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Complete charts and tables from Marc Miller's Traveller, putting details of starship operations, encounters, combat, and more right at your fingertips during play. Also, play Memory Alpha, an exciting Milieu 0 adventure designed by Marc Miller. The adventurers agree to a high-paying mission with one provision: they must agree to a memory wipe on its conclusion. Before they know it they're accepting... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Traveller: The New Era is more than just a change in background; it's a major revision of the game system that all existing Traveller players should welcome.
This is a short 4 page overview of Traveller: the New Era. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat.
The Rules
Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weaponry of... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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Bandits calling themselves freedom fighters have kidnapped an oil company engineer. They want four million in ransom, and the guy's relatives are poor as churchmice. The goons figure the engineer is so valuable the oil company will pay to get him back, but they're wrong on two counts. The company is only paying one million. And they're paying it to us. Merc: 2000 is a game of daring night... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Traveller Referee's Screen
What the maximum to-hit number when calling in orbital artillery fire? While you're at it, whats the initiative of a Veteran NPC? And what's te trotting movement rate of a K'kree? Oh yeah, and how many power level points do you ned for a stage five psionic succes?
Traveller Referee's Screen: Because refereing is tough enough when you do have all the answers.
A referee... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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"Easy money, he says. Nothing to worry about, he says. A simple little trip down the river, straight to Warsaw, and collect our reward, he says." "Then why are all these people shootin' at us?" Pirates of the Vistula is an adventure module for Twilight: 2000. The mighty Vistula River sets the stage for a journey from Krakow to the remains of Warsaw aboard the river tug Wisla... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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For years, I'd heard about the white elephants of Thailand. You know the ones, right? They're considered so sacred that only the king can own them, and even he can't put them to work like normal elephants. They can 't be killed... the only thing you can do with the suckers is feed 'em and breed 'em. I got to see a bunch finally. They aren't white, they're kind of a faded pinkish-brown. Some local... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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With the second edition of Twilight: 2000, the combat system and small arms were radically changed. Unfortunately this necessitated scrapping the old weapons statistics. When the revision was issued, we needed not to try to include all the new ratings in the basic rules, but to include a wide enough selection of weapons to allow referees to recreate important armies. We also decided to publish new... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Welcome to the shady world of intelligence work and espionage operations. A world where the enemy is not often clear, and where killing someone doesn't accomplish much except to complicate matters. Where the objective is usually as nebulous as the opponent, and often just part of a larger scheme. A "special operation" can include assassinations, kidnappings, burglaries, sabotage, smuggling, courier... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The Twilight: 2000 Ref's Screen is fully usable with Twilight: 2000, Merc: 2000 and the other products in the Twilight: 2000 system. The screen itself has been dissected for download but contains the charts a referee needs most often in a conveniently arranged panels. The Twilight: 2000 Ref's Screen comes with a 16-page booklet containing new D20 game mechanics, consolidated... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The Gazetteer is a sourcebook for global hotspots in the strife-torn world of Merc: 2000. From the coup in Tonga to the border dispute between the Russian Republic and Japan, from the Second Nigerian Civil War to the Basque insurgency in Spain, from the frigid steppes of central Asia to the steaming jungles of South America, from the battlefields of west Africa to the crime-torn city... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00
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The Imperium is being torn apart by the star-spanning Rebellion; rival leaders are fighting for the right to sit on the Iridium Throne of the Third Imperium and to rule the greatest interstellar empire that the galaxy has ever seen.
Now, the Rebellion Sourcebook provides the details of the rebellion that allow MegaTraveller referees and players to incorporate the sweep and the chaos... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00
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"Welcome to Diaspora"
is a phrase you haven't heard for quite some time. "Beware of Diaspora," on the other hand, does ring a bell. This once-proud subsector was the crossroads of contact between the Imperial Corew and the Solomani Rim, but then it became the battleground for fleets of four governments: Lucan's Imperium, Margaret's Faction, Daibei, and the vengeful Colomani Confederation. Property... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00
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Aurore Sourcebok
Nobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated....
Aurore is one of the least hospitable... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Annic Nova: the mystery ship encountered by most Traveller players at the beginnings of their adventures. Detailed with deck plans. But its mystery is never fully revealed. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
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The journals of the noted galactic wanderer Aramais P. Lee have now been converted into a referee's aid suitable for use in any Traveller campaign. LEE'S GUIDE (Vol. 1) provides full planetary specifications and detailed plot outlines for 10 worlds in which the situations taking place on the planet form the basis for a varied range of adventure opportunities, suitable for both small parties and large... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
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The Desert Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in a desert climate. Included are specific rules systems designed to simulate all aspects of desert survival, explanations of equipment available for use in such terrain, and guidelines for setting up specific desert situations, special events and encounters, and adventures. Challenge... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
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The Mountain Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in rugged terrain. Included are specific rules systems designed to simulate mountaineering and other activities and hazards found in mountain terrain, explanations of equipment available for use in such terrain, and a guide to constructing specific mountain situations, special... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
The Undersea Environment is a Traveller supplement dealing with the particular problems found in an aquatic environment. Included are specific rules systems designed to simulate underwater activities and hazards, explanations of gear and equipment available for underwater use, and a guide to special events and encounters to aid the referee in constructing underwater encounter tables. ... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
This is the Signal-GK publication: Encyclopedia of Dagudashaag: an extensive discussion of the ins-and-outs of Dagudashaag Sector. In addition, it includes an "Eyes Only" secret appendix. ... [click here for more] |
Game Designers' Workshop (GDW) |
Pay What You Want
|
As the Earth slips further into chaos and despair, some places have far less to slide: One of New York City's largest children's hospitals, funded by 'private donations,' is being used to provide orphans as human raw material for some unspeakable purpose. This could have gone on for a long time, had not one of the nurses stumbled on part of the secret. She vanished, just another victim... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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This first Dark Races Compendium is designed to maintain that sense of horrifying mystery central to Dark Conspiracy adventures. Within the pages of this volume, referees will find more than 50 Dark Minions from the feverish visions of a dozen and a half different authors. Many of the creatures herein are the stuff of often-repeated legends of darkness. Others spring from more private... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Behind the shadows of our world, the Dark Ones lurk, plotting humanity's ruin. Their Dark Minions stalk us, armed with horrific devices, the products strange and hideous sciences. Human agents capture what they can, hoping for weapons that will aid them in their fight. And in some secret strongholds, individual ETs who have escaped the darkness labor side by side with human scientists, creating items... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The Empathic Sourcebook [for Dark Conspiracy] contains expanded and refined rules for the Empathy attribute and its related skills, as well as entirely new skills, and information concerning Empathy skills practiced by humanoid ETs who remain free from the Dark. Also included are more combat-related Empathy skills and descriptions of numerous organizations important to empathic characters,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
FOR A THOUSAND YEARS the Dark Lady, a sorceress of ancient Baghdad, has lain in mystic stasis, her mind imprisoned through the power of a legendary gem. FOR A THOUSAND YEARS a hideous race of parasites has chafed at the wards barring them from Earth, and has labored to aid the Dark Lady who could free them. FOR A THOUSAND YEARS the Servants of the Dark Lady have sought to destroy the mystic opal called... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Through the millennia, it has known many names: Set, Surtur, Hel, Kutulu, Tiamat. The legends of this being stretch back beyond the memory of humankind. It is the Great Dark One. The source of misery, the bringer of despair, and the wellspring of human suffering. Imprisoned in ages past, it has bided its time. When humans crawled from the evolutionary muck, it waited. As the first civilizations arose,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
For as long as the icy winds have blown across the arctic plains, it has hungered after humanity, its bite the kiss of frozen death. Through the great ice age, the time of its greatest power, it hunted freely, its might unchallenged. But with the glaciers' disappearance, it retreated from the Earth. Since that time, it has yearned to return, to sate its bloodlust once more. For this ancient and... [click here for more] |
Game Designers' Workshop (GDW) |
$4.50
|
Something's prowling the fringes of the city. Something from the swamps, something old and wicked, with a legion of servitors at its disposal. People in the outlying ghettos have been disappearing, the only clue to their fate a thin trail of blood and stagnant water leading to the sewers. A panic is seizing the city. Fistfights and street battles are occurring at an increasingly frequent rate. It's... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Fang Island has long been a popular vacation resort for those wealthy enough to enjoy such things. The top-secret military base at its northern end has made the island even more attractive, adding a sense of security in a dark and sometimes deadly world. But now all contact with the island has been suddenly and mysteriously cut off, and is under military quarantine. No one is allowed to cross the cordon...... [click here for more] |
Game Designers' Workshop (GDW) |
$4.50
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How do you open a portal to another place? How do people use proto-dimensions for rapid movement to a location miles away. If there is such a thing as a doorway to another reality, can it be locked? Why is it easier to dimension walk from Demonground? Are there safe havens in the proto-dimensions? Where did the proto-dimensions come from? Are there other worlds in the proto-dimensions, other races... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Referee's Screen (Dark Conspiracy, 2nd Edition)
This three-paneled referee's screen (33" x 8.5") is beautifully illustrated by fantasy artist Larry Elmore. This Referee's Screen has everything a Referee needs for quick reference to speed up game-play.
Also included is a 48-page book with material from the previously released Ice Daemon and Nightsider adventures, both... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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1001 PERSONAJES PARA TRAVELLER Este suplemento contiene 1001 personajes creados para su uso con Traveller, el juego de rol de aventuras de ciencia ficción en un futuro distante. Cada personaje está preparado para emplearse de inmediato como adversarios de los aventureros, partones, o en encuentros casuales; también es posible utilizarlos como aventureros en sesiones de juego preparadas rápidamente.... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign.
As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility for... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
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This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included:
Over 20 new firearms
Stage III Ballistics Data
Rules for Suppressors
Stage III Quirks for Firearms from the Core Rules
... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
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Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight polymer... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
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Take an adventurous odyssey among the star systems of the growing Imperium. Wander the systems of Core sector, discover the secrets of a strange, psionic, child, enter and explore a research station, and confront the many mysteries of worlds of humans beneath other suns.
Anomalies sets the stage for nine exciting adventures for Marc Miller's Traveller set in Milieu 0. Play them individually, or put... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Completely updated and integrated into the T4 edition of the Marc Miller's Traveller game, Fire, Fusion & Steel is the comprehensive vehicle design system. Everything from ground cars to grav tanks, system patrol boats to atmospheric cruisers, the rules let you design each vehicle down to the last detail to suit your adventurers or your campaign. The most realistic, comprehensive vehicle and equipment... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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With the establishment of the Third Imperium, the strong economic forces that created it continued their work by driving an outward expansion by the Imperium into neighboring worlds. This survey book is intended to serve two distinct purposes: a reference work and as an adventuring log. ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Fleets of starships vie for dominance among the pocket empires and the growing Sylean Empire. Imperial Squadrons sets the stage for Traveller play on the flagships of enormous space fleets, drawing resources and conquering worlds. Complete guidelines for role-playing while still in the service, adventuring in the midst of battles that decide the fate of millions! ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The new Imperium is growing, reaching out to neighboring worlds after the Long Night, expanding in power and influence. Some of the worlds they contact are already part of smaller empires, Pocket Empires, also rising from centuries of barbarism.
Pocket Empires presents complete rules for players to own and manage Traveller worlds. Generate income from worlds, assessing each for resources, labor, trade... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The beginning days of the new Sylean empire are a time of open acceptance of psionic powers and those who have them. Institutes range in size and reputation from established universities with influence at the highest levels to fly-by-night charlatans and basguat-oil salesmen that keep one step ahead of the authorities. Psionic athletes compete in games and are admired across the star systems.
Learn... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The Third Imperium, much like any other organization of space-faring planets, relies on movement between planets to further its ends. Starships have served to move individuals, cargos, ideas, and passions across huge expanses of the known galaxy. To the seasoned traveller, the worlds and ports visited are merely transient places - sites for business, education, training, or battle. The true traveller... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Welcome… to the first new issue of Imperiallines in over 20 years.
The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were produced... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
|
History is full of stories of societies that, just as they seem to be at the height of their power, fall to depths that their citizens could not have imagined. Some of these falls merely passed the reins of power from the falling empire to a neighboring rising empire, while others brought the downfall of the known world. This fall is one of the latter.
The Third Imperium fell in a frenzy of self-destruction... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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FIRE, FUSION, & STEEL The Traveller Technical Architecture...
puts you in control of your science fiction game in ways that no other product ever has!
Science fiction is about diversity, the unusaual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's enviroment: calls for slightly different approaches to transportation,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Where were all of the others? All the people who'd taught me, watched over me, helped me live this long? Some were still alive, still whole, but not enough of them. Not nearly enough. On over a dozen worlds, I'd left behind the friends and pieces of friends until it was finally my turn to stand up and give a toast, because there wasn't anybody here who's lasted this long. "If you live long enough,"... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The Regency Returns
Since 1979 the Spinward Marches have been the birthplace of most Traveller campaigns. Although the Marches have undergone changes and felt their share of hard knocks , they have endured. And whether you think of the as the Spinward Marches, the Domain of Deneb, or the Regency, it is still home sweet home, and it has now returned, in all of its multi-faceted glory, for Traveller:... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Aliens of the Rim
Why did the Hivers assasinate Emperor Stephon? Why did the Hivers allow the Third Imperium to fall? What are the Hivers' plans for the future of humanity?
There are those who say the nothing takes place in charted space without the hivers having anticipated it, planned it, shaped it, brought it into being by patient, careful manipulation. The Hivers are the manipulators-emotionless,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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