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DoubleZero: Modern Roleplaying

DoubleZero: Modern Roleplaying


The DoubleZero System is a tabletop roleplaying game toolkit. First designed for action, espionage, and thriller adventures, the skill-driven tabletop roleplaying system is perfect for mysteries, police procedurals, and crime dramas based on your favorite television series, movies, and novels. DoubleZero works with any “realistic” modern setting that doesn’t lean into magic,...   [click here for more]
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DoubleZero: Primer

DoubleZero: Primer


DoubleZero is a tabletop roleplaying toolkit. It works with any modern setting that doesn’t lean into characters with magic, paranormal abilities, or superpowers. The skill-driven system is perfect for mystery, espionage, thrillers, procedurals, and drama. You can play out stories and adventures based on your favorite television series, films, and novels. DoubleZero:...   [click here for more]
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Hippogryph (Director's Cut)

Hippogryph (Director's Cut)


A hippogryph is a strange paradox, combining the elegance of a giant eagle with the stability of a horse. It is a hybrid of two things that cannot logically go together. Somehow the unlikely remix produces something that elevates both of its antecedents. Throughout time, the mythical hippogryph has symbolized everything from the contradictory nature of religious belief to the unyielding power...   [click here for more]
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Hippogryph Future: Science Fantasy Roleplaying

Hippogryph Future: Science Fantasy Roleplaying


Science fantasy is a hybrid genre that draws upon and combines tropes and elements from science fiction and fantasy. In conventional science fiction, the world is presented as being scientifically logical. Conventional fantasy stories contain mostly supernatural and artistic elements, disregarding the laws of physics and the constraints of the real world. Science fantasy, then, is presented scientifically...   [click here for more]
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Hippogryph Modern: Urban Fantasy Roleplaying

Hippogryph Modern: Urban Fantasy Roleplaying


Not all fantasy takes place in some pseudo-medieval, quasi-historical setting. Urban fantasy combines the familiar and the strange, using selected imaginary elements in an approximation of the real world. These elements, including magic and paranormal beings, often exist secretly in the world. The urban component is found in the setting, typically a city or suburban community. The use of contemporary...   [click here for more]
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THRU-HIKER: A Journaling Game of Long-Distance Hiking

THRU-HIKER: A Journaling Game of Long-Distance Hiking


"I stand at the terminus, pack on my back, trekking poles in hand, excitement in my veins. I savor the moment. A cold mountain breeze carries the scent of rain and adventure, and I smile. I’ve waited endless months for this day and, taking a deep breath, a grin on my face, I begin my thru-hike. One foot in front of the other, I set out and follow the blazes."   THRU-HIKER is...   [click here for more]
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Adventure Generator 1 (Director's Cut)

Adventure Generator 1 (Director's Cut)


This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls, you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there, you can customize it to fit your world, your player characters, and your style of play. No generic, single-sentence plot hooks or...   [click here for more]
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Adventure Generator 2 (Director's Cut)

Adventure Generator 2 (Director's Cut)


This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls, you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there, you can customize it to fit your world, your player characters, and your style of play. No generic, single-sentence plot hooks or...   [click here for more]
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Building Adventures (Director's Cut)

Building Adventures (Director's Cut)


Building Adventures is an essential toolkit for all tabletop roleplayers, gamemasters, and game designers. There is a way to create engaging stories and scenarios without requiring the gamemaster to prep for every possibility without railroading players into a limited number of actions. It begins with setting a compelling adventure goal, then allowing players to pursue that goal their...   [click here for more]
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Building Characters (Director's Cut)

Building Characters (Director's Cut)


Building Characters is a system-neutral toolkit for creating memorable tabletop roleplaying characters. It’s designed to work with any rules, settings, and genres. The purpose of this book is to make you think about all of the elements that go into a character. The goal is to spark ideas on how to roleplay them, understand the way they fit into the game world, and better imagine...   [click here for more]
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Building Monsters (Director's Cut)

Building Monsters (Director's Cut)


Books filled with pre-generated monsters are a staple of tabletop roleplaying. And not just for fantasy, either. Modern horror needs terrifying creatures. Science fiction needs aliens and extra-dimensional beings. Even superheroes get their share of strange mutations and scientific experiments gone awry. Endless volumes exist on generating statistics for new and original creatures within the system...   [click here for more]
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Building Theme (Director's Cut)

Building Theme (Director's Cut)


When discussing any other form of storytelling, the topic of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, a comic book, or even a song. The people having the discussion might be writers, readers, critics, or academics. They will exchange opinions about the deeper meaning of the adventure and what the author was trying to say. For some reason,...   [click here for more]
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Building Worlds (Director's Cut)

Building Worlds (Director's Cut)


The term worldbuilding gets thrown around frequently by tabletop roleplayers. It is what we call the process of constructing a fantasy realm or even an entire fictional universe. There are maps and ecologies and complex histories involved, with all sorts of curious little details sprinkled in. While we presumably create these worlds to provide a grand stage for an ongoing campaign, the act of worldbuilding...   [click here for more]
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Building Worlds 2 (Director's Cut)

Building Worlds 2 (Director's Cut)


Worldbuilding is essential to good roleplaying, regardless of the genre or medium. It creates the context for the player characters and their adventures. The information necessary to understand antagonist motivations, story goals, and the stakes, are all tied up in elements that have been established and explained. Your specific worldbuilding elements make your setting unique. Throughout the system-neutral...   [click here for more]
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Campaign Journaling (DoubleZero Edition)

Campaign Journaling (DoubleZero Edition)


DoubleZero gamemasters have to track group logistics, characters, and storylines. Whether using an adapted setting or creating your own, it becomes a lot to keep straight. Then there are optional mechanics, new product releases, and possibly upcoming conventions. Bullet journaling has become something of a phenomenon over the past few years. Combining the calendar functions of a day planner, the utility...   [click here for more]
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Campaign Journaling (Hippogryph Edition)

Campaign Journaling (Hippogryph Edition)


Hippogryph gamemasters have to track group logistics, house rules, characters, storylines, and metaplots. Whether using an adapted setting or creating your own, it becomes a lot to keep straight. Then there are optional mechanics, new product releases, and possibly upcoming conventions. Bullet journaling has become something of a phenomenon over the past few years. Combining the calendar functions...   [click here for more]
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Campaign Journaling (System-Neutral Edition)

Campaign Journaling (System-Neutral Edition)


Bullet journaling has become something of a phenomenon over the past few years. Combining the calendar functions of a day planner, the utility of to-do lists, and the personal documentation of a diary into a single, easy-to-use notebook is appealing and practical. That approach provides a simple, efficient, and flexible way to organize information. I have used one personally and professionally for...   [click here for more]
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Character Journaling (DoubleZero Edition)

Character Journaling (DoubleZero Edition)


Character sheets frustrate me. Most of the time there isn’t enough space to record everything about my character. There’s always room left over for categories that don’t even apply to the person I’m playing. Some information is on the back when it would serve me better if it were on the front. While some are better designed than others, they remain a one-size-fits-all solution that ultimately...   [click here for more]
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Character Journaling (Hippogryph Edition)

Character Journaling (Hippogryph Edition)


Character sheets frustrate me. Most of the time there isn’t enough space to record everything about my character. There’s always room left over for categories that don’t even apply to the person I’m playing. Some information is on the back when it would serve me better if it were on the front. While some are better designed than others, they remain a one-size-fits-all solution that ultimately...   [click here for more]
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Character Journaling (System-Neutral Edition)

Character Journaling (System-Neutral Edition)


Character sheets frustrate me. Most of the time there isn’t enough space to record everything about my character. There’s always room left over for categories that don’t even apply to the person I’m playing. Some information is on the back when it would serve me better if it were on the front. While some are better designed than others, they remain a one-size-fits-all solution that ultimately...   [click here for more]
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Do You Remember Rock? A game of mecha, love, and rock & roll

Do You Remember Rock? A game of mecha, love, and rock & roll


Earth is being invaded by fearsome Aliens, but the Space Navy is ready to defend the planet, armed with variable-form fighters and awesome rock & roll. In the midst of war, the Human Pilot, the Music Idol, and the Alien Ace fight battles while figuring out their feelings for each other.  DO YOU REMEMBER ROCK? is a roleplaying game for a gamemaster and one to three players inspired...   [click here for more]
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DoubleZero Gamemaster Guide (Director's Cut)

DoubleZero Gamemaster Guide (Director's Cut)


Like most tabletop roleplaying aficionados, my formative experiences in the hobby were with Dungeons & Dragons. You build a character, fight things, and gain treasure and experience. Unlike most players, those weren’t my only, or then my most important, moments. Soon after D&D, my friends and I discovered Traveller, the classic science fiction game. You create a character, and then, well,...   [click here for more]
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Hippogryph Armory

Hippogryph Armory


There is an expectation, born from the hobby’s origins in wargaming, that fantasy roleplaying will feature combat. While created to focus on characters and stories, many people will want to use Hippogryph to indulge in the familiar trope. Hippogryph is creativity-forward, opening up the possibility for weapons and armor to reflect greater meaning than simply inflicting damage and protecting player...   [click here for more]
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Hippogryph Gamemaster Guide (Director's Cut)

Hippogryph Gamemaster Guide (Director's Cut)


Like most tabletop roleplaying aficionados, my formative experiences in the hobby were with Dungeons & Dragons. You build a character, fight things, and gain treasure and experience. Unlike most players, those weren’t my only, or then my most important, moments. I like the stories and the character development. Soon after D&D, I discovered “universal” system. Rather than being...   [click here for more]
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Hippogryph Grimoire

Hippogryph Grimoire


While one strength of the Hippogryph system is the ability to create whatever you want, sometimes it’s convenient to have pre-made abilities to choose from. These can serve as canonical spells for your setting, or ideas for creating your own. The Hippogryph Grimoire holds over 600 spells, divided into 19 categories. Rename them to suit the tone of your campaign. Tweak them as you...   [click here for more]
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Hippogryph Reliquary

Hippogryph Reliquary


Before the dawn of the current age, other civilizations walked the world, filled with races alien to us now, and they worshiped other gods. They wielded strange magics and fought with strange technologies. They rose, they loved, they feuded, and in the end, as is the way of things, they fell. Those other societies, those other people, those other deities, are now dust particles scattered by the fickle...   [click here for more]
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How to Gamemaster (Director's Cut)

How to Gamemaster (Director's Cut)


My first experience with tabletop roleplaying games was as the gamemaster. The year was 1979, and my friends and I had pooled our money to buy the Dungeons & Dragons Basic Set. None of us had ever played before. There was no one else to run for us or teach us how things were supposed to work. I read the rules and made up some characters, but I had no idea what I was supposed to do. After...   [click here for more]
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The Ioun Codex: A Sourcebook for Fantasy Role-Playing Games

The Ioun Codex: A Sourcebook for Fantasy Role-Playing Games


The Ioun Codex is a 32-page, full-color zine exploring ioun stones, from origins to NPC experts, uses both common and rare, monsters and locations, as well as rules for creating your own ioun stones from a selection of over 50 powers. Featuring: Welcome to the Ioun Codex Orbitals: An Introduction to Ioun Stones Cynosures: Ioun...   [click here for more]
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THE IOUN CODEX: Appendix

THE IOUN CODEX: Appendix


The Ioun Codex: Appendix is a 16-page, full-color zine featuring material from, and inspired by, The Ioun Codex. Featuring: Welcome to the Ioun Codex: Appendix  Iounmancer Prestige Class  Jeddan Character Class and Ancestry  Knight of Jeddus Character Class  Unorthodox Uses: Rules Bestiary: Rules New...   [click here for more]
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Zine of Wondrous Power - Issue 01

Zine of Wondrous Power - Issue 01


Zine of Wondrous Power  Issue 01 featuring: Welcome to the Zine of Wondrous Power, An introduction to the zine and its creator. 31 Days Thining About Games, 31 short essays on different aspects of gaming. 1d6 Items Found in the First Room of a Dungeon, Six out-of-the-ordinary items found right as adventurers enter a dungeon to fuel...   [click here for more]
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Zine of Wondrous Power - Issue 02

Zine of Wondrous Power - Issue 02


Zine of Wondrous Power  Issue 02 featuring: Welcome to Issue 02, An editorial. Back to Gaming Basics, An essay where I argue for a return to the pamphlet or zine format in RPG writing, publishing, and usage. Graduation Day, A short story meant to introduce a game I haven’t yet written. Welcome to Kent Square,...   [click here for more]
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Zine of Wondrous Power - Issue 03

Zine of Wondrous Power - Issue 03


Zine of Wondrous Power  Issue 03 Issue 03 includes four societies for any fantasy campaign setting with rules for the 5th edition of the "world's greatest fantasy role-playing game" (although, you know, usable in any game that's kinda derived from it). Featuring: Erzak's Riders - Mercenary company fielding a fearsome heavy cavalry. The Blind Path -...   [click here for more]
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Zine of Wondrous Power - Issue 04

Zine of Wondrous Power - Issue 04


Zine of Wondrous Power  Issue 04 featuring: A Talmudic Bestiary - A collection of creatures from Jewish lore. Compatible with Old-School Essentials. Welcome to the Dalelands - An essay about my travels in the Midwest and how it tied into my gaming life. DaVinci Labs: WRK400 Workman Modular Mecha - A technical profile on a utilitarian...   [click here for more]
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DoubleZero: Assassin

DoubleZero: Assassin


Assassins. Hit men. Contract killers. You can spin it however you want, but these are people that commit cold-blooded murder for a living. A horrible thing in real life but potentially exciting or terrifying, if lurid, in fiction. Whether politically motivated, working for the mob, acting on behalf of a cult, or doing it for the money, assassins are part of the thriller lexicon. This book contains...   [click here for more]
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DoubleZero: Bounty Hunter

DoubleZero: Bounty Hunter


Bail enforcement agents. Fugitive recovery agents. Slave catchers. Originally empowered under Common Law in the Middle Ages, bounty hunters hunt down and capture escaped criminals in return for a reward. It’s been romanticized by reality television and a certain science fiction franchise. The profession is illegal in many countries, and in modern times exists mainly in the United States, where the...   [click here for more]
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DoubleZero: Cowboy

DoubleZero: Cowboy


Whether they’re in a contemporary or historical setting, a cowboy tends cattle on ranches. Traditionally they do this on horseback, but they might use trucks or smaller motorized vehicles. These characters also perform a range of other ranch-related tasks. Whether they’re realistic or cinematically romantic, cowboys are a staple of cinema, television, and literature. Please note that the use...   [click here for more]
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DoubleZero: Detective

DoubleZero: Detective


A detective investigates and (hopefully) solves crimes. They might work for a law enforcement agency, an insurance company, or a private security firm. This profession could be freelance, either as an independent investigator for hire or an amateur sleuth. In any case, detectives have been the cornerstone of crime and mystery fiction for over a century, opening up numerous possibilities for roleplaying...   [click here for more]
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DoubleZero: Driver

DoubleZero: Driver


A driver is any character that operates a ground vehicle for a living. This profession includes chauffeurs, cabbies, ride-sharing drivers, bus drivers, truck drivers, and tank crew members. They might be race car drivers, the wheel man in a heist, or street racers. For campaigns involving chases and non-stop action, this type of character will have ample opportunity to show their stuff.  This book...   [click here for more]
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DoubleZero: Engineer

DoubleZero: Engineer


Engineer seems like an odd choice for a roleplaying profession, but hear me out. They can design things, build equipment, repair broken devices, and analyze structural flaws. Dwarves and gnomes do similar things in fantasy games; they’re engineers. Gadgeteers and super-scientists are a staple of the superhero genre. Cutting-edge gizmos are all over the place in cinematic espionage films and techno-thrillers....   [click here for more]
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DoubleZero: Federal Agent

DoubleZero: Federal Agent


A Federal Agent is any law enforcement officer working for a national-level agency. In the United States this includes the Department of Homeland Security, the US Marshals Service, the Federal Bureau of Investigation, the Drug Enforcement Administration, and several others. Internationally, this profession covers organizations such as the Royal Canadian Mounted Police, the Australian Federal Police,...   [click here for more]
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DoubleZero: Forensic Tech

DoubleZero: Forensic Tech


A forensic technician applies science to criminal investigations. Their job is to collect and analyze admissible evidence following proper procedures and sometimes act as an expert witnesses. The profession covers working with DNA, fingerprints, bloodstain patterns, ballistics, toxicology, fiber analysis, anthropology, footwear, and tire tread analysis, drug chemistry, paint and glass analysis, audio...   [click here for more]
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DoubleZero: Gangster

DoubleZero: Gangster


The Gangster profession includes a wide range of professional criminals. What they have in common is that they belong to an organized crime syndicate. Street gangs, biker gangs, prison gangs, drug cartels, the Sicilian Mafia, Russian Bratva, Japanese Yakuza, and more fall under this header. As player characters, they can be used in romanticized campaigns or tragic dramas. As antagonists, they’re...   [click here for more]
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DoubleZero: Grifter

DoubleZero: Grifter


A grifter is a practitioner of confidence tricks, meant to defraud a person after gaining their trust. They exploit their mark’s naivete, compassion, vanity, and greed. The aim is to get the mark to agree to exchanges that are, ultimately, not mutually beneficial. While they’re often portrayed as villains, there are fictional grifters that use confidence games to get back at terrible people that...   [click here for more]
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DoubleZero: Journalist

DoubleZero: Journalist


A journalist gathers information in form of text, audio, or pictures, processes them into a news-worthy form, and disseminates it to the public. They can be bloggers, vloggers, streamers, writers, television reporters, or newspaper columnists. This profession has ample reason to be present in almost any type of adventure or modern campaign.  This book contains five pregenerated, ready-to-use statistic...   [click here for more]
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DoubleZero: Medic

DoubleZero: Medic


The Medic is meant to cover a broad range of medical careers, from EMTs to nurses to doctors. Characters can be soap opera heartthrobs, the protagonists of medical dramas, or support for player characters in other dangerous jobs. In more action-oriented campaigns, this profession covers combat medics and emergency physicians. With a few adjustments, you can get the character you need to suit the circumstances...   [click here for more]
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DoubleZero: Paranormal Investigator

DoubleZero: Paranormal Investigator


The real world is full of people who hunt ghosts, cryptids, and UFOs. They believe that the truth is out there, and it’s weirder than most of us imagine. Whether any of it is real or not depends on the campaign setting you come up with. These characters might be the saviors of humanity, utter crackpots, or some combination of both. Paranormal investigators are ordinary people dealing with extraordinary...   [click here for more]
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DoubleZero: Pilot

DoubleZero: Pilot


From military jet fighters to traffic helicopter pilots, this profession offers a wide range of opportunities for modern tabletop roleplaying. Search and rescue, firefighting, and just getting the team from place to place make this type of character valuable to an adventuring team. Navigators and flight engineers are considered part of this profession, creating even more possibilities. This book contains...   [click here for more]
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DoubleZero: Police Officer

DoubleZero: Police Officer


A police officer is any warranted law enforcement agent, regardless of actual rank, employed by an official government organization. They may be uniformed or wear plain clothes. Members of this profession are charged with reporting crimes, apprehending suspects, and maintaining public order. Police have the power to arrest and detain suspected before turning them over to the legal system. In fiction,...   [click here for more]
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DoubleZero: Scientist

DoubleZero: Scientist


A scientist conducts research using set principles to advance knowledge in a certain field. Modern scientists are typically academics with advanced degrees in one or more disciplines. This profession covers life (biology, botany, genetics, zoology), physical (chemistry, physics, astronomy), social (anthropology, criminology, psychology,), and formal sciences (analytics, mathematics, statistics). Scientists...   [click here for more]
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DoubleZero: Secret Agent

DoubleZero: Secret Agent


The Secret Agent profession covers many possibilities. Whether you’re playing James Bond-style cinematic espionage, a gritty Cold War drama a la John le Carré, or a modern techno-thriller, the potential for spy characters and adventures is virtually unlimited. This book contains five pregenerated, ready-to-use statistic blocks, one for each level of expertise (Novice, Beginner, Competent, Expert,...   [click here for more]
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