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100 Books for a Pirates of Pugmire Bookshelf

100 Books for a Pirates of Pugmire Bookshelf


The pirates of the Acid Sea, and those that live in the ports around it, also write their own books, about the ports, the sea and locations on it, as well as on piratical matters, ships and weapons. Although some books may be useful and essential, they may be mingled in with other books whose use is perhaps more debateable. This supplement contains one hundred books written by dogs, cats, lizards,...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Ghelspad

100 Knick-knacks for Ghelspad


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
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100 Knick-knacks for Ghelspad II

100 Knick-knacks for Ghelspad II


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
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100 Knick-knacks for Ghelspad III

100 Knick-knacks for Ghelspad III


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Pirates of Pugmire

100 Knick-knacks for Pirates of Pugmire


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. They are related to the Acid Sea and the ports or places...   [click here for more]
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100 Knick-knacks for Pugmire

100 Knick-knacks for Pugmire


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for the Monarchies of Mau

100 Knick-knacks for the Monarchies of Mau


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Notes and Letters for Pirates of Pugmire

100 Notes and Letters for Pirates of Pugmire


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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100 Books to Find in Ghelspad II

100 Books to Find in Ghelspad II


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad III

100 Books to Find in Ghelspad III


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad IV

100 Books to Find in Ghelspad IV


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in or About Hollowfaust

100 Books to Find in or About Hollowfaust


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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Damn It Zeus

Damn It Zeus


"The dice of Zeus always fall lucky."' ~ Sophocles The actions of the Gods cause ripples through out the World. Damn It Zeus contains five ready-made Scion: Origin level characters who have recently been inconvienced by an Incarnate of Zeus. These characters where designed to be used with the Storypath Tasty Bit: Zeus! We Just Wanna Talk! and requires the use of Scion:...   [click here for more]
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The Harverster's Guide to Dead Man's Rust

The Harverster's Guide to Dead Man's Rust


Welcome to the Harverster's Guide to Dead Man's Rust! This companion to the Harvester's Guide to the Bone Market describes what items can be obtained or crafted from slain monsters appearing in the Dead Man's Rust campaign, as well as the Spiragos trilogy. - The heart of the endless blood, which allow to locate creatures that you...   [click here for more]
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100 Hooks and Rumours to Hear for Pirates of Pugmire

100 Hooks and Rumours to Hear for Pirates of Pugmire


This is a collection of rumours that characters could hear in or about Waterdog Port, Port Matthew and the Acid Sea. They could hear them when asking around in places such as taverns or with various contacts during an adventure. Whether or not a rumour is true, partially true or completely false is up to the Guide. Some of these rumours are about matters that are supposedly secret, which would cast...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad

100 Hooks and Rumours to Hear in Ghelspad


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad II

100 Hooks and Rumours to Hear in Ghelspad II


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad III

100 Hooks and Rumours to Hear in Ghelspad III


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the nation...   [click here for more]
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Dawn of Heresies

Dawn of Heresies


Rawhead and bloody bones    Steals naughty children from their homes,    Takes them to his dirty den   And they are never seen again.    So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate bid...   [click here for more]
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A Night at the Club

A Night at the Club


Simple Beginnings A Night at the Club is a starter adventure for Scion: Origin. This story assumes the characters are pre-visitation Scions with no real idea about their true nature. Their lives up to the point of the adventure’s beginning may have contained a high concentrations of portents, omens, and bizarre coincidences — as the lives of Scions often do —...   [click here for more]
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Cold Case: A Scenario for the Phoebe Trust

Cold Case: A Scenario for the Phoebe Trust


The Second City Safehouse is the Phoebe Trust's Chicago location. Under the oversight of Jean Bouvier (p. 8), Second City works to locate and liberate psions in the Midwestern U.S.. The safehouse is located on Clark near Belmont. A nightclub below the safehouse covers up all manner of sounds, and the presence of vibrant nightlife means the members of the Phoebe Trust can come and go at all hours of...   [click here for more]
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Corrupted

Corrupted


“Ya see, when a man bleeds, it’s just tissue, but blood from one of you Things won’t obey when it’s attacked. It’ll try and survive... crawl away from a hot needle, say.” — MacReady, The Thing (1982) Common in areas touched by Aberrant corruption, such as la Blessure, the Venezuela Blight Zone, and the Wycoff Blight Zone, as well as alien worlds where Aberrants...   [click here for more]
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Curious Creatures of the Frostlands

Curious Creatures of the Frostlands


Curious Creatures of the Frostlands Seven monsters to add to your cold-themed adventures! The frostlands of Fenrilik are desolate, unforgiving, and severe; however, there are creatures that call this frozen wasteland home. Various tribes speckle the domain, and even a few towns have sprung up, despite the harsh conditions. There are others that thrive in the cruel landscape of the frostlands–those...   [click here for more]
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Death at Djurmivikka

Death at Djurmivikka


The city of Kovokimru is the center of civilization on the dangerous arctic continent of Fenrilik. Aside from access to a wealth of local resources, Fenrilik controls the only reliable, permanent bridge across the Tobor Gorge. This means that travel and commerce from the western portion of the continent is performed at the whim and under the control of Kovokimru. Many settlements in the west resent...   [click here for more]
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Elven Blood

Elven Blood


The Half-Elves of Scarn As introduced in Yugman's Guide to Ghelspad, the half-elves of Scarn are unique. Drawing from the genetic and cultures of both parents in personalized combinations, these half-elves provide a vast array of options for players and Game Masters alike. Options and Permutations Half-elves in Scarred Lands are created by selecting from the traits...   [click here for more]
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Fraelhia: The Snow Queen

Fraelhia: The Snow Queen


Season 3 of the Sins of Shelzar actual play is set on Fenrilik and deals directly with the goddess Fraelhia and her designs for Scarn. According to the goddess herself, she seeks the aid of the player’s characters to usher in a winter that will cover all of Scarn in the hopes of healing the world from the damage wrought by the Divine War and truly ushering in the...   [click here for more]
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Gadgets and Gear

Gadgets and Gear


Gadgets and Gear is a collection of equipment and super-science items for use with Trinity Continuum. The Trinity Continuum Core Rulebook presents basic rules for equipment, armor, vehicles, and weapons. Talents and other Inspired can also employ super-science to generate technology incorporating innovations well beyond what is currently possible...   [click here for more]
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Hidden Orders of House Mau

Hidden Orders of House Mau


New callings and secrets for House Mau's hidden agents! Hidden Orders of House Mau is a new collection of callings to add to your Monarchies of Mau games! This book introduces two new callings that you can use in your game, either as NPCs or new player options. Most cats of these callings are members of House Mau, as their secrets and even very existence are closely guarded. What's...   [click here for more]
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Interview with the Aberrant

Interview with the Aberrant


The job is relatively straightforward, if not simple. Get the Bad News Playground team into the Blight Zone, safely into Riquewihr, where they will meet with the general of Gang de Gurriers who have promised an interview with an aberrant. This is not just any blight-dweller, however. This aberrant was among those responsible for Esperanza. Rabib is clear she's interested in the story, not in vengeance,...   [click here for more]
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Mysteries of Fenrilik

Mysteries of Fenrilik


Mysteries buried beneath the ice! Discover 5 subclasses from the frozen wasteland of Fenrilik and explore its unknown history. Fight against the skerrai tyrants as a Liberator barbarian, soar through the sky as a druid from the Circle of the Phoenix, or navigate a hidden network of caves and tunnels as a Stoneseeker...   [click here for more]
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Nightwatch's Nemeses

Nightwatch's Nemeses


Nightwatch's Nemeses is a collection of Storyguide Characters for use with Trinity Continuum: Aberrant. These characters are written as enemies for the municipal defender known as Nightwatch II, introduced in The Edgebrook Rooftops. These SGCs can serve as antagonists for ongoing action in the vicinity of Edgebrook, or can be ported...   [click here for more]
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Player Tools - Cards & the Core Mechanic

Player Tools - Cards & the Core Mechanic


Cinematic Adventures, Thrilling Stories, and High-Octane Excitement! That's what the Trinity Continuum is all about. However, learning a new game isn't always the easiest of challenges. This product helps new players (and their Storyguides) with a couple of tools. A few flow charts to help visualize the game's Core Mechanic and how it is used. Printable...   [click here for more]
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Playing Fetch

Playing Fetch


In this tale, the venerable wizard Morty Corgi summons the party to his tower outside of Mutt Town for a discreet meeting. When they arrive he lays out the details for a vast adventure spanning the Realms of Pugmire in a quest to assemble a legendary Masterwork. This adventure was used as show notes for the Realms of Pugmire Playing Fetch Actual Play and draws from material in Pugmire, Monarchies...   [click here for more]
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Protek Security

Protek Security


Protek Security is a collection of hired guns to add to your Trinity Continuum story. Most of the mercenaries who work for Protek are blissfully unaware of the remarkable origin of their enhancements or the bizarre origins of some of their coworkers. They simply believe Protek has access to cutting edge research. The truth is far wilder and more nefarious. PROTEK SECURITY includes:...   [click here for more]
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Psiads in 2028

Psiads in 2028


In the year 2028, novas have become a global sensation. While their population is relatively small, novas become celebrities within days of their eruptions. Humanity has come to accept that there are superpowered people among them, and the presence of novas is considered a fact of life. As such, it stands to reason that anyone displaying powers beyond those of baselines is assumed to be a nova. There...   [click here for more]
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Reigning Cats and Dogs Vol. I: Illustrious Dogs

Reigning Cats and Dogs Vol. I: Illustrious Dogs


Add a touch of nobility to your good dogs! While they play an integral role in the founding and the upkeep of the kingdom, there is precious little information about the noble families of Pugmire. Worry no longer! Reigning Cats and Dogs offers you new ways to quickly create nobility in the Realms of Pugmire. By answering a few simple questions, guides can generate powerful and conflicted nobles...   [click here for more]
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Reigning Cats and Dogs Vol. II: Cunning Cats

Reigning Cats and Dogs Vol. II: Cunning Cats


Add a touch of guile to your cunning cats! While their names should echo in the history books of Mau, there's previous few examples of the house agents who maintain the balance between the Monarchies of Mau.  Worry no longer! Reigning Cats and Dogs offers you new ways to quickly create house agents in the Monarchies of Mau. By answering a few simple questions, guides can generate shrewd...   [click here for more]
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Scoundrels and Survivors

Scoundrels and Survivors


Scoundrels and Survivors is a collection of Ready-Made Characters for Dystopia Rising: Evolution. This book contains eight Ready-Made Characters with all the system information you need to run them compiled for handy reference along with recommended aspirations and full-page reference art. Scoundrels and Survivors includes: Buck Undercliff - Pyrokinetic Mutant Chance...   [click here for more]
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Secret Callings of the Shadow Bloc

Secret Callings of the Shadow Bloc


Secret Callings of the Shadow Bloc is a new collection of callings to add to your Monarchies of Mau games! This book introduces two new callings that you can use for NPCs or allow players to create characters with in your game. As the title of this book indicates, most cats of these callings are found among the Shadow Bloc, as the practices embraced by these callings are shunned by...   [click here for more]
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Stormwatch

Stormwatch


Scouts came back to the PITT this morning screaming about the biggest storm clouds they’d ever seen. Something wicked is blowing into town and there’s precious little time to prepare. Stormwatch is a scenario for Dystopia Rising: Evolution designed to act as a one-shot, but it can also be used as a springboard for a new story or be dropped seamlessly into an ongoing series. ...   [click here for more]
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Storypath Showcase Show Notes: Aberrant

Storypath Showcase Show Notes: Aberrant


Storypath Showcase Show Notes: Aberrant is a resource for use with Trinity Continuum. This booklet contains show notes from the Trinity Continuum: Aberrant episodes of Storypath Showcase on the Onyx Path Twitch Channel. The notes herein contain spoilers for those episodes and draw from material included in Trinity Continuum: Core Rulebook...   [click here for more]
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Storypath Showcase Show Notes: Core

Storypath Showcase Show Notes: Core


Storypath Showcase Show Notes: Core is a resource for use with Trinity Continuum. This booklet contains show notes from the Trinity Continuum Core Rulebook episodes of Storypath Showcase on the Onyx Path Twitch Channel. The notes herein contain spoilers for those episodes and draw from material included in Trinity Continuum Core Rulebook and In...   [click here for more]
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Storypath Showcase Show Notes: From the PITT

Storypath Showcase Show Notes: From the PITT


Storypath Showcase Show Notes: From the PITT is a resource for use with Dystopia Rising: Evolution. This booklet contains show notes from the Dystopia Rising: Evolution episodes of Storypath Showcase on the Onyx Path Twitch Channel. The notes herein contain spoilers for those episodes Storypath Showcase Show Notes: From the PITT includes:...   [click here for more]
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Terra Firma: Boston

Terra Firma: Boston


Boston of the Future Boston, Beantown, The Puritan City, City of Champions; known by various names the city of Boston has been special since it was settled in 1630. Boston in the Aeon era has risen and fallen alongside the fortunes of the Federated States of America. Still an important metropolitan region, the Boston Arcology is also a site of underground organized resistance to the Fascist government...   [click here for more]
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The Deicide Compact

The Deicide Compact


The Deicide Compact The World is a fantastic and marvelous place, filled with wonder and mystical might. Beneath the surface of the mundane, the mythological stirs, and in its activity, the realm of the magical impacts the lives of the mortal. While the faithful may take comfort in the presence of their gods, there are those among the throngs of humanity who fear and despise the divine....   [click here for more]
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Thirteen Terrorists

Thirteen Terrorists


THIRTEEN TERRORISTS is a resource for Storyguides to generate one-shot stories for use with Trinity Continuum. Leaning heavily into action movie tropes, this booklet provides a number of options that build on the basic idea that the player characters must respond to the activity of thirteen terrorists. Most of the information provided in these pages are simple tables...   [click here for more]
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Trinity Continuum: Terat Character Sheets

Trinity Continuum: Terat Character Sheets


These character sheets were used as reference while working on the novella, Terat. While they may not be fully reflective of the events of the novella — story before system and all — these are pretty much accurate, and allow you to include these characters in your chronicle! For reference, the members of A.I.D. are detailed in Amalgamated Idea Dynamics. Some of...   [click here for more]
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Vis ex Machina

Vis ex Machina


5E Character options inspired by The Academy of Magic and Engineering The prestigious Academy instructs dozens of the brightest pupils, providing the expertise needed to usher in a new age of engineering wonders, magical theory, and blending the two into truly amazing feats of accomplishment. From the mountain peaks of the city-state of Bridged City, the Academy stands as an example...   [click here for more]
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WonderCorp

WonderCorp


WonderCorp is the brainchild of Wayne Williom. Founded with proceeds Wayne generated through gambling, cryptocurrency, and money laundering, WonderCorp is one of the fastest-growing corporations in the U.S. They produce an array of products according to the philosophy espoused by their corporate motto... By Human Hands, From Human Minds WonderCorp contains information on introducing this Talent-led...   [click here for more]
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Blood Sea: The Crimson Abyss Adventure Conversion Guide

Blood Sea: The Crimson Abyss Adventure Conversion Guide


Scarred Lands adventure in the Blood Sea! In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood -- the blood of the Mountainshaker, the blood of the Father of Monsters -- changes everything that it touches, men and beasts alike... The adventurers, for one reason or another, are at sea in the Blood...   [click here for more]
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