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Bunnies & Burrows Light

Bunnies & Burrows Light


The return of the classic role-playing game Bunnies & Burrows is heralded by Bunnies & Burrows Light- a complete game in itself. Written by Dr. Dennis Sustare and Dr. Scott Robinson (the original authors of Bunnies & Burrows) Bunnies & Burrows Light is a fast-play role-playing adventure adventure which is hopping fun for both young kids and old kids alike. The download includes 2 files:...   [click here for more]
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Rogues in Remballo Pathfinder Edition

Rogues in Remballo Pathfinder Edition


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Rogues in Remballo Swords and Wizardry Edition

Rogues in Remballo Swords and Wizardry Edition


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Slumbering Tsar: The Desolation, Part 1 - The Edge of Obilvion

Slumbering Tsar: The Desolation, Part 1 - The Edge of Obilvion


The First Chapter of the series! The sleeper awakes as Slumbering Tsar arrives in this, its first monthly installment. Here at the very edge of the Desolation is where it all begins. The Edge of Oblivion details the environs and inhabitants of The Camp, the wretched settlement situated on the edge of nowhere, and the events that lead adventurers deeper into the Desolation.Â...   [click here for more]
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Swords & Wizardry Light

Swords & Wizardry Light


Sword's & Wizardry 4 page fast-play rules. Everything you need in 4 pages to introduce new players to Swords & Wizardry! ...   [click here for more]
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Swords and Wizardry Complete Rule Book

Swords and Wizardry Complete Rule Book


This book expands the Swords and Wizardry Core Rules (http://www.swordsandwizardry.com/) to cover all of the early phase supplements from the 1970’s. It creates a 1-volume resource allowing the players and game masters alike to create and run adventures and campaigns that will last for an entire lifetime. The game is supported by a vast array of adventures, and other resources that are produced...   [click here for more]
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Tome of Horrors Light, Volume I

Tome of Horrors Light, Volume I


The Tome of Horrors Light brings you more creatures for your fast-play fantasy campaigns using the Swordss & Wizardry Light ruleset. Presented in a ready to print, 4 sheet folio format. ...   [click here for more]
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Swords & Wizardry Light - Character Cards

Swords & Wizardry Light - Character Cards


4 double-sided character reference cards for the Sword's & Wizardry Light 4 page fast-play rules. ...   [click here for more]
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The Lost City of Barakus Wilderness and Endhome Map

The Lost City of Barakus Wilderness and Endhome Map


This is the bonus map that provides a map of the city of Enhome and a close up of the wilderness area around it. ...   [click here for more]
Frog God Games  $5.99 $1.99

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Lost Art: Black & White Illustrations Pack 1 (Commercial License)

Lost Art: Black & White Illustrations Pack 1 (Commercial License)


Commercial license included Art from the Lost Lands! Print ready art from over 2 decades of print publishing by Necromancer Games and Frog God Games. This pack includes (.zip archive): From the Tome of Horrors (2003-2012) Cave Fisher (.TIFF) Elemental Construct, Earth (.TIFF) Black Skeleton (.TIFF) Gas Spore (.TIFF) From the Slumbering Tsar Saga...   [click here for more]
Frog God Games  $2.99

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Planetarium - Rasmussen's Guide: Dwarf Planet Divot

Planetarium - Rasmussen's Guide: Dwarf Planet Divot


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: El Dorado

Planetarium - Rasmussen's Guide: El Dorado


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
Frog God Games  $2.99

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Planetarium - Rasmussen's Guide: Ice Planet Rasmussen

Planetarium - Rasmussen's Guide: Ice Planet Rasmussen


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Radiosynthetic Geiger

Planetarium - Rasmussen's Guide: Radiosynthetic Geiger


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Thermosynthetic Carousel

Planetarium - Rasmussen's Guide: Thermosynthetic Carousel


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia

Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Titan

Planetarium - Rasmussen's Guide: Titan


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
Frog God Games  $2.99

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Planetarium Expansion - Khetorash

Planetarium Expansion - Khetorash


Even more world's await you! Welcome to Khetorash, the first standalone Planetarium expansion by Frog God Games. Further adventures await your players in Frog God's first expansion chapter to the Planetarium, its science-fantasy book of compendium of worlds for suitable for Starfinder Compatible Role-Playing System games but designed to be useful to any G ...   [click here for more]
Frog God Games  $2.99

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Lost Lore: Divine Hunters

Lost Lore: Divine Hunters


Deities, taken as a group, value their followers like a devil values souls. That is, followers are essentially currency and power for those with the divine spark. Unfortunately for most deities, followers possess free will; nothing gets in the way more of the best-laid plans. Most times when a true believer strays, a simple atonement spell — typically coupled with a suitable quest — is...   [click here for more]
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Lost Lore: Ecology of the Basilisk

Lost Lore: Ecology of the Basilisk


Ecology of the Basilisk takes an in-depth look at this creature of legend, proffering its potential genesis, special physiology, and psychology. New spells, feats, and magic items aid characters in their hunt against the stone-creating lizards, along with suggestions on how to use existing feats and spells to the player's advantage. The GM, too, has new options, including an advanced mythic basilisk...   [click here for more]
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Lost Lore: Ecology of the Troll

Lost Lore: Ecology of the Troll


Ecology of the Troll takes an in-depth look at this creature of myth and legend, proffering its potential genesis, special physiology, and psychology. New feats, equipment, and alchemical items aid characters in their hunt against the regenerating giants, along with combat strategies so characters can exit the fight victorious. The GM, too, has new options: G'Mash the Troll King, complete with background,...   [click here for more]
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Lost Lore: Eminent Domains

Lost Lore: Eminent Domains


Gods oversee the cosmos. They control the ebb and flow of the seasons. They ensure that the risen moon gives way the morning sun. They apportion all manner of mysteries, terrors, and wonders upon mortals. Gods truly do govern the fundamentals of reality. But domains are those fundamentals. Air and Chaos. Earth and Evil. Fire and Good. Law and Water. When clerics choose their domains they form connections...   [click here for more]
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Lost Lore: Horses of the Wild

Lost Lore: Horses of the Wild


While most overland travelers only need use of a generic light or heavy horse as described in the Pathfinder Roleplaying Game Core Rulebook, some players might have use for a more exciting animal in their adventures. One that needs protection from theft or destruction. More expensive, yes, but well worth the extra coin. The equines included feature a wide variety of bonuses for a multitude...   [click here for more]
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Lost Lore: Schools of Thought

Lost Lore: Schools of Thought


Conjurers summon monsters to fight for them. Necromancers create undead to fight for them. Enchanters corrupt the will of others to… make them fight for them. Why are those different? What if, instead, we created a school for wizards who get others to fight for them? Let’s call them Lords. This book presents eight new schools of wizardry — schools defined by what their members want...   [click here for more]
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Lost Lore: The Headhunter

Lost Lore: The Headhunter


Headhunters are warriors who decapitate their foes — during or shortly after combat — and carry their heads as visible proof of their triumph. Some headhunters, the greatest among them, can trap a little of their victims’ essence in their heads, and can use it to replicate their foes’ unusual capabilities. Included in this product are a new prestige class, three archetypes,...   [click here for more]
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Lost Lore: The Portalist

Lost Lore: The Portalist


On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored and lightly armed, maximizing his ability to move in ways previously thought impossible. A true rarity, some...   [click here for more]
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Lost Lore: Town of Glory

Lost Lore: Town of Glory


Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone — to establish a new town there. These settlers will face danger, so the grand duke...   [click here for more]
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Rappan Athuk/The Lost City of Barakus Regional Map

Rappan Athuk/The Lost City of Barakus Regional Map


This is the map that provides a map of the regional area of the wilderness area around The Lost City of Barakus ad Endhome--including the region cntaning Rappan Athuk. ...   [click here for more]
Frog God Games  $9.99 $3.99

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Sword of Air--Gulf of Akaidos Regional Map

Sword of Air--Gulf of Akaidos Regional Map


The regional color version of the 6 panel regional map for the area north of Rappan Athuk that is covered in the Sword of Air Adventure. ...   [click here for more]
Frog God Games  $10.00 $3.99

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Hall of Bones

Hall of Bones


Frog God Games is pleased to present a short handling of our rule set, game theory and a short adventure of the award winning SWORDS & WIZARDRY Game. This game is similar to very old school editions of the game, dating back to 1974. This was the game that came in a small brown (and later white) box, when men were men and well, henchmen were cannon fodder. What you will find herein is a ready-to-play...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 1 Valley of the Hawks - Pathfinder Edition

Hex Crawl Chronicles 1 Valley of the Hawks - Pathfinder Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
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Hex Crawl Chronicles 1 Valley of the Hawks - Swords and Wizardry Edition

Hex Crawl Chronicles 1 Valley of the Hawks - Swords and Wizardry Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
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Hex Crawl Chronicles 2 The Winter Woods - Pathfinder Edition

Hex Crawl Chronicles 2 The Winter Woods - Pathfinder Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
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Hex Crawl Chronicles 2 The Winter Woods - Swords and Wizardry Edition

Hex Crawl Chronicles 2 The Winter Woods - Swords and Wizardry Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 3 Beyond Black Water - Pathfinder Edition

Hex Crawl Chronicles 3 Beyond Black Water - Pathfinder Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 3 Beyond Black Water - Swords and Wizardry Edition

Hex Crawl Chronicles 3 Beyond Black Water - Swords and Wizardry Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 4 The Shattered Empire - Pathfinder Edition

Hex Crawl Chronicles 4 The Shattered Empire - Pathfinder Edition


For millennia the men of the north were pitted against one another in ceaseless battle, one city-state against another. In due time, the men of Yal-Garok gained the upper hand, dominating the minor city-states through arranged marriages and then striking at its greatest rivals militarily and forcing them to sue for peace. The rise of Yal-Garok ushered in the Age of Peace, allowing the clever, hard-working...   [click here for more]
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Hex Crawl Chronicles 4 The Shattered Empire - Swords and Wizardry Edition

Hex Crawl Chronicles 4 The Shattered Empire - Swords and Wizardry Edition


For millennia the men of the north were pitted against one another in ceaseless battle, one city-state against another. In due time, the men of Yal-Garok gained the upper hand, dominating the minor city-states through arranged marriages and then striking at its greatest rivals militarily and forcing them to sue for peace. The rise of Yal-Garok ushered in the Age of Peace, allowing the clever, hard-working...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 5 The Pirate Coast - Pathfinder Edition

Hex Crawl Chronicles 5 The Pirate Coast - Pathfinder Edition


In ancient times the Pirate Coast was home to a great civilization of stone giants. The stone giants maintained a wide-reaching kingdom of towns and villages. Despite their great size and power they relied on slaves taken from the primitive human tribes of the coast. In time, the stone giants grew lazy and decadent, and when humanoids poured into the coastal lands and gradually destroyed the stone...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 5 The Pirate Coast - Swords and Wizardry Edition

Hex Crawl Chronicles 5 The Pirate Coast - Swords and Wizardry Edition


In ancient times the Pirate Coast was home to a great civilization of stone giants. The stone giants maintained a wide-reaching kingdom of towns and villages. Despite their great size and power they relied on slaves taken from the primitive human tribes of the coast. In time, the stone giants grew lazy and decadent, and when humanoids poured into the coastal lands and gradually destroyed the stone...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 6 The Troll Hills - Pathfinder Edition

Hex Crawl Chronicles 6 The Troll Hills - Pathfinder Edition


Next to a little rock formation on the Great River generations of adventurers and the folk who serve them have established an outpost on the verge of the Troll Hills. Hidden in those rocky promontories are every breed of troll known to man and giants besides, remnants of the creation of the world with a mind to keep their secrets and their treasures to themselves. Screw up your courage and make a foray...   [click here for more]
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Hex Crawl Chronicles 6 The Troll Hills - Swords and Wizardry Edition

Hex Crawl Chronicles 6 The Troll Hills - Swords and Wizardry Edition


Next to a little rock formation on the Great River generations of adventurers and the folk who serve them have established an outpost on the verge of the Troll Hills. Hidden in those rocky promontories are every breed of troll known to man and giants besides, remnants of the creation of the world with a mind to keep their secrets and their treasures to themselves. Screw up your courage and make a foray...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 7 The Golden Meadows - Pathfinder Edition

Hex Crawl Chronicles 7 The Golden Meadows - Pathfinder Edition


Hex Crawl Chronicles: 7 - The Golden Meadows In a windswept valley of scrub and sand there is a pleasant meadow fed by a bubbling spring. Here the wandering folk have made their home, a fort of adobe under the blazing sun. From this place in the middle of nowhere one might join the prospectors in the mountains searching for silver, race against the mountain men in their search for the fabled Caverns...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 7 The Golden Meadows - Swords and Wizardry Edition

Hex Crawl Chronicles 7 The Golden Meadows - Swords and Wizardry Edition


Hex Crawl Chronicles: 7 - The Golden Meadows In a windswept valley of scrub and sand there is a pleasant meadow fed by a bubbling spring. Here the wandering folk have made their home, a fort of adobe under the blazing sun. From this place in the middle of nowhere one might join the prospectors in the mountains searching for silver, race against the mountain men in their search for the fabled Caverns...   [click here for more]
Frog God Games  $4.99

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One Night Stands - Curse of Shadowhold - Pathfinder Edition

One Night Stands - Curse of Shadowhold - Pathfinder Edition


Another of the One Night Stand series. The Haunted Woods has stood for centuries on the edge of the Western Frontier, with the rough-and-tumble town of Nerimar serving as gateway to the unknown dangers of the wild. When a battered, lone elven ranger comes to town seeking adventurers willing to brave the depths of the shadowed wood where even his people refuse to go, there must be dire trouble indeed....   [click here for more]
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One Night Stands - Curse of Shadowhold - Swords & Wizardry Edition

One Night Stands - Curse of Shadowhold - Swords & Wizardry Edition


Another of the One Night Stand series. The Haunted Woods has stood for centuries on the edge of the Western Frontier, with the rough-and-tumble town of Nerimar serving as gateway to the unknown dangers of the wild. When a battered, lone elven ranger comes to town seeking adventurers willing to brave the depths of the shadowed wood where even his people refuse to go, there must be dire trouble indeed....   [click here for more]
Frog God Games  $4.99

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One Night Stands - Death in the Painted Canyons - Pathfinder Edition

One Night Stands - Death in the Painted Canyons - Pathfinder Edition


Death in the Painted Canyons is an adventure for the Pathfinder   Roleplaying Game for 4-6 characters levels 5-6. The Pathfinderis helpful for the use of this Roleplaying Game GameMastery Guide adventure as many of the NPC stat blocks appear in it, though other stats can be substituted as necessary. The party should includes a mix of abilities,...   [click here for more]
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One Night Stands - Death in the Painted Canyons - Swords and Wizardry Edition

One Night Stands - Death in the Painted Canyons - Swords and Wizardry Edition


Death in the Painted Canyons is an adventure for the Pathfinder   Roleplaying Game for 4-6 characters levels 5-6. The Pathfinderis helpful for the use of this Roleplaying Game GameMastery Guide adventure as many of the NPC stat blocks appear in it, though other stats can be substituted as necessary. The party should includes a mix of abilities,...   [click here for more]
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One Night Stands - Jungle Ruins of Madaro Shanti - Pathfinder Edition

One Night Stands - Jungle Ruins of Madaro Shanti - Pathfinder Edition


The Jungle Ruins of Madaro-Shanti Another of the One Night Stand Series, Jungle Ruins of Madaro-Shanti is an adventure for a party of 4-8 characters of fourth through seventh level. A century ago or more, when the town of Cholagadi was just a frontier fort on the coast, Madaro-Shanti was the most powerful city-state in the entire Ambicuaria Jungle. Its citizens were highly...   [click here for more]
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One Night Stands - Jungle Ruins of Madaro Shanti - Swords and Wizardry Edition

One Night Stands - Jungle Ruins of Madaro Shanti - Swords and Wizardry Edition


The Jungle Ruins of Madaro-Shanti Another of the One Night Stand Series, Jungle Ruins of Madaro-Shanti is an adventure for a party of 4-8 characters of fourth through seventh level. A century ago or more, when the town of Cholagadi was just a frontier fort on the coast, Madaro-Shanti was the most powerful city-state in the entire Ambicuaria Jungle. Its citizens were highly...   [click here for more]
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