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Ars Magica Fifth Edition [digital]

Ars Magica Fifth Edition [digital]


Ars Magica at a Glance Play magi and their loyal companions and grogs in the fantastical world of medieval Mythic Europe. Explore this benchmark roleplaying system with a focus on storytelling and troupe-style play. Over 40 expansions, supplements, and scenarios make gaming in Mythic Europe easy and fun. The game isn't about power, it's about the whole group telling an epic story together....   [click here for more]
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Guardians of the Forests: The Rhine Tribunal (Ars Magica 5E) [digital]

Guardians of the Forests: The Rhine Tribunal (Ars Magica 5E) [digital]


Guardians of the Forests: The Rhine Tribunal at a Glance Bring the magic-soaked lands of Mythic Germany to life with this essential Ars Magica sourcebook. Delve into the rich magical traditions and history of the birthplace of the Order of Hermes. It is a land full of places of power, famous magi, archaic politics, lost glories, and more. Populate your saga with characters and setting...   [click here for more]
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The Broken Covenant of Calebais (Ars Magica 5E) [digital]

The Broken Covenant of Calebais (Ars Magica 5E) [digital]


The Broken Covenant of Calebais at a Glance This complete Ars Magica RPG scenario is perfect for gamers new to the system or experienced players looking for a quick and easy game night. Uncover the mysteries behind the inexplicable fall of the powerful covenant of Calebais. Knowledge — and danger — await! Requires Ars Magica fifth edition to play. Even the Powerful...   [click here for more]
Atlas Games  $9.95

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Against the Dark: The Transylvanian Tribunal

Against the Dark: The Transylvanian Tribunal


Against the Dark: The Transylvanian Tribunal at a Glance Bring the dark and dangerous lands of Mythic Transylvania to life with this detailed Ars Magica sourcebook. Unlike the rest of Mythic Europe, Hermetic magi may rule openly here without violating the Code. What magical feats can your covenant achieve without the need to work in secret? Populate your saga with compelling NPCs,...   [click here for more]
Atlas Games  $14.95

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Ancient Magic

Ancient Magic


Ancient Magic at a Glance Learn the secrets of the magi of the past with this Ars Magica sourcebook. Contains nine forms of ancient magic with rules to integrate them into Hermetic theory. Story seeds include ideas for locations to seek out ancient magics. Learn from the Past: More about Ancient Magic Throughout history, magical traditions have come and gone, their secrets...   [click here for more]
Atlas Games  $14.95

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Antagonists

Antagonists


Antagonists at a Glance Insert ready-to-go antagonists into your sagas with this Ars Magica supplement. Includes profiles of ten antagonists with stats. Provides ideas on how to use them in your games. Every Good Story Needs a Villain: More about Antagonists Everyone has enemies, even the magi of the Order of Hermes. Their power attracts attention, and not...   [click here for more]
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Apprentices

Apprentices


Apprentices at a Glance Discover Hermetic magi apprenticeship with this Ars Magica sourcebook. Contains advice and rules to play apprentices and children in Mythic Europe. Includes a broad range of beginner spells. The First Step on Your Magical Path: More about Apprentices Every magus — from the greatest Flambeau dragon-slayer to the politically savvy Mentem magus —...   [click here for more]
Atlas Games  $7.95

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Between Sand & Sea: Mythic Africa

Between Sand & Sea: Mythic Africa


Between Sand and Sea at a Glance Walk the lands of Mythic Africa, where magi go for a new beginning, with this detailed Ars Magica sourcebook. Forge a new life in Mythic Africa, outside of the reach of the Hermetic Tribunals.  Provides a variety of interesting characters, locations, and magical items to start your saga. Beyond the Reach of the Order: More about Between Sand and...   [click here for more]
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City and Guild

City and Guild


City & Guild at a Glance Learn more about life in the cities of Mythic Europe with this Ars Magica sourcebook. Use sample cities in your saga or create your own using the tools from this book. Draw from a list of story ideas involving trade and merchants. Enter the Mundane World: More about City & Guild As the cities of Mythic Europe grow at an astounding rate, the...   [click here for more]
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Covenants

Covenants


Covenants at a Glance Summarizes and builds upon the information on covenants from the fifth edition core book. Focuses covenant creation on boons (which help the players) and hooks (which drive stories). Provides additional optional systems (like covenant finances) for use in the right campaign. Pick and choose the elements that work for your game. Power in Numbers: More about Covenants The...   [click here for more]
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Dies Irae

Dies Irae


Dies Irae at a Glance Build a saga around a major world threat with this Ars Magica supplement. Includes four threats, with story ideas for each. Drop them into your existing saga or use them as standalone games. This is the Way the World Ends: More about Dies Irae The world of Mythic Europe is a tumultuous place. Nobles rise to power and fall to treachery. Crusaders bring...   [click here for more]
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Faith & Flame: The Provençal Tribunal

Faith & Flame: The Provençal Tribunal


Faith & Flame: The Provençal Tribunal at a Glance The lands of Provence have been ravaged by the Crusades. Bring them to life with this Ars Magica sourcebook. The Provençal Tribunal is unique in that any magus can found their own covenant without waiting for permission. Easily add this intriguing and unique setting to your saga with ready-made locations and characters. All...   [click here for more]
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Grogs

Grogs


Grogs at a Glance Learn more about the lives and skills of grogs with this Ars Magica sourcebook. Contains advice for creating grogs and grog-centered stories. Includes grog-specific Virtues, Flaws, and templates. A Life of Service: More about Grogs Every covenant has its grogs, and without them, all would fall apart. They are bodyguards, servants, street thugs, and craftsmen....   [click here for more]
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Hedge Magic Revised Edition

Hedge Magic Revised Edition


Hedge Magic at a Glance Learn about the practitioners of magic outside of the Order of Hermes. Provides details on six different hedge magic traditions, with mechanics for player characters and NPCs. Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds. Magic Beyond the Order: More about Hedge Magic While members of the Hermetic Order might like to...   [click here for more]
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Hermetic Projects

Hermetic Projects


Hermetic Projects at a Glance Incorporate great feats of magical power into your sagas with this Ars Magica sourcebook. Provides details on six magical projects, with mechanics and story seeds. Includes instructions on how to create your own feats of magic. The Wonders of the World: More about Hermetic Projects The members of the Hermetic Order have immense power at their...   [click here for more]
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Hooks

Hooks


Hooks at a Glance Integrate ready-made story hooks into your game with this Ars Magica supplement. Includes eight short storylines designed for single sessions or integration into a full saga. Includes NPCs and story elements to make Storyguiding easier. Get Their Attention: More about Hooks The magi of the Hermetic Order tend to be insular, staying in their laboratories...   [click here for more]
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Houses of Hermes: Mystery Cults

Houses of Hermes: Mystery Cults


Houses of Hermes: Mystery Cults at a Glance Learn more about Houses Bjornaer, Criamon, Merinita, and Verditius with this Ars Magica sourcebook. These four Houses are built around Initiates into House-specific Mysteries. Dive deeper into the politics, magics, and personalities in each House. Keepers of Magical Secrets: More about Houses of Hermes: Mystery Cults Learn about...   [click here for more]
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Houses of Hermes: Societates

Houses of Hermes: Societates


Houses of Hermes: Societates at a Glance Learn more about Houses Flambeau, Jerbiton, and Tytalus, and Ex Miscellanea with this Ars Magica sourcebook. These magi form Houses based on shared interests and philosophies. Dive deeper into the politics, magics, and personalities in each House. United by Interest: More about Houses of Hermes: Societates Join the Societates, four...   [click here for more]
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Houses of Hermes: True Lineages

Houses of Hermes: True Lineages


Houses of Hermes: True Lineages at a Glance Learn more about Houses Bonisagus, Guernicus, Mercere, and Tremere with this Ars Magica sourcebook. Explore the four Houses that form the backbone of the Order. Dive deeper into the politics, magics, and personalities in each House. A Life Dedicated to the Order: More about Houses of Hermes: True Lineages Discover True Lineages,...   [click here for more]
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Lands of the Nile

Lands of the Nile


Lands of the Nile at a Glance Explore Mythic Egypt, Ethiopia, and Nubia — a unique area where all magical practitioners are welcome — with this extensive Ars Magica sourcebook. This region offers a melting pot of religious beliefs and ancient treasures. Can all of these various magics coexist peacefully? Populate your saga with compelling characters, treasure-filled locations,...   [click here for more]
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Legends of Hermes

Legends of Hermes


Legends of Hermes at a Glance Learn about legendary magi of the Order with this Ars Magica supplement. Explore the lives of five legendary magi and the treasures they left behind. Each legend includes an adventure, perfect for short games or to build a saga upon. Pillars of Magical History: More about Legends of Hermes Every group has its legends, and the Order of Hermes...   [click here for more]
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Lords of Men

Lords of Men


Lords of Men at a Glance A sourcebook focusing on the feudal system of Mythic Europe and its leaders. Includes story ideas and starters ranging from conflicts between the Order of Hermes and the nobility to tournaments and hunts. Introduces new system elements, including massed combat and the mechanical effects of noble titles. Divine Right: More about Lords of Men The nobility rule...   [click here for more]
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Magi of Hermes

Magi of Hermes


Magi of Hermes at a Glance A collection of 15 Ars Magica magi for use in your sagas, providing a variety of experience, skills, and magical traditions. Contains statistics for each character as they grow and develop for use in long-term campaigns. Use them as pregenerated characters for convention or one-shot play, as NPCs, or take your favorite bits and pieces to create new characters...   [click here for more]
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Mythic Locations

Mythic Locations


Mythic Locations at a Glance Integrate ready-made, story-inspiring locations into your game with this useful Ars Magica supplement. Includes ten locations with magical significance, specifically created to create opportunities for compelling plot. Whether you're looking to fill in gaps in your current saga or inspiration for a new tale, you're certain to find something helpful within...   [click here for more]
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Realms of Power: Faerie

Realms of Power: Faerie


Realms of Power: Faerie at a Glance Dive into the Faerie realm of power with this Ars Magica sourcebook. Create Faerie characters for use as player characters or NPCs. Adventure in lands populated with Faerie characters and magics using storytelling guidelines and tools. The Good Folk: More about Realms of Power: Faerie Superstitions about the Faerie abound, and as any good...   [click here for more]
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Realms of Power: Magic

Realms of Power: Magic


Realms of Power: Magic at a Glance Dive into the Magic realm of power with this Ars Magica sourcebook. Use the tools provided by this book to add Magic creatures and characters to your games as PCs or antagonists. Arm your magi with the secrets of vis, magic auras, and the realm of Magic itself. Magic is Power: More about Realms of Power: Magic Magic lies at the center...   [click here for more]
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Realms of Power: The Divine

Realms of Power: The Divine


Realms of Power: The Divine at a Glance Dive into the Divine realm of power with this Ars Magica sourcebook. Add Divine magics to your game with new mechanics for Holy Magic, Holy characters, and True Faith. Provides background for Christianity, Islam, and Judaism in Mythic Europe. God is the Source of All: More about Realms of Power: The Divine Of the four realms,...   [click here for more]
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Realms of Power: The Infernal

Realms of Power: The Infernal


Realms of Power: The Infernal at a Glance Dive into the Infernal realm of power with this Ars Magica sourcebook. Add Infernal characters to your game with new mechanics for black magic, Infernal traditions, and Unholy Powers. Use demons, sin, and temptation to drive your story. Evil in the Heart of Man: More about Realms of Power: The Infernal The forces of the Evil...   [click here for more]
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Rival Magic

Rival Magic


Rival Magic at a Glance Learn about the non-Order practitioners of magic with this Ars Magica sourcebook. Dive into four magical traditions that exist outside the Order of Hermes…and sometimes challenge it. Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds. Challengers of Magical Power: More about Rival Magic The four traditions...   [click here for more]
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Tales of Mythic Europe

Tales of Mythic Europe


Tales of Mythic Europe at a Glance A collection of nine short — but compelling — Ars Magica scenarios full of mystery, danger, and unexpected twists. Provides an easy, low-prep way to get Ars Magica to the table for a short campaign. Perfect for one-shots or bridges between larger campaign elements.  Requires Ars Magica fifth edition to play. Tales of Magic:...   [click here for more]
Atlas Games  $14.95

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Tales of Power

Tales of Power


Tales of Power at a Glance Tell sagas of powerful magi with this Ars Magica supplement. Includes five storylines for formidable characters. Features NPCs and story elements designed to make GMing easier. Sagas Made to Order: More about Tales of Power Powerful magi and longtime gamers share one thing in common — it's easy to get jaded. These magi and Ars Magica...   [click here for more]
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The Church

The Church


The Church at a Glance A sourcebook about the Western Church as an institution in Mythic Europe. Provides story hooks to get your magi involved in Church dealings and mechanics to make it happen. Includes detailed information and game mechanics for Church-related groups such as the Knights Templar and the Franciscans. Hallowed be Thy Name: More about The Church The Church...   [click here for more]
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The Contested Isle: The Hibernian Tribunal

The Contested Isle: The Hibernian Tribunal


The Contested Isle at a Glance Adventure in the formerly tranquil lands of Mythic Hibernia with this Ars Magica sourcebook. In Mythic Ireland, Hermetic magi and other supernatural creatures once lived in harmony, but newcomers disturbed the peace. Populate your saga with bards, druids, faeries, and more. Walk contested lands full of history and magical power. Reform at the End of...   [click here for more]
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The Cradle and The Crescent

The Cradle and The Crescent


The Cradle & The Crescent at a Glance Bring the wondrous lands of the Mythic Middle East to life with this comprehensive Ars Magica sourcebook. In this region, the Order of Suleiman holds power over all — including the Hermetic Order. This unique setting allows players to explore a distinct magical power structure. Populate your saga with compelling characters and locations...   [click here for more]
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The Lion and the Lily

The Lion and the Lily


The Lion and the Lily: The Normandy Tribunal at a Glance Bring the chivalry and tournaments of Mythic France to your sagas with this Ars Magica tribunal sourcebook. Live closely with mundane society in the Normandy tribunal, where the nobility, church, and cities all hold significant power and the magi must learn to coexist. Populate your saga with compelling characters and inspiring...   [click here for more]
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The Mysteries Revised Edition

The Mysteries Revised Edition


The Mysteries, Revised Edition at a Glance Add hidden cults to your Ars Magica games. Includes new magics such as planetary magic, performance magic, and new mysteries from Hermetic alchemy, Theurgy, and more. 144 pages of new material to fuel your trip through Mythic Europe. Welcome, Seekers: More about The Mysteries, Revised Edition Explore the mysterious corners of Mythic...   [click here for more]
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The Sundered Eagle

The Sundered Eagle


The Sundered Eagle: The Theban Tribunal at a Glance Visit the demon-plagued lands of Mythic Greece, Constantinople, and Asia Minor in your sagas with this thorough Ars Magica sourcebook. The lands of Ancient Greece and Asia Minor face the unique task of combating beasts and demons released by the fall of Constantinople. Populate this once-prosperous land with compelling characters,...   [click here for more]
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Thrice-Told Tales

Thrice-Told Tales


Thrice-Told Tales at a Glance Run a ready-made saga with this Ars Magica supplement. Includes five sequences of three stories each to play in multiple sessions. Drop them into your existing saga or use them as standalone games. Tales that Span Decades: More about Thrice-Told Tales The life of a magus is long and distinguished, and for that reason, Ars Magica...   [click here for more]
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Through the Aegis

Through the Aegis


Though the Aegis at a Glance Easily introduce new covenants — friendly or otherwise — into your game with this Ars Magica supplement. Provides full details on five covenants, each in a different Tribunal. Perfect for times when you need inspiration for friends, enemies, or witnesses in the Hermetic Order. Use these fully detailed covenants as provided, or take your favorite...   [click here for more]
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Transforming Mythic Europe

Transforming Mythic Europe


Transforming Mythic Europe at a Glance Adventure in an alternate version of Mythic Europe with this Ars Magica sourcebook. Contains three variations on Mythic Europe and their effects on the game. Brings a fresh perspective to Ars Magica sagas. Different Realities: More about Transforming Mythic Europe The magi of the Hermetic Order possess massive power, a power...   [click here for more]
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