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Legend/Deus Vult: Lord of Misrule

Legend/Deus Vult: Lord of Misrule


This adventure follows on from The Heresiarch of Troyes. The spirit, still in the body of the leper Jacques Taillebois, escaped from the Chateau du Paynes via the secret tunnel. Instead of returning to Troyes, the Joyous One set off for the coast. The Joyous One needs Magic Points to survive. In Troyes, it was able to feed off its cult. It created the new Heresiarch to provide it with a constant...   [click here for more]
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Legend/Deus Vult: Rouen

Legend/Deus Vult: Rouen


Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine – a vital trade route for both European and Scandinavian countries – it is the capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise,...   [click here for more]
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Legend/Deus Vult: Sacerdos Custos Training Guide

Legend/Deus Vult: Sacerdos Custos Training Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity,...   [click here for more]
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Legend/Deus Vult: Sanctuaries

Legend/Deus Vult: Sanctuaries


Though the Order’s strength is greatest in northern Europe, its power and influence stretch far beyond the walls of the Mont St. Michel and the borders of France. Across the Holy Roman Empire and the kingdoms of the Mediterranean it maintains priories from which its members may pursue their struggle against the enemies of Christendom. Beyond these, in storied Egypt and mysterious Cyprus, lone...   [click here for more]
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Legend/Deus Vult: Shadow Societies

Legend/Deus Vult: Shadow Societies


Most creatures that come to the attention of the Order are lone predators or members of a small pack or cult. They may be dangerous adversaries – red in tooth and claw, or wielding foul sorceries – but they tend to be isolated threats. They lack the co-ordination and resources guardian priests can bring to bear. Such enemies are dealt with swiftly and without mercy. In recent years, however,...   [click here for more]
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Legend/Deus Vult: The Heresiarch of Troyes

Legend/Deus Vult: The Heresiarch of Troyes


The tale of the Heresiarch begins in the Holy Land. The Knights of the Temple uncovered a cache of occult scrolls and magical paraphernalia in the lands near Bethlehem, including a strange sealed jar. They took their finds back to Europe, to the Chateau du Paynes, in order to study them and unlock their secrets. The chief of these researchers was a scholarly knight named Jerome, who broke the cipher...   [click here for more]
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Legend/Deus Vult: The Hoffman Legacy

Legend/Deus Vult: The Hoffman Legacy


Brother Hoffman is far and away the most talented inventor to have passed through the ranks of The Order. As a Prior Artifex, he was without equal. His devices have aided countless hieromonks to overcome supernatural foes that would otherwise have bested them. News, therefore, of a lost device – of a machine Hoffman was working on when his mind failed him – is of the utmost importance....   [click here for more]
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Legend/Deus Vult: The Tomb of Solomon

Legend/Deus Vult: The Tomb of Solomon


Legend holds that Solomon, son of David and king of the Jews, had in his possession a magical ring that gave him power over demons and spirits. He imprisoned these spirits and sealed them away forever, so they would trouble humanity no more – and every word of this legend is true. King Solomon was indeed a mighty sorcerer and he mastered a spell of binding that could contain even the most powerful...   [click here for more]
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Legend: Citadel Beyond the North Wind

Legend: Citadel Beyond the North Wind


The follow-on from the acclaimed Spider-God's Bride and Song of the Beast-Gods, Citadel Beyond the North Wind contains a sandbox setting for classic sword & sorcery adventures. In the World of Xoth, there is a land far to the north, past the black hills of Lamu and beyond the frozen moors of Tharag Thule. It is a dreary land of mist and thunder, and the white people of Yg have dwelt there since...   [click here for more]
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Legend: Cults of Sheoloth - The Dark Mother

Legend: Cults of Sheoloth - The Dark Mother


The world below is a vast and complex place. Buried beneath layers of dangerous tunnels, caverns and labyrinths the likes of which the common folk have never seen, are cities of the dark elves layered with intrigue and danger. One such city is that of Sheoloth, also known as the Sprawling City, and the central power base of these dangerous and malign elves. However, what really drives the city and...   [click here for more]
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Legend: Houses of Sheoloth

Legend: Houses of Sheoloth


Now you can tread the fabled halls of the dark elf nobility and learn what makes them function, what religions they follow and what kind of power they wield in the treacherous depths below the sunlit lands. The life of nobility in the dark elven houses is fraught with danger and players can use the rules from Sheoloth: The Sprawling City to create dark elf characters, then join the myriad...   [click here for more]
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Legend: Land of Ice and Stone

Legend: Land of Ice and Stone


Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang. Play a traveller on a great journey, a wise woman leading her clan,or a bold hunter full of fear at his first mammoth kill. Using the popular Legend RPG rules, Land of Ice and Stone provides...   [click here for more]
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Legend: Sheoloth - The Sprawling City

Legend: Sheoloth - The Sprawling City


Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal fears to shape their forms. The Dark Mother’s plots...   [click here for more]
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Legend: Song of the Beast-Gods

Legend: Song of the Beast-Gods


The follow-on from the acclaimed Spider-God's Bride, the Song of the Beast-Gods contains another set of thrilling sword & sorcery adventures. The land of Yar-Ammon is old, and even older are its gods. From the dawn of time, when bands of hunter-gatherers roamed the land, men and women shared a sacred bond with the beasts they hunted. The primal people bowed before colossal statues of wild beasts,...   [click here for more]
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Legend: The Spider God's Bride

Legend: The Spider God's Bride


The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! Fully revised for the Legend rules system. ...   [click here for more]
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Légende

Légende


Légende est un nouvreau jeu de rôle fantastique qui intègre les rêgles de Runequest II et qui sert de base à une multitude d’univers et de décors de campagne. Il est 100% compatible avec les précédents ouvrages de RuneQuest II : Elric de Melniboné, Deus Vult et Wraith Recon. Légende réintroduit le jeu de rôle classique...   [click here for more]
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Les Marches Directes

Les Marches Directes


Les Marches Directes s’étendent aux frontières de l’Espace Impérial, un secteur clé situé près de plusieurs puissances interstellaires rivales qui s’opposent directement à son expansion. Bien loin de la capitale, les dirigeants locaux ont ici plus d’influence que l’Empereur lui-même. C’est là également...   [click here for more]
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Livre 1: Mercenaire

Livre 1: Mercenaire


Premier supplément de la dernière édition du jeu de rôle Traveller, ce livre est conçu pour venir compléter les règles existantes sans déséquilibrer le jeu. C'est un livre incontournable pour ceux qui cherchent à s'aventurer dans le monde de la sécurité privée. Il contient de nouvelles carrières spécifiques...   [click here for more]
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Mandatory Mission Pack

Mandatory Mission Pack


The PARANOIA MANDATORY MISSION PACK is for the hassled or brain-fried Games Master who needs a quick pick-me-up in the middle of a mission. This book contains dozens of plot seeds, side encounters, weird events and bizarre paranoid locations that can be dropped into any mission. Learn the answers to questions like: WHAT IS THE DREAD SECRET OF BRIEFING ROOM 405? WHY DID YOUR SECRET SOCIETY JUST...   [click here for more]
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Meerkat Class Mercenary Assault Ship

Meerkat Class Mercenary Assault Ship


The Meerkat Class Mercenary Assault Ship is a sturdy 750 ton jump-4 ship intended to insert small special forces teams from orbit. The document includes a short description, full stats for Mongoose Traveller 2e and complete deck plans. ...   [click here for more]
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MGP4051 Victory at Sea Counter Sheets

MGP4051 Victory at Sea Counter Sheets


This deluxe set of counter sheets greatly expands those found accompanying Victory at Sea. It includes multiple copies of every ship featured in that book, enabling you to literally double the size and scale of your naval combats! ...   [click here for more]
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MgT Traveller Bowman Arm Map

MgT Traveller Bowman Arm Map


A rmap of the Bowman Arm for Mongoose Traveller 2nd Edition. Especially useful as a companion to Spinward Marches 1: The Bowman Arm. The map provides detail of the rimward portion of the Sword Worlds and the corward portion of District 268 Subsectors. The sheet is designed for an A4 page, but should print on Letter with few if any issues. Provided through the Community Content...   [click here for more]
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MgT Traveller Mass Attack Tables

MgT Traveller Mass Attack Tables


With the Element Cruiser boxed set and Naval campaign adventures out, it struck me that calculating attacks and damage for your even your Ghalalk’s twelve fusion barbettes is quite time consuming, never mind full salvo of nearly 1,100 missiles! You could use the Capital Ship Battles rules from High Guard, but these seem to me to be a little dry, and the results aren’t always very comparable to...   [click here for more]
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Minor Alien Module 1: Luriani

Minor Alien Module 1: Luriani


The Luriani are a race of contradictions. Most outsiders are struck by the extreme level of politeness in their society and apparent calm demeanour, only to be shocked by a sudden outburst of passion. They are a people with no significant martial tradition that have fought some of the most brutal wars in history. They are loyal Imperial citizens that suddenly and seemingly without warning came to the...   [click here for more]
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Mobile Infantry Army Book

Mobile Infantry Army Book


Mobile Infantry Army Book The greatest army in the history of mankind, the Mobile Infantry is the place for dedicated men and women who are ready to put themselves in harm’s way for the safety of the body politic. Equipped with the best weaponry that earth can provide, there are few enemies that can resist them for long. The United Citizens’ Federation is...   [click here for more]
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Monster Encyclopaedia 1 - Ravagers of the Realms

Monster Encyclopaedia 1 - Ravagers of the Realms


Welcome to the very first volume in the new Monster Encyclopaedia series, a collection of tomes describing and detailing a veritable cornucopia of creatures foul and fair for your dismay and delight. Within the pages of Ravagers of the Realms, you will find a collection of over 200 new monsters and beasts of all shapes and sizes, from the earth-shaking bulk of the siege-beast to the miniscule yet truly...   [click here for more]
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Monster Encyclopaedia 2 - Dark Bestiary

Monster Encyclopaedia 2 - Dark Bestiary


Welcome to the second volume in the Monster Encyclopaedia series, a collection of tomes designed to bring you a massed horde of brand new enemies and allies for any D20 game. Within the Dark Bestiary are over 200 new creatures dedicated to evil and chaos, just waiting to be unleashed. Whatever your adversarial needs, you will find them within these pages, be tempted by the wassernixe, tormented by...   [click here for more]
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Monsters of Legend

Monsters of Legend


Foes, beasts and creatures from every corner of the world can be found in this tome, ready to use in your games of Legend! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book contains just what you need for the new Legend rules. Like the Legend Core Rulebook, Monsters of Legend is released...   [click here for more]
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Monsters of Legend 2

Monsters of Legend 2


There are many mundane and supernatural beasts in the world, and there are those which push the boundaries of power in many ways. Some of the beings inside this book are true Monsters of Legend, power-houses of brute strength, demonic masters who shake mountains with their footsteps. These are monsters which seasoned adventurers should fear, respect and challenge in epic confrontations. This book...   [click here for more]
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Monstres de Légende

Monstres de Légende


Cet ouvrage contient des monstres. Ce n’est pas tout à fait vrai ; il introduit en fait des créatures en tout genre. Mais les monstres – ces entités d’origine surnaturelles qui font peur – constituent une bonne partie de son contenu. Toutes les créatures présentées ici peuvent être utilisées pour peupler des aventures...   [click here for more]
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More Songs About Food Vats

More Songs About Food Vats


Attention Troubleshooters Treasonous elements in our society have discovered a potentially dangerous biochemical supplement which they wish to introduce into our food supplies. They call it Af-ro-dee-see-ak. Its effects are unknown. Your mission, whether you like it or not, is to guard the food vats from sabotage while preserving the machinery and personnel in the food vat area. You will have no...   [click here for more]
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Morine

Morine


Hello all, and welcome to the magical world of Morine! After the war between the gods, the denizens of the planet settled into a stable state. Commerce is widespread and cities have banded together to protect each other and their borders. Exploration to faraway lands has begun.  There is also unrest beneath the earth and the growth of organized crime. Old, dark gods are stirring and the divides between...   [click here for more]
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Naval Adventure 1: Shakedown Cruise

Naval Adventure 1: Shakedown Cruise


A new captain and senior crew have taken over the INS Sharsana. She is an older vessel, just out of her second mid-life refit, and has picked up a few quirks and traits in her long service. Her crew are properly trained but have no experience working together. The Travellers are given a simple mission on what is to be a shakedown cruise for the ship. This is their opportunity to teach the crew...   [click here for more]
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Naval Adventure 2: Showing the Sunburst

Naval Adventure 2: Showing the Sunburst


Taking command of a warship assigned to the troubled Jewell-Vilis naval station, the Travellers are sent on what looks like a simple flag-showing mission. All they have to do is visit a few worlds, remind friend and foe alike that the navy is around, and give assistance to Imperial diplomats operating in the region. There is, however, a sealed section in their orders – to be opened after their ship...   [click here for more]
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None of this is my Fault

None of this is my Fault


Three missions for High Programmers! Stay alert, trust no-one and keep your army of heavily armed bodyguards handy! Try to drag your corpulent, twisted body from the zero-gravity couch and toddle on down to the Situation Room for... * Joy in the Morningcycle: Rimbaud-B, the greatest chef in the sector, is missing, presumed fed. The High Programmer who acquires Rimbaud-B's services will be the perfectly-sliced-melba-toast-with-caviar...   [click here for more]
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OGL Ancients

OGL Ancients


Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with hideous monsters and artificers work mechanical miracles, while priests petition the Gods for their divine intervention. Witches weave spells in secret glades under the full moon and the spirits of the dead really do revisit the living and wicked spectres lurk in the pestilent...   [click here for more]
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OGL Core Rulebook [BUNDLE]

OGL Core Rulebook [BUNDLE]


This special bundle product contains the following titles. OGL Ancients Regular price: $4.99 Bundle price: $3.33 Format: Watermarked PDF Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with hideous monsters and artificers work mechanical miracles, while priests petition the Gods for...   [click here for more]
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OGL Horror

OGL Horror


OGL Horror is your key to the hidden world of terror that lurks behind reality’s paperthin walls. Whether you are trapped in a world full of zombies, walking alone in a haunted house or hunting the most twisted serial killer ever created, OGL Horror sets the scene and paints the black mood. This core rulebook, published under the Open Game License, contains everything a brave victim could require;...   [click here for more]
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OGL Wild West

OGL Wild West


This is a game about the American West. Some of the book is about how it was, and some is about how it is remembered. It is up to the players and Games Master to find their own version of the West, finding their own trail between truth and legend. If the players want a historically accurate game where miles are miles, events occur as they truly did, and death comes more often from disease than a bullet,...   [click here for more]
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One Crowded Hour

One Crowded Hour


One Crowded Hour is a Traveller adventure designed to be dropped into any campaign in any era, or used as a one-off, perhaps as a convention or tournament adventure. The adventure details the liner Duchess Selene, her crew and passengers. A varied group, not all of them get along with one another. But as they sit down to dinner together on the last night of a routine voyage, the atmosphere is one...   [click here for more]
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Operation: Choke Point

Operation: Choke Point


A trader with a particular set of skillls needs help in recovering his daughter. His offer is generous, his cause is just. The only downside is the risk of offending every pirate in the Sector and making enemies of the Pirate Lords of Theev. Other than that the job is a piece of cake. ...   [click here for more]
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Orcbusters

Orcbusters


Where ya gonna crawl? With a blinding flash of light, the stranger appeared as if from nowhere in Alpha Complex DND Sector. Sinister black robes. Pointy caps. Treasonous moons and stars all over the place. A wave of the hand. ** Poof ** Innocent Citizens explode or become assorted barnyard animals. DND Sector laid to ruin. Can your small band of hardy PLC supply clerks capture the deadly Commie...   [click here for more]
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Paranoia Blank Card Deck

Paranoia Blank Card Deck


Already used all the cards in the all new Red Clearance edition of Paranoia? Prepare yourself to inflict all manner of horrors of your own devising upon your players! The Paranoia Blank Card Deck contains templates for 30 Action Cards, Mutant Powers, Equipment Cards and Secret Societies. Simply print them out, add your own text and diagrams, and unleash a wave of new options for your players! Alternatively,...   [click here for more]
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Paranoia Directors' Commentary

Paranoia Directors' Commentary (audio product)


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! NOTE: This is a one hour and twenty-five minute mp3 file recorded when the creators of the new edition of Paranoia were forced to sit down (at the point of a laser pistol) and discuss their thoughts and epxeriences of the design process they went through when creating the new game. As a...   [click here for more]
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Paranoia Forms Pack

Paranoia Forms Pack


Citizen! Fill out this mandatory fun form immediately. Failure to complete this form promptly may result in unspecified formal form sanctions, including reassignment to form checking, cranial deformation, or more forms. I LOVE FORMS FOR [ ] Accusing people of treason [ ] Claiming backdated XP points [ ] Reporting Coretech issues including buzzing in ears, hallucinations, a large pink umbrella,...   [click here for more]
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Paranoia Gamemasters Screen & Adventures - First Edition

Paranoia Gamemasters Screen & Adventures - First Edition


The original Gamemaster's Screen for first edition Paranoia, complete with an adventure booklet containing: Robot Imana-665-C The Trouble with Cockroaches Das Bot: Nearly a Dozen Metres Below the Sea ...   [click here for more]
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Paranoia Interactive Screen

Paranoia Interactive Screen


Who wants a normal, boring old GM's screen, eh? This is Paranoia, you lucky Troubleshooter! In this game, you get an Interactive Screen! What is an Interactive Screen you ask? Well, strictly speaking, the answer is above your security clearance, but you can take a look at the screen at least. You are cleared for that. Probably. See how the players' side is covered with lots of options to try...   [click here for more]
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Paranoia Newsletter

Paranoia Newsletter


Loyal Troubleshooters have uncovered five issues of the hallowed Paranoia Newsletter, each packed full of interesting forms, musings on the inner workings of Alpha Complex, Bot Secret Societies and lots more! ...   [click here for more]
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Pathfinders Army Book

Pathfinders Army Book


The best trained troopers within the Mobile Infantry, it is the role of the Pathfinders to accept and complete the most hazardous missions in any war zone. Equipped with the advanced M-1A6 power suit and trained to take the fight to the Arachnids, Pathfinder platoons can be found in every campaign. With squads having easy access to specialists and advanced weaponry, the Pathfinders represent...   [click here for more]
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Patron Encounters

Patron Encounters


Patron Encounters is a collection of 34 adventure ideas for Mongoose Traveller games. Ideal for a quick game or an unexpected twist in an ongoing scenario, the adventure seeds in this book can be dropped easily into any Traveller setting or era. All material is compatible with any version of the rules. Patron Encounters are presented in the time-honoured fashion - a person wants something doing and...   [click here for more]
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