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Scarred Lands (new)StoryPath NexusSlarecian Vault
Scion 2nd EditionCavaliers of MarsPugmire
Canis MinorChronicles of DarknessDark Eras
Vampire: The Requiem 2nd EditionWerewolf: The Forsaken 2nd EditionMage: The Awakening 2nd Edition
Promethean: The Created 2nd EditionChangeling: The LostHunter: The Vigil
Mummy: The CurseDemon: The DescentBeast: The Primordial
ExaltedExalted 3rd EditionVampire 20th Anniversary
V20 Dark AgesWerewolf 20th AnniversaryMage: The Ascension Revised Edition
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Scarred LandsRelics & RitualsScion
Trinity UniverseTrinity Universe d20
 
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Dreams of Avarice

Dreams of Avarice


I do not write to beg. I do not pray to you the way your worshipers do. I do not bargain as immortals do with one another. My message is the Ax of Sutek. It cuts away your toxic desires as a surgeon amputates diseased limbs, leaving you with nothing but yourself. — The Heretic Dreams of Avarice is a personal manifesto penned by the Arisen called the Heretic. This in character...   [click here for more]
Onyx Path Publishing  $9.99 $7.49

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The Avarice Chronicle - Collected Edition

The Avarice Chronicle - Collected Edition


You so-called ‘arisen’ and your mighty Wheel. That wheel… Fate itself… is as clay in my hands. I am not he who spins and spins until he is sick, but he who turns the wheel. I am the hand that ascended from the spoke, and into the maw. You people. You miserable, unknowing wretches. You children of a lost pattern. You are not even witnesses...   [click here for more]
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The Pack

The Pack


The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,...   [click here for more]
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V20 Companion

V20 Companion


Can a Prince command a Priscus? How have the Anarchs fared during the modern nights? Can the Harpies declare a boon null? These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support...   [click here for more]
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V20 Lore of the Bloodlines

V20 Lore of the Bloodlines


The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.    As such, I provide this corollary to my original...   [click here for more]
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Blood Bayou

Blood Bayou


Land of the Laughing Man A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. When the mighty Kadum was plunged into the ocean, a great wave of the titan's blood inundated part of the continent of Termana. In the aftermath of this divine flood arose the nightmarish wilderness known as Blood Bayou. Ruled now by the Laughing Man - known aslo as...   [click here for more]
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C20 Kithbook: Boggans

C20 Kithbook: Boggans


Sometimes it’s the little things that make the biggest differences in life, and nowhere is this more evident than the boggan kith. Although they have preferred to let others glory in the spotlight, this industrious kith has worked its own subtle and patient magic over the centuries, drawing power from dreams of hearth and comfort and becoming no less than the bedrock of Kithain society. Even...   [click here for more]
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Exalted 3rd Edition Charm Cards (Set 3)

Exalted 3rd Edition Charm Cards (Set 3)


Exalted 3rd Edition Charm Cards (Set 3) Ride - War Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more. Now you can keep track of your character's miraculous powers more easily than ever before...   [click here for more]
Onyx Path Publishing  $7.99

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Secrets & Societies

Secrets & Societies


What is Seen, What is Secret A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In this book, you will find more than a dozen fully-developed organizations to enhance your campaign, from the terrifying and secretive Cult of the Ancients — murderous servants of an evil goddess — to the noble Paladins of Corean, valorous defenders of...   [click here for more]
Onyx Path Publishing  $13.95 $7.99

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The Penumbral Pentagon

The Penumbral Pentagon


The Secrets of Shadow A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. When the Slarecians captured the goddess Drendari, they tore the secrets of shadow magic from her and passed that knowledge on to their servants, the Penumbral Lords. But the Penumbral Lords betrayed the Slarecians and stood by as the gods defeated their masters. Centuries...   [click here for more]
Onyx Path Publishing  $18.95 $7.99

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Aberrant Rulebook

Aberrant Rulebook


Description Aberrant is a core rulebook and prequel to the Trinity science-fiction game that deals with the Aberrant Era. Set in the early 21st century, this complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm. This edition contains an out-of-control...   [click here for more]
Onyx Path Publishing  $24.95 $8.99

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Aberrant Storytellers Screen

Aberrant Storytellers Screen


World of Dream... Eerily like our own world, the Aberrant universe of 2008 has been irrevocably changed by the presence of the godlike novas. All aspects of human societyhave felt — or suffered — the presence of these capricious, quantum-powered deities. ... Nightmare Future! The Aberrant Storytellers Screen...   [click here for more]
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Aberrant: Elites

Aberrant: Elites


Nova eiltes are paid millions of dollars to wage war for baseline clients. Money can buy anything — governments, body counts and, some say, souls. Project Utopia calls elites thugs. The Teragen calls them toadies to their inferiors. Nevertheless, elites — high paid mercenaries, agents of the powers that be and darlings of the N! network — are more than happy...   [click here for more]
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Aberrant: The Directive

Aberrant: The Directive


Ever get the feeling that you're being watched? Nothing is quite what it seems, and even seeming "good guys" can have ulterior motives. When all is said and done, who really watches over things? The Directive does. The Directive is an intelligence organization unlike any seen before. Its agents see things, they hear things and they know things that they shouldn't. There...   [click here for more]
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Aberrant: Underworld

Aberrant: Underworld


Sometimes, crime pays... From the depths of the triads' heroin fields to the Nakato Gumi's secret Kuro-Tek research and development facilities, the world of organized crime is at war with the forces of order. Will you side with Project Utopia against the purveyors of death and vice, or will the money they offer be enough to tempt you to their side? Other...   [click here for more]
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Aberrant: Year One

Aberrant: Year One


To Bask in the Light... The Aberrant world is a vast and often terrifying place. Who knows what secrets lurk in the Nova Age of 2083 From the maze-like alleys of Hong Kong to the eerily sterile paradise of Addis Ababa, this sourcebook provides all manner of exotic locales for characters to control...or destroy. ...Or Lurk in the Shadows This sourcebook...   [click here for more]
Onyx Path Publishing  $14.95 $8.99

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Adventure! Rulebook

Adventure! Rulebook


The Dawn of a New Age In 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antarctica and the sweltering jungles of...   [click here for more]
Onyx Path Publishing  $25.95 $8.99

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Blood Sorcery: Sacraments & Blasphemies

Blood Sorcery: Sacraments & Blasphemies


God doesn't love me. But He's given me these teeth to spill your blood and these words to speak over your remains. And when I do that, He's going to make my dreams come true. God is good. -- Sister Snow, upstart Bishop of New Orleans Being a vampire is inherently trading humanity for power, but most Kindred don't do it on purpose. Blood sorcery is about wrapping...   [click here for more]
Onyx Path Publishing  $11.99 $8.99

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Burok Torn: City Under Siege

Burok Torn: City Under Siege


The Battle Below A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Once, long ago, there was peace. The dwarves of Burok Torn and the dark elves of Dier Drendal fought together against the titanspawn and engaged in mutually beneficial trade. Yet war and betrayal tore these two races apart, and today Burok Torn is a place of sorrow, where the sins of the...   [click here for more]
Onyx Path Publishing  $17.95 $8.99

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Calastia: Throne of the Black Dragon

Calastia: Throne of the Black Dragon


Realm of Blood and Treachery A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. During the Druid War, Calastia’s faithlessness almost brought disaster upon the Divine races. Today, under the despotic rulership of the crafty King Virduk, the land of the Black Dragon once more threatens the peace and stability of Ghelspad. Greedy for land...   [click here for more]
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Convention Book: N.W.O.

Convention Book: N.W.O.


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
Onyx Path Publishing  $11.99 $8.99

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world....   [click here for more]
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Convention Book: Syndicate

Convention Book: Syndicate


Advocate to the Masses Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows...   [click here for more]
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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war...   [click here for more]
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Hollowfaust: City of Necromancers

Hollowfaust: City of Necromancers


Lords of the Dead A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In the shadow of a dormant volcano crouched the dead city of Sumara. Wandering necromancers rediscovered it in the wake of the Divine War, and from the bones of that slain nation, the wizards fashioned a new realm: Hollowfaust, City of the Necromancers. Today, this city-state...   [click here for more]
Onyx Path Publishing  $19.95 $8.99

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Hornsaw: Forest of Blood

Hornsaw: Forest of Blood


A Wood Awash in Blood A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Mormo, Lady of Serpents, was defeated at the height of the Divine War. Her body was ripped apart, her foul blood and flesh raining down upon the peaceful Broadreach Forest. Today, that once idyllic place is known as the Hornsaw, a place of horror where monstrous titanspawn...   [click here for more]
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Mithril: City of the Golem

Mithril: City of the Golem


In the Shadow of the Golem A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. The city-state of Mithril: a pocket of civilization carved out of the wilderness between the Blood Sea's tainted waters and the perilous Kelder Mountains. Corean's priests and paladins built a city around their god's colossal Mithril Golem — a city that now serves...   [click here for more]
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Mummy: The Curse Player's Book

Mummy: The Curse Player's Book


Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity....   [click here for more]
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Shelzar: City of Sins

Shelzar: City of Sins


City of Pleasure and Peril A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In Shelzar the Wicked, every desire can be fulfilled for those able to pay the price. Said to be half as old as Scarn itself, Shelzar has survived conquest, catastophe and chaos to emerge as the continent's capital of decadence and sin. This volume contains a complete...   [click here for more]
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The Faithful and the Forsaken

The Faithful and the Forsaken


Dark Dwarves and Lost Elves A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Once, the high elves commanded a powerful empire, opposed only by the wicked charduni — ferocious evil dwarves with a thirst for conquest. Today, both races are a mere whisper of their former selves. The elves went from high to forsaken as they lost their god,...   [click here for more]
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The Wise & The Wicked

The Wise & The Wicked


Champions of Gods and Titans A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. The Wise and the Wicked introduces a host of extraordinary movers and shakers — those who carry out the will of the fates and who can be valuable friends, useful resources or tenacious foes for the player characters of your campaign....   [click here for more]
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Trinity Rulebook

Trinity Rulebook


Description In the 22nd century, humanity has ventured to the stars. Yet amid the wonders of this new age, makind faces many dangers from without and within. Alien races, fractious colonies, contending governments, ruthless corporations and aberrant mutations all vie for supremacy. At the center of the conflict stands a new breed of humans - men and women with psychic powers...   [click here for more]
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Trinity: Hidden Agendas

Trinity: Hidden Agendas


In The Battle for Humanity's Fate The universe of the 22nd century is vast and dangerous. For each question that intrepid psions answer, two new mysteries emerge. In a time of fear and doubt, there is only one place to turn for the truth - The Æon Trinity. Knowledge is Your Greatest Weapon But has the Trinity told you everything you need to know?...   [click here for more]
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Vigil Watch: Secrets of the Asaatthi

Vigil Watch: Secrets of the Asaatthi


Feared Warriors of the Arcane A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Cold. Cunning. Masters of sword and spell. Such words describe the serpent-folk known as the asaatthi, yet still little is known of their ancient history, their rich culture, their once-influential role in the world and their plans for the future. The Children...   [click here for more]
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W20 White Howlers Tribebook

W20 White Howlers Tribebook


Everyone knows the story of the White Howlers. Garou so prideful they threw themselves into the maw of the Wyrm, hoping to kill it from within. They didn’t kill it, and it didn’t kill them. However, the White Howlers should be remembered for their past as well as what they became.   But that isn’t their story.   The White Howlers suffered...   [click here for more]
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Cursed Necropolis: D.C.

Cursed Necropolis: D.C.


You came all this way, to a land you once spurned, just to find me—to know my wisdom—and I say to you it begins with a question: What is a pillar, truly?   You know the word, certainly, think you apprehend its meaning, but this is the lesson that defies learning… the page that eludes the seeking scribe.   What the quill can never see is...   [click here for more]
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Cursed Necropolis: Rio

Cursed Necropolis: Rio


I’ve never sailed the Amazon, I’ve never reached Brazil, But the Don and Magdalena, they can go there when they will! Unless I go to Rio, these wonders to behold Oh, I’d love to roll to Rio, some day before I’m old! — Rudyard Kipling, Just So Stories The Marvelous City Beneath the splendor of Rio de Janeiro seethes a hotbed of occult activity....   [click here for more]
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Night Horrors: Conquering Heroes

Night Horrors: Conquering Heroes


Sure, you can do what you want, feed from the locals, and go back to hiding in your lair when you’re done. You may think you’re safe there, it sure feels safe. But, you aren’t the only thing connected to the Primordial Dream, and no lair is safe from what lurks beyond. Don’t fool yourself. — Naomi Walker, Ugalla A Night...   [click here for more]
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W20 Kinfolk: A Breed Apart

W20 Kinfolk: A Breed Apart


Born to Run The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until...   [click here for more]
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W20 Rage Across the World

W20 Rage Across the World


Walking the World The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America,...   [click here for more]
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Morty Corgi's Scroll of Mysteries

Morty Corgi's Scroll of Mysteries


This is not just another Realms of Pugmire supplement. Yes, of course, within these pages you will find a rather impressive collection of new material for use with Pugmire and Monarchies of Mau. Virtually every component of the system is touched on in this book, offering new and exciting tools for players and Guides alike. But, beyond the...   [click here for more]
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Scarred Lands: Spiragos Saga (5e) [BUNDLE]

Scarred Lands: Spiragos Saga (5e) [BUNDLE]


This special bundle product contains the following titles. Gauntlet of Spiragos [free 5E OGL adventure] Regular price: $0.00 Bundle price: $0.00 Format: PDF For centuries, titans bestrode the world, colossal heads and shoulders lost in the clouds, carelessly smashing and crushing all beneath. When the youngest of them had enough and declared war on their ancient...   [click here for more]
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Scarred Lands: Spiragos Saga (Pathfinder) [BUNDLE]

Scarred Lands: Spiragos Saga (Pathfinder) [BUNDLE]


This special bundle product contains the following titles. Dagger of Spiragos (Pathfinder) Regular price: $4.99 Bundle price: $4.49 Format: PDF The Titans’ Relics Must Be Destroyed! Artifacts from the fallen titan Spiragos have been recovered, and forces are at work that would see them used for ill. The Dagger of Spiragos and the Ring of Spiragos are...   [click here for more]
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Aberrant d20

Aberrant d20


Heroes… Legends… Gods In the dawn of the 21st century, select humans erupt with incredible powers previously seen only in comics and movies. These rare 'novas' are all too real, however, and their abilities and personalities will change the world forever. Awaken the Power Within Aberrant d20 is a game of epic superpowers. This...   [click here for more]
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Adventure! d20

Adventure! d20


The d20 System Game of Pulp Action! A new era begins in the 1920s - an era of imagination, of globe-trotting exploration and mad science. An era in which excitement awaits everywhere from the lofty skyscraper penthouses of New York City, to the sweltering jungles of the Congo. It is an era of Adventure! Heed the Call to Adventure! Requires the use...   [click here for more]
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Blood Sea: The Crimson Abyss

Blood Sea: The Crimson Abyss


Waves of Scarlet A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood -- the blood of the Mountainshaker, the blood of the Father of Monsters -- changes everything that it touches, men and beasts...   [click here for more]
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Exalted 3rd Edition Charm Cards (Set 1)

Exalted 3rd Edition Charm Cards (Set 1)


Exalted 3rd Edition Charm Cards (Set 1) Archery - Investigation Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more. Now you can keep track of your character's miraculous powers more easily than...   [click here for more]
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Exalted 3rd Edition Charm Cards (Set 2)

Exalted 3rd Edition Charm Cards (Set 2)


Exalted 3rd Edition Charm Cards (Set 2) Larceny - Resistance Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more. Now you can keep track of your character's miraculous powers more easily than ever...   [click here for more]
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Pan's Guide for New Pioneers

Pan's Guide for New Pioneers


Pan's Guide for New Pioneers When a devastating flood hits Pugmire, all manner of bad dogs, opportunistic rats, and manipulative cats take advantage of the kingdom. Good dogs try to turn the tide, but searching the dangerous wilderness for a way to heal the land is no easy task. If only there existed brave dogs to lay down the way for other intrepid pioneers… It is time for...   [click here for more]
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Player's Guide to Clerics and Druids

Player's Guide to Clerics and Druids


The Pious and the Primal Devotion to a higher power — whether to a deity on high or to nature itself — is a powerful part of any fantasy campaign setting. The powers that may be channeled by those who dedicate themselves to such ideals are immense, whether expressed in healing the righteous and smiting the wicked, or in shapeshifting and commanding the very elements!...   [click here for more]
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