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Encyclopaedia Arcane Compendium, Volume I

Encyclopaedia Arcane Compendium, Volume I


Encyclopaedia Arcane Compendium: Volume I brings together four great Encyclopaedia Arcane titles together for the first time. Demonology, Necromancy, Battle Magic and the all-new Transmutation. Demonology: Taking your mage along the path of summoning beasts from other planes, sworn to do your bidding but intent on taking your soul. Can you skate the line that separates power from disaster? Necromancy:...   [click here for more]
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Encyclopaedia Arcane Components and Foci

Encyclopaedia Arcane Components and Foci


This volume presents the first serious study of the long-neglected questions of why material components are used in spells, what logic governs their use and whether or not it is possible to change them. Looking at the typical components used in arcane spells and outlining the key principles on which they work. An exhaustive treatment of the standard arcane spells is then provided which will inject...   [click here for more]
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Encyclopaedia Arcane Conjuration

Encyclopaedia Arcane Conjuration


Conjuration, the art of calling something forth from nothing, is a magic of infinite potential due simply to its very nature. To conjure is to reach past the empty spaces of this world and summon the heart’s desires from beyond. This kind of power can not be overstated or underestimated. To master conjuration is to never be alone, to never face a situation without aid. When one can instantly...   [click here for more]
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Encyclopaedia Arcane Constructs

Encyclopaedia Arcane Constructs


Golems wait silently in dungeon corridors, ready to apprehend unwary adventurers who dare defile their former master’s sanctum. Shield guardians follow their owners faithfully, interposing themselves between the holder of their amulet and anything that would bring him harm. Homunculi fly forth, powered by their creator’s lifeblood into a grotesque mockery of life. All of these constructs,...   [click here for more]
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Encyclopaedia Arcane Crossbreeding

Encyclopaedia Arcane Crossbreeding


An owlbear paces round and round the dry moat encircling the wizard’s castle, seeking any creature foolish enough to have entered the moat willingly or unfortunate enough to have been thrown there by the wizard’s minions. Up in the wizard’s stables a pair of night-black pegasi nicker nervously, as they always do when they hear the owlbear’s hungry cries. Their oversized ravens’...   [click here for more]
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Encyclopaedia Arcane Demonology

Encyclopaedia Arcane Demonology


Welcome, mortal, to the Dark Road. Within these secret pages you will find the most forbidden knowledge of all - that of summoning, binding and ultimately controlling the demons, devils and fiends of the infernal planes. This book is not for the faint of heart for only the strongest of wills may dare to dabble in the blackest art of all. The perils are great and the dangers terrifying but for those...   [click here for more]
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Encyclopaedia Arcane Divination

Encyclopaedia Arcane Divination


There are many schools of magic. Some, such as Evocation, are combat oriented and the province of wizards who hurl deadly fire at their foes and wreathe the battlefield with lightning. Others, such as Transmutation, are the domain of those seeking to explore the many forms of reality and how they can be bent and reshaped. Still others are much subtler; the school of Abjuration, for example, is a generally...   [click here for more]
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Encyclopaedia Arcane Dragon Magic

Encyclopaedia Arcane Dragon Magic


Every wizard, sorcerer and bard knows deep within that his abilities are a pale imitation of the true power that dragons embody, and every new avenue of research is an attempt to find the original path of magic. Dragons continue to practice their arts, looking at the mortals trying to reach beyond their own limits with amusement, worry or admiration. Some of these magnificent beasts even teach their...   [click here for more]
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Encyclopaedia Arcane Drow Magic

Encyclopaedia Arcane Drow Magic


There are monsters in the deep, beasts whose flesh is perfect obsidian, whose eyes shine like midnight stars and who yearn to hunt again beneath the open sky. These beasts are the drow, and it is their doom to never again feel the light and warmth of the sun, until such time as the elven gods are thrown down and all their favoured children slain. The cities of the drow spread like a cancer through...   [click here for more]
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Encyclopaedia Arcane Elementalism

Encyclopaedia Arcane Elementalism


Common arcane lore divides physical existence in four basic elements: Air, Earth, Fire and Water. By manipulating these elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Unlike druids, who control nature’s resources out of a pact of mutual respect, wizards and sorcerers master the raw...   [click here for more]
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Encyclopaedia Arcane Enchantment

Encyclopaedia Arcane Enchantment


You wish to study enchantment with me? Are you certain you understand what it is you ask? The school of enchantment specialises in a very powerful but very personal form of magic, making people, places and things affect the minds of others in ways that can be very intimate indeed. With this magic you can make someone fall in love, pledge devotion to a task, or defend a place with his very life. Enchantment,...   [click here for more]
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Encyclopaedia Arcane Familiars

Encyclopaedia Arcane Familiars


Familiars have long been a part of the arcane tradition and their fabled past has been portrayed in many a yarn, old and new. They are depicted in the tales as dedicated servants, faithful confidants, and in some cases as unwavering soul mates, but no matter how they are described one thing is certain: familiars are more than just simple companions to keep your feet warm on a cold winter’s night....   [click here for more]
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Encyclopaedia Arcane Illusionism

Encyclopaedia Arcane Illusionism


Illusionism has always been seen as a weaker form of magic, a school to be ridiculed rather than studied by most self-respecting mages. However, this book shall reveal that illusionism is neither to be scoffed at nor to be trifled with. At its heart, illusionism is the art of deception, be it benign or malicious in nature. It alters another’s perceptions and tricks their senses. Those affected...   [click here for more]
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Encyclopaedia Arcane Magic Item Creation

Encyclopaedia Arcane Magic Item Creation


Magic items are a staple of fantasy in any form, evoking images of great deeds done, of dragons, of heroism and of terrible villainy. The true power of magic items comes not from their ability to work miracles, but from their ability to evoke wonder in all of us. Who does not remember the first time they, at the successful conclusion of a hard-fought adventure, lifted a new sword and pulled it,...   [click here for more]
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Encyclopaedia Arcane Necromancy

Encyclopaedia Arcane Necromancy


Throughout the civilised lands of man, dwarf and elf, the practice of necromancy is universally shunned, its knowledge suppressed and its practitioners persecuted. Only now, with the advent of Necromancy – Beyond the Grave, are the darkest secrets of this terrible and frightening magic finally revealed. One skilled in wizardry or sorcery may use this tome, for good or ill, and tap the powers...   [click here for more]
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Encyclopaedia Arcane Sovereign Magic

Encyclopaedia Arcane Sovereign Magic


The wizard is an archetype of power. With courage and discipline he ventures into forbidden mysteries, learning the spells which may melt down reality and remould it closer to his heart’s desire. Once the heady heights of ninth level spellcasting are attained, the magician is believed to be at the apex of his power. However, there are those for whom this is just the beginning. These are the...   [click here for more]
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Encyclopaedia Arcane Star Magic

Encyclopaedia Arcane Star Magic


Mortals look up at the midnight sky and see the stars, eternal and changeless. They have worshipped them, feared them, hidden from them and tried to understand them. They are the one constant promise that, in a world of constant chaos, there is something innately ordered and beautiful about the universe. Star magic is a school of magic that harnesses the hidden order of the universe. In form, it...   [click here for more]
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Encyclopaedia Arcane Tomes and Libraries

Encyclopaedia Arcane Tomes and Libraries


Although wizards and libraries are so often connected, very little time has been spent on exploring the function and powers of the library. Libraries usually turn up as scenic backdrops or repositories for purely magical resources, whereas there are more potentially useful books in a library than there are supplies in an adventuring gear shop. We will therefore be taking a long overdue stroll down...   [click here for more]
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Encyclopaedia Divine Fey Magic

Encyclopaedia Divine Fey Magic


The fey – also known as faerie, or fair folk – are some of the most misunderstood creatures in fantasy games. Some view them as harmless sprites living in the depths of sylvan woods; others see them as vindictive creatures with limitless power who steal children and play cruel and even lethal pranks on those that cross their path. The truth, as might be expected of such an enigmatic race,...   [click here for more]
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Encyclopaedia Divine Shamans

Encyclopaedia Divine Shamans


It is said that when the gods created the world, they gently blew life into it, awakening the conscience in every piece of their work. Trees, rocks, rivers, fire, wind, mountains… all of them received the holy breath, and all of them worshipped the gods before the first race set foot on the face of the world. They were the animae, the souls of all things: the spirits. These beings are the heart...   [click here for more]
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Encyclopaedia Psionica World Shapers

Encyclopaedia Psionica World Shapers


In the minds of all sentient creatures lies the potential to change the world. Every thought, every action resonates throughout reality. Actions and thoughts intersect, collide, contradict, and merge together to form the fabric of cause and effect that make up ‘reality’ as people understand it. Most people express their power to change the world though their bodies. They take up swords...   [click here for more]
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Epic Monsters

Epic Monsters


Epic Monsters. The name really does say it all. This tome is the perfect resource for games masters whose campaigns are nearing epic levels of play and need additional support to take their campaign beyond 20th level. With a veritable plethora of tremendously powerful creatures detailed within, Epic Monsters is the definitive source of challenges for the emerging epic level campaign....   [click here for more]
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Eve of Rebellion

Eve of Rebellion


Imperial Intrigue! Play Emperor Strephon, his heir and daughter Grand Princess Ciencia Iphigenia, decadent nephews Princes Lucan and Varian, or his advisors Duke Norris and Archduke, in this high(est) level adventure as intrigue and politics bring the Third Imperium to the edge of the Rebellion era. But watch your backs! You’ll never quite be sure who’s about to make their move for...   [click here for more]
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Expanded Space Encounters 2E

Expanded Space Encounters 2E


Expanded Space Encounters offers a new look at space travel. This 16 page second edition booklet provides dozens of possible shipboard events and encounters while traveling between planets. Exposures to various space phenomena, hazards to navigation, misjumps, malfunctions aboard, incidents involving passengers, encounters with pirates, naval warships, commercial merchants and a variety...   [click here for more]
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Extreme Paranoia

Extreme Paranoia


PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA, appearing in August 2005. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers new rules for creating player characters of any clearance from ORANGE all the way up to the illustrious VIOLET! Players can now become Alpha Complex...   [click here for more]
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Far Flung Seas

Far Flung Seas


Far Flung Seas is a supplement for Victory at Sea: Age of Dreadnoughts WWI naval miniatures rules. Comprising additional fleet lists, Far Flung Seas rounds out the major protagonists of the Great War. In the Mediterranean, new lists cover the Italian, Austrian and French fleets. Further afield, the US Navy list in Age of Dreadnoughts is greatly expanded to cover the rest of the Fleet, in addition...   [click here for more]
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Fiddler's Green

Fiddler's Green


Bularia A backwater world just beyond the Imperium. Far from the central hub of society, small enclaves of civilization huddle around water sources, connected by a vast transcontinental railroad. When the outback explodes into violence, the Travellers are caught in the middle with no way out. The Bularia Mounted Constabulary Part cavalry force, part police service, they are the guardians of society,...   [click here for more]
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Flashbacks

Flashbacks


PARANOIA's greatest hits, back in print! Mongoose Publishing's PARANOIA roleplaying game has earned an Official Commendation from your friend The Computer. Now Mongoose gains the illustrious status of Hero of Alpha Complex for PARANOIA Flashbacks, eight classic missions collected in one 256-page volume, updated for the new edition. These riotously funny...   [click here for more]
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Flashbacks II

Flashbacks II


Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a spectre, drowned, then ripped apart by killer penguins. PARANOIA is a reincarnation...   [click here for more]
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Flashbacks Redux

Flashbacks Redux


The most popular missions are back, in their 25th Anniversary guise! Filled with hand-picked classic adventures from all previous editions of Paranoia, Flashbacks Redux is gaming hilarity at its greatest. Re-live the most terrifying moments of Me and My Shadow Mark IV, or revel in the confusion of Yellow Clearance Black Box Blues. These and many other classics are found in Flashbacks Redux, all suitable...   [click here for more]
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Flashbacks Redux Redux (with MTD)

Flashbacks Redux Redux (with MTD)


The most popular XP-edition missions are back, in their 25th Anniversary guise! Filled with hand-picked classic adventures from all previous editions of Paranoia, Flashbacks Redux Redux is gaming hilarity at its greatest. This is the second compilation of classic Paranoia missions, and should not be missed! These and many other classics are found in Flashbacks Redux Redux, all suitable trimmed,...   [click here for more]
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Fleets of the Fading Suns

Fleets of the Fading Suns


The first supplement for A Call to Arms: Noble Armada arrives. Players using fleets from the Royal Houses will be treated to new vessels specific to their Houses, variant troop types and rules for psychics and theurgics. In addition, four completely new fleets are detailed, complete with background material that places them firmly in the Fading Suns universe. From the Known Worlds, the Church fleets...   [click here for more]
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Forms Pack

Forms Pack


Are your players not suffering enough in Paranoia? Change all that with this handy forms pack! Whether they are Troubleshooters, Internal Security agents or High Programmers, there is no situation that cannot be made more difficult with a form! Want to requisition a new piece of equipment? Have a form! Want to execute Alpha Complex's most notorious traitor? Have a form! Want to enter the mandatory...   [click here for more]
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Free Trader Variants: The Frontier

Free Trader Variants: The Frontier


Free Trader Variants: The Frontier presents the Rift Trader, the Skip Tracer, and the Salvager, three heavily modified Free Traders useful in frontier areas. The Rift Trader's defining feature is its 5 parsec jump range, which allows it to cross otherwise impassable rifts devoid of stars or carry time sensitive cargo quickly to its destination. The Skip Tracer is designed to track down...   [click here for more]
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French Vehicles of World War II

French Vehicles of World War II


The French military receives a great deal of criticism for its (in)action during the Second World War, but most of this is unwarranted and ignorant. No military on the planet could have withstood the Wehrmacht’s attack under the same conditions that France faced. Britain found refuge behind the Channel and Russia had a full year to prepare for the onslaught, while America was safe an entire ocean...   [click here for more]
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Gamma-Lot

Gamma-Lot


All right, we know that Post-MegaWhoops Alpha is strange, buy knights, maidens, castles and dragons in the middle of LOT Sector? It's merry olde England meets not-so-merry new Alpha as the Knights of the Round Table face off against an intrepid team of Troubleshooters in the most transdimensional adventure of them all! Plus, this adventure features the return of Randy the Wonder Lizard! ...   [click here for more]
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German Vehicles of World War II

German Vehicles of World War II


Battle-hardened from their activities in the Spanish Civil War, the army and air force of Germany in the Second World War was prepared to handle any enemy, and their pace of innovation was extensive. From small armoured cars to some of the most famous tanks of the entire war, the development of German vehicles was methodical and effective. This supplement for Traveller introduces many vehicles that...   [click here for more]
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Gladiator

Gladiator


Forty thousand spectators watch each footstep, every movement of your sword as you close upon your opponent. The life of a gladiator is one of servitude and slavery but with every victory comes the howl of the mob, driving you ever more to succeed. You are one of the greatest combatants every to have walked onto the sands of death and your name is known across the land. Fame, fortune and eventual freedom...   [click here for more]
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Gladiators of Legend

Gladiators of Legend


This book provides you with everything you need to know in order to integrate the world of the arena into your existing campaigns. The first part details the arenas themselves and the people behind them – stable masters, nobles, arena managers and, of course, the gladiators. Five arenas are provided, ready to be slotted into any town, city, or even dungeon. Next comes new rules to reflect the...   [click here for more]
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Golden Age Starships 1: Fast Courier

Golden Age Starships 1: Fast Courier


Fast Courier is a complete supplement for the Traveller role-playing game. Full stats are included for Mongoose Traveller, but this rules-light supplement is suitable for use with any version of Traveller, or indeed with other rules sets. This supplement contains several adventure seeds set in the Spinward Marches, which could be used anywhere in the Traveller Universe. This supplement details the...   [click here for more]
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Golden Age Starships 2: Corsair

Golden Age Starships 2: Corsair


Golden Age Starships 2: Corsair is a complete game supplement for the Mongoose Traveller roleplaying game. Full stats are included for Mongoose Traveller, but this supplement is suitable for use with any version of Traveller, or indeed with other rules sets. This booklet contains complete information and deckplans for an upgraded variant of the 400 ton Corsair, known as the Buccaneer class. This corsair...   [click here for more]
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Golden Age Starships 3: LSP Modular Starship

Golden Age Starships 3: LSP Modular Starship


LSP Modular Starship is a complete game supplement for the Mongoose Traveller roleplaying game. Full stats are included for Mongoose Traveller, but this rules-light supplement is suitable for use with any version of Traveller, or indeed with other rules sets. This supplement details an entirely new class of ship; a 300 ton "framework" vessel which utilises the versatility cutter modules to create...   [click here for more]
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Golden Age Starships 4: Sword Worlds Patrol Cruiser

Golden Age Starships 4: Sword Worlds Patrol Cruiser


Sword Worlds Patrol Cruiser is a complete game supplement for the Traveller roleplaying game. Full stats are included for Mongoose Traveller, but this supplement is suitable for use with any version of Traveller, or indeed with other rules sets. This supplement also contains a short adventure (Amber Zone) set in the Sword Worlds of the Spinward Marches. The adventure comes complete with all NPC stats...   [click here for more]
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Golden Age Starships 5: Archaic Small Craft and Space Stations

Golden Age Starships 5: Archaic Small Craft and Space Stations


Do you have the Right Stuff? ComStar/Avenger presents the next installment in the Golden Age Starships series: Archaic Small Craft and Space Stations. Many worlds are Tech Level 6-8, and these worlds may not have access to high tech space travel – this book fills the gap by outlining Tech Level 6-8 expansions to the High Guard Small Craft Design Sequence, including rules for reaction-drive launch...   [click here for more]
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Great Rift Adventure 1: Islands in the Rift

Great Rift Adventure 1: Islands in the Rift


In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely...   [click here for more]
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Great Rift Adventure 2: Deepnight Endeavour

Great Rift Adventure 2: Deepnight Endeavour


A terrifying struggle against a truly alien force in the depths of the Great Rift… Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers must enter to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet....   [click here for more]
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Great Rift Adventure 3: Flatlined

Great Rift Adventure 3: Flatlined


The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatlined if they are extremely tired or drunk, or just committed some serious social gaffe. Less pleasantly, the term is also used for a medical patient whose vital signs have ceased to register....   [click here for more]
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Guide to Alpha Complex

Guide to Alpha Complex


HAPPY BIRTH-DAY, CITIZEN Welcome to Alpha Complex, your home. You may feel disoriented. Miraculously, you have just been born! You feature the very latest in Cerebral Coretech™ Life-Enhancing technology. Soon you’ll feel refreshed as your Omniskill generic memoryset comes online, providing all the information you’ll need about where you’ll...   [click here for more]
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Gvurrdon Sector

Gvurrdon Sector


Gvurrdon Sector is dominated by numerous Vargr governments and it borders with both the Imperium and the Zhodani Consulate, resulting in a region of diverse cultures, political unrest, volatile trade and frequent raids. Such a place might seem chaotic and unstable to Imperium and Zhodani citizens, but to the Vargr it is simply their way of life. The sector is part of the Vargr Extents, spanning the...   [click here for more]
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Gvurrdon Sector Map Pack

Gvurrdon Sector Map Pack


The Gvurrdon sector awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the third in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! The Trojan Reaches are fully detailed and explored in Alien Module 2: Vargr....   [click here for more]
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