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Signs & Portents - Issue 6

Signs & Portents - Issue 6


The New Year sees the release of Issue 6 of Signs & Portents! It’s a new year, but you can rest assured that the quality in S&P remains consistently high. Of Chariots and Acheronians – Conan is nearly here and we thought we would cheer him in with an exclusive new race, along with rules for their preferred mode of transport. Follow in the steps of the evil Xaltotun. After all, it was...   [click here for more]
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A Warrior's Soul

A Warrior's Soul


What is an Aslan warrior to do when his flesh does not mirror his soul? There is little honour to be found on the exile planet of Kteiroa, but when Tikhnal is challenged by a dishonourable braggart, there is no recourse but to fight. But the braggard isn’t just a brute. He is out for gain, planning to step over Tikhnal's corpse to take the one thing he has left – his ship. However, to...   [click here for more]
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Girl's Gotta Eat

Girl's Gotta Eat


Homestead is a ruined world. The entire population wouldn’t fill an Imperial cruiser’s low berths. They barely survive by mining the ruins for old technology. Salvagers don’t live long, falling prey to dangerous mutated fauna, grit storms, or just plain starving to death. You learn to survive, or Homestead kills you. Pac is a survivor, and she works alone, salvaging what she can,...   [click here for more]
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Paranoia Directors' Commentary

Paranoia Directors' Commentary (audio product)


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! NOTE: This is a one hour and twenty-five minute mp3 file recorded when the creators of the new edition of Paranoia were forced to sit down (at the point of a laser pistol) and discuss their thoughts and epxeriences of the design process they went through when creating the new game. As a...   [click here for more]
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Rachando

Rachando


Rachando stared with a mix of fear and trepidation at the words hanging in the air before him. Return to Vorito, with the utmost haste, for reassignment. In all the years he had worked for General Development Corporation, nothing good ever started out that way. Rachando is a solid fixture in the Floating Palace, known to all the nobility as a man who can get hold of anything they need – in...   [click here for more]
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Signs & Portents 56

Signs & Portents 56


This month’s S&P is jammed packed full of campaigns, supplements spells, introductions, adventures and all other manner of goodies. A wide range of articles covering new and upcoming releases along with plenty to support your favourite Mongoose line. * 760 Patrons By Bryan Steele. An introduction to 760 Patrons. * Campaigns of Terror By Matthew Sprange. A variant A Call To Arms campaign...   [click here for more]
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Signs & Portents 58

Signs & Portents 58


In this month's issue; * The Starchild – Part Two of Courtney Parsons’ adventure for Traveller. * Battlefield Evolution: World At War Battle Report. Find out what happened when Alex Fennell called into the UK office to duke it out with Ted Chang. * Breaking the Stones Part 1. The first part of a Gloranthan scenario by Lawrence Whitaker. * Additional German Battleships for...   [click here for more]
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Signs & Portents 63

Signs & Portents 63


A few days late this month, apologies for that - blame a poor, sick, editor! Anyway, we have some marvellous goodies to make uyp for it; Legacy of War: The start of a HUGE 14 part mega-campaign for Traveller - Babylon 5. Chaos and Mayhem: Several short scenarios for A Call to Arms. Plunder of the Elfs: More background on Gloranthan elfs. Medic!: A look at those who heal in Traveller. Attack on...   [click here for more]
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Taken on the Run

Taken on the Run


In the first hours of the Fifth Frontier War, Sublieutenant Leif Amsha is sent on a dangerous mission into a crippled Zhodani cruiser. He must lead his team through hotly contested corridors in search of intelligence on Zhodani intentions. The assault is tough but with his team more concerned with payback than the mission, getting back out again may not be an option. ...   [click here for more]
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The Dimenos Problem

The Dimenos Problem


Dimenos was once an exclusive liner plying the spacelanes of the Reach. Now, after having been party to slave trading, she lies near-derelict at her moorings, stripped of her luxurious fittings and left to decay. When a pirate attack on Thebus highport forces five Travellers to take shelter in the wreck, they find themselves adrift aboard the dying ship. With no power, no weapons and no prospect...   [click here for more]
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The Frozen Watch

The Frozen Watch


Marine Gunnery Sergeant Walker emerges from cold sleep and is blown out of an assault cutter into orbit. Surrounded by the frozen corpses of comrades, with no communications and a battle dress computer that speaks the wrong language, quick thinking is critical. Walker must figure out a way to land safely on the unknown planet below or burn up trying. ...   [click here for more]
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The Jonny Nexus Compilation

The Jonny Nexus Compilation


Signs and Portents presents: The Jonny Nexus Compilation A compendium of articles originally written by Jonny Nexus for Signs and Portents magazine. ...   [click here for more]
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The King is Dead

The King is Dead


The King of Drinax is dead. His son Oleb must take the throne. But Oleb is missing. The prince has not returned from his tour of the outer systems and he must be brought home to his throne and his kingdom. The quest is entrusted to Asaj, a knight of the Star Guard. His mission: ensure the hotblooded young prince returns to the dusty throne of a vanished empire. The old Empire is gone. The kingdom...   [click here for more]
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The Span of the Stars

The Span of the Stars


The hunters move through the jungle…   The Aslan are a young and hungry expansionist power, eager to seize territory. Humaniti are old, scattered, degenerate – and vulnerable. As the inevitable war for territory draws closer, young Lord Ifteyu of the Hlewela clan travels to the border worlds to survey potential conquests. He hungers for a vast empire that...   [click here for more]
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