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Prelude to War: Player's Guide

Prelude to War: Player's Guide


Heroes Wanted Chaos and dissent spread through the Foreven Sector like wildfire. Innocent (and sometimes not-so-innocent) lives are swept up in the wake of the conflict, and only your Travellers can protect them. But who is sowing these seeds of rebellion and violence? Someone must cut the strings before the puppet masters succeed at whatever dark machinations they are plotting. Are...   [click here for more]
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Spirit Magic

Spirit Magic


A free, 100% Open Content add-on module for Legend, introducing Spirit Magic into the game. ...   [click here for more]
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MgT Traveller Bowman Arm Map

MgT Traveller Bowman Arm Map


A rmap of the Bowman Arm for Mongoose Traveller 2nd Edition. Especially useful as a companion to Spinward Marches 1: The Bowman Arm. The map provides detail of the rimward portion of the Sword Worlds and the corward portion of District 268 Subsectors. The sheet is designed for an A4 page, but should print on Letter with few if any issues. Provided through the Community Content...   [click here for more]
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MgT Traveller Character Sheet

MgT Traveller Character Sheet


A redesign of the character sheet for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). This sheet is designed to be clean, low on ink-use, and provides as much information as possible in a user-friendly way. It includes a number of additions to the version included in the Core Rulebook - such as space...   [click here for more]
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MgT Traveller GM Screen

MgT Traveller GM Screen


A redesign of the GM Screen for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). The sheets are designed to fit most available pocket-style GM screens and include a number of inserts featuring both photos, art and tables. This sheet is designed provide as much information as possible in a user-friendly way....   [click here for more]
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MgT Traveller Space Combat Chart

MgT Traveller Space Combat Chart


A chart for tracking events in space combat for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). Provided through the Community Content Program's Traveller's Aid Society. ...   [click here for more]
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Universal Planetary Profile Sheet for Traveller

Universal Planetary Profile Sheet for Traveller


This PDF file helps you to define details of a planet for Traveller within minutes by employing pull-down menus that contain all the details from the rulebook. It also includes a black and white printer-friendly version. ...   [click here for more]
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Random Classic Traveller Dice tables

Random Classic Traveller Dice tables


This booklet contains random number tables. In this case a mix of 2d6 and the less common 1d6 rolls. There are times as a Game Master when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need...   [click here for more]
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Traveller Paper Miniatures Vol. 10 Humaniti Adventurers

Traveller Paper Miniatures Vol. 10 Humaniti Adventurers


el cheapo products© presents: Traveller Paper Miniatures Vol. 10 Humaniti Adventurers! Included in this set are 6 highly detailed paper miniatures of Human Adventurers, ready to explore the galaxy and cause some trouble! Great for Traveller or any Sci-Fi tabletop game! What you get: 2 Female Human Adventurers, each with unique poses 4 Male Human Adventurers,...   [click here for more]
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Meerkat Class Mercenary Assault Ship

Meerkat Class Mercenary Assault Ship


The Meerkat Class Mercenary Assault Ship is a sturdy 750 ton jump-4 ship intended to insert small special forces teams from orbit. The document includes a short description, full stats for Mongoose Traveller 2e and complete deck plans. ...   [click here for more]
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A Job in Skenadel

A Job in Skenadel


You have been hired to discretely find something that isn't supposed to be there. Easy, right? It's in Skenadel, a tower so tall it protrudes from the atmosphere...and there are other people on this treasure hunt, too. Well, at least it's legal...right? "A Job in Skenadel" includes a description of a magastructure tall enough to reach out of the atmosphere, and a short adventure set...   [click here for more]
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MgT Traveller Map of the Spinward Marches Sector

MgT Traveller Map of the Spinward Marches Sector


A map of the Spinwards Marches Sector for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). This map is designed to be easier on the eye, naturally drawing the eye to systems rather than the grid or other peripheral information. The map is designed for an A1 page. If you do not have access to a suitable...   [click here for more]
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MgT Traveller Map of the Trojan Reaches Sector

MgT Traveller Map of the Trojan Reaches Sector


A map of the Trojan Reacdhes Sector for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). This map is designed to be easier on the eye, naturally drawing the eye to systems rather than the grid or other peripheral information. The map is designed for an A2 page. If you do not have access to a suitable...   [click here for more]
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Seed of Doubt

Seed of Doubt


A simple, easy job. Easy work for good pay and free ship upgrades to boot. Far be it for your ship to profit from the misfortunes of others, but this is business. This is almost too good to be true. Seed of Doubt is a fast, easily run adventure for a crew of a small ship, perfect for Travellers just starting their careers in Space. ...   [click here for more]
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Expanded Space Encounters 2E

Expanded Space Encounters 2E


Expanded Space Encounters offers a new look at space travel. This 16 page second edition booklet provides dozens of possible shipboard events and encounters while traveling between planets. Exposures to various space phenomena, hazards to navigation, misjumps, malfunctions aboard, incidents involving passengers, encounters with pirates, naval warships, commercial merchants and a variety...   [click here for more]
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Van Graaf's Journal of Adventuring

Van Graaf's Journal of Adventuring


Legendary explorer and adventurer, Van Graaf, takes you on a grand voyage of discovery, uncovering the mysteries and secrets behind every successful adventuring party. Compatible with Pathfinder, Van Graaf's Journal of Adventuring looks at the different tactics and ploys players can adopt when facing the worst adversities the Game Master can throw against them... It forms an invaluable resource for...   [click here for more]
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Foreven Worlds: Alespron Subsector

Foreven Worlds: Alespron Subsector


Assassination ripped apart the very fabric of the Torres Monarchy and sent all of Alespron Subsector into disarray. When the Zhodani Consulate stepped in to restore peace, they only galvanized the region into resisting with all their might. Those that dare to oppose such a powerful military do so at their own peril. Will you make the difference between life and death for the poor refugees that flee...   [click here for more]
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Foreven Worlds: Fessor Subsector

Foreven Worlds: Fessor Subsector


Beyond the Third Imperium's borders and in the shadow of the Zhodani Consulate lies the subsector of Fessor. Brutal warlords and savage space pirates take what they can while agents of major powers ply their trade in secret. With danger lurking behind every asteroid, how will you change lives? Will you seek your fortune or topple a dictator bent on domination? Will you wage a war or stop one? Will...   [click here for more]
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Foreven Worlds: Massina Subsector

Foreven Worlds: Massina Subsector


The ignored and forgotten regions of the Zhodani Consulate of Massina Subsector are still populated with people that need your help. With insufficient resources to maintain an enlightened society, problems that law enforcement officials are unequipped to handle arise everywhere. With danger lurking behind every asteroid, how will you change lives? Will you start a cult or stop one from spreading? Will...   [click here for more]
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Foreven Worlds: Tsokabar Subsector

Foreven Worlds: Tsokabar Subsector


Empty, but not devoid of life, Tsokabar Subsector lacks development. It does not attract soft cityfolk but rather those determined to make a better life for themselves. Those that dare to prospect in this Zhodani subsector could become incredibly wealthy by striking the right claim or lose it all should the Consulate order an operation closed. Will you make the difference between a successful colony...   [click here for more]
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2300AD: Terror's Lair

2300AD: Terror's Lair


You, American Marshal Obadiah Thomas, have been assigned to capture Felix Berthold. When the Ann Arbor arrived at Earth’s orbital station, all passengers going on to Tirane transferred to the New Orleans, another passenger liner. You have joined them undercover as a nanoelectronics parts salesman. The New Orleans will be in Earth orbit for only another six hours, finishing...   [click here for more]
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2300AD: The Tricolore's Shadow

2300AD: The Tricolore's Shadow


The players are hired to perform a simple survey mission; however, the presence of a downed French satellite, trigger-happy militia, and the machinations of governments at the highest level will ensure this mission turns out to be anything but simple. Fleeing for safety, the players will have to avoid the governments of Beta Canum-4 as they try to get off-world. ...   [click here for more]
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Borderland Profile: Arunisiir

Borderland Profile: Arunisiir


The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Arunisiir system lies a short way beyond the Imperial border, in the Borderland region. Its port is a critical link in the Trojan Reach trade...   [click here for more]
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Borderland Profile: Inurin

Borderland Profile: Inurin


The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Voidsedge Cluster gains its name from the fact that it is right next to Void 8 subsector of Reft Sector. There is nothing but empty space for...   [click here for more]
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Borderland Profile: Tanith

Borderland Profile: Tanith


The Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Tanith system is a key link on the Imperial-Aslan trade route. Its excellent starport has grown into a starfaring nation in its own right, whilst...   [click here for more]
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Borderland Profile: Umemii

Borderland Profile: Umemii


The Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! Umemii is a rock ball world in the Borderland Cluster. It is home to several small states, and also the Grand Duchy of Requille whose merchant fleet...   [click here for more]
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Borderland Profile: Wildeman

Borderland Profile: Wildeman


The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Wildeman system is one of the main entry/exit points to and from the Borderland. Its high-quality Highport sees a great deal of traffic, most...   [click here for more]
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Referee's Aid 2: The Type-S Scout/Courier

Referee's Aid 2: The Type-S Scout/Courier


The Type-S Scout/Courier fulfills one of the most basic requirements of any interstellar organisation – be it a government, commercial entity or military force. It is first and foremost a low-cost messenger ship, and although it does have some additional features its overall capabilities are limited by the need to provide an interstellar communications capability at as low a price as possible....   [click here for more]
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Referee's Aid 3: Type-A Free Trader

Referee's Aid 3: Type-A Free Trader


The Type-A Free Trader was developed long ago to provide efficient, low-cost transportation for small cargoes and a few passengers. It is an eminently useable design which has been adapted to many other roles, but ultimately is optimised for moving almost half its tonnage in cargo from one star system to another. The Type-A is, more than anything else, cheap. Its sensor fit is basic and its flight...   [click here for more]
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Referee's Aid 5: Type-Y Yacht

Referee's Aid 5: Type-Y Yacht


For the very rich, starships are eminently affordable purchases. Although a starship may be bought as an investment, then hired out to other organisations or used for mercantile operations, a yacht is a personal vessel. Most are specially commissioned or refitted to fulfil a specific purpose, and can provide some inspiration of what can be done with an open-ended budget without simply sinking...   [click here for more]
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Referee's Aid 7: Type-R Subsidised Merchant

Referee's Aid 7: Type-R Subsidised Merchant


Using a 400-ton hull, the Subsidised Merchant (also called the Fat Trader) is a trading vessel intended to meet the commercial needs of clusters of worlds. The Type R Subsidised Merchant can be encountered in a wide variety of roles, though by far the commonest is a no-frills, low-cost small cargo ship on jump-1 local routes. Referee's Aid 7: Type-R Subsidised Merchant provides an in-depth look...   [click here for more]
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Sniper

Sniper


It takes skill and patience to kill with a rifle. Whether it is the casual hunter going up into the mountains for an easy weekend of camping, the trained SWAT team member zeroing in on a hostage taker or the lone soldier operating in no-man’s land, the ability to strike with impunity at great range has remained one of the chief roles of rifle weaponry. Modern Playaids: Sniper takes you into...   [click here for more]
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Iron Spine

Iron Spine


The travellers have been asked to do the unthinkable: Jump into the hostile space of the Glorious Empire and rescue a team of kidnapped scientists. The Empire is an extremist branch of the alien Aslan who practice slavery and are in dire need of technically skilled people. It will be extremely difficult for the travellers to get into the Empire to perform this daring job, but once they're in, will...   [click here for more]
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Traveller: The Tktk Convergence

Traveller: The Tktk Convergence


The travellers are summoned to the seemingly insignificant world of Tktk in Trojan Reach sector to investigate a possible Ancients site. They engage with the academic community at the site, participate in an archaeological dig, and become acquainted with the planet's variant chirper species, the tktks. But something terrible is happening on Tktk and by the time the travellers realize what it is, it...   [click here for more]
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Encyclopaedia Arcane Abjuration

Encyclopaedia Arcane Abjuration


As with anything that seems purely defensive, the school of abjuration is often thought to be weak. This could not be further from the truth. Magic is a powerful force, capable of slaying a healthy warrior with a single word or laying waste to an entire city. Mundane defences are incapable of repelling just force. Only the spells of abjuration offer resistance to this might, which makes abjuration...   [click here for more]
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Encyclopaedia Arcane Battle Magic

Encyclopaedia Arcane Battle Magic


Battle magic is about pushing magic to its absolute destructive limits, turning each arcane phrase into a death sentence and every claw-fingered gesture into a deadly magical assault. Make no mistake – battle magic is about mayhem and death, ensuring your opponents are made to pay for their presumption to challenge your arcane might. Whether you wish to deliver death from afar, firing off massive...   [click here for more]
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Encyclopaedia Arcane Blood Magic

Encyclopaedia Arcane Blood Magic


The ancient practice of blood magic has been outlawed in many civilised societies, for though it allows access to staggering levels of magical power the price can be very high. Savage tribes often respect blood magic, though even they tend to fear and avoid it where possible – its power is the stuff of legend, to be invoked only by those who expect to achieve great things or die in the attempt....   [click here for more]
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Encyclopaedia Arcane Chaos Magic

Encyclopaedia Arcane Chaos Magic


Chaos magic is not for the faint hearted - those unwilling or unable to maintain the daring or force of will necessary to harness great, unwieldy energies will find themselves destroyed by the very power they sought. The true unfortunates will end their days locked into forms never meant for mortal eyes, let alone mortal flesh. Many are the failed practitioners of this art, and their wildly deformed...   [click here for more]
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Encyclopaedia Arcane Chronomancy

Encyclopaedia Arcane Chronomancy


A forgotten art, a mystery to even the most powerful archmage, chronomancy is a dark corner of magic, in which few dare to tread. Wizards and sorcerers understand chronomancy as the simple manipulation of time through arcane magic. These ignorant fools take the sacred name of chronomancy in vain, having no idea of the forces they could unleash with their meddling. Chronomancy is far more than the control...   [click here for more]
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Encyclopaedia Arcane Components and Foci

Encyclopaedia Arcane Components and Foci


This volume presents the first serious study of the long-neglected questions of why material components are used in spells, what logic governs their use and whether or not it is possible to change them. Looking at the typical components used in arcane spells and outlining the key principles on which they work. An exhaustive treatment of the standard arcane spells is then provided which will inject...   [click here for more]
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Encyclopaedia Arcane Conjuration

Encyclopaedia Arcane Conjuration


Conjuration, the art of calling something forth from nothing, is a magic of infinite potential due simply to its very nature. To conjure is to reach past the empty spaces of this world and summon the heart’s desires from beyond. This kind of power can not be overstated or underestimated. To master conjuration is to never be alone, to never face a situation without aid. When one can instantly...   [click here for more]
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Encyclopaedia Arcane Constructs

Encyclopaedia Arcane Constructs


Golems wait silently in dungeon corridors, ready to apprehend unwary adventurers who dare defile their former master’s sanctum. Shield guardians follow their owners faithfully, interposing themselves between the holder of their amulet and anything that would bring him harm. Homunculi fly forth, powered by their creator’s lifeblood into a grotesque mockery of life. All of these constructs,...   [click here for more]
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Encyclopaedia Arcane Crossbreeding

Encyclopaedia Arcane Crossbreeding


An owlbear paces round and round the dry moat encircling the wizard’s castle, seeking any creature foolish enough to have entered the moat willingly or unfortunate enough to have been thrown there by the wizard’s minions. Up in the wizard’s stables a pair of night-black pegasi nicker nervously, as they always do when they hear the owlbear’s hungry cries. Their oversized ravens’...   [click here for more]
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Encyclopaedia Arcane Demonology

Encyclopaedia Arcane Demonology


Welcome, mortal, to the Dark Road. Within these secret pages you will find the most forbidden knowledge of all - that of summoning, binding and ultimately controlling the demons, devils and fiends of the infernal planes. This book is not for the faint of heart for only the strongest of wills may dare to dabble in the blackest art of all. The perils are great and the dangers terrifying but for those...   [click here for more]
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Encyclopaedia Arcane Divination

Encyclopaedia Arcane Divination


There are many schools of magic. Some, such as Evocation, are combat oriented and the province of wizards who hurl deadly fire at their foes and wreathe the battlefield with lightning. Others, such as Transmutation, are the domain of those seeking to explore the many forms of reality and how they can be bent and reshaped. Still others are much subtler; the school of Abjuration, for example, is a generally...   [click here for more]
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Encyclopaedia Arcane Dragon Magic

Encyclopaedia Arcane Dragon Magic


Every wizard, sorcerer and bard knows deep within that his abilities are a pale imitation of the true power that dragons embody, and every new avenue of research is an attempt to find the original path of magic. Dragons continue to practice their arts, looking at the mortals trying to reach beyond their own limits with amusement, worry or admiration. Some of these magnificent beasts even teach their...   [click here for more]
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Encyclopaedia Arcane Drow Magic

Encyclopaedia Arcane Drow Magic


There are monsters in the deep, beasts whose flesh is perfect obsidian, whose eyes shine like midnight stars and who yearn to hunt again beneath the open sky. These beasts are the drow, and it is their doom to never again feel the light and warmth of the sun, until such time as the elven gods are thrown down and all their favoured children slain. The cities of the drow spread like a cancer through...   [click here for more]
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Encyclopaedia Arcane Elementalism

Encyclopaedia Arcane Elementalism


Common arcane lore divides physical existence in four basic elements: Air, Earth, Fire and Water. By manipulating these elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Unlike druids, who control nature’s resources out of a pact of mutual respect, wizards and sorcerers master the raw...   [click here for more]
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Encyclopaedia Arcane Enchantment

Encyclopaedia Arcane Enchantment


You wish to study enchantment with me? Are you certain you understand what it is you ask? The school of enchantment specialises in a very powerful but very personal form of magic, making people, places and things affect the minds of others in ways that can be very intimate indeed. With this magic you can make someone fall in love, pledge devotion to a task, or defend a place with his very life. Enchantment,...   [click here for more]
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Encyclopaedia Arcane Familiars

Encyclopaedia Arcane Familiars


Familiars have long been a part of the arcane tradition and their fabled past has been portrayed in many a yarn, old and new. They are depicted in the tales as dedicated servants, faithful confidants, and in some cases as unwavering soul mates, but no matter how they are described one thing is certain: familiars are more than just simple companions to keep your feet warm on a cold winter’s night....   [click here for more]
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