Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















FormatPublisher
Print   Remove Search Term
Wizards of the Coast   Remove Search Term
Advanced Search

pixel_trans.gif
pixel_trans.gif
pixel_trans.gif
 
 Hottest Print from Wizards of the Coast
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Volo's Guide to Baldur's Gate II (2e)

Volo's Guide to Baldur's Gate II (2e)

Date Added: 2016-12-20
In this, the sixth indispensable travel guide by Volothamp Geddarm, famed traveler of the Realms, the wonders of the mysterious South are laid bare for all to see. Adventurers seeking their fortunes in the lands made famous by the Baldur's Gate II: Shadows of Amn computer game will find all the dangers and treasures this rich territory has to offer. And as always, the finest establishments on the gold...   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
Caravans (2e)

Caravans (2e)

Date Added: 2016-12-13
Journey through a perilous realm of searing sands and burning passions! Pit of the Ghuls, Genies' Anvil, Vishap's Teeth... the mere mention of these mystical sites fills men's hearts with fear and apprehension. Now the mysteries of the High Desert are revealed! Caravans takes player characters into Zakhara's greatest sea of sand to face its most treacherous denizens. Heroes match wits with djinn and ins alike--and...   [click here for more]
Wizards of the Coast  $34.99

Add to DriveThruRPG.com Order  
Cities of Bone (2e)

Cities of Bone (2e)

Date Added: 2016-12-13
Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
Wizards of the Coast  $28.00

Add to DriveThruRPG.com Order  
Prayers from the Faithful (2e)

Prayers from the Faithful (2e)

Date Added: 2016-12-13
Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From the Faithful...   [click here for more]
Wizards of the Coast  $14.00

Add to DriveThruRPG.com Order  
Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)

Date Added: 2016-12-13
"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread upon the...   [click here for more]
Wizards of the Coast  $14.00

Add to DriveThruRPG.com Order  
FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)

Date Added: 2016-12-06
The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
Wizards of the Coast  $11.00

Add to DriveThruRPG.com Order  
Fantastic Locations: Hellspike Prison (3.5)

Fantastic Locations: Hellspike Prison (3.5)

Date Added: 2016-12-06
Hellspike Prison features two double-sided poster maps designed for roleplaying and miniatures skirmish play, plus an accompanying 16-page adventure that can be dropped into any campaign. Enemies include creatures from the recent Underdark miniatures expansion. Miniatures skirmish scenarios are included for additional play options. The two poster maps can be put together to form the fiery underdark...   [click here for more]
Wizards of the Coast  $12.49

Add to DriveThruRPG.com Order  
How the Mighty Are Fallen (2e)

How the Mighty Are Fallen (2e)

Date Added: 2016-11-29
As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the land, driving orcs and humans before them. And somewhere below the greatest nation of Faer?n, the Tarrasque awakens from a long slumber. How the Mighty...   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
Fantastic Locations: Fane of the Drow (3.5)

Fantastic Locations: Fane of the Drow (3.5)

Date Added: 2016-11-22
Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure....   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
FMA2: Endless Armies (2e)

FMA2: Endless Armies (2e)

Date Added: 2016-11-22
The second adventure set in the land of Maztica. A plague of giant army ants threatens to annihilate the peaceful jungle kingdom of Payit. Can the heroes stop the army long enough to break the magical force that impels the deadly insects? Includes Battlesystems rules scenarios for use in the New World as wall as role-playing adventures. "Deep within the heart of the jungles of Far Payit is a city...   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
Four From Cormyr (2e)

Four From Cormyr (2e)

Date Added: 2016-11-22
The kingdom of Cormyr is a land of law and order, a country populated by citizens who live good lives and treat their neighbors well. If you think these characteristics make Cormyr unexciting and uninviting place...think again. Despite the ever-present Purple Dragon soldiers and War Wizards who are charged with keeping the kingdom safe from treachery and greed. Cormyr is a place where evil lurks in...   [click here for more]
Wizards of the Coast  $13.50

Add to DriveThruRPG.com Order  
Hammerfast: A Dwarven Outpost Adventure Site (4e)

Hammerfast: A Dwarven Outpost Adventure Site (4e)

Date Added: 2016-11-22
If you're a Dungeon Master looking for an intrigue-laden adventure location that fits easily into your Dungeons and Dragons campaign, this book is for you. The dwarven town of Hammerfast holds enough mystery and peril to keep your players entertained for sessions on end. Hammerfast presents a fully detailed, ready-to-use dwarven town built atop the ruins of an ancient necropolis, along with adventure...   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
Den of Thieves (2e)

Den of Thieves (2e)

Date Added: 2016-11-15
Watch your back! Who stalks the fog-shrouded alleys of the night? Who rules where the City Watch fears to tread? Enter the secret organized underground of thieves, pickpockets, cat burglars, upright men, and kingpins. This 96-page book includes eye-opening details about thieves' guilds, a complete underworld organization, new adventures, and magical items. Also included is a full-color map showing...   [click here for more]
Wizards of the Coast  $10.50

Add to DriveThruRPG.com Order  
The History of Dragonlance (2e)

The History of Dragonlance (2e)

Date Added: 2016-11-08
Here within the walls of the Great Library of Palanthas, you will find a treasure trove of information on the world of Krynn and its inhabitants. Visitors to that enchanted realms have left us with records of their journeys. Feel free to browse through them at your leisure. You may not take the scrolls with you, but the monks will be happy to copy any for your use. Please put in your request at...   [click here for more]
Wizards of the Coast  $46.99

Add to DriveThruRPG.com Order  
WG11 Puppets (2e)

WG11 Puppets (2e)

Date Added: 2016-11-08
First, you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns. Who is responsible for these crimes? Evidence leads you to believe that a full-sized person can't have committed the burglaries-the apparent entrance...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
WG12 Vale of the Mage (2e)

WG12 Vale of the Mage (2e)

Date Added: 2016-11-08
There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts?not to mention the wandering necromancers. Why go in there? Because rulers of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and...   [click here for more]
Wizards of the Coast  $11.99

Add to DriveThruRPG.com Order  
Marco Volo: Arrival (2e)

Marco Volo: Arrival (2e)

Date Added: 2016-11-01
Marco Volo - Arrival is the last volume of the Marco Volo trilogy, designed for four to eight player characters of 6th to 8th level. When the characters first set off on an intrigue-laden journey to Shadowdale, they did not suspect how much trouble they would get into. Joined by Marcus Wands (also known as Marco Volo), they found him just a bothersome but likeable little rogue....   [click here for more]
Wizards of the Coast  $10.99

Add to DriveThruRPG.com Order  
Marco Volo: Departure (2e)

Marco Volo: Departure (2e)

Date Added: 2016-11-01
Marco Volo: Departure is the first volume of the Marco Volo trilogy, designed for four to eight player characters of levels 6 to 8. This free-wheeling adventure begins with an intrigue-laden journey from Waterdeep to Shadowdale. The party is thrown into the company of one Marcus Wands (also known as "Marco Volo"), a bothersome but likeable little rogue. In his guise of Marco, he gains unintentional...   [click here for more]
Wizards of the Coast  $10.99

Add to DriveThruRPG.com Order  
Marco Volo: Journey (2e)

Marco Volo: Journey (2e)

Date Added: 2016-11-01
Marco Volo - Journey is the second volume of the Marco Volo trilogy, designed for four to eight player characters of 6th to 8th level. This free-wheeling adventure began in Waterdeep as the characters set out on an intrgiue-laden journey to Shadwodale. Accompanying them is Marcus Wands (also known as "Marco Volo"), a bothersome but likeable little rogue. After leaving the Way Inn,...   [click here for more]
Wizards of the Coast  $10.99

Add to DriveThruRPG.com Order  
PC3 Creature Crucible: The Sea People (Basic)

PC3 Creature Crucible: The Sea People (Basic)

Date Added: 2016-10-25
. . . And you thought you knew everything about the good, old D&D game world! The Sea of Dread is home to not one, but several aquatic nations. There, underneath the surface, lie mysterious caverns, submerged cities never explored by surface folk, shipwrecked remnants of historic naval battles, and countless frightening guardians of the deep. Discover the power of the Kna, meet the kind...   [click here for more]
Wizards of the Coast  $22.99

Add to DriveThruRPG.com Order  
M5 Talons of Night (Basic)

M5 Talons of Night (Basic)

Date Added: 2016-09-27
As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is...   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
XS2 Thunderdelve Mountain (Basic)

XS2 Thunderdelve Mountain (Basic)

Date Added: 2016-09-27
The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Within are the lairs of bandits, cutthroats, and worse. The evil that destroyed the dwarven home - the Halls of Paradise - is awakened again. Into this horror...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
M3 Twilight Calling (Basic)

M3 Twilight Calling (Basic)

Date Added: 2016-09-27
Through seven gates lie seven realms. In seven realms stand seven guardians. With seven guardians lie seven symbols. From seven symbols comes one key. Alphaks the Dark desires that key, by which he plans to release death and chaos into the realms of man. Your party may be all that stands between life and death. Will you heed the lunatic ravings of a dying madman? Travel to the top of Guardian Mesa,...   [click here for more]
Wizards of the Coast  $8.99

Add to DriveThruRPG.com Order  
OA5 Mad Monkey vs the Dragon Claw (1e)

OA5 Mad Monkey vs the Dragon Claw (1e)

Date Added: 2016-09-20
Kara-Tur The Eastern Realms The followers of the many gods of Kara-Tur have always fought, to prove the superiority of their martial discipline and the greater wisdom of their deities. The strict hierarchy of the gods is now threatened by the sudden prominence of the followers of the Dragon Claw, a new and deadly school of martial arts that threatens to destroy all other schools. The players, recruited...   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
AC11 The Book of Wondrous Inventions (Basic)

AC11 The Book of Wondrous Inventions (Basic)

Date Added: 2016-08-30
Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each...   [click here for more]
Wizards of the Coast  $9.50

Add to DriveThruRPG.com Order  
LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)

Date Added: 2016-08-30
Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
Wizards of the Coast  $15.99

Add to DriveThruRPG.com Order  
LC4: Port of Ravens Bluff, The Living City (2e)

LC4: Port of Ravens Bluff, The Living City (2e)

Date Added: 2016-08-30
Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries...   [click here for more]
Wizards of the Coast  $15.99

Add to DriveThruRPG.com Order  
DA4 The Duchy of Ten (Basic)

DA4 The Duchy of Ten (Basic)

Date Added: 2016-08-16
The Well of Souls. . . That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh,...   [click here for more]
Wizards of the Coast  $10.99

Add to DriveThruRPG.com Order  
X9 The Savage Coast (Basic)

X9 The Savage Coast (Basic)

Date Added: 2016-08-16
What sends you adventuring deep into unknown lands, across dark waters, around The Savage Coast? Adventure? The sincere desire to help others? Or greed? Cartographers Guild members tell of lost cities and hidden treasures. Sailors tell of menacing beasts and cannibals to the west. They tell of savages along the shores who use gold nuggets for fishing weights. They also tell of great mounds of gold...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)

Date Added: 2016-07-26
Note: For print orders, please note this is a scanned title, and some text might be slightly blurry. Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
M4 Five Coins For A Kingdom (Basic)

M4 Five Coins For A Kingdom (Basic)

Date Added: 2016-07-19
In an instant, the city of Lighthall vanishes from you very midst! In its place come five coins of amazing powers - power to transport you to a realm of fantastic worlds and incredible magic. In this realm, islands float in air and vast armies battle at the brink of oblivion. The return of Lighthall depends on the defeat of one man: the evil enchanter, Durhan the Conqueror. Surrounding himself with...   [click here for more]
Wizards of the Coast  $11.99

Add to DriveThruRPG.com Order  
Vecna Reborn (2e)

Vecna Reborn (2e)

Date Added: 2016-07-19
From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant....   [click here for more]
Wizards of the Coast  $10.99

Add to DriveThruRPG.com Order  
IM2 The Wrath of Olympus (Basic)

IM2 The Wrath of Olympus (Basic)

Date Added: 2016-07-05
Immortals lie chained atop a mountain in the Broken Lands. Their bonds relentlessly drain their power while demons cavort with glee around the wispy barrier, as strong as any prison. Have you the courage to embark on a dangerous mission for the materials necessary to craft an artifact? If you survive that task, you must then assume the Identities of legendary heroes of Darokin and face deadly Immortal...   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
H2 The Mines of Bloodstone (1e)

H2 The Mines of Bloodstone (1e)

Date Added: 2016-06-14
The most deadly dungeon ever designed! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game. The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town...   [click here for more]
Wizards of the Coast  $10.50

Add to DriveThruRPG.com Order  
H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)

Date Added: 2016-06-14
The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
Wizards of the Coast  $11.99

Add to DriveThruRPG.com Order  
H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)

Date Added: 2016-06-07
This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
HWA3 Hollow World: Nightstorm (Basic)

HWA3 Hollow World: Nightstorm (Basic)

Date Added: 2016-06-07
Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution...   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)

Date Added: 2016-06-07
White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
Wizards of the Coast  $7.99

Add to DriveThruRPG.com Order  
Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)

Date Added: 2016-06-07
Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
Wizards of the Coast  $55.99

Add to DriveThruRPG.com Order  
S1 Tomb of Horrors (1e)

S1 Tomb of Horrors (1e)

Date Added: 2016-05-31
In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This adventure was originally used for the Official Advanced Dungeons & Dragons tournament at the FIRST Origins Convention. Included herein...   [click here for more]
Wizards of the Coast  $12.99

Add to DriveThruRPG.com Order  
DA3 City of the Gods (Basic)

DA3 City of the Gods (Basic)

Date Added: 2016-05-31
New Magic? That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog,...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)

Date Added: 2016-05-03
In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the lives...   [click here for more]
Wizards of the Coast  $8.99

Add to DriveThruRPG.com Order  
WGM1 Border Watch (2e)

WGM1 Border Watch (2e)

Date Added: 2016-05-03
Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border. Your characters are hired to escort a caravan from Greatwall...   [click here for more]
Wizards of the Coast  $4.99 $4.49

Add to DriveThruRPG.com Order  
Temple, Tower & Tomb (2e)

Temple, Tower & Tomb (2e)

Date Added: 2016-04-26
"The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future lies in gaining three unique magical items, each of surpassing power. But the items are held by guardians of such evil that the viziers tremble at the though of facing one, let alone all three. Recovering those items means almost certain death. The Autarch glances down at his...   [click here for more]
Wizards of the Coast  $10.99

Add to DriveThruRPG.com Order  
Assault on Raven's Ruin (Basic)

Assault on Raven's Ruin (Basic)

Date Added: 2016-04-26
In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
CM7 The Tree of Life (Basic)

CM7 The Tree of Life (Basic)

Date Added: 2016-04-26
The Feadiel clan's Tree of Life is dying. As the bravest and strongest elves in the clan, you must undertake the challenage of the elders: seek out the source of the disease and destroy it. If you fail, the Tree of Life will surely perish, and all your family with it. The quest is great and you may die on the journey, never to find the cause of the disease. The journey will take you to the deepest...   [click here for more]
Wizards of the Coast  $10.99

Add to DriveThruRPG.com Order  
M1 Into the Maelstrom (Basic)

M1 Into the Maelstrom (Basic)

Date Added: 2016-04-26
Alphatia, the most ancient empire, land of arcane and obscure secrets. It has grown for centuries and its might now overshadows the cauldron of civilization. Some say the Alphatians come from elsewhere, but no one knows for sure. Beyond the scope of mortals broods an evil mastermind, still in darkness. Once a betrayed emperor of ancient Alphatia, now an entity of the Sphere of Entropy, he seeks revenge...   [click here for more]
Wizards of the Coast  $10.99

Add to DriveThruRPG.com Order  
DA1 Adventures in Blackmoor (Basic)

DA1 Adventures in Blackmoor (Basic)

Date Added: 2016-04-19
On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Eye of the Wyvern (2e)

Eye of the Wyvern (2e)

Date Added: 2016-04-19
You hold in your hands the introduction to the world's greatest fantasy roleplaying experience, the DUNGEONS & DRAGONS game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It contains everything you need to learn the fine art of becoming a Dungeon Master, weaving the interactive stories from which...   [click here for more]
Wizards of the Coast  $6.50

Add to DriveThruRPG.com Order  
WG5: Mordenkainen's Fantastic Adventure (1e)

WG5: Mordenkainen's Fantastic Adventure (1e)

Date Added: 2016-04-19
Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without latch,...   [click here for more]
Wizards of the Coast  $8.50

Add to DriveThruRPG.com Order  
Displaying 151 to 200 (of 466 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number

  Bolt Action: Campaign: Case Blue