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Old School Adventures
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A1 The Oracle of Basylthor

A1 The Oracle of Basylthor


Enjoy great savings during our Old School Adventures sale! Journey to the Oracle of Basylthor and learn the location of the Eye of the Griffon before the village of Wardstone is destroyed. The Guardians are failing. The magic powering the statues that defend the village of Wardstone is beginning to fade and with the Wolfskull goblins raiding the area, things are looking grim for the villagers,...   [click here for more]
New Realms Publishing  $2.95 $1.68

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An Evening’s Adventure #1: The Beast of Briar Creek

An Evening’s Adventure #1: The Beast of Briar Creek


On a mission to request aid from the Enchanter Tyrion, your band of volunteers will be traveling along the Weatherstone Road. A well traveled route, there are few travelers on the road now and what you do find isn’t friendly. And then there is the lurking menace, the monster that has come to dominate the fears of travelers and locals alike, the Beast of Briar Creek. The Beast of Briar Creek...   [click here for more]
New Realms Publishing  $1.70

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B1 The Ruins of Grimhold Keep

B1 The Ruins of Grimhold Keep


Visit our publisher page for current sales and specials. Once a dwarven stronghold guarding the Great Trade Road, Grimhold Keep has fallen into ruin. But within the shadowed structures and crumbling towers monsters lurk and treasure waits to be claimed! B1 The Ruins of Grimhold Keep, is a dungeon adventure for 4 to 6 characters of 1st to 3rd level. Once a dwarven stronghold guarding...   [click here for more]
New Realms Publishing  $5.95 $3.39

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CM1 Borderlands of Adventure

CM1 Borderlands of Adventure


Campaign Module 1: Borderlands of Adventure Ten years ago, the borderlands fell. A horde of humanoids poured out of the wilderness and rampaged across the region, destroying fortifications, settlements and anyone that stood in its path. The horde was eventually broken by armies from the settled lands, but the borderlands have remained unsettled. Now, rumors have begun circulating...   [click here for more]
New Realms Publishing  $5.10

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Deadly Encounters 1: Chamber of the Serpent

Deadly Encounters 1: Chamber of the Serpent


Visit our publisher page for current sales and specials. An adventure for 4 to 6 characters of 1st to 3rd level, Chamber of the Serpent can be played solo or with a group, with or without a GM. Delve into the dark depths, explore ancient halls and chambers in search of gold, glory and adventure! But beware the hazards and horrors that guard the Chamber of the Serpent! Chamber of...   [click here for more]
New Realms Publishing  $4.25

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A2 The Tomb of Azar Mor

A2 The Tomb of Azar Mor


For new products, product lines, current sales and specials visit our publisher page. Journey to the Tomb of Azar Mor and recover the Eye of the Griffon before the village of Wardstone is destroyed. The location of the Eye has been learned, but the artifact is said to be located within the Tomb of Azar Mor. The final resting place of a powerful and foul cleric, the tomb is sure to be guarded by...   [click here for more]
New Realms Publishing  $2.95 $1.68

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An Evening’s Adventure #2: The Nixie’s Quandary

An Evening’s Adventure #2: The Nixie’s Quandary


Take advantage of great savings during the Old School sale. A chance encounter with a nixie sends the party on a quest to discover the source of Briar Creek’s pollution. But the source may be difficult to cleanse and deadly hazards lurk around each bend of the river. Can your party save the nixie and her kin or will you fail to solve the Nixie’s Quandary? The Nixie’s...   [click here for more]
New Realms Publishing  $1.70

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B2 The Dungeons of Grimhold Keep, Level 1

B2 The Dungeons of Grimhold Keep, Level 1


Visit our publisher page for current sales and specials. Once a dwarven stronghold guarding the Great Trade Road, the Grimhold Keep has fallen into ruin. Rumors claim, though, that an extensive network of tunnels and chambers exists beneath the ruins. Home to all manner of horrors and traps, the dungeons are also said to house the hoarded wealth of marauding bandits and monsters....   [click here for more]
New Realms Publishing  $5.95 $3.39

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DM1 The Secret of Eberon's Manor

DM1 The Secret of Eberon's Manor


Dungeon Module 1: The Secret of Eberon’s Manor Ten years ago Eberon’s Manor burned. The stately old house in the woods had been overrun by a band of humanoids, pillaged and burned. What became of the people and wealth believed to be housed within the manor is not known. Most assume that what was not destroyed was carried off to the marauder’s lair. Rumors still...   [click here for more]
New Realms Publishing  $2.55

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DM2 The Dungeons of Diremirk

DM2 The Dungeons of Diremirk


Dungeon Module 2 The Dungeons of Diremirk An ancient evil unearthed. A centuries-old mystery. A new threat rising. "Diremirk," he whispered, just before he collapsed, a haggard and feverish man who came stumbling out of the night. The lone survivor of a doomed expedition tells a tale of dread and darkness, of things half-glimpsed in the ruddy light, of companions...   [click here for more]
New Realms Publishing  $5.10

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Dungeon Adventures: Level One

Dungeon Adventures: Level One


Checkout our Old School Adventures Sale! Visit ouir publisher page or the sales guide for details. Twenty-seven dungeon adventure cards for your fantasy rpg’s. Each card includes a title and brief description, a map of the area and any encounters and treasures. Suitable for any rpg and great for old school games, you can use these cards to play solo or with a group, with or without a GM. Never...   [click here for more]
New Realms Publishing  $2.95

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Old School Treasures, Level One

Old School Treasures, Level One


From mounds of mundane coins, to items of quality and enchanted objects and chests (including chances of being locked, trapped and housing a secret compartment), Old School Treasures, Level One, brings your 54 cards for use with your Old School RPG’s. Print, cut, shuffle up, draw, and determine treasures while creating adventures and while you play. This set is primarily for first...   [click here for more]
New Realms Publishing  $5.00

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CV1 Catacombs of Chaos

CV1 Catacombs of Chaos


Catacombs of Chaos Ravenor, last stop on the Crysamar River trade route and first stop on the road to adventure. The trading season has begun and the town of Ravenor is filled with merchants and celebrators looking to enjoy the upcoming Spring Festival. But not all is well in the capital of Crysamar Vale. Tremors rumble through the land, damaging buildings, and fisherman complain...   [click here for more]
New Realms Publishing  $5.06

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CV2 Caverns of Chaos

CV2 Caverns of Chaos


Something dreadful has come to Ravenor. People are disappearing. Fishing boats have been found drifting unmanned through the morning mist. A river boat, loaded with cargo bound for the town of Ravenor, was found run aground, the crew and cargo missing. Who or what is responsible for these acts is not known. The Lord of the Vale ordered a search of the banks of the Crysamar River. All that was found...   [click here for more]
New Realms Publishing  $3.36

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Old School Treasures, Level Two

Old School Treasures, Level Two


From mounds of mundane coins, to items of quality, chests (including chances of being locked, trapped and housing a secret compartment) and enchanted objects, Old School Treasures, Level Two, brings your 54 cards for use with your Old School RPG’s. Print, cut, shuffle up, draw, and determine treasures while creating adventures and while you play. For more Old School titles...   [click here for more]
New Realms Publishing  $5.00

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Old School Treasures, Level Three

Old School Treasures, Level Three


From mounds of mundane coins, to items of quality, chests (including chances of being locked, trapped and housing a secret compartment) and enchanted objects, Old School Treasures, Level Three, brings your 54 cards for use with your Old School RPG’s. Print, cut, shuffle up, draw, and determine treasures while creating adventures and while you play. For more Old School titles visit our Old...   [click here for more]
New Realms Publishing  $5.00

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Old School Treasures, Level Four

Old School Treasures, Level Four


From mounds of mundane coins, to items of quality, chests (including chances of being locked, trapped and housing a secret compartment) and enchanted objects, Old School Treasures, Level Four, brings your 54 cards for use with your Old School RPG’s. Print, cut, shuffle up, draw, and determine treasures while creating adventures and while you play. For more Old School...   [click here for more]
New Realms Publishing  $5.00

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Old School Treasures, Level Five

Old School Treasures, Level Five


From mounds of mundane coins, to items of quality, chests (including chances of being locked, trapped and housing a secret compartment) and enchanted objects, Old School Treasures, Level Five, brings your 54 cards for use with your Old School RPG’s. Print, cut, shuffle up, draw, and determine treasures while creating adventures and while you play. For more Old School titles visit our Old...   [click here for more]
New Realms Publishing  $5.00

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Into the Wilds: A Wilderness Adventures Companion

Into the Wilds: A Wilderness Adventures Companion


Into the Wilds: A Wilderness Adventures Companion is a d20 sourcebook that includes new rules and tools for wilderness encounters and adventures, for GM's and Players alike. Into the Wilds includes a entirely skill and feat based ranger variant, new feats, a system for determining encounter direction, distance, and Spot and Listen DC's that work with existing skill rules, and a simple and detailed...   [click here for more]
New Realms Publishing  $4.25

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Old School Treasures, Level Six

Old School Treasures, Level Six


From mounds of mundane coins, to items of quality, chests (including chances of being locked, trapped and housing a secret compartment) and enchanted objects, Old School Treasures, Level Six, brings your 54 cards for use with your Old School RPG’s. Print, cut, shuffle up, draw, and determine treasures while creating adventures and while you play. For more Old School titles visit our Old...   [click here for more]
New Realms Publishing  $5.00

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GD1 The Halls of Hollow Hill

GD1 The Halls of Hollow Hill


Legends surround the grim bulk of Hollow Hill, tales of tunnels and chambers that wind through the dark depths, of lost treasures and horrific monsters. Over the years, not a few bold adventurers have journeyed into the depths of the hill. Some returned, telling only of a few empty tunnels and chambers. Most never returned at all. Now it is your turn to test your skill and courage against the dangers...   [click here for more]
New Realms Publishing  $2.00

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