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ParanoiaTravellerSea of Thieves
Traveller FictionClassic Paranoia1st Edition Traveller
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Signs & Portents 76

Signs & Portents 76


In this month's issue; Deus Vult An introduction to the new supernatural thriller for RuneQuest II. Glorantha A detailed look at the gods of the goblins. Conan Introducing pirecing magic, a new way of sorcery found int he dark corners of any kingdom of the Hyborian Age. Traveller A consideration of fuel efficiency in Traveller. Lone Wolf Uncovering the city of Holmgard. Conan Dead Eyes,...   [click here for more]
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Signs & Portents 77

Signs & Portents 77


In this month's issue; Conan The Bloodling - a new and exotic monster from the East. Lone Wolf The second part of our look at the city of Holmgard. Traveller The Conditioned Soldier and Information Warfare Specialist - two focussed careers for Traveller. Strontium Dog Review to a Kill - Lawerence Whitaker's new scenario which sees the players hunting down the worst scum in the galaxy. Art critics....   [click here for more]
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Signs & Portents 78

Signs & Portents 78


In this month's all new, bookmarked and hyperlinked issue (it only took us 78 issues to enact that. . .), we have some real goodies for you; In this month's issue; Traveller Gods of the Space Age - the Miracle Engineer career. Traveller The Referee's Emergency Toolkit, ready to be pulled out and used! Conan Two new types of magic that rely on subtle manipulation and trickery. Traveller The...   [click here for more]
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Signs & Portents 79

Signs & Portents 79


In this month's issue; Traveller The new Xenologist career, for those who like poking aliens. Lone Wolf A brand new scenario for the Lone Wolf multiplayer gamebook. RuneQuest II Shannon Appelcline introduces a new adventure to kick your games off. Traveller Five new species to intrigue and terrify your players. Corporation Bringing you a complete bounty-hunting operation. ...   [click here for more]
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Signs & Portents 80

Signs & Portents 80


The latest issue of Signs & Portents has just been posted on our web site and is, as ever, completely free to download. In this month's issue; Convention Report The latest from the front lines at Con-Quest 2010. Traveller A new rule for Availability of equipment on far-flung worlds. Lone Wolf A brand new character to try out - the Knight of the Sword. Traveller A new look at characters...   [click here for more]
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Signs & Portents 81

Signs & Portents 81


In this month's issue; Traveller The latest news from our last Open Day. Lone Wolf The complete Cener Druid class to introduce into your games. Game Development From the vaults of Mongoose, Project Hyperion - the game that never was... Traveller Choxlatl, a complete planet for you to introduce into your campaign. Conan A special look at daggers and their uses for thieves. Lone Wolf Murder...   [click here for more]
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Signs & Portents 82

Signs & Portents 82


In this month's issue; Traveller A sneak peek at character creation for Darrians. RuneQuest II: Clockwork & Chivalry Adventure and source material for the forthcoming setting for RuneQuest II. Traveller Augmetics and prosthetics for Traveller characters who have foolishly engaged in combat. Chthonian Stars A preview of the worlds and Solar System of the forthcoming Traveller setting. Conan...   [click here for more]
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Signs & Portents 83

Signs & Portents 83


In this month's issue RuneQuest The Dragon of Naseby, a Clockwork & Chivalry scenario. Traveller A veritable fleet of new ships for Traveller. RuneQuest A second scenario this month for RuneQuest fans, exploring ruins in a side quest. Conan New armour for sneaky types! Corporation A look at the Tartarus ultramax security prison. ...   [click here for more]
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Signs & Portents 84

Signs & Portents 84


In this month's issue; Traveller A Traveller special this month, with a veritable fleet of new ships, all complete with deck plans! Earthdawn A selection of bizarra flora and fauna that clever adventurers may be able to put to use... Traveller How to inject a little horror into your games. Chthonian Stars A brand new preview of this exciting new setting for Traveller! ...   [click here for more]
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Signs & Portents 85

Signs & Portents 85


In this month's issue; Traveller More ships and deck plans, including a special missile defence system, deployment boat and a Vargr junker. Chthonian Stars Continuing our series of previews, we take a look at the UWC Wardens. Conan How to turn gambling and carousing to your advantage. Lone Wolf A complete advanture that will see the players joining a far-voyaging trade caravan. Traveller...   [click here for more]
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Signs & Portents 86

Signs & Portents 86


In this month's issue; A Call to Arms: Noble Armada Project N, our new miniatures game, due for release next February, is unveiled at last! Traveller A range of new ships and deck plans, including an Asteroid Base and Command Boat. Conan A look at sneak attacks for dastardly characters. Traveller Women. Traveller. Do they mix? Conan To send the Conan RPG off in style, a complete, never-before-published...   [click here for more]
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Signs & Portents 87

Signs & Portents 87


In this month\'s issue; A Call to Arms: Noble Armada Looking deeper into the forthcoming miniatures game, peering at the mysteries of the new critical hits system, stealthships and boarding, as well as some of the new ships on the way. Lone Wolf Mr Dever unveils some of his plans for the all new 29th book of the series. Clockwork & Chivalry New professions for the criminal mind, including...   [click here for more]
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Signs & Portents 88

Signs & Portents 88


In this month\'s issue; A Call to Arms: Noble Armada The final preview before release next month, taking a look at the various weaponry available in the game. Deus Vult A complete scenario for Deus Vult, which sees the players searching for a knight bearing a holy relic. Traveller A look at parallel dimensions in campaigns. Clockwork & Chivalry A variety of new weapons and other martial...   [click here for more]
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Signs & Portents 90

Signs & Portents 90


In this month's issue; RuneQuest Veterans of RuneQuest gather together to reveal the world of spirits in this mini-supplement. Traveller Accounting issues for ship-owners - another headcahe to impose on players. Traveller We have also included The Money Pit, a short adventure arc that will see the players getting their very own ship, but one with a few strings attached... Paranoia Force your...   [click here for more]
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Signs & Portents 91

Signs & Portents 91


In this month's issue; RuneQuest A complete Gloranthan adventure that sees the players duelling with agents of Chaos. Vapnartak 2011 Our roving reporter gives the low down on this event. Judge Dredd Another short encounter for street judges involving juves and a monkey! Clockwork & Chivalry The city of London, laid bare for your games. Traveller A series of plot hooks that will get your...   [click here for more]
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Signs & Portents 92

Signs & Portents 92


In this month's 10th Anniversary issue; Ten Years Young A look at the past ten years of Mongoose. Deus Vult Part one of a new adventure, where the players will be chasing a device made by Brother Hoffman. Judge Dredd An investigation where the judges will be trying to uncover marital distress that has taken a darker turn. Clockwork & Chivalry An adventure for a group of Royalist adventurers....   [click here for more]
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Signs & Portents Roleplayer 26

Signs & Portents Roleplayer 26


Issue 26 of Signs & Portents Roleplayer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great read! Masters...   [click here for more]
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Signs & Portents Roleplayer 27

Signs & Portents Roleplayer 27


Issue 27 of Signs & Portents Roleplayer marks the continuation of S&as two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great read! Port...   [click here for more]
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Signs & Portents Roleplayer 28

Signs & Portents Roleplayer 28


Arcane Hybridisation The ways of magick may be gradually giving way to the advance of technology in OGL Steampunk, but mythical creatures such as manticores and dragons are a terrifying reality. Just like the regular, animal hybrids, Science has found a way to combine these fearsome monsters with the human form... Alternative Babylon 5 Campaigns Darrin Drader returns to take another look at more...   [click here for more]
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Signs & Portents Roleplayer 29

Signs & Portents Roleplayer 29


In this month's Signs & Portents Roleplayer, enter the mysterious green-stoned city from R.E Howard's 'The Slithering Shadow' in the Conan RPG or try some action-based prestige classes for the Babylon 5 RPG. For fantasy D20 fans, there is Scripture Magic, allowing you to harness primal supernatural forces through the power of the written word. The Bearer of Wasps provides alien entities for OGL Horror,...   [click here for more]
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Signs & Portents Roleplayer 30

Signs & Portents Roleplayer 30


In this month's free issue; Wagon Train to the Stars As humanity gradually takes to the stars and spreads out into the galaxy, there are more and more colony worlds being established every year. Many humans are keen to make a new start far from their home world, prepared to risk all on some new world. This article details all the ups and downs of establishing a new colony in the Babylon 5 universe. The...   [click here for more]
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Signs & Portents Roleplayer 31

Signs & Portents Roleplayer 31


In this month's issue; The Quartermaster’s Stores Listen up, Apes! All Mobile Infantry troopers are recommended to keep abreast of the latest developments in hardware and killware in the war against the Bugs. SICON has authorised this technical update - move zig, trooper! Service guarantees citizenship! The Savage The latest in our occasional series of Power Classes, this massive article...   [click here for more]
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Signs & Portents Roleplayer 32

Signs & Portents Roleplayer 32


In this month's issue; Born of Madness - The Paressi An extensive article detailing one of the evil Drune tribes that inhabit the Sourlands of Tir Nan Og. Addicted to the hallucinogenic ergot fungus, the Paressi have gradually become insane over the generations... The Ranger Renegades The first of a three part article detailing the Legend of the Rangers TV movie, this article takes a studied...   [click here for more]
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Signs & Portents Roleplayer 33

Signs & Portents Roleplayer 33


In this month's issue; Tales from the Mongoose Open Day The Mongoose crew’s adventures a long time ago in a galaxy far far away returns next month, but this month we have a Special Report! At the last Mongoose Publishing Open Day, there was a unique session of the Babylon 5 Roleplaying Game - starring Claudia Christian herself! Now, you can hear the story of the episode that was never on...   [click here for more]
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Signs & Portents Roleplayer 34

Signs & Portents Roleplayer 34


In this month's Signs & Portents Roleplayer; Of Steam and Other Technologies The first instalment of a huge article detailing the world of OGL Steampunk. The world has known a great deal of technological advances over the centuries - how might things have been different if the ways of magic had found their way into the minds of the world’s great scientists and engineers...? Stygian Spells Conan...   [click here for more]
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Signs & Portents Roleplayer 35

Signs & Portents Roleplayer 35


In this month's issue; Priest Of Ishar Marco Conti presents a new hero for the Lone Wolf roleplaying game. Sustained by an unbreakable faith, they have the holy mission of guarding the peoples of the world from any threats Naar poses. Drops And Drop Capsules The Mobile Infantry have a particular way of deploying for battle. Find out now before you sign up with this in depth article explaining...   [click here for more]
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Signs & Portents Roleplayer 36

Signs & Portents Roleplayer 36


In this month's issue; Steampunk Scoundrels: Mr I.N. Absentia Joshua Cole provides a suitably nasty villain to torment, manipulate and generally cause bother for your OGL Steampunk party. Will you succumb to his machinations or struggle against his indomitable will? Were-Insects - A New Look At Lycanthropy Not every were-creature needs to be covered in fur and bark a lot. We bring you such...   [click here for more]
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Signs & Portents Roleplayer 37

Signs & Portents Roleplayer 37


In this month's issue; OGL Wild West: Wandering Stars A complete history of the U.S. Marshals and a new vocation for your gunslingin' lawmen. 101 Character Backgrounds Be more than a farm boy with a sword destined to become a king... be a king with a hoe destined to own a farm! Starship Troopers: Codename: Armoured Fury, Part Two The continuing saga of Thrower's Tigers. Starship Troopers:...   [click here for more]
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Signs & Portents Roleplayer 38

Signs & Portents Roleplayer 38


In this month's issue; Babylon 5: Flight of the Redhelms They came. They blew stuff up. They went away again. Here is one possible interpretation of the mysterious race from A View From the Gallery. 101 Mimic Disguises Is it scenery? Or a seven hit-die aberration just waiting to attack you with an acidic pseudopod? We poke things with sticks and find out. RuneQuest: Enchanted Items From...   [click here for more]
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Signs & Portents Roleplayer 41

Signs & Portents Roleplayer 41


In this month's issue; RuneQuest: Druids Drawing in part from history and in part from fantasy, here are all the rules and background you need to insert druidic culture and pungent herbal remedies into your RuneQuest games. OGL: d20 Cards Give your OGL games that riverboat casino feel by replacing the ubiquitous d20 with a deck of cards. Also includes card-based feats, spells, and prestige...   [click here for more]
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Signs & Portents Roleplayer 42

Signs & Portents Roleplayer 42


In this month's issue; WARS: Bots From robotic vermin-exterminators to automated bartenders to giant war machines from the '20 seconds to comply' school of artificial intelligence design, WARS is replete with animate machines. Here are full game statistics for a representative selection. Lankhmar: Loot Because there's always one: the Player Character who can't resist dipping his hand into passing...   [click here for more]
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Signs & Portents Wargamer 26

Signs & Portents Wargamer 26


Issue 26 of Signs & Portents Wargamer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Gangs of Mega-City One, A Call to Arms and Mighty Armies. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great...   [click here for more]
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Signs & Portents Wargamer 27

Signs & Portents Wargamer 27


Issue 27 of Signs & Portents Roleplayer marks the continuation of S&as two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great read! Tremors A...   [click here for more]
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Signs & Portents Wargamer 29

Signs & Portents Wargamer 29


In this issue we reveal Victory at Sea, a ‘work in progress’ article from the busy fellows at Mongoose Towers. Victory at Sea is a World War II naval battles game and this exclusive sneak peak provides enough details to run a basic game and includes a special scenario - the Battle of the River Plate! Starship Troopers fans are catered for with an article on High and Low Gravity Worlds,...   [click here for more]
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Signs & Portents Wargamer 30

Signs & Portents Wargamer 30


In this month's free issue; Supporting Cast: Cult of Personalities A Sky Full of Stars introduced the concept of including special personalities in your games of A Call to Arms - but for only a few races. This special set of tournament rules allows provides special personalities for every race! Building a Bigger Game Last month’s Victory at Sea has proven to be a bit of a hit - so, here’s...   [click here for more]
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Signs and Portents 7

Signs and Portents 7


Signs & Portents #7, dated from February 2004, contains the following: Solo and Duo Play – Immediate and practical support for Conan the Roleplaying Game in the form of exclusive rules on how to adapt this unique game to small groups as low as just two people. After all, Conan managed to traverse most of Hyboria often alone, so why not try and emulate him. The Hyborian setting and...   [click here for more]
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SITREP 1: Callia

SITREP 1: Callia


RSS Avenger A research and exploration cruiser operating on the far reaches of known space. An independent ship, RSS Avenger works for the highest bidder and takes the oddest jobs. Exploring the Spinward Marches Currently assigned to Glisten subsector of the Spinward Marches, the crew of RSS Avenger reports on the worlds, people and places of the Marches in an unbiased, unofficial and thoroughly...   [click here for more]
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SITREP 2: Aster

SITREP 2: Aster


RSS Avenger A research and exploration cruiser operating on the far reaches of known space. An independent ship, RSS Avenger works for the highest bidder and takes the oddest jobs. Exploring the Spinward Marches Currently assigned to Glisten subsector of the Spinward Marches, the crew of RSS Avenger reports on the worlds, people and places of the Marches in an unbiased, unofficial and thoroughly...   [click here for more]
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Skinnies Army Book

Skinnies Army Book


The Skinnie Hegemony has mobilised for war and now aims to bring its own brand of civilisation to every corner of the Federation. Utterly alien, their society and technology are anathema to everything the Mobile Infantry stands for, and peace can never exist between the two species while the borders of their great empires clash. The Skinnie Army Book reveals the race as never before. Once thought...   [click here for more]
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Slayer's Guide to Amazons

Slayer's Guide to Amazons


Throughout history and legend, amazons have always stood firm as the ultimate warrior women, the ideal of female triumph in a male dominated world. But who are the amazons, a race who counts the deepest jungles as their domain and ruthlessly slays any intruder? The Slayer’s Guide to Amazons peels back the fog of myth and legend to reveal, for the very first time, the true story of these incredible...   [click here for more]
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Slayer's Guide to Centaurs

Slayer's Guide to Centaurs


Whilst it is true centaurs are a highly secretive race, there are those who have had prolonged contact with them. Most swear themselves to silence with regards to the things they have seen and heard in their time with the enigmatic creatures, but a few have seen fit to record and relate their experiences. Whole generations of adventurers are in debt to such people. The Slayer’s Guide to Centaurs...   [click here for more]
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Slayer's Guide to Demons

Slayer's Guide to Demons


Evil, chaos and destruction; depravation, insanity, unmitigated cruelty. Pain, horror and madness. The ultimate incarnations of darkness, this is what demons embody. As malignant as a necromancer or a demonologist may become, they are still no match for the limitless evil of the lowest dretch. There is no redemption for these outsiders, as they seek only the destruction and corruption of all that exists....   [click here for more]
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Slayer's Guide to Derro

Slayer's Guide to Derro


The dwarven races are quite diverse, but perhaps the most deviant, both physically and mentally, is the derro. Though seen as corrupt and malignant by most of their kin, derro perceive themselves as superior to their brethren. They scoff at their brethren’s naïve notion of blind obedience to kin and kith. For derro, it is power that should be respected and nothing else. Guided by this precept,...   [click here for more]
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Slayer's Guide to Dragons

Slayer's Guide to Dragons


What creature has more magnificence, more savage ferocity and more sheer power than the dragon? The great wyrms stand tall as the ultimate challenge an adventurer may face. Rare is the player who does not dream of besting one of these terrible creatures, of plundering its hoard and basking in the glorious reputation enjoyed by a dragon slayer. Whether you are a Game Master seeking to add more depth...   [click here for more]
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Slayer's Guide to Duergar

Slayer's Guide to Duergar


The duergar, often called grey dwarves, live well-hidden in the darkness of the cold ground, revelling in mischief and evil deeds of all sorts and despising their cousins still living on a surface world now forbidden to them. Once a mysterious people, more has been discovered about their way of life, and sages hope that with the information provided by their texts one will be able to understand the...   [click here for more]
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Slayer's Guide to Elementals

Slayer's Guide to Elementals


Elementals are among the most primal forces in the mythology of many cultures, raw elements given life. This in turn has gifted them a firm place in many a campaign world. Some authorities believe all matter to be made from the four elements, with even humans and other sentient creatures being possessed of an elemental nature. Fighting an elemental is like fighting a whirlwind, a raging inferno,...   [click here for more]
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Slayer's Guide to Games Masters

Slayer's Guide to Games Masters


Understand this. The Games Master is your enemy. He may come under different names - Games Master, judge, referee... friend - but he is always your enemy. It’s a different game he’s playing, with different rules and different objectives. His game is about control and dominance. He might dispute this, may use words such as ‘storytelling’, but ask yourself this: Whose story...   [click here for more]
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Slayer's Guide to Giants

Slayer's Guide to Giants


In legend, few creatures command such a powerful, superstitious awe as giants. In fantasy campaigns though, they are often dismissed by players, seen as a mere step on the way to higher-level encounters with dragons or demons. A means of garnering plenty of experience points, but not a serious challenge to a well-equipped party with a spellcaster or two and the first clue about tactics. Such a complacent...   [click here for more]
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Slayer's Guide to Gnolls

Slayer's Guide to Gnolls


The second supplement to be printed in the acclaimed series from Mongoose Publishing, The Slayer's Guide to Gnolls focuses on this bloodthirsty race, from their brutal and savage society to their lethal tactics of ambush. Ravenous packs of gnolls are the bane of many adventurers. Inhuman in the extreme, this vicious race delights in acts of cruelty and brutality against the weak, the defenceless...   [click here for more]
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Slayer's Guide to Goblins

Slayer's Guide to Goblins


Throughout history, creatures of all types have underestimated the goblin's cunning and sheer will to survive. Often they have paid for this misconception with their lives. Deep in the warren of a goblin tribe there is no room for error. This harsh and unforgiving environment shapes the goblin and thwarts the invader. Full of a hatred for all life, driven by their dark god to unspeakable depravity...   [click here for more]
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