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Cantrip Fantasy Roleplaying System

Cantrip Fantasy Roleplaying System


Cantrip Fantasy is a simple, easy-to-learn tabletop roleplaying system. It was designed for people who’d like to play something like that big, brand-name fantasy game but feel overwhelmed by big, fat books full of rules. This system was also created for people who don’t like being limited to the character options in those books, and would like to create their own. There are only...   [click here for more]
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Hippogryph Issue Five

Hippogryph Issue Five


Welcome to Issue Five: Quaranzine Part 2 If you haven’t read Issue Four, I need to tell you that this is not an issue packed with advice converting the classic board game Pandemic in to a tabletop roleplaying scenario, nor is it a devoted to Max Max-style post-apocalyptic settings. Sorry. It’s the second of three issues that I’ve put together in response to the COVID-19 global pandemic. I’ve...   [click here for more]
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Hippogryph Issue Four

Hippogryph Issue Four


Welcome to Issue Four: Quaranzine Part 1 A bit of clarification before we begin: This is not an issue packed with advice on running modern-day medical thrillers, developing post-apocalyptic fantasies, or rules for deadly viruses. Sorry. It’s the first of three issues that I’ve put together in response to the COVID-19 global pandemic. During this period of social distancing and self-isolation,...   [click here for more]
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Hippogryph Issue One

Hippogryph Issue One


in this issue:  fandom as religion - In the past decade fandom has become contentious and un-fun. With the mainstreaming of things formerly relegated to the fringes, is there any reason to continue supporting an increasingly toxic fan culture? novel-style character profiles - A character sheet is only good for the game system it was created for, but a character profile...   [click here for more]
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Hippogryph Issue Six

Hippogryph Issue Six


Welcome to Issue Six: Quaranzine Part 3 If you’re experiencing a bit of deja vu, then you’ve already read Issue Four and Issue Five. Thanks! For those just tuning in, this “quaranzine” special is not an issue packed with advice recreating the 1995 medical disaster movie Outbreak at your tabletop. Nor does it delve into the possible armor class protection offed by hazmat suits. Sorry. It’s...   [click here for more]
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Hippogryph Issue Three

Hippogryph Issue Three


in this issue:  The Necessity of Kindness - Rather than write about horror as originally planned, I decided to focus on being pleasant to one another instead. There is no tabletop roleplaying without people. Play nice.  Paladins Revisited - We think of paladins as holy warriors, but what if we came at them from a more romantic perspective? Rather than devotion...   [click here for more]
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Hippogryph Issue Two

Hippogryph Issue Two


in this issue:  why do a wrestling issue? - If you don’t care about professional wrestling, why are you reading this issue? Well, it’s about unarmed combat, improvised weapons, character development, and storytelling. That’s RPG material right there. characters: wrestler archetypes - How to make RPG characters inspired by professional wrestling. Whether you’re...   [click here for more]
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Hippogryph Issue Zero

Hippogryph Issue Zero


In This Issue: Welcome to Issue Zero - It’s a game system! It’s a zine about tabletop roleplaying! It’s both! An introduction to the Hippogryph project, what to expect in this issue, and what you can look forward to in future issues. How to Create Things - From characters to magic items to worlds, a unified system for creating all of the elements that go into...   [click here for more]
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Adventure Generator Vol. 1

Adventure Generator Vol. 1


Adventure Generator: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle,...   [click here for more]
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Adventure Generator Vol. 2

Adventure Generator Vol. 2


Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. 10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting...   [click here for more]
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Building Adventures

Building Adventures


Building Adventures: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. Like any other form of fiction, a tabletop roleplaying adventure works best when there’s a beginning, a middle, and an end. Player characters can pursue a goal without being railroaded into one specific way of achieving it. That same goal prevents characters...   [click here for more]
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Building Characters

Building Characters


A toolkit for creating tabletop roleplaying elements for any system, setting, or genre.    Building Characters explores what goes into crafting memorable and enjoyable tabletop roleplaying character backgrounds. The book looks at how they influence, and are influenced by, the worldbuilding, adventures, and rules of a tabletop roleplaying game. By the end you’ll have...   [click here for more]
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Building Theme

Building Theme


Building Theme: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. When discussing any other form of storytelling, the concept of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, even a comic book or a song. The people having the discussion might be writers, readers, critics, or academics....   [click here for more]
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Building Worlds

Building Worlds


A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating...   [click here for more]
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Building Worlds 2

Building Worlds 2


A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and...   [click here for more]
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Bullet Journaling for Gamemasters

Bullet Journaling for Gamemasters


Advice on adapting the popular organizational tool for tabletop roleplaying games. Bullet Journaling for Gamemasters provides you with tips for using the popular dot journal method to organize and run tabletop roleplaying games. Like roleplaying itself, what you get out of it is a matter of how much you put into it. Take what works, ignore the rest, and use...   [click here for more]
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Domnio

Domnio


Running a one-shot or short campaign, and need a system that doesn’t require a lot of prep? Wondering how to introduce roleplaying to people intimidated by big rulebooks? Be ready to play within minutes using Domnio! Domnio is a 4-page PDF packed with all of the information you need to create characters and run the game. The minimalist presentation uses every bit of space on useful content.  ...   [click here for more]
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DoubleZero Core Book

DoubleZero Core Book


DoubleZero is a percentile based, skill-driven tabletop roleplaying system. It's a minimalist, 96-page core rulebook that contains everything you need to build characters and run an exciting campaign! It is designed to emulate the action thriller genre, including things like the John Wick films, the Fast and the Furious franchise, and James Bond movies. You...   [click here for more]
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Hardboiled Follies: A Setting for DoubleZero

Hardboiled Follies: A Setting for DoubleZero


In Hardboiled Follies, you take on the role of a completely unqualified amateur detective. You and your friends avoid your real problems by taking on cases and going undercover to solve mysteries. Opposing you are the trained and licensed professionals of the Columbia Detective Agency. They who urge you to please stop what you’re doing before you get hurt. You know the truth is that they just...   [click here for more]
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Hippogryph Codex

Hippogryph Codex


A complete core book inspired by D20 and Fate, a melding of story gaming and traditional tabletop roleplaying. Hippogryph is a d20-based, story-driven tabletop fantasy roleplaying system. It is the collision of the D20 System and Fate RPG, but like the legendary creature it is more than the sum of its parts. This isn’t off-brand D&D with Fate aspects stapled...   [click here for more]
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Spectres of Mars: A Setting for DoubleZero

Spectres of Mars: A Setting for DoubleZero


A Cold War with Mars Set in a gloriously retro-future 2068, Spectres of Mars follows the Cold War between Earth and the Strangers, a race of incorporeal Martians able to possess human bodies. When the first human explorers accidentally desecrate a sacred dead city on Mars, the Strangers vow revenge and launch a series of reprisals against Earth. These are countered by Myriad, a global...   [click here for more]
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Foragers Guild Fantasy Roleplaying

Foragers Guild Fantasy Roleplaying


Foragers Guild Fantasy Roleplaying is a high fantasy story game. As members of the Guild, you explore the ancient world of Desteon seeking out powerful artifacts. Opposing you is the Moirologist Society, a secret organization of graverobbers, assassins, and necromancers. Can you keep the dangerous relics of lost civilizations from falling into the wrong hands? This product contains...   [click here for more]
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Hardboiled Follies

Hardboiled Follies


You hate your job. Your relationship is on the rocks. We won’t even get into your financial woes. Obviously something has to change. What you need is to inject some excitement into your life. The only logical thing to do is to become a private investigator! In Hardboiled Follies, you take on the role of a completely unqualified amateur detective. You and your...   [click here for more]
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Kaiju Patrol: Resurrection Babylon

Kaiju Patrol: Resurrection Babylon


An all new Lighthouse System edition of the giant monster story game! In a world where giant monsters roam the Earth and alien invaders threaten all of humanity, can the heroes of the Kaiju Patrol manage to find true love? The first explosions over Hiroshima and Nagasaki did more than unleash the atomic age. They gave birth to an age of giant atomic monsters! Fallout from...   [click here for more]
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Starlight Manifesto [Black Box Edition]

Starlight Manifesto [Black Box Edition]


Starlight Manifesto is a space opera story game. As Peacekeepers of the Starlight Union, you have sworn an oath to protect, maintain, and restore peace in the universe. This is done through exploration and discovery, the spreading of diplomacy and education, and as a last resort, through direct military intervention. Service aboard a Peacekeeping vessel tends to be equal parts scientific expedition,...   [click here for more]
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Starship Tyche: The Cosmic Zookeepers

Starship Tyche: The Cosmic Zookeepers


An all new Lighthouse System edition of the space opera story game! As humanity spreads out among the stars, it begins to discover questions about its own origins. Not only are there other intelligent species improbably similar to humans, there are hints that older, more technologically advanced beings may have had a hand in our development. Who they are, what exactly they have done, and why they...   [click here for more]
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Story Design Volumes 1-10 [BUNDLE]

Story Design Volumes 1-10 [BUNDLE]


10 Best Selling Titles to Help You Plan and Structure Adventures! Use classic, time-tested plot structures to create your own stories! Works with any system, any setting, and any genre! Each volume walks you through building a different type of story! Only pay for titles you haven't previously purchased! This special bundle product contains the following titles. Story...   [click here for more]
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Genre Structure Vol. 1: Horror

Genre Structure Vol. 1: Horror


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
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Genre Structure Vol. 3: Fantasy

Genre Structure Vol. 3: Fantasy


How can you add more wonder and enchantment to your fantasy adventures? Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which fantasy...   [click here for more]
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Story Structure [1st Edition]

Story Structure [1st Edition]


Use time-tested story structures to create better adventures! This is the first edition. You can find the second edition here.  All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those...   [click here for more]
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Genre Structure Vol. 2: Science Fiction

Genre Structure Vol. 2: Science Fiction


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
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Setting Design [1st Edition]

Setting Design [1st Edition]


Design dynamic settings that support telling great stories! This is the first edition. You can find the second edition here.  Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear...   [click here for more]
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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
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Story Design: Curse Stories

Story Design: Curse Stories


Add a sense of alienation to your metamorphosis stories and adventures. Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result of the antagonist’s need...   [click here for more]
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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
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Story Design: Obsession Stories

Story Design: Obsession Stories


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
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Story Design: Payback Stories

Story Design: Payback Stories


How can you add more retribution and gratification to your revenge adventures? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law...   [click here for more]
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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
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Story Design: Romance Stories

Story Design: Romance Stories


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
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Story Design: Sacrifice Stories

Story Design: Sacrifice Stories


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
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Story Design: Taboo Stories

Story Design: Taboo Stories


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
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Alignment [1st Edition]

Alignment [1st Edition]


How can you make alignment more useful and meaningful in your roleplaying games? This is the first edition. You can find the second edition here.  Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple...   [click here for more]
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Building Characters [1st Edition]

Building Characters [1st Edition]


Create memorable characters with great story potential! This is the first edition. You can find the second edition here.  At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are...   [click here for more]
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DoubleZero [BUNDLE]

DoubleZero [BUNDLE]


This special bundle product contains the following titles. DoubleZero Core Book Regular price: $3.74 Bundle price: $3.99 Format: PDF DoubleZero is a percentile based, skill-driven tabletop roleplaying system. It's a minimalist, 96-page core rulebook that contains everything you need to build characters and run an exciting campaign! It is designed to emulate the...   [click here for more]
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Character Workbook: Alchemist [PFRPG 1e]

Character Workbook: Alchemist [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Antipaladin [PFRPG 1e]

Character Workbook: Antipaladin [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Barbarian [PFRPG 1e]

Character Workbook: Barbarian [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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Character Workbook: Bard [PFRPG 1e]

Character Workbook: Bard [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
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