Title |
Publisher |
Price |
ATLAS OF HYPERBOREA
The map of Hyperborea presented in 16 sectors. Also includes an unlabeled centrefold of the entire realm.
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure... [click here for more] |
North Wind Adventures |
$5.00
|
This is a free Hyperborea calendar by Russell Cone for the Astonishing Swordsmen & Sorcerers of Hyperborea RPG. The Hyperborea Annual Calendar is a 14-page PDF document, useful for both players and referees of any Hyperborea campaign. It is a printable calendar that provides ample space for jotting important campaign notes, and also keeping track of important... [click here for more] |
North Wind Adventures |
FREE
|
HYPERBOREA 3E Player's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),... [click here for more] |
North Wind Adventures |
$12.00
|
HYPERBOREA 3E Referee's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters... [click here for more] |
North Wind Adventures |
$12.00
|
HYPERBOREA MAP
NOTE: This map is bundled with the Compleat Second Edition PDF set. If you have purchased that PDF, you do not need to purchsase this map separately.
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ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician,... [click here for more] |
North Wind Adventures |
$3.00
|
AS&SH™ Referee’s Screen
The AS&SH Referee’s Screen is a fantastic resource for novice and advanced referees alike, facilitating smoother game play and improved game immersion. Spend less time leafing through rule books, and game on!
This PDF is divided presented in eight landscape-oriented pages. The first four pages are the outside cover art, and... [click here for more] |
North Wind Adventures |
$10.00
|
AS&SH™ ROGUES GALLERY II
In the AS&SH Rogues Gallery II, seven iconic characters (barbarian, cataphract, huntsman, paladin, cryomancer, runegraver, and purloiner), have been developed by David Prata, Jeffrey Talanian,... [click here for more] |
North Wind Adventures |
$5.00
|
BENEATH the COMET™
An adventure in Hyperborea designed for from four to six characters of 6th through 9th level
For weeks the Comet has blazed in the sky above Hyperborea, inspiring widespread superstitious dread and fear of some star-borne contagion. Under the light of this harbinger from the Black Gulf, the PCs have come to Bogrest, following a magical treasure map... [click here for more] |
North Wind Adventures |
$10.00
|
CHARNEL CRYPT of the SIGHTLESS SERPENT
An adventure in HYPERBOREA designed for 4–6 characters of 4th to 7th levels. For use with Astonishing Swordsmen & Sorcerers of Hyperborea™ and other traditional fantasy role-playing games.
A millennium has passed since the Green Death swept across Hyperborea. In that bygone age of pestilence, a... [click here for more] |
North Wind Adventures |
$4.29
|
FORGOTTEN FANE of the COILED GODDESS™
An adventure in Hyperborea designed for from four to six characters of 5th through 7th level
More than a month ago, your party found itself in Port Zangerios, where you heard of an Esquimaux thief selling a treasure map. Low on wealth but high in courage, you sought him out. The man turned out to be a fearful ex-slave who had “acquired”... [click here for more] |
North Wind Adventures |
$10.00
|
GHOST SHIP of the DESERT DUNES™
An adventure in Hyperborea designed for from four to six characters of 2nd through 4th level
Somewhere in the depths of Diamond Desert lie the skeletal remains of Ymir’s Serpent, a legendary Viking longship. In days of yore, Sigtrygg Forkbeard led his company upriver, piercing the desert’s hostile heart. There the Vikings unearthed... [click here for more] |
North Wind Adventures |
$10.00
|
The official HYPERBOREA 3E Character Record sheet presented in two formats: traditional (for printing) and form fillable. ... [click here for more] |
North Wind Adventures |
FREE
|
HYPERBOREA Third Edition Ready Reference Sheets are intended as a useful tool for the game referee. Here presented are a variety of carefully selected tables, charts, and other pertinent information that the author and other enthusiasts hold to be amongst the most frequently referenced during game play. These sheets can be printed and stapled together, a handy resource... [click here for more] |
North Wind Adventures |
FREE
|
RATS in the WALLS and OTHER PERILS™
An adventure in Hyperborea designed for from four to six characters of 1st or 2nd level
Rats in the Walls and Other Perils features the classic Astonishing Swordsmen & Sorcerers of Hyperborea adventure, “Rats in the Walls”, by Jeffrey P. Talanian. This adventure, originally published in 2014... [click here for more] |
North Wind Adventures |
$10.00
|
TAKEN from DUNWICH
An adventure in HYPERBOREA designed for 4–6 characters of 4th to 7th levels. For use with Astonishing Swordsmen & Sorcerers of Hyperborea™ and other traditional fantasy role-playing games.
Murder, mayhem, and abduction! After the Keltic village of Dunwich is victimized by the vhuurmis, degenerate quasi-men covered... [click here for more] |
North Wind Adventures |
$5.25
|
THE ANTHROPOPHAGI of XAMBAALA™
An adventure in Hyperborea designed for from four to six characters of 1st through 3rd level
Furtive and odious tales circle through various Hyperborean ports of call. Rumours whisper of an ancient occult city, Xambaala, clinging to the edge of the Zakath Desert. Perhaps the hideous horrors said to assail the city in the darkest... [click here for more] |
North Wind Adventures |
$10.00
|
THE BEASTS of KRAGGOTH MANOR™
An adventure in Hyperborea designed for from four to six characters of 4th through 6th level
Your party have travelled northeast from the great city of Khromarium, through the unforgiving expanse known as the Lug Wasteland. You undoubtedly seek greater riches in the north: ruined tombs secreting ancient artefacts, deep caves filled... [click here for more] |
North Wind Adventures |
$10.00
|
The Late Trapper's Lament
An adventure in Hyperborea for characters of 1st through 2nd level
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“You there, marines! I have a task for you. Come earn your keep, dogs.”
Your party has accepted work as marines aboard a cog called Otherworldly Obelisk. The ship has berthed in Ragnarrheim, a Viking town of New Vinland, with plans to continue to Port... [click here for more] |
North Wind Adventures |
$10.00
|
THE LOST TREASURE of ATLANTIS™
An adventure in Hyperborea designed for from four to six characters of 6th through 8th level
In the far reaches of Hyperborea’s Crab Archipelago lies a small, mountainous island known as Crystal Point. Passing sailors recently have witnessed a crimson glow in Crystal Point’s waters and beams of russet light shining up from its steep... [click here for more] |
North Wind Adventures |
$10.00
|
THE MYSTERY at PORT GREELY™
An adventure in Hyperborea designed for from four to six characters of 4th through 6th level
Until about three years ago, the peculiar town of Port Greely was renowned as a prolific exporter of crustaceans. Then the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned. More recently,... [click here for more] |
North Wind Adventures |
$10.00
|
THE SEA-WOLF'S DAUGHTER™
An adventure in Hyperborea designed for from four to six characters of 7th through 9th level
Your party finds itself in the employ of Ragnarr the Sea-Wolf, a jarl of New Vinland and a reaver of old. His daughter, a shield-maiden named Gunnhildr, has been abducted by a brute called Björn Blackbeard. During a desperate search, the Sea-Wolf... [click here for more] |
North Wind Adventures |
$10.00
|
Critical Misses (Optional) for Hyperborea™
A critical miss is a natural 1 attack roll that might result in the attacker suffering something untoward. Such a “fumble” can occur at the most inopportune moments; blunders that can lead to embarrassment, defeat, or death. This is a special "fumble" system for Astonishing Swordsmen & Sorcerers of Hyperborea™! ... [click here for more] |
North Wind Adventures |
FREE
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