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Italian Vehicles of World War II

Italian Vehicles of World War II


Despite being thoroughly unprepared for war and driven forward by Mussolini’s dreams of a new Roman Empire, the Italian military remained a force to be reckoned with. With access to fighting vehicles that often ranked alongside the best the Allies had to offer, it was a foolish soldier or pilot who underestimated an Italian enemy. This supplement for Traveller introduces many vehicles that...   [click here for more]
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Japanese Vehicles of World War II

Japanese Vehicles of World War II


The dominant force in the Pacific in during the middle stages of the war, the Japanese military played a desperate gamble to knock out its American and European enemies before the full weight of their retaliation could be brought to bear. Spearheaded by sea and air power, the vehicles presented in this book were used on the islands of the Pacific as the war leapt from one to another. Though not facing...   [click here for more]
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Jeremiah Roleplaying Game

Jeremiah Roleplaying Game


Here begins the story of the World after the Death. The birth of the new, out of the ashes of the old. This is the world of Jeremiah, the world as it is after the Big Death wiped out over six billion people in six months. It is a bleak and sombre world where children are forced to survive and mature without the guidance and protection of adults. A world where most technology is non-functional because...   [click here for more]
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Jeremiah Thunder Mountain

Jeremiah Thunder Mountain


Like the rest of the world, the Cheyenne Mountain facility was devastated by the Big Death over 15 years ago. Originally designed to withstand a nuclear attack, Thunder Mountain became home to NORAD and was later expanded to help in Homeland Defence during the war on terror. Thanks largely to one young boy, Thunder Mountain became a haven in a sea of chaos after the Big Death. Markus Alexander rallied...   [click here for more]
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Journal of Comparative Xenobiology: Issue 1

Journal of Comparative Xenobiology: Issue 1


Alien worlds have a variety of challenges, from hostile environments, weather, temperature, and even radiation. On most habitable worlds, the native life can be a serious threat, even for technologically-sophisticated societies. In this booklet are 9 alien animals and one domestic animal for use in Traveller campaigns. While each is named and described, variants of these creatures, under other names,...   [click here for more]
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Jump Station Echo

Jump Station Echo


A drop in module that introduces a new freight company and business model for GM's to introduce new technology and provide fast efficient transportation across a Sector. The Jump Station uses Drop Tank technology to increase profits for all ships moving passengers and cargo. This module covers rules for both 1st and 2nd edition and shows the differences between the two editions. ...   [click here for more]
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Klendathu Invasion

Klendathu Invasion


Klendathu Invasion The homeworld of the Arachnid menace has been located and the Mobile Infantry has been moved into position to strike – are you ready to join the greatest battle Mankind has ever initiated? For months, the Road to Victory has lead the Mobile Infantry across the galaxy to the ultimate confrontation between Man and Arachnid. This is a battle...   [click here for more]
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LBB9: Library Data

LBB9: Library Data


Knowledge is a Traveller's best friend and this book is packed with life-saving articles and library data entries. Designed for easy reference of the Third Imperium, Library Data contains detailed articles from A to Z on Imperial politics, ships, worlds, hazards, alien races and wars. For use by both referees and players. ...   [click here for more]
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Legend

Legend


The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the...   [click here for more]
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Legend/Deus Vult: Games Master's Story Guide

Legend/Deus Vult: Games Master's Story Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter...   [click here for more]
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Legend/Deus Vult: Lord of Misrule

Legend/Deus Vult: Lord of Misrule


This adventure follows on from The Heresiarch of Troyes. The spirit, still in the body of the leper Jacques Taillebois, escaped from the Chateau du Paynes via the secret tunnel. Instead of returning to Troyes, the Joyous One set off for the coast. The Joyous One needs Magic Points to survive. In Troyes, it was able to feed off its cult. It created the new Heresiarch to provide it with a constant...   [click here for more]
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Legend/Deus Vult: Rouen

Legend/Deus Vult: Rouen


Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine – a vital trade route for both European and Scandinavian countries – it is the capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise,...   [click here for more]
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Legend/Deus Vult: Sacerdos Custos Training Guide

Legend/Deus Vult: Sacerdos Custos Training Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity,...   [click here for more]
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Legend/Deus Vult: Sanctuaries

Legend/Deus Vult: Sanctuaries


Though the Order’s strength is greatest in northern Europe, its power and influence stretch far beyond the walls of the Mont St. Michel and the borders of France. Across the Holy Roman Empire and the kingdoms of the Mediterranean it maintains priories from which its members may pursue their struggle against the enemies of Christendom. Beyond these, in storied Egypt and mysterious Cyprus, lone...   [click here for more]
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Legend/Deus Vult: Shadow Societies

Legend/Deus Vult: Shadow Societies


Most creatures that come to the attention of the Order are lone predators or members of a small pack or cult. They may be dangerous adversaries – red in tooth and claw, or wielding foul sorceries – but they tend to be isolated threats. They lack the co-ordination and resources guardian priests can bring to bear. Such enemies are dealt with swiftly and without mercy. In recent years, however,...   [click here for more]
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Legend/Deus Vult: The Heresiarch of Troyes

Legend/Deus Vult: The Heresiarch of Troyes


The tale of the Heresiarch begins in the Holy Land. The Knights of the Temple uncovered a cache of occult scrolls and magical paraphernalia in the lands near Bethlehem, including a strange sealed jar. They took their finds back to Europe, to the Chateau du Paynes, in order to study them and unlock their secrets. The chief of these researchers was a scholarly knight named Jerome, who broke the cipher...   [click here for more]
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Legend/Deus Vult: The Hoffman Legacy

Legend/Deus Vult: The Hoffman Legacy


Brother Hoffman is far and away the most talented inventor to have passed through the ranks of The Order. As a Prior Artifex, he was without equal. His devices have aided countless hieromonks to overcome supernatural foes that would otherwise have bested them. News, therefore, of a lost device – of a machine Hoffman was working on when his mind failed him – is of the utmost importance....   [click here for more]
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Legend/Deus Vult: The Tomb of Solomon

Legend/Deus Vult: The Tomb of Solomon


Legend holds that Solomon, son of David and king of the Jews, had in his possession a magical ring that gave him power over demons and spirits. He imprisoned these spirits and sealed them away forever, so they would trouble humanity no more – and every word of this legend is true. King Solomon was indeed a mighty sorcerer and he mastered a spell of binding that could contain even the most powerful...   [click here for more]
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Legend: Citadel Beyond the North Wind

Legend: Citadel Beyond the North Wind


The follow-on from the acclaimed Spider-God's Bride and Song of the Beast-Gods, Citadel Beyond the North Wind contains a sandbox setting for classic sword & sorcery adventures. In the World of Xoth, there is a land far to the north, past the black hills of Lamu and beyond the frozen moors of Tharag Thule. It is a dreary land of mist and thunder, and the white people of Yg have dwelt there since...   [click here for more]
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Legend: Cults of Sheoloth - The Dark Mother

Legend: Cults of Sheoloth - The Dark Mother


The world below is a vast and complex place. Buried beneath layers of dangerous tunnels, caverns and labyrinths the likes of which the common folk have never seen, are cities of the dark elves layered with intrigue and danger. One such city is that of Sheoloth, also known as the Sprawling City, and the central power base of these dangerous and malign elves. However, what really drives the city and...   [click here for more]
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Legend: Houses of Sheoloth

Legend: Houses of Sheoloth


Now you can tread the fabled halls of the dark elf nobility and learn what makes them function, what religions they follow and what kind of power they wield in the treacherous depths below the sunlit lands. The life of nobility in the dark elven houses is fraught with danger and players can use the rules from Sheoloth: The Sprawling City to create dark elf characters, then join the myriad...   [click here for more]
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Legend: Land of Ice and Stone

Legend: Land of Ice and Stone


Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang. Play a traveller on a great journey, a wise woman leading her clan,or a bold hunter full of fear at his first mammoth kill. Using the popular Legend RPG rules, Land of Ice and Stone provides...   [click here for more]
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Legend: Sheoloth - The Sprawling City

Legend: Sheoloth - The Sprawling City


Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal fears to shape their forms. The Dark Mother’s plots...   [click here for more]
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Legend: Song of the Beast-Gods

Legend: Song of the Beast-Gods


The follow-on from the acclaimed Spider-God's Bride, the Song of the Beast-Gods contains another set of thrilling sword & sorcery adventures. The land of Yar-Ammon is old, and even older are its gods. From the dawn of time, when bands of hunter-gatherers roamed the land, men and women shared a sacred bond with the beasts they hunted. The primal people bowed before colossal statues of wild beasts,...   [click here for more]
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Legend: The Spider God's Bride

Legend: The Spider God's Bride


The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! Fully revised for the Legend rules system. ...   [click here for more]
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Légende

Légende


Légende est un nouvreau jeu de rôle fantastique qui intègre les rêgles de Runequest II et qui sert de base à une multitude d’univers et de décors de campagne. Il est 100% compatible avec les précédents ouvrages de RuneQuest II : Elric de Melniboné, Deus Vult et Wraith Recon. Légende réintroduit le jeu de rôle classique...   [click here for more]
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Les Marches Directes

Les Marches Directes


Les Marches Directes s’étendent aux frontières de l’Espace Impérial, un secteur clé situé près de plusieurs puissances interstellaires rivales qui s’opposent directement à son expansion. Bien loin de la capitale, les dirigeants locaux ont ici plus d’influence que l’Empereur lui-même. C’est là également...   [click here for more]
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Livre 1: Mercenaire

Livre 1: Mercenaire


Premier supplément de la dernière édition du jeu de rôle Traveller, ce livre est conçu pour venir compléter les règles existantes sans déséquilibrer le jeu. C'est un livre incontournable pour ceux qui cherchent à s'aventurer dans le monde de la sécurité privée. Il contient de nouvelles carrières spécifiques...   [click here for more]
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Mandatory Mission Pack

Mandatory Mission Pack


The PARANOIA MANDATORY MISSION PACK is for the hassled or brain-fried Games Master who needs a quick pick-me-up in the middle of a mission. This book contains dozens of plot seeds, side encounters, weird events and bizarre paranoid locations that can be dropped into any mission. Learn the answers to questions like: WHAT IS THE DREAD SECRET OF BRIEFING ROOM 405? WHY DID YOUR SECRET SOCIETY JUST...   [click here for more]
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Marches Adventure 1: High and Dry

Marches Adventure 1: High and Dry


In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first. Travelling to the quiet world of Walston, the Travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and...   [click here for more]
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Marches Adventure 2: Mission to Mithril

Marches Adventure 2: Mission to Mithril


This adventure takes place on the world of Mithril, a cold, low-population frontier world. The Travellers land at Mithril’s rudimentary starport, only to find their vessel disabled and the base strangely empty. As the Travellers explore, they discover there may be survivors of whatever happened at the port. A distant distress beacon is detected, but reaching it requires an overland trek. Having...   [click here for more]
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Meerkat Class Mercenary Assault Ship

Meerkat Class Mercenary Assault Ship


The Meerkat Class Mercenary Assault Ship is a sturdy 750 ton jump-4 ship intended to insert small special forces teams from orbit. The document includes a short description, full stats for Mongoose Traveller 2e and complete deck plans. ...   [click here for more]
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MGP4051 Victory at Sea Counter Sheets

MGP4051 Victory at Sea Counter Sheets


This deluxe set of counter sheets greatly expands those found accompanying Victory at Sea. It includes multiple copies of every ship featured in that book, enabling you to literally double the size and scale of your naval combats! ...   [click here for more]
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MgT Traveller Bowman Arm Map

MgT Traveller Bowman Arm Map


A rmap of the Bowman Arm for Mongoose Traveller 2nd Edition. Especially useful as a companion to Spinward Marches 1: The Bowman Arm. The map provides detail of the rimward portion of the Sword Worlds and the corward portion of District 268 Subsectors. The sheet is designed for an A4 page, but should print on Letter with few if any issues. Provided through the Community Content...   [click here for more]
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MgT Traveller Character Sheet

MgT Traveller Character Sheet


A redesign of the character sheet for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). This sheet is designed to be clean, low on ink-use, and provides as much information as possible in a user-friendly way. It includes a number of additions to the version included in the Core Rulebook - such as space...   [click here for more]
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MgT Traveller Dossier

MgT Traveller Dossier


This dossier is a character sheet for use with Mongoose Traveller 2nd Edition. It allows you to keep track of everything you need for your character ranging from the basic stats to the epic back story you have created. Features Layers In addition to everything you would expect from a character sheet this one includes some customization available through the use of layers in Acrobat. To use this...   [click here for more]
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MgT Traveller GM Screen

MgT Traveller GM Screen


A redesign of the GM Screen for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). The sheets are designed to fit most available pocket-style GM screens and include a number of inserts featuring both photos, art and tables. This sheet is designed provide as much information as possible in a user-friendly way....   [click here for more]
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MgT Traveller Map of the Spinward Marches Sector

MgT Traveller Map of the Spinward Marches Sector


A map of the Spinwards Marches Sector for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). This map is designed to be easier on the eye, naturally drawing the eye to systems rather than the grid or other peripheral information. The map is designed for an A1 page. If you do not have access to a suitable...   [click here for more]
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MgT Traveller Map of the Trojan Reaches Sector

MgT Traveller Map of the Trojan Reaches Sector


A map of the Trojan Reacdhes Sector for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). This map is designed to be easier on the eye, naturally drawing the eye to systems rather than the grid or other peripheral information. The map is designed for an A2 page. If you do not have access to a suitable...   [click here for more]
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MgT Traveller Space Combat Chart

MgT Traveller Space Combat Chart


A chart for tracking events in space combat for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). Provided through the Community Content Program's Traveller's Aid Society. ...   [click here for more]
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Minor Alien Module 1: Luriani

Minor Alien Module 1: Luriani


The Luriani are a race of contradictions. Most outsiders are struck by the extreme level of politeness in their society and apparent calm demeanour, only to be shocked by a sudden outburst of passion. They are a people with no significant martial tradition that have fought some of the most brutal wars in history. They are loyal Imperial citizens that suddenly and seemingly without warning came to the...   [click here for more]
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Mobile Infantry Army Book

Mobile Infantry Army Book


Mobile Infantry Army Book The greatest army in the history of mankind, the Mobile Infantry is the place for dedicated men and women who are ready to put themselves in harm’s way for the safety of the body politic. Equipped with the best weaponry that earth can provide, there are few enemies that can resist them for long. The United Citizens’ Federation is...   [click here for more]
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Mobile Infantry Field Manual

Mobile Infantry Field Manual


Mobile Infantry Field Manual Starship Troopers Roleplaying Game Welcome, Trooper. By making the choice to put the safety of the body politic above that of your own, you have demonstrated the qualities necessary to becoming a citizen of the Federation. After your term of service, you will be granted many privileges due to a citizen and be permitted to wield political authority, shaping...   [click here for more]
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Monster Encyclopaedia 1 - Ravagers of the Realms

Monster Encyclopaedia 1 - Ravagers of the Realms


Welcome to the very first volume in the new Monster Encyclopaedia series, a collection of tomes describing and detailing a veritable cornucopia of creatures foul and fair for your dismay and delight. Within the pages of Ravagers of the Realms, you will find a collection of over 200 new monsters and beasts of all shapes and sizes, from the earth-shaking bulk of the siege-beast to the miniscule yet truly...   [click here for more]
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Monster Encyclopaedia 2 - Dark Bestiary

Monster Encyclopaedia 2 - Dark Bestiary


Welcome to the second volume in the Monster Encyclopaedia series, a collection of tomes designed to bring you a massed horde of brand new enemies and allies for any D20 game. Within the Dark Bestiary are over 200 new creatures dedicated to evil and chaos, just waiting to be unleashed. Whatever your adversarial needs, you will find them within these pages, be tempted by the wassernixe, tormented by...   [click here for more]
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Monsters of Legend

Monsters of Legend


Foes, beasts and creatures from every corner of the world can be found in this tome, ready to use in your games of Legend! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book contains just what you need for the new Legend rules. Like the Legend Core Rulebook, Monsters of Legend is released...   [click here for more]
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Monsters of Legend 2

Monsters of Legend 2


There are many mundane and supernatural beasts in the world, and there are those which push the boundaries of power in many ways. Some of the beings inside this book are true Monsters of Legend, power-houses of brute strength, demonic masters who shake mountains with their footsteps. These are monsters which seasoned adventurers should fear, respect and challenge in epic confrontations. This book...   [click here for more]
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Monstres de Légende

Monstres de Légende


Cet ouvrage contient des monstres. Ce n’est pas tout à fait vrai ; il introduit en fait des créatures en tout genre. Mais les monstres – ces entités d’origine surnaturelles qui font peur – constituent une bonne partie de son contenu. Toutes les créatures présentées ici peuvent être utilisées pour peupler des aventures...   [click here for more]
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More Songs About Food Vats

More Songs About Food Vats


Attention Troubleshooters Treasonous elements in our society have discovered a potentially dangerous biochemical supplement which they wish to introduce into our food supplies. They call it Af-ro-dee-see-ak. Its effects are unknown. Your mission, whether you like it or not, is to guard the food vats from sabotage while preserving the machinery and personnel in the food vat area. You will have no...   [click here for more]
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More Ultimate Equipment

More Ultimate Equipment


An adventurer can never be too prepared. Ever since the first dungeon-delver first strapped on a backpack in order to load up with flasks of oil for his lantern, equipment has been of primary interest to all classes. Just by visiting the local village’s hardware store, an adventurer can purchase a variety of devastating weapons, healing herbs, devices to break through locks, items that permit...   [click here for more]
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