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Dungeon #186 (4e)

Dungeon #186 (4e)


Editorial: When in Rome... by Steve Winter: No matter how solid your game's rules are, there's always room for customization. The Sunken Tower of the Marsh Mystic by Ray Franklin: The halflings of the Great Swamp have fished that bayou for generations. Chaos Scar: The Runecutter's Ruin by Logan Bonner: Rune magic is older than mankind; older even...   [click here for more]
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Dungeon #187 (4e)

Dungeon #187 (4e)


Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning, February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the Beneath the Dust by Jared Espley: An adventure...   [click here for more]
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Dungeon #188 (4e)

Dungeon #188 (4e)


Editorial: Table for two by Steve Winter Devil's Due by John "Ross" Rossomangno: An adventure for characters of 17th to 19th level Baelard's Legacy by Joshua Kerbau: Adventure for characters of levels 10–12. The Demonomicon of Iggwilv: Juiblex by Robert J. Schwalb NPC Stories: Tavern Regulars by Matthew...   [click here for more]
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Dungeon #189 (4e)

Dungeon #189 (4e)


April Adventure Hooks Backdrop: Diyun - The hanging City by Will Hindmarch: Welcome, travelers, to the Hanging City! Mind your step, and keep one hand on something solid—like your Killing Ground by D. Jason Wofford: Adventure for five characters of levels 11 to 13. Chaos Scar: Scarblade by Sterling Hershey: A Chaos Scar...   [click here for more]
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Dungeon #191 (4e)

Dungeon #191 (4e)


Reign of Despair by Andrew Schneider: An adventure for characters of levels 8–10. Battle of the Witchlight Hermitage by Sterling Hershey: An adventurefor characters of levels 3–5. Adapting the Lich-Queen's Beloved by Rodney Thompson: Some months ago, I decided to bring my Forgotten Realms game to its climax, but I wasn’t sure...   [click here for more]
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Dungeon #192 (4e)

Dungeon #192 (4e)


Table of contents: Going Ape! Evard's Shadow Scarred for Life Creature Incarnations: Abyssal Plague Demons Save My Game Backdrop: Daggerdale Eye on the Realms: Masks of Living Flesh Eye on Dark Sun: The Eye of Ablach-Re Eye on Eberron: Kyrzin, the Prince of Slime Monster Manual Updates: Aberrants ...   [click here for more]
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Dungeon #193 (4e)

Dungeon #193 (4e)


Table of contents: The Gauntlgrym Gambit Shards of Selûne Rumble in the Valley Tavern Profile: The Beached Leviathan Save My Game Enemies and Allies: All That Glitters Eye on the Realms: The Winking Eyes of Rhauron Eye on Dark Sun: The Ravenous Eye on Eberron: Lost, the Shapeshifting City Monster Manual Updates: Kuo-Toa and Sahuagin ...   [click here for more]
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Dungeon #194 (4e)

Dungeon #194 (4e)


Table of contents: Leader of the Pack Temple of the Weeping Goddess War College Eye on Eberron: Daask Save My Game Eye on Dark Sun: House of the Mind The Crafthouse of Inspiration Eye on the Realms: Thormil's Secret ...   [click here for more]
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Dungeon #195 (4e)

Dungeon #195 (4e)


Table of Contents: That Which Never Sleeps The Five Deadly Shadows Eye on Eberron: Fort Bones Backdrop: Xiousing The Ecology of the Banderhobb Bestiary: Flowers in the Darkness Eye on the Realms: Spellslayer Wine Eye on Dark Sun: Terrors of the Silt Sea Save My Game ...   [click here for more]
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Dungeon #196 (4e)

Dungeon #196 (4e)


Table of contents: Baba Yaga's Dancing Hut Court of Stars: Baba Yaga Reflections of Ruin Monster Manual Updates: Choker, Satyr, Shambling Mound Eye on Eberron: Taer Syraen Backdrop: The Moonshae Isles Eye on the Realms: The Ghost Knight of Galardoun Eye on Dark Sun: The Nine Swords of Tyr Save My Game ...   [click here for more]
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Dungeon #197 (4e)

Dungeon #197 (4e)


Table of Contents: Heart of the Scar Steading of the Hill Giant Chief A Knight in Shadowghast Manor Codex of Betrayal: Glasya Creature Incarnations: Hordelings Creature Incarnations: Abyssal Plague Epic Threats Ecology of the Satyr of the Night Monster Manual Updates: Griffon and Wyvern Save My Game ...   [click here for more]
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Dungeon #198 (4e)

Dungeon #198 (4e)


Table of Contents: Warrens of the Stone Giant Thane Tavern Profile: Jaggerbad Skyhouse Cormyr Rotale Backdrop: Suzail ...   [click here for more]
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Dungeon #199 (4e)

Dungeon #199 (4e)


Table of Contents: Glacial Rift of the Frost Giant Jarl Lords of Chaos: Olhydra and Yan-C-Bin Bestiary: The Dao and the Marid ...   [click here for more]
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Dungeon #200 (4e)

Dungeon #200 (4e)


Table of contents: Editorial Flame's Last Flicker Hall of the Fire Giant King Blood Money Backdrop: Skullport Dungeon Index A History of Dungeon ...   [click here for more]
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Dungeon #201 (4e)

Dungeon #201 (4e)


Table of contents: Face of the Moon Death and Taxes Unearthed Arcana: The Truth is Out There The Ecology of the Vegepygmy Traps of Undermountain Triobrand's Machinations Far Realms Fiends Tavern Profile: The Old Skill Inn ...   [click here for more]
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Dungeon #202 (4e)

Dungeon #202 (4e)


Table of Contents: Editorial Cruel as a Desert Wind The Isle of Death Traveling the Athasian Wastes The True ...   [click here for more]
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Dungeon #203 (4e)

Dungeon #203 (4e)


Table of Contents: Editorial: Anchors Aweigh! Grasp of Tharlarkis Hunt for the Herectic Art of the Ancients Bestiary: Perils of the Astral Sea ...   [click here for more]
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Dungeon #206 (4e)

Dungeon #206 (4e)


Table of contents: Dead for a Spell By Christopher Perkins & Scott Fitzgerald Gray A lost spellbook holds the key to unlocking a conspiracy that could shed new light on the Day of Mourning and reignite the Last War. A D&D Eberron adventure for characters of levels 7–9. Eyes on the Ball By Derek Myers A beholder crime lord needs your help to thwart a common enemy, and the job pays...   [click here for more]
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Dungeon #207 (4e)

Dungeon #207 (4e)


1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that? 2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D®...   [click here for more]
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Dungeon #209 (4e)

Dungeon #209 (4e)


Contents 1 As It Was by Christopher Perkins We've published 209 issues of Dungeon, and exactly double that number of Dragon issues. Let's celebrate by taking the magazines back to their roots! 2 Fjorin's Foothold by Christopher Perkins and Aeryn Rudel Fjorin Hammermain cut a deal with the creatures infesting his adamantine mine, and unsuspecting adventurers are about to pay the price. A D&D...   [click here for more]
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Dungeon #211 (4e)

Dungeon #211 (4e)


Contents 1 Beyond Expectations by Christopher Perkins Great adventures push the boundaries of the D&D® game by showing us things we’ve never seen before. 2 Glitterdust by Will Doyle King Sunfire, the lord of the pixies, has a most important quest for you. Watch out for hungry bats and screaming scarecrows! A D&D adventure for 1st-level pixie characters. 25 Fall of the Gray Veil...   [click here for more]
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Dungeon #213 (4e/Next)

Dungeon #213 (4e/Next)


Contents 1 The Tomb of Owlbear Pirates! by Christopher Perkins I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them! 2 Owlbear Run by Christopher Perkins and Steve Townshend Every year, two wizards in neighboring towns host a competition. This year, it's an owlbear race over the mountain. Will your owlbear be the first to cross the finish line? An off-the-beaten-path...   [click here for more]
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Dungeon #214 (4e)

Dungeon #214 (4e)


Contents 1 Dungeon! by Christopher Perkins This month, we get to explore one of the first D&D® dungeons ever created and experience it in a whole new light. 2 No Rest for the Wicked by Robert J. Schwalb The archmage Addiv Ragemry built his dungeon to save lives, but something's gone horribly awry. A D&D adventure for characters of levels 7–9 inspired by the Dungeon! Fantasy Board...   [click here for more]
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Dungeon #215 (4e)

Dungeon #215 (4e)


Contents 1 Rollin' Rollin' Rollin' by Christopher Perkins Only two adventures this month? What gives? Also, we bid a fond farewell to two members of our staff. 2 The Rolling Tomb by Will Doyle A dead pharaoh’s pyramid is slowly making its way across the desert to its new home. If it continues on its present course, it will destroy a mystical oasis revered by the desert tribes. Can you stop...   [click here for more]
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Dungeon #218 (4e)

Dungeon #218 (4e)


Contents: 1 Going Dark by Christopher Perkins The magazines are going on hiatus after December. Let me tell you why. 2 Legacy of Ghere Thau by David Noonan Evil forces under a cambion's command have conquered the fortress of Ghere Thau. Taking it back will be no simple matter. A D&D® adventure for characters of levels 9–10. 33 Dead Haven by Jeffrey Ludwig A terrible curse has befallen...   [click here for more]
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Dungeon #219 (4e)

Dungeon #219 (4e)


Contents: 1 Twilight by Christopher Perkins The Halloween season is here, and we have lots of scary stuff this month to celebrate. 2 Blades of the Stygian Masque by Will Doyle A fiendish guild of assassins plans to slay a god. Is there any force in the multiverse that can stop the Stygian Masque? A D&D adventure for characters of levels 25–27. 25 The Star-Touched Grove by Tyler Gelvin...   [click here for more]
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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons."...   [click here for more]
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An Adventurer's Guide to Eberron (3.5)

An Adventurer's Guide to Eberron (3.5)


Explore a World of Magic and Mystery This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell....   [click here for more]
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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character. This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what...   [click here for more]
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Dragon Magazine Annual, Vol. 1 (4e)

Dragon Magazine Annual, Vol. 1 (4e)


Every week, Dragon™ magazine presents new online rules content for your 4th Edition DUNGEONS & DRAGONS® game on D&D Insider™. Whether you want to enhance your character or explore new races and campaign horizons, Dragon has something for you! The Dragon Magazine Annual collects...   [click here for more]
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Dungeon Delve (4e)

Dungeon Delve (4e)


Deadly Dungeons for All Levels! If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther! This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The...   [click here for more]
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Dungeon Magazine Annual, Vol. 1 (4e)

Dungeon Magazine Annual, Vol. 1 (4e)


This supplement contains adventure material from Dungeon® magazine, the digital magazine that provides DMs with monthly support content. Inside this book, you’ll find a total of five adventures spanning two campaign settings and over twenty levels of play. Product History Dungeon Magazine Annual, Volume 1 (2010) is the first collection of selected...   [click here for more]
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