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Hottest Any system / system-agnostic, Non-Core Books from Frog God Games
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Newest Titles in This Section
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The Tome of Adventure Design
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving... [click here for more] |
Frog God Games |
$21.99
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 Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction.
It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,... [click here for more] |
Frog God Games |
$2.99
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 Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction.
It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,... [click here for more] |
Frog God Games |
$2.99
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 Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction.
It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,... [click here for more] |
Frog God Games |
$2.99
|
 Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction.
It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,... [click here for more] |
Frog God Games |
$2.99
|
 Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction.
It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,... [click here for more] |
Frog God Games |
$2.99
|
 Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction.
It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,... [click here for more] |
Frog God Games |
$2.99
|
 Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction.
It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,... [click here for more] |
Frog God Games |
$2.99
|
![Tome of Aliens with Token Set [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/4049/220796-thumb140.jpg) This special bundle product contains the following titles. Tome of Aliens (SF) Regular price: $9.99 Bundle price: $8.96 Format: Watermarked PDF In space our aliens will enjoy your screams.
With a copy of the Tome of Aliens your extra-terrestrial needs will be satisfied. Space may be cold but no player is going to feel lonely. Not with the Aliens coming from Frog... [click here for more] |
Frog God Games |
$17.94 $16.15
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 Adventure is what your players crave. They seek fortune around every corner. Alas, glory is often found in remote locales that require a perilous journey before they can even begin their quest. Expeditions do not happen instantly, and the journey can be an adventure all its own. What will they find? Where will they stay? Where can they get a drink on the way? Waypoints is a series of digital releases... [click here for more] |
Frog God Games |
$1.00
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Cat’s Cradle stands at the intersection of a caravan and river route, which brings in mysterious travelers, unscrupulous grifters, and -- quite often -- dangerous villains.
A Place of Dangers and Opportunities
A walled town of roughly 4000 citizens, Cat’s Cradle is a modular resource that can be used any time you need a town at the intersection of trade routes. This book describes the important... [click here for more] |
Frog God Games |
$12.50
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The Grand Duchy of Reme is a vast realm: a network of well-settled river valleys running through enormous areas of almost-uncharted wilderness. To the west, Reme’s territory extends to the Deepfells Mountains and the forbidden Green Realm of the wild elves. To the east, it reaches to the town of Fareme near the western edge of the Stoneheart Valley. Its northern border is the Wizard’s Wall across... [click here for more] |
Frog God Games |
$25.00
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 Your heroes are going to be stopping at a tavern sometime, right? All adventurers need a drink every once in a while, and with this book it’s not hard to turn a pint of the local ale into a memorable gaming experience! Book of Taverns One gives you a choice of two exciting places to stay the night, find adventure, and (let’s face it) probably burn the place down. Both of these taverns offer NPCs... [click here for more] |
Frog God Games |
$8.99
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 Book of Taverns Three: Lion Rampant and Four Winds
Your heroes are going to be stopping at a tavern sometime; make it an interesting experience! With Book of Taverns Three you have a choice of two exciting places to stay the night and find adventure. Both of these unusual places offer NPCs to interact with, history and descriptions to add verisimilitude to your... [click here for more] |
Frog God Games |
$8.50
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 Your heroes are going to be stopping at a tavern sometime; make it an interesting experience. With Book of Taverns Two you have a choice of two exciting places to stay the night and find adventure. Both offer NPCs to interact with, history and descriptions to add verisimilitude to your world, as well as hooks for adventure.
Witch’s Teat by Chris Jones is a tavern cursed with a portal to hell. Strange... [click here for more] |
Frog God Games |
$8.99
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The Lost Lands
… the campaign world of Necromancer Games and Frog God Games for almost 20 years … … home to locations now legendary in the annals of roleplaying, from the depths of the massive dungeons of Rappan Athuk, to the city of Bard’s Gate, the Desolation of Tsar, the Blight, the demon-tainted Sundered Lands, the chaotic tumult of the Borderland Provinces, and... [click here for more] |
Frog God Games |
$55.00
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