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Supplement 9: Campaign Guide

Supplement 9: Campaign Guide


The Campaign Guide for Traveller is a referee’s new best friend! Contained within this hardback are countless adventure hooks, mini-systems, maps and other tools that can be used at a moment’s notice. Also included is the Automatic Campaign System, a tool that binds the contents of this book together to allow a referee to run a complete campaign, from start to finish, with no preparation...   [click here for more]
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Sword Worlds

Sword Worlds


Beyond the borders of the Imperium, deep in the Spinward Marches, lies the Sword Worlds, said to be a wild place of fierce men, bush wars and quick tempers. The Sword Worlders are humans who primarily live in the Sword World subsector of the Spinward Marches. Their Confederation spans over a dozen star systems, and is thus one of the more notable minor states in the sector. Sword Worlders are generally...   [click here for more]
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Taken on the Run

Taken on the Run


In the first hours of the Fifth Frontier War, Sublieutenant Leif Amsha is sent on a dangerous mission into a crippled Zhodani cruiser. He must lead his team through hotly contested corridors in search of intelligence on Zhodani intentions. The assault is tough but with his team more concerned with payback than the mission, getting back out again may not be an option. ...   [click here for more]
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Termination Quota Exceeded

Termination Quota Exceeded


Your termination quota's exceeded, but your happiness index is still way down in the doldrums of despair, and your loyalty index ain't looking too good. Total Security means that everything's tracked and monitored, including your own dwindling chances of survival. There's a whole sector of traitors out there, and your gun won't fire until the next business day. You've got the BLUE clearance blues....   [click here for more]
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The Book of Adventuring

The Book of Adventuring


The fourth in the ‘Classic Play’ series from Mongoose Publishing, The Book of Adventuring covers a topic of focal importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. Your party is strung out along a crumbling ledge, fifty feet above a roaring torrent of water, out of spells and badly...   [click here for more]
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The Book of Dragons

The Book of Dragons


Humanity’s myths are dreams of dragons. No other creature is quite so present, so dominant, in our stories. Almost every culture has its own tales of the serpents. Our fantasy reflects this, and dragons have been one of the defining elements of the fantasy genre for decades, and their pedigree in adventure gaming is obvious. There is good reason for this pre-eminence – no other creature...   [click here for more]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [click here for more]
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The Book of Immortals

The Book of Immortals


The greatest challenge awaits you... Do you dare to take up the reins of power? Do you dare to challenge the forces of the universe and take your place amongst the stars? Through The Book of Immortals, characters will face tests and trials deemed impossible by mortals as they work their way towards ultimate power. They begin to deal with the gods as equals, interacting with good and evil, law...   [click here for more]
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The Book of Strongholds & Dynasties

The Book of Strongholds & Dynasties


The first in the new ‘Classic Play’ series from Mongoose Publishing, The Book of Strongholds and Dynasties covers one field of central importance to any d20 game in unprecedented depth and detail. This series will form a collection of definitive works on subjects relevant to any gaming group. The Book of Strongholds and Dynasties is not just another book about castles. All too often,...   [click here for more]
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The Book of the Planes

The Book of the Planes


Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead or be the deciding factor in the great wars of Good and Evil. This is truly a place for...   [click here for more]
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The Book of the Sea

The Book of the Sea


The fifth in the ‘Classic Play’ series from Mongoose Publishing, The Book of the Sea examines a single element of fantasy gaming in glorious and unprecedented detail. Each book contains new rules, ideas and insight to bring this particular aspect to life. This series forms a collection of definitive works on subjects relevant to any gaming group. Featuring new spells, tactics and prestige...   [click here for more]
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The Borderland

The Borderland


The Borderland is the unofficial name given to a region of space in Trojan Reach sector. It is also – not coincidentally – the name of a subsector in that area. The two overlap, though the term ‘Borderland’ is sometimes used in a wider context to refer to the general area surrounding the subsector of that name. The Borderland is a region of great strategic significance lying...   [click here for more]
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The Bronze Case

The Bronze Case


The Travellers encounter a woman desperate to escape an attack by persons unknown. She needs them to help her deliver a mysterious bronze case to a facility hundreds of kilometers away, but the attackers are not far behind! Will the intrepid Travellers protect her and her precious cargo or will rival corporate spies and road gangs have the upper hand? It's up to the bravery of the Traveller...   [click here for more]
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The Complete Encyclopaedia Arcane [BUNDLE]

The Complete Encyclopaedia Arcane [BUNDLE]


This special bundle product contains the following titles. Encyclopaedia Arcane Abjuration Regular price: $3.99 Bundle price: $2.60 Format: Watermarked PDF As with anything that seems purely defensive, the school of abjuration is often thought to be weak. This could not be further from the truth. Magic is a powerful force, capable of slaying a healthy warrior...   [click here for more]
Mongoose  $91.77 $59.85

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The Complete Quintessential Character [BUNDLE]

The Complete Quintessential Character [BUNDLE]


This special bundle product contains the following titles. The Quintessential Aristocrat Regular price: $3.99 Bundle price: $2.29 Format: Watermarked PDF Skillfully moving his way through the intrigues of Imperial society, the Imperial Senator gains power and prestige, eventually receiving a blessing of wealth that he uses to build a new estate. Discovering that...   [click here for more]
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The Complete Slayers Guides [BUNDLE]

The Complete Slayers Guides [BUNDLE]


This special bundle product contains the following titles. Slayer's Guide to Amazons Regular price: $3.99 Bundle price: $2.49 Format: Watermarked PDF Throughout history and legend, amazons have always stood firm as the ultimate warrior women, the ideal of female triumph in a male dominated world. But who are the amazons, a race who counts the deepest jungles as...   [click here for more]
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The Descent Revenge I The Burning of Novikov

The Descent Revenge I The Burning of Novikov


A simple security job on an insignificant mining asteroid is about to get extremely complicated. Welcome to Novikov: Population 502 500. This adventure provides a sandbox setting with multiple factions all working towards their own ends. If you players find it almost impossible to recognize a plot hook when you offer them one, this is the adventure for you. With so many factions at work the characters...   [click here for more]
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The Drow War: Book 1 - The Gathering Storm

The Drow War: Book 1 - The Gathering Storm


Something evil stirs beneath the island of Chillhame. Dark forces are gathering and the eyes of the children of the Host turn towards the surface, hungry for victory and vengeance. Soon, the drums of war will beat to the footsteps of the advancing soldiers and the ancient war between the Host and the Starborn will begin once again. The Drow War is coming. This is the first book in the Drow War...   [click here for more]
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The Drow War: Book 2 - The Dying of the Light

The Drow War: Book 2 - The Dying of the Light


In the aftermath of the war for Caldraza, a mysterious messenger brings news that the drow threat has by no means been wiped out and a retaliatory strike could come at any time. Meanwhile, powerful friends await the call to arms in the city of Crom Calamar, the unconquered capital of Jehannum, Nation of Warriors. But when Crom Calamar’s battlements fall and her streets are plunged into darkness,...   [click here for more]
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The Drow War: Book 3 - The Darkest Hour

The Drow War: Book 3 - The Darkest Hour


Drow War: Book III - The Darkest Hour begins on the world of Ashfar, where a peace forged in blood has been bitterly broken. Something is causing the barriers between worlds to collapse, smashing plane into plane, opening rifts through which atrocious fiends can step into the ordinary world and cause chaos. Even former enemies recognise the threat. Is it written in the heavens that the...   [click here for more]
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The Fall of Tinath

The Fall of Tinath


The Fall of Tinath is a complete campaign for Traveller, set in the same galaxy as the Third Imperium but many, many parsecs away. The Travellers will visit the world of Tinath, just as it comes under attack from the terrible Esseray, a new alien in race in Traveller whose motives and methods are so far unknown. Discover the Esseray in their many forms, and fight against time as the options for the...   [click here for more]
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The Frozen Watch

The Frozen Watch


Marine Gunnery Sergeant Walker emerges from cold sleep and is blown out of an assault cutter into orbit. Surrounded by the frozen corpses of comrades, with no communications and a battle dress computer that speaks the wrong language, quick thinking is critical. Walker must figure out a way to land safely on the unknown planet below or burn up trying. ...   [click here for more]
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The Great Outdoors

The Great Outdoors


TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND! All your life, you've lived inside the dome of Alpha Complex. All your life, you've been terrorised, interrogated, drugged, manipulated, brainwashed, probed, experimented on, shot at and occasionally murdered. That's still better than life Outdoors. Alpha Complex may be a dystopian nightmare, but at least it's home. There could be anything out there!...   [click here for more]
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The Jonny Nexus Compilation

The Jonny Nexus Compilation


Signs and Portents presents: The Jonny Nexus Compilation A compendium of articles originally written by Jonny Nexus for Signs and Portents magazine. ...   [click here for more]
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The King is Dead

The King is Dead


The King of Drinax is dead. His son Oleb must take the throne. But Oleb is missing. The prince has not returned from his tour of the outer systems and he must be brought home to his throne and his kingdom. The quest is entrusted to Asaj, a knight of the Star Guard. His mission: ensure the hotblooded young prince returns to the dusty throne of a vanished empire. The old Empire is gone. The kingdom...   [click here for more]
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The Little RED Book

The Little RED Book


PARANOIA The Little RED Book of Alpha Complex The PARANOIA rulebook, introducing players old and new to the world of Alpha Complex in a new guise, has revived the classic game setting. For the average player, however, it holds information that may prove dangerous for their characters (such as how the rules, Alpha Complex, and The Computer actually work). Friend Computer, in its...   [click here for more]
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The Mutant Experience

The Mutant Experience


It was you, MUTIE! YOU used your treasonous MUTANT POWER to melt that High Programmer into goo! We know it was you. No loyal citizen in Alpha Complex would crush The Computer's trusted friend. Only a mutant, an inhuman traitor with unnatural powers, could manipulate gravity or cast radiation or control a warbot and make it fire or whatever you did....   [click here for more]
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The NeXus Files

The NeXus Files


In May 2003, Jonny Nexus embarked on a journey that would take him from the ruins of post-WWIII Poland to the shores of long-gone realms, and from the faded grandeur of 1920s Venice to the twice-sunned deserts of alien worlds. During this journey he would view fabulous sights, witness epoch-shattering events, and meet beings of both might and majesty - many of whom he then proceeded to kill. He engaged...   [click here for more]
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The Once and Future Prince

The Once and Future Prince


Prince Harrick stared out at the ruins of the once lush Royal Gardens through the glassteel wall of his office. Even though the immense space had been converted to hydroponics, the vast array of living plants had been beautiful. Only putrefying decay was left now. Death had overtaken every last green growing thing in the garden. Death that would come for his people too if he did not find them a new...   [click here for more]
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The Planes - Feuerring

The Planes - Feuerring


Feuerring, the great Ring of Fire, encapsulates Hell providing a formidable obstacle to those seeking passage into its lower layers. Anguished screams and horrific, ear shattering cries emanate from the multitude of condemned souls consigned to Feuerring’s eternal flames of woe. The tormented spirits of the damned bob helplessly upon Feuerring’s surface, buffeted by the shifting and treacherous...   [click here for more]
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The Planes - Zahhak

The Planes - Zahhak


There is no torture worse than one people learn to live with and even embrace as part of life. From one of the Abyss’ infinite layers, such a dark and terrible deity works his way into the hearts of mortals. There are no temples to his name, his priesthood is not prosecuted, and there have been no holy quests against his work. He is the ruler of Zahhak and is known to the rank and file of his...   [click here for more]
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The Quintessential Barbarian II

The Quintessential Barbarian II


A fiery, muscular ball of raging death, the barbarian is the toughest frontline fighter of any adventuring group. Quick to anger and slow to calm, he will take on any opponent, no matter the size or reputation. The Quintessential Barbarian II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any mightily thewed hero. With the help of...   [click here for more]
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The Quintessential Bard

The Quintessential Bard


The bard does a little bit of everything; cast spells, heal, fight with a sword. He also brings a unique skills set and two special abilities to the table. He has all of the skills of a rogue and a wizard, with a broad range of knowledge. He also has a chance to know anything (represented by his bardic knowledge ability). Finally he can create some enchantment like effects using the power of his...   [click here for more]
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The Quintessential Bard II

The Quintessential Bard II


There is magic in poetry and in stories, the way they can inspire people to reach towards impossible goals. Music has its own brand of magic, the manner in which it can mix a mere twelve notes and create pure emotion, talking to the heart and mind without need of words. Such is the magic of the bard, a singer of songs and teller of tales, a jack of all trades who finds his knowledge and power not...   [click here for more]
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The Quintessential Chaos Mage

The Quintessential Chaos Mage


Chaos is glorious. Chaos reigns supreme. The sheer power of chaos is limitless – and the strength of those who wield it is equally unbounded. Chaos is not so much the absence of order as the presence of infinite permutations of order, of possibility, each complete in and of itself and awaiting the moment, be it brief or eternal, when it will impose its structure on reality. The...   [click here for more]
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The Quintessential Cleric II

The Quintessential Cleric II


A cleric bears arms and a shield in search of adventure, but he is no mere soldier questing for treasure. He wields spells but he is no mere enchanter, hungry for knowledge, in service only to himself. The cleric is a servant of god, the guardian of his faith and spiritual shepherd to the souls of his congregation. The cleric stands undaunted at the gates of eternity, wielding mace and magic against...   [click here for more]
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The Quintessential Drow

The Quintessential Drow


The drow are evil. Sundered from their surface brethren for sins against the world, the drow have nurtured their hatred for centuries, developing new and more exotic types of evil. From their horrific ovarisites used in the gestation of their children to the arachnurgical rites used in their brands of despicable magic to the dark secrets of fleshcrafting, the drow have created evil all their own....   [click here for more]
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The Quintessential Druid

The Quintessential Druid


The Druid class embraces all the elements that make for an interesting and fun adventurer, combat prowess, powerful spells and a strange but potent wisdom. The druid can be at home as much in the city or town as in the wilderness. From the local woodland glen to the thick, rolling forests rich with mystical and celestial energies in the outer planes, the druid can be found protecting his world from...   [click here for more]
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The Quintessential Druid II

The Quintessential Druid II


One minute a gentle tender of the forests, the next a ferocious beast ruthlessly defending his territory, the druid is truly the stuff of myth and legend. The Quintessential Druid II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any forest walker. With the help of this sourcebook, any character choosing to play a druid will find...   [click here for more]
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The Quintessential Dwarf

The Quintessential Dwarf


While not as pretty as an elf or as quick as a gnome, the dwarf is the heartiest of all races. His health is legendary and his resistance to poisons and spells keep him standing when others fall. Combined with the dwarven work ethic, these natural abilities make this race one that simply will not quit when the going gets tough. Forged in the dark fires far below the surface, dwarves are much more...   [click here for more]
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The Quintessential Dwarf II

The Quintessential Dwarf II


Strong, hardy and sometimes gruff, the dwarf is the mainstay of any adventuring group. As quick to appreciate architectural beauty as he is to charge screaming into battle, the dwarf is not as easy to judge as he may first seem. The Quintessential Dwarf II: Advanced Tactics aims to explain some of these contradictions as well as expand on the mythology behind these bearded warriors. With the help...   [click here for more]
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The Quintessential Elf II

The Quintessential Elf II


Elves delight the readers of fantasy books and gamers alike. Ephemeral beings of light and spirit, they dance just on the edge of our awareness. They can be angels and demons, the personification of otherworldly magic or nature spirits depending on who does the telling. They may be warriors, wizards, singers, poets, dreamers… or nothing at all, just figments of movement at the corner of our...   [click here for more]
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The Quintessential Fighter

The Quintessential Fighter


One of the best selling series from D20 is back – better than ever, fully re-written and updated for 4th edition. Designed by Italian studio Asterion Press, the all new Quintessential range continues with the Quintessential Fighter. Inside, you will find a guide to tactics, new fighter powers, paths for greatness (including the Battle Commando and Knight Errant), fetas, tools, organisations...   [click here for more]
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The Quintessential Fighter II

The Quintessential Fighter II


Once the dust clears after a battle, the fighter can stand proud, wipe the sweat from his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian's power and rage, the paladin's righteousness, the...   [click here for more]
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The Quintessential Gnome

The Quintessential Gnome


There are many curious things in the world and not only are gnomes one of them, but they are determined to find out about the rest. They toil in their burrowed workshops and laboratories, churning out wonders that range from a cure to mummy rot to the ultimate salt shaker. Their inquisitive nature and innate restlessness always push them forwards, even if ‘forwards'...   [click here for more]
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The Quintessential Half-Orc

The Quintessential Half-Orc


Children of violence, half-orcs seem condemned to lead a life of violence from the moment they leave their mothers' womb. Few half-breeds are as commonly scorned and looked upon with so much prejudice as the half-orc, born from an union not as foul to be unholy but still not 'clean' or eagerly expected in the least. Whether they grow up amidst humans or raised by orcs, a half-orc child...   [click here for more]
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The Quintessential Halfling

The Quintessential Halfling


The smallest and humblest of the races, halflings often go unnoticed in the grand scheme of things. It is this obscurity that is also their strength, for fate often turns on factors that go unnoticed until the last moment. It is in these moments, when the whole world seems to hold its breath that the halflings arise to greatness. From the fields and hedgerows, from the alleyways and burrows, from...   [click here for more]
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The Quintessential Human

The Quintessential Human


In an environment of surreal creatures, tremendous beasts, castles in the sky and the shimmering dance of magic, the presence of something as mundane as humanity must give us pause. We know ourselves well in the real world but how well do we know our strange cousins, the humans of heroic fantasy? What traits of ours do they share? Would they recognise us, or we them? How exactly did they come to...   [click here for more]
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The Quintessential Kobold

The Quintessential Kobold


Whether you are a Games Master who wants to add depth to his monsters or a player wishing to try something a little different, the Quintessential Kobold contains all you will need to expand on one of the most widely used monsters in the d20 universe. 1st level adventurers beware; the kobolds are about to bite back Cowardly, dog faced and weak! You think you know the kobold? Think again! For years...   [click here for more]
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The Quintessential Monk II

The Quintessential Monk II


The monk is a walking contradiction, one minute serene master of inner tranquillity, the next a whirling mass of deadly kicks and punches. The Quintessential Monk II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any martial artist. With the help of this sourcebook, any character choosing to play a monk will find many alternatives...   [click here for more]
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