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CHALLENGE Magazine No. 53.

CHALLENGE Magazine No. 53.


CHALLENGE Magazine No. 53. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 53. Includes article coverage for Twilight: 2000, Traveller, Tales from the Floating Vagabond, Star Trek, Space: 1889, Nightlife, Ghostbusters International, Dark Future, Dark Conspiracy,...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 54.

CHALLENGE Magazine No. 54.


CHALLENGE Magazine No. 54. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 54. Includes article coverage for Twilight: 2000, Traveller, Star Trek, Space: 1889, Shadowrun, Renegade Legion, Dark Conspiracy, Cyberpunk 2.0.2.0, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 57.

CHALLENGE Magazine No. 57.


CHALLENGE Magazine No. 57. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 57. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Shadowrun, Dark Conspiracy, Call of Cthulhu, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 61.

CHALLENGE Magazine No. 61.


CHALLENGE Magazine No. 61. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 60. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Shadowrun, Merc: 2000, How To, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of Cthulhu, Battletech,...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 62.

CHALLENGE Magazine No. 62.


CHALLENGE Magazine No. 62. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 62. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Shadowrun, Merc: 2000, High Colonies, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of Cthulhu,...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 63.

CHALLENGE Magazine No. 63.


CHALLENGE Magazine No. 63. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 63. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Shadowrun, Renegade Legion, Merc: 2000, How To, High Colonies, Dark Conspiracy, Cyberpunk...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 64.

CHALLENGE Magazine No. 64.


CHALLENGE Magazine No. 64. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 64. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Shadowrun, Renegade Legion, Merc: 2000, How To, Dark Conspiracy, Cyberpunk 2.0.2.0, Call...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 65.

CHALLENGE Magazine No. 65.


CHALLENGE Magazine No. 65. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 65. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Lost Souls, How To, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of Cthulhu, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 69.

CHALLENGE Magazine No. 69.


CHALLENGE Magazine No. 69. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 69. Includes article coverage for Twilight: 2000, Traveller, Space: 1889, Shadowrun, Paranoia, Dark Conspiracy, Cyberpunk 2.0.2.0, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 70.

CHALLENGE Magazine No. 70.


CHALLENGE Magazine No. 70. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 70. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, How To, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of Cthulhu, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 71.

CHALLENGE Magazine No. 71.


CHALLENGE Magazine No. 71. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 71. Includes article coverage for Twilight: 2000, Traveller, Space: 1889, Shadowrun, How To, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of Cthulhu, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 74.

CHALLENGE Magazine No. 74.


CHALLENGE Magazine No. 74. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 74. Includes article coverage for Traveller, Star Wars, Space: 1889, Shadowrun, Merc: 2000, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of Cthulhu, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 75.

CHALLENGE Magazine No. 75.


CHALLENGE Magazine No. 75. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 75. Includes article coverage for Traveller, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 76.

CHALLENGE Magazine No. 76.


CHALLENGE Magazine No. 76. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 76. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Merc: 2000, Dark Conspiracy, Cyberspace, Cyberpunk 2.0.2.0, Call of Cthulhu ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 77.

CHALLENGE Magazine No. 77.


CHALLENGE Magazine No. 77 (The Final Issue). Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 77. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Lost Souls, How To, GURPS, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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JG Sector Lite (Traveller Sectors Overview)

JG Sector Lite (Traveller Sectors Overview)


Sector Lite: an overview of the four Traveller sectors from Judges Guild (Ley, Maranantha, Glimmerdrift, and Crucis). Includes 8.5 x 11 maps of each sector and in index of world names (with hex location) for each. This is an excellent introduction to the full sector maps also available. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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2300 AD Aurore Sourcebook

2300 AD Aurore Sourcebook


Aurore Sourcebok Nobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated.... Aurore is one of the least hospitable...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Bayern

2300 AD Bayern


The chief tenet of the Astrnomischen-Rechen Institut is the pursuit of interstellar exploration for the betterment of humanity. A rich and coveted pocket of stars lies a mere 350 light-years away. The time has come to unlock its secrets. Resting comfortably in the constellation of Tauras in Earth's familiar night sky, the Pleiades have long been an object of awe, worship, and inspiration for...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Beanstalk

2300 AD Beanstalk


The beanstalk hung above the horizon of this stark, airless asteroid like a shining silver thread against the backdrop of the star-sprinkled blackness of space. As I watched, a cargo capsule (almost invisibly small at this distance) slipped from beneath the edge of the main station and began to crawl down the beanstalk in its long descent to Beta's surface. Eventually, like the beanstalk itself,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Colonial Atlas

2300 AD Colonial Atlas


Since the first colonies were placed on Tirane in the mid-2100s, the human prsence in spac has expanded widly. With each new garden world discovered, the nations of Earth scramble to place their power base in the stellar civilization.   Every one of Earth's 29 colony worlds is described in Colonial Atlas, wih information on wach of the following: System Data: The colony...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Deathwatch Program

2300 AD Deathwatch Program


What a sweet deal. All you have to do is transfer one passenger from a small oil corp in Corpus Christi to an even smaller one in Monterey. Easy money. But playing bus driver turns sour. Bandits start shooting at you, so you radio for backup, and both the Mexican and Texan corps send in air support. The two rival pilots start a dogfight, and official Mexican aircraft join in. Suddenly, you're...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Earth/Cybertech Sourcebook

2300 AD Earth/Cybertech Sourcebook


This is Earth. This is home. Even after years spent wandering among the colony worlds, where every turn brings anew discovery a man's heart quicken as he returns to the planet that gave him life.   And Earth's cities hold surprises to rival those found on alien worlds.   The Earth/ Cybertech Sourcebook describes the Earth of the 24th century from Earth's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Energy Curve

2300 AD Energy Curve


The carefree activity around Beta Canum often belies the horrible reality of the Kafer was in the bright visible stars overhead. Only the most experienced and fearless crews dare travel through that area of space, through the hotly contested systems of the border. Several centuries of human civilization can attest to the simple fact that a frontier is always a dangerous place to conduct business. The...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Equipment Guide

2300 AD Equipment Guide


Humans are tool-using creatures and this is proved nowhere more than in the inhospitable wastes of space. In the reaches between the stars, every breath a human takes depends upon the functioning of his gear. Equipment must be used to regulate his temperature, the pressue of his atmosphere, and to give him mobility, keeping him from drifting , lost, through the darkness of the universe. His equipment...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Ground Vehicle Guide

2300 AD Ground Vehicle Guide


Myriad Vehicles are produced by the factories of Earth and the human colonies of deep space. Vehicles are needed for exploration, for combat, and for transport of cargo and people. From the smallest passenger snow-skimmer to the largest cargo hovercraft, vehicles make life on the frontier possible. It is , after all, a long walk home.   The Ground Vehicle Guide presents 34...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Invasion

2300 AD Invasion


Another distant explosion shook the complex, throwing Konrad to the corridor floor. The cement torw at his knees and the plams of his hands. Blinking back tears, he climbed to his feet. Through a nearby viewport he could see the huge Kafer battleship approaching, its bulk blotting out the stars.   "There's nowhere left to run." It amazed him how calml he could accept that....   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Kafer Dawn

2300 AD Kafer Dawn


Life for colonists on Aurore was difficult at best. Native plant and animal life was deadly to humans and soil had to be brought in by the ton to grow imported crops. Tidal bores were scoured by half-mile tall waves twice a day. Earthquakes and volcanic activity were constant hazards. Then, the Kafers came... The inhabitants of Aurore always took a special pride in their home - it was the most spectacularly...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Kafer Sourcebook

2300 AD Kafer Sourcebook


Humanity's exploration among the stars have brought it into contact with several alien species. All of these contacts have been peaceful, except for a shirt war against the Sung. Humanity had never met an alien species which presented a serious threat to its own species – until...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Mission Arcturus

2300 AD Mission Arcturus


Station Approach: We all crowded up close to the view screen to get a good look at Arcturus Station when our ship moved up into visual range of the place.   It wasn't an ecouraging sight. The place had been hit hard, that was for certain. The station was designed with a big rotating wheel that was supposed to provide artifificial gravity for the scientists on board, but the central...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Nyotekundu Sourcebook

2300 AD Nyotekundu Sourcebook


The first star oout from the Core on the French Arm is an unimpressive little red star like millions of others. But its location forces hundreds of ships to pass through the system, making it an oasis in a dearth of stars. The sun is the one the Azanians called "red star" –...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Operation Overlord

2300 AD Operation Overlord


With a final burst from an M-4 rifle, the last Kafer guard fell. The sergeant turned away from the lifeless alien form as a pair of American Marines carefully planet a timed explosive charge at the base of the weapon tower's main turret mechanism. "One down, eleven to go," said the sergeant. He glanced at his watch. "We got our work cut out for us. Let's move, people."  ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Ranger

2300 AD Ranger


DO YOU HAVE WHAT IT TAKES TO BE A COLONIAL RANGER? The Texas Rangers are always looking for a few adventurous types to swell our ranks in the growing colonies. The pay is good, and the benefits are superior; we'll even pay your way through advanced education during or after your enlistment. But the best benefit of all is the chance to get away from the familiar and predictable, to make you...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Ships of the French Arm

2300 AD Ships of the French Arm


Since even before the time of H.G. Wells and Jules Verne, men dreamed of travelling between the stars in marvelous machines of their own creation. Stutterwarp technology has made these journeys possible, and now the near space around Sol is teeming with the activity of human starships, ferrying people and their belongings between exotic, alien worlds.   Earth and its many colonies...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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30-ton Slow Boat

30-ton Slow Boat


Author: Loren K. Wiseman Page Count: 10 pages The slow boat is a development of the 30-ton ship's boat, optimized for use in an atmosphere and in interface operations with space stations, highports, and orbital installations of various sorts. The slow boat derives its name from the fact that it incorporates a smaller maneuver drive in order to carry more passengers and/or cargo....   [click here for more]
Game Designers' Workshop (GDW)  $2.00

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40-ton Pinnace

40-ton Pinnace


Author: Loren K. Wiseman Page Count: 9 pages The 40-ton pinnace is a common utility craft found in most systems throughout charted space, manufactured by a variety of companies in numerous configurations. Practically any shipyard can undertake modifications to the basic pinnace and the individual variants are almost without number. This book contains four variants on the same basic design,...   [click here for more]
Game Designers' Workshop (GDW)  $2.00

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40-ton Slow Pinnace

40-ton Slow Pinnace


Author: Loren K. Wiseman Page Count: 13 pages The 40-ton slow pinnace derives its name from the fact that it incorporates a smaller maneuver drive in order to carry more passengers and/or cargo. The trade-off design is cheaper and easier to maintain than the ordinary pinnace, which makes it popular with less technologically advanced systems throughout charted space. This book contains...   [click here for more]
Game Designers' Workshop (GDW)  $2.75

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CHALLENGE Magazine No. 66.

CHALLENGE Magazine No. 66.


CHALLENGE Magazine No. 66. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 66. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Shadowrun, How To, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of Cthulhu, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 72.

CHALLENGE Magazine No. 72.


CHALLENGE Magazine No. 72. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 72. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Shadowrun, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of Cthulhu, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CT-A03-Twilight's Peak

CT-A03-Twilight's Peak


Adventure 3-Twilight's Peak. An oversized 64-page adventure in search of a strange alien outpost. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-A04-Leviathan

CT-A04-Leviathan


Adventure 4- Leviathan. Explorations in the Pax Rulin subector (beyond the Spinward Marches) aboard the MSS Leviathan. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-A05-Trillion Credit Squadron

CT-A05-Trillion Credit Squadron


Adventure 5-Trillion Credit Squadron. With a budget of a trillion credits, build a fleet of ships (using High Guard rules). ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-A06-Expedition To Zhodane

CT-A06-Expedition To Zhodane


Adventure 6- Expedition to Zhodane. A desperate expedition into the heart of the enemy Zhodani Consulate, aboard a small asteroid ship! ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-A07-Broadsword

CT-A07-Broadsword


Adventure 7-Broadsword. An 800-ton Mercenary Cruiser... and its on-board military unit for hire. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-A08-Prison Planet

CT-A08-Prison Planet


Adventure 8-Prison Planet. Sentenced to slow death on backwater Imperial prison world. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-A09-Nomads of the World Ocean

CT-A09-Nomads of the World Ocean


Adventure 9-Nomads of the World Ocean. On a water world, corporate misdeeds force the characters to act. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-A10-Safari Ship

CT-A10-Safari Ship


Adventure 10- Safari Ship. Deck plans for a Safari Ship, and a hunting expedition that encounters a previously unknown alien race. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-A11-Murder on Arcturus Station

CT-A11-Murder on Arcturus Station


Adventure 11- Murder on Arcturus Station. A murder mystery on a remote deep space station. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-A13-Signal GK

CT-A13-Signal GK


Adventure 13-SignalGK. Signal GK is the Vilani equivalent of SOS or Mayday! In this adventure, a liner becomes a deathtrap. Who would have thought that this adventure contains the seeds of the dreaded Virus in Traveller: The New Era! ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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CT-AM1-Aslan

CT-AM1-Aslan


Alien Module 1- Asan. Adventure and Intrigue with a proud warrior race. The first of the Traveller alien modules, dealing with the feline Aslan and their massive empire spinward of the Imperium. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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CT-AM2-K'kree

CT-AM2-K'kree


Alien Module 2- K'kree. Encounters with the enigmatic centaurs. The second Traveller alien module, dealing with the herbivore K'kree and their empire trailing the Imperium. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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