link at Wolf 359 and extending all the way up to the Wolf Cluster and Kaefer space, with the colony world of Aurore being the furthest, and most recent, permanent settlement. The Atlas of the French Arm coves all the worlds and colonies within this immense region of space, including...   [click here for more]
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2300AD: Black as Pitch

2300AD: Black as Pitch


Black as Pitch is the thirdadventure in the Grendelssaga (after Rescue Run and Salvage Rights), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. The British colonial government of Alicia is eager to engage with the Pentapods, having...   [click here for more]
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2300AD: French Arm Adventures

2300AD: French Arm Adventures


Explore the sights and mysteries of the French Arm, one of humanity’s main thrusts into the depths of space.  This book contains a series of linked adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss.  Combined with the forthcoming French Arm sourcebook, referees will have everything they need for months of adventuring through an area...   [click here for more]
Mongoose  $23.99

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2300AD: Hard Suits, Combat Walkers and Battlesuits

2300AD: Hard Suits, Combat Walkers and Battlesuits


This new supplement for 2300AD expands the roles of combat walkers, hard suits and battlesuits, introducing new designs ready to take to the stars. Battlesuits are clam-shell-style unpowered armour (sometimes with assistive exoskeletons), while hard suits are humanoid suits of powered combat armour with enhanced capabilities. Combat walkers are the large but lightweight, non-humanoid walking vehicles....   [click here for more]
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2300AD: Liberty

2300AD: Liberty


The colony of Ellis is the pride of the United States. America’s newest state has grown into the largest and most important colony in the American Arm. Hard work, ingenuity and persistence turned a desert planet into a breadbasket. While the future seems nothing but bright for Ellis, the colony has serious problems. Crime is on the rise as the planet’s population grows. Smuggling is as endemic...   [click here for more]
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2300AD: Libreville - Corruption in the Core Worlds

2300AD: Libreville - Corruption in the Core Worlds


Libreville is the heart of Earth’s multi-world civilisation. With the base of the Beanstalk located inside the mega-city it links humanity to the far-flung colonies. It is home to largest maritime port complex on Earth, and air and spaceports dot the nearby Gabon countryside. It is also a corporate haven as every major commercial enterprise and foundation on Earth has an office in Libreville. Residential...   [click here for more]
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2300AD: Rescue Run

2300AD: Rescue Run


Rescue Run is the first adventure in the Grendelssaga, a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. Rescue Run introduces the world of Grendel and its conditions, and is a sourcebook for the small outpost run by the University of...   [click here for more]
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2300AD: Salvage Rights

2300AD: Salvage Rights


Salvage Rights is the second adventure in the Grendelssaga (after Rescue Run), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. Salvage rights are a concept in maritime law, that were later extended into outer space. These laws state...   [click here for more]
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2300AD: Ships of the French Arm

2300AD: Ships of the French Arm


The French Arm is a web of transport routes, outposts, way-stations, and colonies. All of these far-flung settlements are served by fleets of commercial ships carrying supplies and colonists, military vessels providing protection and regulation, and explorer vessels forever pushing the boundaries of explored space. Outside of traffic between Earth and Tirane, the route from Beta Canum to Earth is the...   [click here for more]
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2300AD: Terror's Lair

2300AD: Terror's Lair


You, American Marshal Obadiah Thomas, have been assigned to capture Felix Berthold. When the Ann Arbor arrived at Earth’s orbital station, all passengers going on to Tirane transferred to the New Orleans, another passenger liner. You have joined them undercover as a nanoelectronics parts salesman. The New Orleans will be in Earth orbit for only another six hours, finishing the...   [click here for more]
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2300AD: The Tricolore's Shadow

2300AD: The Tricolore's Shadow


The players are hired to perform a simple survey mission; however, the presence of a downed French satellite, trigger-happy militia, and the machinations of governments at the highest level will ensure this mission turns out to be anything but simple. Fleeing for safety, the players will have to avoid the governments of Beta Canum-4 as they try to get off-world. ...   [click here for more]
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2300AD: Tools for Frontier Living

2300AD: Tools for Frontier Living


Packed full of essential equipment and tools for players venturing out to the far frontier, this book will be a vital companion for any game for 2300AD.  From a detailed look at various colonies situated far from civilisation to the ships that supply them, Tools from Frontier Living is also a firm resource for weapons, tools, vehicles and other necessities that could mean the difference between life...   [click here for more]
Mongoose  $17.99

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A Call to Arms Journal - Issue 1

A Call to Arms Journal - Issue 1


Welcome to the first issue of the A Call to Arms Journal! This new e-journal is designed to support all versions of A Call to Arms, giving you access to new material, articles and rules for your games, such as Star Fleet and Noble Armada. In this first issue, we take a look at the universes of the two current A Call to Arms games, feature a Noble Armada battle report, introduce a new campaign system...   [click here for more]
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A Call to Arms: Noble Armada

A Call to Arms: Noble Armada


The popular space fleet combat miniatures game, A Call to Arms is back, in a brand new guise - drawn from the detailed background of the Fading Suns RPG, A Call to Arms: Noble Armada is a fast to learn, hard to master space combat game involving fleets drawn from the Royal Houses. Players must learn how to knock down or bypass the shields protecting enemy vessels, and then launch assaults on ships...   [click here for more]
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A Funny Thing Happened on the way to the Termination Booth

A Funny Thing Happened on the way to the Termination Booth


You've got tickets to a termination, and for once, it's not your own. You're going to watch noted traitor and enemy collaborator Herman-G fry. It's the event of the monthcycle, and your seats are so close to the main event you'll be able to smell the smoking boots. What's that? A mission alert? You're being ordered to escort Herman-G to the termination booth? Well, what could possibly go wrong? Note:...   [click here for more]
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A Job in Skenadel

A Job in Skenadel


You have been hired to discretely find something that isn't supposed to be there. Easy, right? It's in Skenadel, a tower so tall it protrudes from the atmosphere...and there are other people on this treasure hunt, too. Well, at least it's legal...right? "A Job in Skenadel" includes a description of a magastructure tall enough to reach out of the atmosphere, and a short adventure set...   [click here for more]
Mongoose  $2.00

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A Tale of Two Captains

A Tale of Two Captains


Pay attention, swabbies! Something new has sailed into the Sea of Thieves… Being a pirate in the Sea of Thieves takes bravery, skill and a casual approach to death. But old pirates can get bored with the same routine: Find the ‘X’, kill the skellies, take the treasure and sell at the outpost. The last thing anyone wants is bored pirates, because that soon leads to fires, looting and cannonballs...   [click here for more]
Mongoose  $30.00

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A Travellers' Dozen

A Travellers' Dozen


A Travellers' Dozen includes a dozen NPC Travellers for use with Mongoose Traveller 2nd edition. Each character includes a portrait, background and 6 story hooks to provide ideas on how they may be used in a campaign.   Also included are four organisations which have connections to these characters: Intuitive Biomedics, Paternity Inc, Sag Mekilure and Tobia Uncovered! Each has a full description...   [click here for more]
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A Warrior's Soul

A Warrior's Soul


What is an Aslan warrior to do when his flesh does not mirror his soul? There is little honour to be found on the exile planet of Kteiroa, but when Tikhnal is challenged by a dishonourable braggart, there is no recourse but to fight. But the braggard isn’t just a brute. He is out for gain, planning to step over Tikhnal's corpse to take the one thing he has left – his ship. However, to fight a...   [click here for more]
Mongoose  $3.49

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Acute Paranoia

Acute Paranoia


Welcome to Acute Paranoia! This massive upgrade to Paranoia gives you new ways to play and enjoy the darkly humorous Paranoia experience. You know, the one where everyone accuses each other of treason and characters die repeatedly but everybody laughs and has a great time? For Players:   Play bot Troubleshooters with buggy software. Learn how to get away with...   [click here for more]
Mongoose  $29.99

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Adventure 1: Beltstrike

Adventure 1: Beltstrike


In the Sonares system the Schaeffer belt offers riches to those equipped to exploit it - the hardy men and women who ply the dangers of the asteroid fields: the Belters. When Lothrain Free Company invests in a mining platform, in a bid to gain ground on its immediate competition and the powerful Maas Industries, it triggers a series of events that drive Schaeffer belt tensions to new highs. Everything...   [click here for more]
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Adventure 2: Prison Planet

Adventure 2: Prison Planet


At some point in time, every Games Master will need this adventure - after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different...   [click here for more]
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Adventure 3: Trillion Credit Squadron

Adventure 3: Trillion Credit Squadron


The fighting arms of the navy are the core of those organisations and Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage these fleets. This book takes what was presented in Book 2: High Guard and pushes further into the organisation and building of capital ships, the equipment they use, and the locales they fight within. The assets available to...   [click here for more]
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Adventure 4: Into the Unknown

Adventure 4: Into the Unknown


Into the Unknown casts the players as Exploratory Scouts on board the IISS Spartan Wainwright, a Donosev-class Survey Scout. Their mission is to conduct a Class IVb survey of system N-83-Aleph and confirm an overview of the system obtained from pre-jump assessment phases conducted earlier and survey in detail any potentially inhabitable planets. While there, they will uncover the descendants of a...   [click here for more]
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Adventure Dream

Adventure Dream


Misfit noblewoman Josine haut-Landreth lost her beloved career in the Search and Rescue Corps. She is now starting over with a second-hand scout ship, a co-pilot who has never left planetside, and a heart big enough to tempt her into one more dangerous rescue. This short story comes in MOBI, ePub and PDF formats. ...   [click here for more]
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Aerospace Engineers' Handbook

Aerospace Engineers' Handbook


Aerospace engineering is the art and science of designing spacecraft and starships. This practice encompasses a range of craft from sleek surface-to-orbit craft to lumbering bulk carriers, and the aerospace engineer is key to their design. Spacecraft and starships are the lifeblood of exploration and commerce. They are also vital in the defence and acquisition of colony worlds and the economies...   [click here for more]
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Aircraft Volume 1

Aircraft Volume 1


While Grav Vehicles rule the skies of the Third Imperium, there are many worlds that are unable to build or maintain such sophisticated equipment. These worlds make use of more primitive items that they can build and maintain themselves. In this document are 10 different aircraft, ranging from a TL 4 airship to a TL 13 airliner, and includes helicopters, aerodynes, a tilt-rotor, and an orbital interceptor....   [click here for more]
Mongoose  $3.99

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Alell, civilized and cultured- see it while you can.

Alell, civilized and cultured- see it while you can.


Alell, civilized and cultured- see it while you can.   “The concert hall at Alell is the finest venue in the Imperium and almost acoustically perfect, unfortunately the locals are a pain in the arse.” Gallably Morinon, Chief Conductor of the Reginian Symphony     The Overall Vibe Alell is a beautiful world with a moderate temperature, rich blue sky and lush vegetation...   [click here for more]
Mongoose  $5.00

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Algine Regina Subsector Spinward Marches 2308

Algine Regina Subsector Spinward Marches 2308


The world of Algine is an interdicted planet in the Regina Subsector of the Spinward Marches.  Algine is a garden world with multiple continents separated by narrow oceans and rugged mountain ranges. It is temperate enough to have only a small icecap and the sweeping plains of the mostly flat continents and lack of any indigenous animal life made it ideal for human habitation. Vegetation is now mainly...   [click here for more]
Mongoose  $8.00

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Alien Module 1: Aslan

Alien Module 1: Aslan


The Aslan are revealed as never before in this mighty 200 page tome. Including new careers, equipment and vehicles, Alien Module 1 also delves into their ship construction and features an entirely new sector to expand your playing area beyond the Spinward Marches - the Trojan Reaches. With this book, you will be able to create alien characters, use the Aslan as patrons, or simply let your players...   [click here for more]
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Alien Module 2: Vargr

Alien Module 2: Vargr


Callously viewed by other races as thieves, vagabonds and pirates, the wolf-like Vargr are a complex and varied race whose society is light years beyond their stereotype. Alien Module 2: Vargr peels back the layers of prejudice to reveal a fascinating race who have a powerful effect on their region of the galaxy. This book is packed with information for both players and referees. New rules for careers...   [click here for more]
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Alien Module 3: Darrians

Alien Module 3: Darrians


This Alien Module explores the mysterious and enigmatic Darrians and their domain within the Spinward Marches. With access to incredible technologies, including the apocalyptic and legendary Star Trigger, the Darrians have nonetheless only a relatively small empire, far from the Third Imperium. Alien Module 3 covers shows you how to create Darrian characters, and explores their psychology, culture,...   [click here for more]
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Alien Module 4: Zhodani

Alien Module 4: Zhodani


Viewed with fear by other races, the Zhodani are believed to harbour powerful psionics within a terrible and oppressive society. Alien Module 4: Zhodani peels back the layers of mystery and mis-information to reveal a fascinating race who are a domineering force in their region of the galaxy. This book is packed with information for both players and referees. New rules for careers allow players to...   [click here for more]
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Alien Module 5: Solomani

Alien Module 5: Solomani


When the Ancients visited Terra millennia ago, they seeded humaniti among the stars.  Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated – it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night. This book investigates the Solomani, their empire, technology...   [click here for more]
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