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 Hottest Any system / system-agnostic from Frugal GM
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Free Version: Menu Drop Table

Free Version: Menu Drop Table


This is the free version of a simplied menu generator turned into a drop table. Simple roll a d20 to select a whole meal, or toss a set of 6 dice and let each die's landing determine part of the whole meal. A slightly better version of this drop table, along with full menu tables and some definitions can be found in FGM022: Menu Generator & Drop Table. The last page of this PDF is a simplified...   [click here for more]
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Generic Spell Effect Cards

Generic Spell Effect Cards


There are several spell effect card templates available for specific systems, but everyone I have seen were full color and for a game system I don't use. Instead of trying to fit a specificly tailored-card to suit my purpose I created these generic spell effect cards that should work for a wide variety of game systems. Included down the side of each card is a series of icons that are barely labeled....   [click here for more]
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GM Thank You Card

GM Thank You Card


All too often being a GM is a thankless task, but it doesn't have to be. This one page file allows you to print your own GM Thank You Card. This page is intended to be printed and folded into quarters. There is ample room to write an additional note should you want to personalize the card. The inside of the card reads, "They say that GMing is a thankless job.......and I say...   [click here for more]
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Gone to Ground

Gone to Ground


This is a short encounter set that is systemless and intended for mid-level PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign.   It is intended to print this file two-sided...   [click here for more]
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Guildhall Goods

Guildhall Goods


This short location set-up is designed to act as a loose framework for you to tweak & toss into your current campaign and everything listed here is a suggestion for use only. Several details, especially those on this page, are deliberately vague in order to make integration easier. Use as-is, or slice & dice the information given to suit the needs of your game. The idea behind this Tweak &...   [click here for more]
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Hex Grid with Isometric Triangle Inset

Hex Grid with Isometric Triangle Inset


This graph paper combines the superior facing of a hex grid and the ease of use of a square grid layout by merging a 1” hex grid with 1/2” isometric triangle insets.  The triangles come together at the center of each hex, allowing you to easily draw right angles.  You no longer have to use one map for indoor use and another map for outdoor use. This grid setup was originally created for use...   [click here for more]
Frugal GM  $0.99

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Labeled Overlay Hex Grid

Labeled Overlay Hex Grid


This download is comprised of two different 1" hex grid overlays which are labeled from A1 through to BY68. Both graphic files are transparant-background PNG files, one with white hexes & labels and the other with black hexes and labels. These are large overlays, roughly 60" square and 300 DPI. Re-size as needed and place the appropriate overlay on your map to segment it into addressable hexes....   [click here for more]
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Lookout at Logger's Lake

Lookout at Logger's Lake


This is a short encounter set that is systemless and intended for 3rd(ish) level PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign.   It is intended to print this file...   [click here for more]
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Lunch Box Heroes

Lunch Box Heroes


Lunch Box Heroes (LBH) is a quick and easy RPG system designed by Matt Jackson (from Chubby Monsters Games) with help from Christopher Stogdill (Frugal GM). LBH is intended to be played with a minimal amount of rules and easy-to-find resources. If you and some friends have these rules, a writing implement, and some pocket change you should be good-to-go! This PDF download consists of a PC sheet, seven...   [click here for more]
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Menu Generator & Drop Table

Menu Generator & Drop Table


This is a multi-purpose menu generator for any fantasy RPG. With a quick toss of a standard set of dice (i.e. d4, d6, d8, d10, d12, & d20) a GM can come up with a random "quality" tavern meal that fits with a somewhat traditional medieval flow of "opener" (aparitif), bread & side dishes, vegetable dish, main dish, and "closer" (digestive/dessert). A definition list is provided to explain some...   [click here for more]
Frugal GM  $1.50

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Mundane Magics

Mundane Magics


This one-page PDF is a write-up of three "Mundane Magics", which are minor magical items that were not deliberately fabricated for a specific purpose, but incidentally created through usage of ordinary items that happened to be made of magically-receptive materials. Want to give one of your players a useful, low-key magical item that they may not even realize is magical? These items work well in a...   [click here for more]
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No Place Like Gnome

No Place Like Gnome


This Tweak & Toss "adventure" is a rather simple set-up/problem for the party to deal with. The design is deliberately vague in several areas to make it easy to integrate with your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign. The idea behind this Tweak & Toss is that a small hamlet...   [click here for more]
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Outdoor Tracking Drop Table

Outdoor Tracking Drop Table


This is a truly systemless drop table designed to help make outdoor pursuits (pun intended) more nejoyable for the GM. Simply determine the amount of lead the 1st group has and roll two disparate dice on the table, one for the the party being tracked and one for the tracking group. Depending on where the dice land movement or tracking bones/penalties will be applied and the trackers try to get to thier...   [click here for more]
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The Dwarven Delve

The Dwarven Delve


This Tweak & Toss "adventure" is a rather simple set-up/problem for the party to deal with. The design is deliberately vague in several areas to make it easy to integrate with your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign. The idea behind this Tweak & Toss is that the local...   [click here for more]
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The Horrors of Halfling Hollow

The Horrors of Halfling Hollow


This is a short encounter "location" that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign. The idea behind this Tweak...   [click here for more]
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The Humid Harvest

The Humid Harvest


This Tweak & Toss "adventure seed" is a little different in that the write-up is basically some fill-in info as the party travels from one area to the next (with the assumption that the "next" area is a remote wilderness). The design is deliberately vague in several areas to make it easy to integrate with your current campaign. Perfect for when the party goes "left" when you expected them...   [click here for more]
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The Invasive Invertebrates (OSR)

The Invasive Invertebrates (OSR)


This Tweak & Toss "adventure seed" is a little different than most in that it is more of a background adventure that can be run concurrently with another adventure, or as a side-quest that would be of particular interest to a Druid PC. The design is deliberately vague in several areas to make it easy to integrate with your current campaign. Perfect for when the party goes "left" when you expected...   [click here for more]
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The Lost Treasures of the Seven Sisters

The Lost Treasures of the Seven Sisters


This is an Adventure Tie-In (ie. "hook") for an upcoming pair of short "Tweak & Toss" Encounter Sets. The hook can be set for your own adventure, in conjunction with one or both of the Encounter Sets, or all on its own. An enterprising GM can tweak this hook to form a mini-adventure all on its own! The Tweak & Toss Encounter Set is a map paired with systemless (OSR) suggested encounter...   [click here for more]
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The Mad Mosquito Bats Of Clarkesburg Caverns

The Mad Mosquito Bats Of Clarkesburg Caverns


This is a short encounter set that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign.   It is intended to print this...   [click here for more]
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The Massive Mushroom Missive

The Massive Mushroom Missive


This is a short encounter set that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign.   It is intended to print this...   [click here for more]
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The Noerglein

The Noerglein


This is a small handout highlighting a new PC/NPC race of the Noerglein, or half-hobgoblin/ogre. Statted specificaly for Swords & Wizardry, The Noerglein is suitable for most any OSR game. It is intended to print this file two-sided and fold in half, zine-style. This PDF download consists of two pages of content, the cover, and the required OGL. If you find this material useful, please check out...   [click here for more]
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The Ravenous River

The Ravenous River


This is a short encounter "mission" that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign. The idea behind this Tweak...   [click here for more]
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The Sacrilegious Sage (OSR)

The Sacrilegious Sage (OSR)


This Tweak & Toss "adventure" is a rather simple set-up for getting the party to go on a cavern crawl. The design is deliberately vague in several areas to make it easy to integrate with your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign. The idea behind this Tweak & Toss is that...   [click here for more]
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The Situation in Salzberg

The Situation in Salzberg


This is a short encounter set that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign.   It is intended to print this...   [click here for more]
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The Valley of the Seven Sisters

The Valley of the Seven Sisters


This is a short encounter set that is systemless and intended for any OSR-style game. Unlike previous encounter sets, this one is not designed with a specific level limit in mind and is a follow-on to an earlier Adventure Seed (The Lost Treasure of the Valley of the Seven Sisters). The design is deliberately vague in several areas to make it easy to "tweak & toss" into...   [click here for more]
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The Wizard of the White Hills

The Wizard of the White Hills


This is a short encounter "mission" that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign. The idea behind this Tweak...   [click here for more]
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Trouble at Karst Cavern

Trouble at Karst Cavern


This is a short encounter set intended for a HackMaster (current edition) GM running for 3rd(ish) level PCs. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign, even if you don't play HackMaster! It is intended to print this file two-sided and fold in half, zine-style. Designed on a whim in response to Matt Jackson's challenge to use...   [click here for more]
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Who's Watching the Weir?

Who's Watching the Weir?


This is a short encounter set that is systemless and intended for 3rd(ish) level PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign.   It is intended to print this file...   [click here for more]
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