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Book of Lost Spells

Book of Lost Spells


Ask any wizard. There’s no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren’t easy to please (especially the necromancers). Weighing in with a total of 708 spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the...   [click here for more]
Frog God Games  $25.00

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Cults of the Sundered Kingdoms Pathfinder Edition

Cults of the Sundered Kingdoms Pathfinder Edition


First introduced with the Lost City of Barakus Kickstarter, the Sinnar Coast region map detailed thousands of square miles of territory stretching from Rappan Athuk in the north all the way to the Domain of Hawkmoon far to the south. While many locations on the map are familiar from old Necromancer Games titles and more recent Frog God Games...   [click here for more]
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Cyclopean Deeps Volume 1 Pathfinder

Cyclopean Deeps Volume 1 Pathfinder


Deep beneath the ground, in those regions where the echoes of mankind’s feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos – for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every...   [click here for more]
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Cyclopean Deeps Volume 2 Pathfinder

Cyclopean Deeps Volume 2 Pathfinder


The Under Realms below the Lost Lands! Volume 2 of the epic “sandbox” region started in Cyclopean Deeps Volume 1. This series of adventures, by ENnie-award-winning author Matt Finch, continues and completes the Cyclopean Deeps mini-campaign set in the deep and deadly Under Realms below Rappan Athuk. Cyclopean Deeps Volume 2 is the second half of a two-volume...   [click here for more]
Frog God Games  $17.99

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Dead Man's Chest - Pathfinder Edition

Dead Man's Chest - Pathfinder Edition


Now Converted for Pathfinder! A Treasury of Nautical Lore No place offers more adventure than the ocean. No dungeon is as deep, no jungle as full of exotic and dangerous life. Most folk spend their entire lives on dry ground, unaware that entire civilizations thrive beneath the waves, sometimes far more ancient and steeped in mystery than any on the world's upper surface. Though...   [click here for more]
Frog God Games  $11.99

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Dunes of Desolation

Dunes of Desolation


In a land where the sun relentlessly bakes its sandy surface, water is king. In the desert, the life-sustaining fluid is more valuable than the most precious metals, desirable gems and mightiest weapons. Most adventurers believe that the scarcity of water makes the desert an inhospitable place devoid of life, riches and challenges. The incessant glare of a distant, roiling...   [click here for more]
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Fane of the Fallen - Pathfinder Edition

Fane of the Fallen - Pathfinder Edition


All is not as it seems when a large scale orc raid preys upon the city of Brookmere. PCs are sent to parlay with the orcs believed to be responsible, and after many exciting battles and investigation, the characters learn of the masterminds behind the attack, a faction of murderous elves bent on the destruction of the kingdom. Can the characters penetrate the foreboding Harwood Forest and defeat the...   [click here for more]
Frog God Games  $20.99 $15.99

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Fields of Blood

Fields of Blood


The endless fields of waving grains and scrub brush—many see them as featureless wastes, places to be crossed in a journey with little to catch the eye or divert the attention, but these vast seas of grass play home to many terrible beasts, deadly challenges, and amazing tales all hiding just beneath the thin veneer of featureless expanses. Fields of Blood takes a close look at these...   [click here for more]
Frog God Games  $17.99

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Hex Crawl Chronicles 1 Valley of the Hawks - Pathfinder Edition

Hex Crawl Chronicles 1 Valley of the Hawks - Pathfinder Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 2 The Winter Woods - Pathfinder Edition

Hex Crawl Chronicles 2 The Winter Woods - Pathfinder Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 3 Beyond Black Water - Pathfinder Edition

Hex Crawl Chronicles 3 Beyond Black Water - Pathfinder Edition


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 4 The Shattered Empire - Pathfinder Edition

Hex Crawl Chronicles 4 The Shattered Empire - Pathfinder Edition


For millennia the men of the north were pitted against one another in ceaseless battle, one city-state against another. In due time, the men of Yal-Garok gained the upper hand, dominating the minor city-states through arranged marriages and then striking at its greatest rivals militarily and forcing them to sue for peace. The rise of Yal-Garok ushered in the Age of Peace, allowing the clever, hard-working...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 5 The Pirate Coast - Pathfinder Edition

Hex Crawl Chronicles 5 The Pirate Coast - Pathfinder Edition


In ancient times the Pirate Coast was home to a great civilization of stone giants. The stone giants maintained a wide-reaching kingdom of towns and villages. Despite their great size and power they relied on slaves taken from the primitive human tribes of the coast. In time, the stone giants grew lazy and decadent, and when humanoids poured into the coastal lands and gradually destroyed the stone...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 6 The Troll Hills - Pathfinder Edition

Hex Crawl Chronicles 6 The Troll Hills - Pathfinder Edition


Next to a little rock formation on the Great River generations of adventurers and the folk who serve them have established an outpost on the verge of the Troll Hills. Hidden in those rocky promontories are every breed of troll known to man and giants besides, remnants of the creation of the world with a mind to keep their secrets and their treasures to themselves. Screw up your courage and make a foray...   [click here for more]
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Hex Crawl Chronicles 7 The Golden Meadows - Pathfinder Edition

Hex Crawl Chronicles 7 The Golden Meadows - Pathfinder Edition


Hex Crawl Chronicles: 7 - The Golden Meadows In a windswept valley of scrub and sand there is a pleasant meadow fed by a bubbling spring. Here the wandering folk have made their home, a fort of adobe under the blazing sun. From this place in the middle of nowhere one might join the prospectors in the mountains searching for silver, race against the mountain men in their search for the fabled Caverns...   [click here for more]
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Lost Lore: Divine Hunters

Lost Lore: Divine Hunters


Deities, taken as a group, value their followers like a devil values souls. That is, followers are essentially currency and power for those with the divine spark. Unfortunately for most deities, followers possess free will; nothing gets in the way more of the best-laid plans. Most times when a true believer strays, a simple atonement spell — typically coupled with a suitable quest — is...   [click here for more]
Frog God Games  $3.99

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Lost Lore: Ecology of the Basilisk

Lost Lore: Ecology of the Basilisk


Ecology of the Basilisk takes an in-depth look at this creature of legend, proffering its potential genesis, special physiology, and psychology. New spells, feats, and magic items aid characters in their hunt against the stone-creating lizards, along with suggestions on how to use existing feats and spells to the player's advantage. The GM, too, has new options, including an advanced mythic basilisk...   [click here for more]
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Lost Lore: Ecology of the Troll

Lost Lore: Ecology of the Troll


Ecology of the Troll takes an in-depth look at this creature of myth and legend, proffering its potential genesis, special physiology, and psychology. New feats, equipment, and alchemical items aid characters in their hunt against the regenerating giants, along with combat strategies so characters can exit the fight victorious. The GM, too, has new options: G'Mash the Troll King, complete with background,...   [click here for more]
Frog God Games  $3.99

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Lost Lore: Eminent Domains

Lost Lore: Eminent Domains


Gods oversee the cosmos. They control the ebb and flow of the seasons. They ensure that the risen moon gives way the morning sun. They apportion all manner of mysteries, terrors, and wonders upon mortals. Gods truly do govern the fundamentals of reality. But domains are those fundamentals. Air and Chaos. Earth and Evil. Fire and Good. Law and Water. When clerics choose their domains they form connections...   [click here for more]
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Lost Lore: Horses of the Wild

Lost Lore: Horses of the Wild


While most overland travelers only need use of a generic light or heavy horse as described in the Pathfinder Roleplaying Game Core Rulebook, some players might have use for a more exciting animal in their adventures. One that needs protection from theft or destruction. More expensive, yes, but well worth the extra coin. The equines included feature a wide variety of bonuses for a multitude...   [click here for more]
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Lost Lore: Schools of Thought

Lost Lore: Schools of Thought


Conjurers summon monsters to fight for them. Necromancers create undead to fight for them. Enchanters corrupt the will of others to… make them fight for them. Why are those different? What if, instead, we created a school for wizards who get others to fight for them? Let’s call them Lords. This book presents eight new schools of wizardry — schools defined by what their members want...   [click here for more]
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Lost Lore: The Headhunter

Lost Lore: The Headhunter


Headhunters are warriors who decapitate their foes — during or shortly after combat — and carry their heads as visible proof of their triumph. Some headhunters, the greatest among them, can trap a little of their victims’ essence in their heads, and can use it to replicate their foes’ unusual capabilities. Included in this product are a new prestige class, three archetypes,...   [click here for more]
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Lost Lore: The Portalist

Lost Lore: The Portalist


On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored and lightly armed, maximizing his ability to move in ways previously thought impossible. A true rarity, some...   [click here for more]
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Lost Lore: Town of Glory

Lost Lore: Town of Glory


Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone — to establish a new town there. These settlers will face danger, so the grand duke...   [click here for more]
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One Night Stands - Curse of Shadowhold - Pathfinder Edition

One Night Stands - Curse of Shadowhold - Pathfinder Edition


Another of the One Night Stand series. The Haunted Woods has stood for centuries on the edge of the Western Frontier, with the rough-and-tumble town of Nerimar serving as gateway to the unknown dangers of the wild. When a battered, lone elven ranger comes to town seeking adventurers willing to brave the depths of the shadowed wood where even his people refuse to go, there must be dire trouble indeed....   [click here for more]
Frog God Games  $4.99

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One Night Stands - Death in the Painted Canyons - Pathfinder Edition

One Night Stands - Death in the Painted Canyons - Pathfinder Edition


Death in the Painted Canyons is an adventure for the Pathfinder   Roleplaying Game for 4-6 characters levels 5-6. The Pathfinderis helpful for the use of this Roleplaying Game GameMastery Guide adventure as many of the NPC stat blocks appear in it, though other stats can be substituted as necessary. The party should includes a mix of abilities,...   [click here for more]
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One Night Stands - Jungle Ruins of Madaro Shanti - Pathfinder Edition

One Night Stands - Jungle Ruins of Madaro Shanti - Pathfinder Edition


The Jungle Ruins of Madaro-Shanti Another of the One Night Stand Series, Jungle Ruins of Madaro-Shanti is an adventure for a party of 4-8 characters of fourth through seventh level. A century ago or more, when the town of Cholagadi was just a frontier fort on the coast, Madaro-Shanti was the most powerful city-state in the entire Ambicuaria Jungle. Its citizens were highly...   [click here for more]
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One Night Stands - Scorned - Pathfinder Edition

One Night Stands - Scorned - Pathfinder Edition


The PCs arrive in the bustling town of Whiterush and are hired to help solve protect a caravan from bandits. However, there is much more going on in the town than meets the eye and the PCs are in deeper than they originally thought. (4-6 PCs of 5th Level) ...   [click here for more]
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One Night Stands - Spire of Iron and Crystal - Pathfinder Edition

One Night Stands - Spire of Iron and Crystal - Pathfinder Edition


  This module was written for play at GenCon 2009, as an introduction to old style free-form adventure gaming. It uses the Swords & Wizardry Core Rules, which are available as a free .pdf file at the game's website, www.swordsandwizardry.com. Swords & Wizardry is a "retro-clone" game, mirroring the rules of the original 1974 fantasy roleplaying game written by Gary...   [click here for more]
Frog God Games  $4.99

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Planetarium

Planetarium


Frog God's Planetarium contains new worlds filled with creatures, cultures and civilizations. Apex lifeforms, post-apocalyptic undead, and extraplanar dragons are found within these pages. All for your use as settings with built-in adventure seeds compatyible with the Paizo's Starfinder Roleplaying Game. ...   [click here for more]
Frog God Games  $11.95

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Planetarium Expansion - Khetorash

Planetarium Expansion - Khetorash


Even more world's await you! Welcome to Khetorash, the first standalone Planetarium expansion by Frog God Games. Further adventures await your players in Frog God's first expansion chapter to the Planetarium, its science-fantasy book of compendium of worlds for suitable for Starfinder Compatible Role-Playing System games but designed to be useful to any G ...   [click here for more]
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Quests of Doom 4: A Little Knowledge (PF)

Quests of Doom 4: A Little Knowledge (PF)


A Little Knowledge by Tom Knauss A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (PF)

Quests of Doom 4: A Midnight Council of Quail (PF)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: Awakenings (PF)

Quests of Doom 4: Awakenings (PF)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (PF)

Quests of Doom 4: Between a Rock and a Charred Place (PF)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The tow of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Desperation of Ivy (PF)

Quests of Doom 4: Desperation of Ivy (PF)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
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Quests of Doom 4: Fishers of Men (PF)

Quests of Doom 4: Fishers of Men (PF)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Forgive and Regret (PF)

Quests of Doom 4: Forgive and Regret (PF)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: God of Ore (PF)

Quests of Doom 4: God of Ore (PF)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (PF)

Quests of Doom 4: In the Time of Shardfall (PF)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’...   [click here for more]
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Quests of Doom 4: Nightstone Keep (PF)

Quests of Doom 4: Nightstone Keep (PF)


Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level) This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (PF)

Quests of Doom 4: Pictures at an Exhibition (PF)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These...   [click here for more]
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Quests of Doom 4: The Covered Bridge (PF)

Quests of Doom 4: The Covered Bridge (PF)


The Covered Bridge by Kevin Wright The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The...   [click here for more]
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Quests of Doom 4: The Hunter's Game (PF)

Quests of Doom 4: The Hunter's Game (PF)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies...   [click here for more]
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Quests of Doom 4: The Missing Pin (PF)

Quests of Doom 4: The Missing Pin (PF)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
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Quests of Doom 4: War of Shadows (PF)

Quests of Doom 4: War of Shadows (PF)


War of Shadows by Tom Knauss War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning...   [click here for more]
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Quests of Doom Complete Pathfinder Edition

Quests of Doom Complete Pathfinder Edition


Quests of Doom For Pathfinder Quests of Doom is an adventure book of 18 adventures and over 300 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs and Blobs",...   [click here for more]
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Rappan Athuk - Pathfinder Edition

Rappan Athuk - Pathfinder Edition


The Granddaddy of All Dungeons Returns! Rappan Athuk, the legendary mega-dungeon by Frog God Games and Necromancer Games is nothing more and nothing less than a good, old–fashioned, First Edition dungeon crawl updated for the Pathfinder Roleplaying Game and the Swords & Wizardry rules. Very difficult, Rappan Athuk will truly strike fear into the hearts of the most stalwart adventurers....   [click here for more]
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Rappan Athuk 2014 Expansions Pathfinder

Rappan Athuk 2014 Expansions Pathfinder


Several new chapters of RA at its finest--new levelos, new wilderness..more coming next year! ...   [click here for more]
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