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Lighthouse System

Lighthouse System


A system that’s easy to learn and simple to use. The subtlety and nuance lies in how you choose to interpret the die rolls and use them to tell your story. Here’s a quick overview of how the system works. There When You Need It Most of the time, you can use the context of the story and established abilities of the characters to decide what happens without having to roll any...   [click here for more]
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Building Characters [Black Box Edition]

Building Characters [Black Box Edition]


How can you create memorable characters with great story potential? At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character...   [click here for more]
Dancing Lights Press  $9.99 $4.99

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Setting Design [Black Box Edition]

Setting Design [Black Box Edition]


How can you design dynamic settings that support telling great stories? Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise...   [click here for more]
Dancing Lights Press  $9.99 $4.99

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Story Structure [Black Box Edition]

Story Structure [Black Box Edition]


How can you use time-tested story structures to create better adventures? All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps...   [click here for more]
Dancing Lights Press  $9.99 $4.99

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Adventure Theory

Adventure Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle! Additional previews can be found in the free Previews product! Adventure is the Third Pillar of Fantasy Storytelling Any System! Any Setting! This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Arcane Theory

Arcane Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides 2 Bundle! Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate...   [click here for more]
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Character Theory

Character Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle! Additional previews can be found in the free Previews product! Characters are the First Pillar of Fantasy Adventure! Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Class Theory Guides [BUNDLE]

Class Theory Guides [BUNDLE]


This special bundle product contains the following titles. Cleric Theory Regular price: $4.99 Bundle price: $3.50 Format: Watermarked PDF You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics...   [click here for more]
Dancing Lights Press  $19.96 $13.97

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Cleric Theory

Cleric Theory


You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Culture Theory

Culture Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides 2 Bundle! Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Divine Theory

Divine Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides 2 Bundle! Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Fighter Theory

Fighter Theory


You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Foragers Guild Guides 2 [BUNDLE]

Foragers Guild Guides 2 [BUNDLE]


This special bundle product contains the following titles. Arcane Theory Regular price: $4.99 Bundle price: $3.49 Format: Watermarked PDF Save 30% when you purchase this title as part of the Foragers Guild Guides 2 Bundle! Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element...   [click here for more]
Dancing Lights Press  $14.97 $10.48

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Foragers Guild Guides [BUNDLE]

Foragers Guild Guides [BUNDLE]


This special bundle product contains the following titles. Adventure Theory Regular price: $4.99 Bundle price: $3.49 Format: Watermarked PDF Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle! Additional previews can be found in the free Previews product! Adventure is the Third Pillar of Fantasy Storytelling...   [click here for more]
Dancing Lights Press  $19.96 $13.97

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Party Theory

Party Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle! Additional previews can be found in the free Previews product! Teams of Characters in Fantasy Adventure Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Rogue Theory

Rogue Theory


You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves,...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Wizard Theory

Wizard Theory


You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Worldbuilding Theory

Worldbuilding Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle! Additional previews can be found in the free Previews product! Worldbuilding is the Second Pillar of Fantasy Storytelling Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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A Study in Storytelling: A Case of Identity

A Study in Storytelling: A Case of Identity


How can you adapt a classic Sherlock Holmes mystery into your own adventure? A Case of Identity (A Study in Storytelling #3) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
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A Study in Storytelling: A Scandal in Bohemia

A Study in Storytelling: A Scandal in Bohemia


How can you adapt a classic Sherlock Holmes mystery into your own adventure? A Scandal in Bohemia (A Study in Storytelling #1) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
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A Study in Storytelling: The Red-Headed League

A Study in Storytelling: The Red-Headed League


How can you adapt a classic Sherlock Holmes mystery into your own adventure? The Red-Headed League (A Study in Storytelling #2) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
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Escapist Genre Structure [BUNDLE]

Escapist Genre Structure [BUNDLE]


This special bundle product contains the following titles. Fantasy Stories (Genre Structure Vol. 3) Regular price: $4.99 Bundle price: $3.49 Format: PDF How can you add more wonder and enchantment to your fantasy adventures? Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook...   [click here for more]
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Fantasy Stories (Genre Structure Vol. 3)

Fantasy Stories (Genre Structure Vol. 3)


How can you add more wonder and enchantment to your fantasy adventures? Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which fantasy...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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For Tabletop Roleplayers  [BUNDLE]

For Tabletop Roleplayers [BUNDLE]


This special bundle product contains the following titles. Roleplaying Alignment Regular price: $4.99 Bundle price: $3.49 Format: PDF How can you make alignment more useful and meaningful in your roleplaying games? Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means...   [click here for more]
Dancing Lights Press  $19.96 $13.96

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Horror Stories (Genre Structure Vol. 1)

Horror Stories (Genre Structure Vol. 1)


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $4.99 $3.49

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Premise: Fantasy - 100 Plot Ideas

Premise: Fantasy - 100 Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Premise: Five Fast Fables Volume 1

Premise: Five Fast Fables Volume 1


Universal Story Ideas for any setting, any system, any genre! This booklet contains five fables, along with notes on how you can use them as plot hooks and adventure seeds for your own roleplaying game adventures or works of original fiction. Remix, recycle, and re-imagine them with careful consideration or reckless abandon. The fables in this volume are: The Wolf and The Lamb The...   [click here for more]
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Premise: Five Fast Fables Volume 2

Premise: Five Fast Fables Volume 2


Universal Story Ideas for any setting, any system, any genre! This booklet contains five fables, along with notes on how you can use them as plot hooks and adventure seeds for your own roleplaying game adventures or works of original fiction. Remix, recycle, and re-imagine them with careful consideration or reckless abandon. The fables in this volume are: The Father and His Sons The...   [click here for more]
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Premise: Horror - 100 Plot Ideas

Premise: Horror - 100 Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Premise: Plot Ideas [BUNDLE]

Premise: Plot Ideas [BUNDLE]


This special bundle product contains the following titles. Premise: Fantasy - 100 Plot Ideas Regular price: $4.99 Bundle price: $3.49 Format: PDF More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without...   [click here for more]
Dancing Lights Press  $26.93 $18.83

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Premise: Science Fiction - 100 Plot Ideas

Premise: Science Fiction - 100 Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Premise: Superheroes - 100 Plot Ideas

Premise: Superheroes - 100 Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Premise: Weird Fiction - 100 Plot Ideas

Premise: Weird Fiction - 100 Plot Ideas


Stories at the intersection of fantasy, science fiction, and horror! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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ReadWriteRoll: A Roleplaying Manifesto

ReadWriteRoll: A Roleplaying Manifesto


How can you tell better stories with a tabletop roleplaying game? ReadWriteRoll is a system for readers, writers, and roleplayers who love telling stories with friends! It combines familiar d20-style mechanics with story game sensibilities to create a simple system designed around the way stories are constructed. The core mechanic is simple - roll a d20, add modifiers,...   [click here for more]
Dancing Lights Press  $5.00

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Revelations in Cold Iron

Revelations in Cold Iron


A Game of Magick & Resistance Members of the Cold Iron Resistance fight against the Cult of Moloch’s magick to retake control of objective reality. In this game, players take the role of members of Cold Iron, a resistance movement fighting the machinations of an occult fascist oligarchy that is taking over the world. Named for the metal believed to be able to repel, contain,...   [click here for more]
Dancing Lights Press  $10.00 $4.99

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Roleplaying Alignment

Roleplaying Alignment


How can you make alignment more useful and meaningful in your roleplaying games? Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple mechanics reward characters who embody the tenets of their alignment, and...   [click here for more]
Dancing Lights Press  $6.00 $4.99

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Roleplaying Emotion

Roleplaying Emotion


How can you express your character’s feelings without embarrassing yourself? Sometimes the hardest thing to do in a tabletop roleplaying game is engage with the roleplaying part. It's not that we have a shortage of ideas on how our characters would behave. Their abilities aren't a mystery to us, and we know how to use them to our tactical advantage. Things break down when we have to...   [click here for more]
Dancing Lights Press  $6.00 $4.99

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Roleplaying Group Dynamics

Roleplaying Group Dynamics


How can you get your game group to work better together and have more fun? Most of you don’t need to be told how to play well with others. Unfortunately, you’ll run into people who do. For whatever reason, they never learned this particular set of social skills. Sitting down to play a game with them can be like herding cats — occasionally entertaining, but mostly frustrating....   [click here for more]
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Roleplaying Theme

Roleplaying Theme


How can you use the literary concept of theme in a roleplaying game adventure? Yes, roleplaying games are different in structure than other forms of fiction, and the needs of the story, the people telling the story, and the audience are all unique. They’re still stories, and embracing theme is a relatively easy way to make those stories better. It’s infinitely more interesting...   [click here for more]
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Science Fiction (Genre Structure Vol. 2)

Science Fiction (Genre Structure Vol. 2)


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $4.99 $3.49

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Starlight Manifesto

Starlight Manifesto


A Game of Humanity & Hope™ In Starlight Manifesto, players take on the roles of officers in Peacekeeping Force of the Starlight Union. They have sworn an oath to promote understanding between all sentient beings, to serve the people of the Starlight Union, and to protect, maintain, and restore peace in the universe. This is done through exploration and discovery, the...   [click here for more]
Dancing Lights Press  $10.00 $4.99

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Story Design 2 [BUNDLE]

Story Design 2 [BUNDLE]


This special bundle product contains the following titles. Story Design: Coming of Age Regular price: $2.00 Bundle price: $1.00 Format: PDF How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character...   [click here for more]
Dancing Lights Press  $24.09 $9.99

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Story Design: Breakout Stories

Story Design: Breakout Stories


Have you ever wanted higher stakes and deeper meaning in your escape adventures? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
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Story Design: Chase Stories

Story Design: Chase Stories


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
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Story Design: Curse Stories

Story Design: Curse Stories


Add a sense of alienation to your metamorphosis stories and adventures. Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result of the antagonist’s need...   [click here for more]
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Story Design: Dark Horse Stories

Story Design: Dark Horse Stories


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
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