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Belters -Humaniti I Portraits

Belters -Humaniti I Portraits


El Cheapo Products© Presents: Belters - Humaniti I Portraits! Six unique Crew Folk with three variations each, for a total of EIGHTEEN full page 8.5x11 inch Portraits! Rough and tumble humans ready to mine asteroids or crew your ship! Great for Traveller or any Sci-Fi tabletop game! These are high quality renders of the characters presented in Traveller Paper Miniatures Vol....   [click here for more]
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Humaniti Adventurer Portraits

Humaniti Adventurer Portraits


El Cheapo Products© Presents: Humaniti Adventurer Portraits! Six unique Human Adventurers with three variations each, for a total of Eighteen full page 8.5x11 inch Portraits! They are ready to explore the galaxy and cause some trouble! Great for Traveller or any Sci-Fi tabletop game! These are high quality renders of the characters presented in Traveller Paper Miniatures Vol....   [click here for more]
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Humaniti Security Portraits

Humaniti Security Portraits


El Cheapo Products© Presents: Humaniti Security Portraits Six unique Human Secuirty Officers with three variations each, for a total of EIGHTEEN full page 8.5x11 inch Portraits! Defend your ship, invade theirs or head into hostile environments armed to the teeth! These are high quality renders of the characters presented in Traveller Paper Miniatures Vol. 1 Humaniti Security....   [click here for more]
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Zhodani Adventurers Portraits

Zhodani Adventurers Portraits


El Cheapo Products© Presents: Zhodani Adventurers Portraits! Six unique Zhodani Adventurers with three variations each, for a total of EIGHTEEN full page 8.5x11 inch Portraits! Tall, psychic and ready for Adventure! These are high quality renders of the characters presented in Traveller Paper Miniatures Vol. 12: Zhodani Adventurers. Great visual aids for your Sci-Fi tabletop...   [click here for more]
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Foreven Worlds: Careers Beyond the Claw (MGT 2e)

Foreven Worlds: Careers Beyond the Claw (MGT 2e)


Even the Emperor of the Imperium has a Past. Whether it’s someone who pushes the boundaries of known space or an average citizen waiting tables, every Traveller brings different experiences to their adventures. Now you can bring to life new and varied characters for your Traveller game with Foreven Worlds: Careers Beyond the Claw! This supplement adds five new careers...   [click here for more]
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Traveller Paper Miniatures Vol. 11 Hivers

Traveller Paper Miniatures Vol. 11 Hivers


El Cheapo Products© presents: Traveller Paper Miniatures Vol. 11 Hivers! Included in this set are 6 highly detailed paper miniatures of Hivers, ready to explore the galaxy and annoy your inferior humans with their incessant curiosity! What you get: 6 Hivers, each with unique poses bases provided Minis are presented in approximately 28mm scale, with 1 inch/2.5cm bases;...   [click here for more]
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Traveller Paper Miniatures Vol. 12 Zhodani Adventurers

Traveller Paper Miniatures Vol. 12 Zhodani Adventurers


El Cheapo Products© Presents: Traveller Miniatures Vol. 12: Zhodani Adventurers! Six unique Zhodani Adventurers with three variations each, for a total of EIGHTEEN minis! For your Traveller RPG tabletop game, presented in 3 formats. Tall, psychic, and ready for adventure! What you get: 6 Female Zhodani, with 2 unique poses 12 Male Zhodani, with 4 unique poses Bases provided Minis...   [click here for more]
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Traveller: Makergod

Traveller: Makergod


The raiders of Oghma mercilessly prey upon the blighted star systems of the Outrim Void. Their endless plundering has reduced their neighbors to pre-starflight technology. When the travellers get caught up in an Oghman raid, they find themselves going to the raiders' homeworld, a strange and unique place where starfaring tech meets the barbarism of Ghengis Khan. But something is happening on Oghma....   [click here for more]
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Vargr Adventurers Portraits

Vargr Adventurers Portraits


El Cheapo Products© Presents: Vargr Adventurers Portraits! Six unique Vargr Adventurers with three variations each, for a total of EIGHTEEN full page 8.5x11 inch Portraits! These guys are ready to explore the galaxy and cause some trouble! These are high quality renders of the characters presented in Traveller Paper Miniatures Vol. 5 Vargr Adventurers. Great visual aids for...   [click here for more]
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Foreven Worlds Single Ship: Reidian Flyer Blockade Runner (MGT 2e)

Foreven Worlds Single Ship: Reidian Flyer Blockade Runner (MGT 2e)


The Reidian Flyer-class Blockade Runner punches through enemy forces and orbital defenses with amazing speed. This starcraft outstrips missiles and quickly flies out of range of anything pursuing it. Now your Travellers can upgrade their game in the Original Traveller Universe beyond the Imperial borders. In the Foreven Worlds, danger lurks behind every asteroid—arm yourself well and live...   [click here for more]
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D66 Compendium 2

D66 Compendium 2


Names and Ideas to the Rescue! Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just the...   [click here for more]
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MPS Complura-Class Passenger Liner

MPS Complura-Class Passenger Liner


This supplement is about a 10,000 ton spaceship, which is 163.5 m long and outfitted as a passenger liner. It can carry up to 338 passengers and has a crew of 82. Inside the supplement you will find: A short description of the ship Ship statistics Detailed floor plans both split into various segments as well as assembled maps (scale: 1 inch=1.5 meters) A list of crew...   [click here for more]
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Traveller Main Rulebook

Traveller Main Rulebook


Traveller is back, and it is better than ever! Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes. The Traveller Main Rulebook is the cornerstone of all your Traveller...   [click here for more]
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MPS Complura-Class Hospital Ship

MPS Complura-Class Hospital Ship


This supplement is about a 10,000 ton spaceship, which is 163.5 m long and outfitted as a hospital ship. It can carry up to 229 patients and has a crew of 123. Inside the supplement you will find: A short description of the ship Ship statistics Detailed floor plans both split into various segments as well as assembled maps (scale: 1 inch=1.5 meters) A table with diseases...   [click here for more]
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SDB Custos-Class LRP Ship

SDB Custos-Class LRP Ship


This booklet contains a short background on a medium-sized, armored, and armed 700 ton ship that is not jump-capable and used to patrol and defend remote, dangerous, or embattled regions within a star system. Included are: Short description of the ship Ship statistics Floor plans both split into various segments as well as assembled maps (scale: 1 inch = 1.5 meters) A list...   [click here for more]
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Foreven Worlds: Creatures of Distant Worlds (MGT 2e)

Foreven Worlds: Creatures of Distant Worlds (MGT 2e)


Beyond the Imperium, unknown creatures await unwitting explorers. Even in established civilizations, devious politicians and gangsters keep dangerous pets to show off their status. On frontier outposts, scarcely documented plants and animals attack any who threaten their habitats and food sources. With Foreven Worlds: Creatures of Distant Worlds, you’ll have a new monster to...   [click here for more]
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Signs & Portents - Issue 6

Signs & Portents - Issue 6


The New Year sees the release of Issue 6 of Signs & Portents! It’s a new year, but you can rest assured that the quality in S&P remains consistently high. Of Chariots and Acheronians – Conan is nearly here and we thought we would cheer him in with an exclusive new race, along with rules for their preferred mode of transport. Follow in the steps of the evil Xaltotun. After all, it was...   [click here for more]
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Foreven Worlds: Ships of the Border Worlds

Foreven Worlds: Ships of the Border Worlds


Be a Leaf on the Wind Travelling the stars requires a ship to take you there. When you travel beyond the edge of the Zhodani Consulate or the Third Imperium, you will need a ship designed for these pirate-ridden areas. Choose and launch your craft today! This volume of Foreven Worlds details the Ships of the Border Worlds and includes: Details on five new...   [click here for more]
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Foreven Worlds Single Ship: Gannet Armed Cargo Transport (MGT 2e)

Foreven Worlds Single Ship: Gannet Armed Cargo Transport (MGT 2e)


The Gannet-class armed cargo transport flies through the blackness of space, well-armed and well-armored. This starcraft takes the hits and punches back even harder. Now your Travellers can upgrade their game in the Original Traveller Universe beyond the Imperial borders. In the Foreven Worlds, danger lurks behind every asteroid—arm yourself well and live to make a cargo run another day! This...   [click here for more]
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Traveller: The Tktk Convergence

Traveller: The Tktk Convergence


The travellers are summoned to the seemingly insignificant world of Tktk in Trojan Reach sector to investigate a possible Ancients site. They engage with the academic community at the site, participate in an archaeological dig, and become acquainted with the planet's variant chirper species, the tktks. But something terrible is happening on Tktk and by the time the travellers realize what it is, it...   [click here for more]
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Foreven Worlds: Alespron Subsector

Foreven Worlds: Alespron Subsector


Assassination ripped apart the very fabric of the Torres Monarchy and sent all of Alespron Subsector into disarray. When the Zhodani Consulate stepped in to restore peace, they only galvanized the region into resisting with all their might. Those that dare to oppose such a powerful military do so at their own peril. Will you make the difference between life and death for the poor refugees that flee...   [click here for more]
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Foreven Worlds: Fessor Subsector

Foreven Worlds: Fessor Subsector


Beyond the Third Imperium's borders and in the shadow of the Zhodani Consulate lies the subsector of Fessor. Brutal warlords and savage space pirates take what they can while agents of major powers ply their trade in secret. With danger lurking behind every asteroid, how will you change lives? Will you seek your fortune or topple a dictator bent on domination? Will you wage a war or stop one? Will...   [click here for more]
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Foreven Worlds: Massina Subsector

Foreven Worlds: Massina Subsector


The ignored and forgotten regions of the Zhodani Consulate of Massina Subsector are still populated with people that need your help. With insufficient resources to maintain an enlightened society, problems that law enforcement officials are unequipped to handle arise everywhere. With danger lurking behind every asteroid, how will you change lives? Will you start a cult or stop one from spreading? Will...   [click here for more]
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Foreven Worlds: Tsokabar Subsector

Foreven Worlds: Tsokabar Subsector


Empty, but not devoid of life, Tsokabar Subsector lacks development. It does not attract soft cityfolk but rather those determined to make a better life for themselves. Those that dare to prospect in this Zhodani subsector could become incredibly wealthy by striking the right claim or lose it all should the Consulate order an operation closed. Will you make the difference between a successful colony...   [click here for more]
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Foreven Worlds: Rusted Fang Station

Foreven Worlds: Rusted Fang Station


Space Station of Last Hopes Inside an old, rusted-out hull of a Vargr frigate lies the best hope for those with nowhere else to turn. This space station caters to mercenaries and those looking to make their credits through force of arms on the right side of the law. For those in dire need, this battered hulk of a space station looks like a rescuing angel. This volume of Foreven...   [click here for more]
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Prelude to War: The Rose of Death

Prelude to War: The Rose of Death


A Plague of Roses When bacterial geneticist Dr. Rose is captured by a rebel group with murderous intent, it falls to your travellers to infiltrate their secret base and rescue her. Along the way, they must also intercept a weapons shipment bound for the rebels and deceive their contact within the organization. All the while, millions of lives hang in the balance. Can the travellers...   [click here for more]
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Prelude to War: State of Chaos

Prelude to War: State of Chaos


Long Live the Monarchy Ms. Klein assigns the travellers to extract seven people from the Torres Monarchy, a region of Alespron Subsector engulfed in a bloody civil war. Here the characters can see for themselves what kind of havoc SORAG can cause if left unchecked. To make matters worse, Zhodani warships are attempting to pacify the more rebellious worlds, only serving to make the...   [click here for more]
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Foreven Worlds Single Ship: Fessor Cargo Multipurpose Ship (MGT 2e)

Foreven Worlds Single Ship: Fessor Cargo Multipurpose Ship (MGT 2e)


The Fessor Cargo-class Multipurpose Ship can be altered with a moment’s notice to fit the mission. Whether you’re making a heavy short-ranged cargo run or a light multi-jump trip, providing medical assistance to remote locations, doing some asteroid mining to turn a profit, or taking on additional passengers, this ship can change its configuration every time it leaves the spaceport. If...   [click here for more]
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Foreven Worlds Single Ship: Galleon Megatanker (MGT 2e)

Foreven Worlds Single Ship: Galleon Megatanker (MGT 2e)


Providing fuel to the most dangerous parts of space, the Galleon-class megatanker can bring fuel almost anywhere. This enormous 3,500-ton tanker can skim fuel off of gas giants and process it for use or sale. Whether performing regular fuel runs for in-system use or taking it to systems without their own source of fuel, this ship can handle the job. With room for passengers, this ship can...   [click here for more]
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2300AD: Black as Pitch

2300AD: Black as Pitch


Black as Pitch is the thirdadventure in the Grendelssaga (after Rescue Run and Salvage Rights), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. The British colonial government of Alicia is eager to engage with the Pentapods, having...   [click here for more]
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2300AD: French Arm Adventures

2300AD: French Arm Adventures


Explore the sights and mysteries of the French Arm, one of humanity’s main thrusts into the depths of space. This book contains a series of linked adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss. Combined with the forthcoming French Arm sourcebook, referees will have everything they need for months of adventuring through an...   [click here for more]
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2300AD: Liberty

2300AD: Liberty


The colony of Ellis is the pride of the United States. America’s newest state has grown into the largest and most important colony in the American Arm. Hard work, ingenuity and persistence turned a desert planet into a breadbasket. While the future seems nothing but bright for Ellis, the colony has serious problems. Crime is on the rise as the planet’s population grows. Smuggling is as...   [click here for more]
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2300AD: Salvage Rights

2300AD: Salvage Rights


Salvage Rights is the second adventure in the Grendelssaga (after Rescue Run), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. Salvage rights are a concept in maritime law, that were later extended into outer space. These laws...   [click here for more]
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2300AD: Tools for Frontier Living

2300AD: Tools for Frontier Living


Packed full of essential equipment and tools for players venturing out to the far frontier, this book will be a vital companion for any game for 2300AD. From a detailed look at various colonies situated far from civilisation to the ships that supply them, Tools from Frontier Living is also a firm resource for weapons, tools, vehicles and other necessities that could mean the difference between life...   [click here for more]
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A Call to Arms Journal - Issue 1

A Call to Arms Journal - Issue 1


Welcome to the first issue of the A Call to Arms Journal! This new e-journal is designed to support all versions of A Call to Arms, giving you access to new material, articles and rules for your games, such as Star Fleet and Noble Armada. In this first issue, we take a look at the universes of the two current A Call to Arms games, feature a Noble Armada battle report, introduce a new campaign system...   [click here for more]
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A Call to Arms: Noble Armada

A Call to Arms: Noble Armada


The popular space fleet combat miniatures game, A Call to Arms is back, in a brand new guise - drawn from the detailed background of the Fading Suns RPG, A Call to Arms: Noble Armada is a fast to learn, hard to master space combat game involving fleets drawn from the Royal Houses. Players must learn how to knock down or bypass the shields protecting enemy vessels, and then launch assaults on ships...   [click here for more]
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A Funny Thing Happened on the way to the Termination Booth

A Funny Thing Happened on the way to the Termination Booth


You've got tickets to a termination, and for once, it's not your own. You're going to watch noted traitor and enemy collaborator Herman-G fry. It's the event of the monthcycle, and your seats are so close to the main event you'll be able to smell the smoking boots. What's that? A mission alert? You're being ordered to escort Herman-G to the termination booth? Well, what could possibly go wrong? Note:...   [click here for more]
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Adventure 3: Trillion Credit Squadron

Adventure 3: Trillion Credit Squadron


The fighting arms of the navy are the core of those organisations and Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage these fleets. This book takes what was presented in Book 2: High Guard and pushes further into the organisation and building of capital ships, the equipment they use, and the locales they fight within. The assets available to...   [click here for more]
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Adventure 4: Into the Unknown

Adventure 4: Into the Unknown


Into the Unknown casts the players as Exploratory Scouts on board the IISS Spartan Wainwright, a Donosev-class Survey Scout. Their mission is to conduct a Class IVb survey of system N-83-Aleph and confirm an overview of the system obtained from pre-jump assessment phases conducted earlier and survey in detail any potentially inhabitable planets. While there, they will uncover the descendants of a...   [click here for more]
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Alien Module 1: Aslan

Alien Module 1: Aslan


The Aslan are revealed as never before in this mighty 200 page tome. Including new careers, equipment and vehicles, Alien Module 1 also delves into their ship construction and features an entirely new sector to expand your playing area beyond the Spinward Marches - the Trojan Reaches. With this book, you will be able to create alien characters, use the Aslan as patrons, or simply let your players...   [click here for more]
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Alien Module 2: Vargr

Alien Module 2: Vargr


Callously viewed by other races as thieves, vagabonds and pirates, the wolf-like Vargr are a complex and varied race whose society is light years beyond their stereotype. Alien Module 2: Vargr peels back the layers of prejudice to reveal a fascinating race who have a powerful effect on their region of the galaxy. This book is packed with information for both players and referees. New rules for careers...   [click here for more]
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Alien Module 4: Zhodani

Alien Module 4: Zhodani


Viewed with fear by other races, the Zhodani are believed to harbour powerful psionics within a terrible and oppressive society. Alien Module 4: Zhodani peels back the layers of mystery and mis-information to reveal a fascinating race who are a domineering force in their region of the galaxy. This book is packed with information for both players and referees. New rules for careers allow players to...   [click here for more]
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Alien Module 5: Solomani

Alien Module 5: Solomani


When the Ancients visited Terra millennia ago, they seeded humaniti among the stars. Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated – it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night. This book investigates the Solomani, their empire, technology...   [click here for more]
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Alpha Complex Nights

Alpha Complex Nights


Alpha Complex Nights are three adventures set in the world of Paranoia. The first, Spin Control, features the deadly world of sporks, public relations management and the plots of deranged and evil secret societies. The really dangerous part of all this is the public relations part, of course. The brain eating zombies are nothing to worry about at all. In My First Treason five pregenerated young...   [click here for more]
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Alpha Complex Nights 2

Alpha Complex Nights 2


ALPHA COMPLEX NIGHTS 2 – A HARD DAY’S NIGHTCYCLE Presenting two new missions for your intrepid Troubleshooters! VIVA LA REVOLUTION! The unthinkable has happened – The Computer has been overthrown, and everything in Alpha Complex is upside down! Treason is loyalty! Heroes are traitors! (Everyone’s still out to get you, though). The Troubleshooters are given a cushy new...   [click here for more]
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Alpha Crucis Sector

Alpha Crucis Sector


Alpha Crucis sector is located directly to trailing of the Solomani Rim. The majority of this sector lies within the Solomani Confederation but two entire subsectors and sections of three others were captured by the Imperium in the Solomani Rim War. These worlds remain under Imperial occupation. Active Solomani guerrilla movements supported by factions in the Solomani Confederation have prevented...   [click here for more]
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American Vehicles of World War II

American Vehicles of World War II


Though a late entrant to the Second World War, the United States produced tens of thousands of vehicles that were used by the Allies across the globe in all theatres. As the full weight of the American industrial machine was applied, the Axis powers buckled and were finally defeated. The vehicles produced by America were, as with all nations, found wanting in the earlier years but development quickly...   [click here for more]
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Arachnid Army Book

Arachnid Army Book


Arachnid Army Book Bugs, Arachnids, call them what you will, they are the greatest and most terrifying threat mankind has ever faced. A species so utterly ruthless and alien that they are beyond comprehension. The Arachnid Army book takes this most compelling threat and reveals a level of detail never before seen in print. With a sub-species for every conceivable military...   [click here for more]
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Arcania of Legend: Blood Magic

Arcania of Legend: Blood Magic


The first in a new Open Content series for the Legend RPG, Arcania of Legend books will introduce different forms of magic into your games, allowing you to pick and choose which is right for characters and worlds alike. It starts with Blood Magic… This tome examines the beliefs and uses of life force in cultural magic, offering rules, spells and supernatural creatures which thrive upon it....   [click here for more]
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Arcania of Legend: Elementalism

Arcania of Legend: Elementalism


Common magical lore divides physical existence into four basic elements; Air, Earth, Fire, and Water. By manipulating these elements, Elementalists create some of the most spectacular effects of magic, raising walls of stone around themselves or raining fiery death upon their enemies. Unlike practitioners of common magic who barely touch the power of the elements and Priests whose powers come from...   [click here for more]
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