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Frog God Games Fifth Edition Books
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Bard's Gate (5e)

Bard's Gate (5e)


City of the Lyre Established centuries ago as little more than a ferry for travelers between the ancient cities of Tsen in the north and Remenos and Curgantium in the west, over the years Bard’s Gate has grown from a small river crossing tended by a pig farmer into an important center of learning and trade. The city is famed far and wide as a bastion of the arts that...   [click here for more]
Frog God Games  $39.99 $26.79

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The Blight: Tome of Blighted Horrors (5e)

The Blight: Tome of Blighted Horrors (5e)


This book is a Blight GM's best friend; it takes the 24 new monsters and templates to be found in the Bestiary chapter of the The Blight GM Guide and breaks them out into a separate book before adding more than 50 additional new Blight and Between up to over 80 new monsters. In addition the book provides new universal monster rules and compiles new subtypes and feats along with all the subtypes and...   [click here for more]
Frog God Games  $9.99

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Tome of Horrors (5e)

Tome of Horrors (5e)


Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players’ expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in...   [click here for more]
Frog God Games  $29.99 $22.49

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Bard's Gate - The Riot Act (5e)

Bard's Gate - The Riot Act (5e)


The Riot Act is an urban adventure for 4 characters averaging 2nd level, set in the city of Bard’s Gate. It highlights several of the city’s locations, especially those in the Bridge district. A mixture of encounters includes roleplaying, investigation, dungeon crawling, stealth, and combat. The adventure does not require any specific classes or races, though bards and...   [click here for more]
Frog God Games  $7.95

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TB1: The Crooked Nail (5e)

TB1: The Crooked Nail (5e)


The Crooked Nail is a Fifth Edition adventure designed for a party of four to six 1st-level PCs. It serves as a companion adventure to Richard’s Pett’s The Blight and takes place in that twisted city as revealed in the campaign setting published by Frog God Games. ...   [click here for more]
Frog God Games  $7.50

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TB2: The Horror in the Sinks (5e)

TB2: The Horror in the Sinks (5e)


Lurking in the drowning folly that is the aristocratic enclave of the Sinks, the horrific Asylum, shunned by a citizenry terrified of the revelations it may contain, is where the nobles of the Blight bury their living secrets. But when too many overseers are killed, and in ways someone must enter to investigate. Those who do soon learn that life — if it can be called that within its walls of...   [click here for more]
Frog God Games  $7.99

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Adventures in the Borderland Provinces (5e)

Adventures in the Borderland Provinces (5e)


More adventure worth winning! This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlins Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters. Nothing...   [click here for more]
Frog God Games  $17.00

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Book of Lost Spells (5e)

Book of Lost Spells (5e)


Ask any wizard. There’s no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren’t easy to please (especially the necromancers). The Book of Lost Spells has vital resources for anyone wanting to add a bit more mystery to the magic of Fifth Edition! ...   [click here for more]
Frog God Games  $25.00

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Borderland Provinces (5e)

Borderland Provinces (5e)


The Borderland Provinces are balanced on the knife’s edge of history, as a decadent, declining empire retreats slowly, clinging to power even as it unravels. This book contains the history of the Borderland Provinces region, descriptions of the countries, cities (some with maps), towns, important places, major geographical features, lairs, and extensive encounter tables for...   [click here for more]
Frog God Games  $18.00

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Sea King's Malice (5e)

Sea King's Malice (5e)


In the cold and merciless depths sits a brooding menace, ancient, indescribably evil, and ravenously hungry. Perched on his massive throne, the Sea King idly dreams of the delightful taste of land-dweller flesh. He fantasizes his massive jaws bathing in runnles of terrestrial blood. His hate-filled dreams suffuse him with visions of a glorious and bloody feast where his despised enemies those both...   [click here for more]
Frog God Games  $25.00

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Tegel Manor (5e)

Tegel Manor (5e)


First published by The Judges Guild in 1977, Tegel Manor is the oldest of the "Haunted House" adventures in fantasy roleplaying, and probably the very first megadungeon ever published. The Manor is a sprawling edifice of 250+ rooms filled with tricks, traps, puzzles, monsters, and situations both humorous and horrific. The huge manor house has been the curse of its owners, the Rump family, for generations--no...   [click here for more]
Frog God Games  $30.00

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Bard's Gate Lyre's Pack 5e [BUNDLE]

Bard's Gate Lyre's Pack 5e [BUNDLE]


This special bundle product contains the following titles. The Lost Lands: Bard's Gate - The Riot Act (5e) Regular price: $7.95 Bundle price: $6.76 Format: Watermarked PDF The Riot Act is an urban adventure for 4 charactersaveraging 2nd level, set in the city of Bard’s Gate. It highlights several of the city’s locations, especially those in the Bridge...   [click here for more]
Frog God Games  $55.89 $47.51

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Blight of the Moonglow Glade (5e)

Blight of the Moonglow Glade (5e)


It began after a star fell from the heavens. A blight now ravages Namjan Forest, killing everything it touches. If it cannot be stopped, then soon the forest will fall to the molding blight, and then the world. In Blight of the Moonglow Glade, the adventurers discover a gray blight infecting the nearby woods. It is unlike anything they have ever confronted before. It leaves its blighted mark not...   [click here for more]
Frog God Games  $9.00

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Chuck's Dragons (5e)

Chuck's Dragons (5e)


Dragons…ah, yes, the stuff of which legends are made, and perhaps the most famous of all monsters. Dragons are the zenith of high adventure — they represent the pinnacle of fantasy adventuring. These mythical creatures are the bringers of vast wealth — as well as the slayers of player characters. High risk/high reward is the name of this game. This theme presents 6 detailed dragon-based...   [click here for more]
Frog God Games  $4.99

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City of Brass (5e)

City of Brass (5e)


The Sultan bids you welcome... Good folk have vanished. Those who were once disparaged and forgotten now wield power unlike anything seen before. Rulers and sages turn a blind eye to the disturbing events unfolding around them. In every corner of the Lost Lands, the Cult of the Veiled One spreads unchecked. Prophesizing a cleansing jihad of flames and the coming of the Burning One, the cult has...   [click here for more]
Frog God Games  $49.99

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Dead Man’s Chest (2020) (5e)

Dead Man’s Chest (2020) (5e)


No place offers more adventure than the ocean. No dungeon is as deep, no jungle as full of exotic and dangerous life. Most folks spend their entire lives on dry ground, unaware that entire civilizations thrive beneath the waves, sometimes far more ancient and steeped in mystery than any on the world’s uppers surface. Though player characters have long grown familiar with the air-breathing world...   [click here for more]
Frog God Games  $15.00

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Dead Man’s Chest (2020) (S&W)

Dead Man’s Chest (2020) (S&W)


No place offers more adventure than the ocean. No dungeon is as deep, no jungle as full of exotic and dangerous life. Most folks spend their entire lives on dry ground, unaware that entire civilizations thrive beneath the waves, sometimes far more ancient and steeped in mystery than any on the world’s uppers surface. Though player characters have long grown familiar with the air-breathing world...   [click here for more]
Frog God Games  $15.00

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Ecology of the Sahuagin

Ecology of the Sahuagin


The ocean is perilous. Powerful winds die can die, leaving sails limp and ships drifting listlessly on the vast blue brine. yet in less than hour a sailor can be torn from the doldrums by a violent tempest ripping the ship apart. Should a lifeboat survive the storm, the great waves in its wake will spray mists of chill and fear on huddled survivors. Current and wind will be the only hope left for...   [click here for more]
Frog God Games  $10.00

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Encephalon Gorgers on the Moon (5e)

Encephalon Gorgers on the Moon (5e)


The Forest of Night has always been a strange place. The trees are far too tall and far too thick here. Even the bravest of hunters shy away the forest’s higher paths. Now, the folk who live upon the slopes of the mountain have complained of strange occurrences, especially around the time of the full moon. Weird shrieks have been heard in the trees. Some suspect an ancient curse...   [click here for more]
Frog God Games  $7.99

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Feast of the Gobbler (5e)

Feast of the Gobbler (5e)


For many seasons, settlers along the Greenhill road have led a peaceful coexistence with the Grass Sailor Loreclan who spend their fall and winter on the north bank of Clear Lake. Recently, tensions have grown between the two as settlers of Maywood disappeared while hunting within the Greenhill Woods. Exacerbating this situation, search parties found a knife belonging to one of the hunters and decorative...   [click here for more]
Frog God Games  $8.00

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Fifth Edition Foes (5e)

Fifth Edition Foes (5e)


Fifth Edition Foes is a first step into supporting the Fifth Edition of everyone’s favorite roleplaying game. The monsters in this book should be familiar to anyone who enjoyed the Tome of Horrors supplements (all four volumes of it) published by Necromancer Games during the Third Edition era. Many of these monsters reach back further than those books, though, since they’re culled...   [click here for more]
Frog God Games  $9.99

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For the Love of Valentine (5e)

For the Love of Valentine (5e)


A chance encounter connects your party with a charismatic prophet on the lam, and the woman who loves him. Congratulations, you’ve stumbled into an epic clash of religions, and you may or may not be on the winning side of that conflict. Sure, you have Love on your side. But they have soldiers, power, and maybe something more. Delivering your guy to safety means winding your way through a crowded...   [click here for more]
Frog God Games  $10.00

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Grand Duchy of Reme Sourcebook (5e)

Grand Duchy of Reme Sourcebook (5e)


Convenient Reference Guide to Reme. They contain reference stats for use with the Region book for easy use at the gaming table and to convert the system-neutral book into your rules-system of choice, as well as detailed encounter tables for the region. Keep your reference stats and general description open at the same time in separate books. The stats contained in the Convenient Reference Guide are...   [click here for more]
Frog God Games  $19.00

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Grimmsgate (2019) (5e)

Grimmsgate (2019) (5e)


Deep in the wooded wilderness, the village of Grimmsgate is an outpost town on a seldom-traveled trail, right at the edge of nowhere. The village’s half-ruined temple of Law, dilapidated inn, drunken blacksmith, exiled trader and a few fur-trappers are enough to keep the bloody-minded denizens of the dark forest at bay, but nobody really expects the village to still be there in another ten years....   [click here for more]
Frog God Games  $7.99

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Hazardous Habitats: Desertlands

Hazardous Habitats: Desertlands


Death & Adventure Under a Scorching Sun Welcome to the desert. You may already be aware of the scorching heat, aridity, and the sand, but there is much more to see and experience here. Within these pages, you will discover the tools needed to bring any desert and its people to life. The tables presented here allow you to determine the likelihood of running across a settlement...   [click here for more]
Frog God Games  $9.99

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Horrors Unbound: Black Orc (5e)

Horrors Unbound: Black Orc (5e)


Followers of Orcus, Demon Prince of the Undead, black orcs (Orco pulleiaceus) are larger and more barbarous than their cousins, the common orc. Believing themselves to be the favored of Orcus, they wage self-righteous wars of conquest on all their neighbors, be they goodly races, other evil humanoids, or even other clans of black orcs. Constant intra-clan warring usually keeps their numbers in check,...   [click here for more]
Frog God Games  $2.99

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Horrors Unbound: Blood Kaktos (5e)

Horrors Unbound: Blood Kaktos (5e)


Blood Kaktos (Carnegiea succo) The blood kaktos, Carnegiea succo, is a motile, sentient arborescent plant that inhabits any warm, sandy environment. It is a relative of the common saguaro cactus and has leathery green flesh covered with needle-like spines, with two jointed, branch-like arms sprouting from a large trunk that grows to between 5–7 feet tall upon maturity....   [click here for more]
Frog God Games  $2.99

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How Orcus Stole Christmas (5e)

How Orcus Stole Christmas (5e)


Someone is coming to town for the holidays You better watch out.. How Orcus Stole Christmas has the characters begins at a happy village’s beloved holiday feast. The joy-filled townsfolk spotted an scary stranger arrive in his unusual sleigh. With a deep belly laugh the pillaging began… Can your party save the children from the mysterious visitor’s clutches...   [click here for more]
Frog God Games  $7.99

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In Vino Gigantus (5e)

In Vino Gigantus (5e)


In Vino Gigantus An introductory adventure by award winning author and designer James M. Spahn for Fifth Edition fantasy roleplaying games! Stormridge Sanctum was once home to the the an ancient and noble line of storm giants. It floated miles beyond the sight of mortal men, witnessing the birth and death of countless civilizations. But as time wore on and decadence laid hold to the Tempestas...   [click here for more]
Frog God Games  $7.99

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Lost Menagerie (5e)

Lost Menagerie (5e)


They say favors make the world go around, and it’s true of the planes of existence beyond material reality as well. In the distant past, the great wizard Arfaleo the Seeker claimed favors from four mighty elemental lords to create a self-contained world. The wizard populated his microcosm with strange creatures, to monitor what changes might occur to them over time, even bringing a small settlement...   [click here for more]
Frog God Games  $11.00

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MCMLXXV (2019) (5e)

MCMLXXV (2019) (5e)


This is the 2019 version for 5e. It includes 6 standalone full color maps. 2 PSD Maps and 4 JPEG Maps. Bill’s Module for Swords & Wizardry Bill Webb’s module was written for the Swords & Wizardry Kickstarter bonus goal. It is a second introductory module to Matt Finch’s First Introductory Module, Grimmsgate. “This module is intended to show how old school roleplaying...   [click here for more]
Frog God Games  $7.99

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Mystery at Ravenrock (5e)

Mystery at Ravenrock (5e)


The Final Chapter<o:p></o:p> When our heroes return to Ravenreach all is not well. The castle is in lockdown and the town hasn't heard from anyone there in days. Worse, our heroes learn they are wanted for attempting to assassinate the baron.<o:p></o:p> Sneaking into the castle through a secret entrance at the bottom of the hill they find a way in via a slippery sewer drain. Snaking...   [click here for more]
Frog God Games  $8.00

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Quests of Doom 4: A Little Knowledge (5e)

Quests of Doom 4: A Little Knowledge (5e)


A Little Knowledge by Tom Knauss A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (5e)

Quests of Doom 4: A Midnight Council of Quail (5e)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: Awakenings (5e)

Quests of Doom 4: Awakenings (5e)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (5e)

Quests of Doom 4: Between a Rock and a Charred Place (5e)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Cave of Iron (5e)

Quests of Doom 4: Cave of Iron (5e)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The tow of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Cave of Iron (S&W)

Quests of Doom 4: Cave of Iron (S&W)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Desperation of Ivy (5e)

Quests of Doom 4: Desperation of Ivy (5e)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
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Quests of Doom 4: Fishers of Men (5e)

Quests of Doom 4: Fishers of Men (5e)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Forgive and Regret (5e)

Quests of Doom 4: Forgive and Regret (5e)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: God of Ore (5e)

Quests of Doom 4: God of Ore (5e)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (5e)

Quests of Doom 4: In the Time of Shardfall (5e)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’...   [click here for more]
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Quests of Doom 4: Nightstone Keep (5e)

Quests of Doom 4: Nightstone Keep (5e)


Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level) This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (5e)

Quests of Doom 4: Pictures at an Exhibition (5e)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These...   [click here for more]
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Quests of Doom 4: The Covered Bridge (5e)

Quests of Doom 4: The Covered Bridge (5e)


The Covered Bridge by Kevin Wright The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The...   [click here for more]
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Quests of Doom 4: The Hunter's Game (5e)

Quests of Doom 4: The Hunter's Game (5e)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies...   [click here for more]
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Quests of Doom 4: The Missing Pin (5e)

Quests of Doom 4: The Missing Pin (5e)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
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