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Author: Loren K. Wiseman
Page Count: 11 pages
Product Demo
The 20-ton launch is among the smallest general utility craft in common use, manufactured in many configurations throughout known space. This publication deals with nine common variants (including an armed version -- the 20-ton gig). The vehicle's low price and simple construction make it a very popular basis for conversions... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
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Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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Author:Loren K. Wiseman
Page Count:8 pages
Product Demo
The ship's boat is a small vessel ordinarily carried to perform odd jobs and minor operations for a larger ship or deep space installation. This book contains five variants on the same basic design, and includes deckplans (scaled at 1/2" = 1.5 meters) and game ratings for Classic Traveller, MegaTraveller, and GURPS... [click here for more] |
Game Designers' Workshop (GDW) |
$1.80
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Author:Loren K. Wiseman
Page Count:44 pages
Product Demo
Subsidized liners are common in the more settled areas of charted space, where there is a constant demand for passenger traffic and the spaceways are relatively safe. This book contains four variants on the same basic design, and includes deckplans (scaled at 1/2" = 1.5 meters), game ratings for Classic Traveller, MegaTraveller,... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00
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Starter Traveller. GDW produced Starter Traveller as an introductory version of the game. It included a book of core rules, a separate set of charts, and a book of adventures (there are three separate download files). ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Where is the Kinunir?
More than three decades in the making, veteran author Robert E. Vardeman reveals the truth behind one of the greatest mysteries the Traveller universe has ever known—based on the very first Traveller adventure . . . What is The Fate of the Kinunir?
At download, you can select the files you need: Kindle, iBook, or PDF. ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.99
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Award-winning reviewer Shannon Appelcline (Designers & Dragon) investigates the science-fiction literature that shaped the structure and content of the Traveller science-fiction role-playing game. He reviews and discusses the broad expanse of SF that influenced Marc Miller as he designed the massive background universe of Traveller, and then gives equal consideration to the novels and short stories... [click here for more] |
Game Designers' Workshop (GDW) |
$1.00
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Author: Loren K. Wiseman
Page Count: 5 pages
Product Demo
Before private aircraft, the private railroad car was the ultimate emblem of status, prestige, and power. They enabled business magnates, movie stars, and the wealthy and well-connected to avoid rubbing elbows with the hoi polloi while traveling. The first example is based on a car built for a railroad president 1916. It remained... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
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Twilight: 2013 is a roleplaying game of post-apocalyptic survival and renewal.
Twilight: 2013 is the official 3rd edition of Twilight: 2000. Begun in early 2005, 93 Games Studio has been working hard to create a new edition to this strong and exciting series. This year we will be releasing the core rules for the new edition. A lot of work has gone into creating a system that continues where... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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The third edition of Twilight: 2000, now available again. ... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99 $13.40
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This volume is the basic rules set for the Traveller science-fiction game system.
It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play.
Unravel the secrets... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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Traveller5 Traveller
The Traveller Science-Fiction Role-Playing Game System, Fifth Edition
This set of PDFs is the culmination of four years of work, play-testing, revision, and even redesign, in order to make the Traveller5 game system the best portrayal of the Travelleruniverse of the far future we could possibly make.
Much of the work has focused on correction of errata and typographical... [click here for more] |
Game Designers' Workshop (GDW) |
$99.00 $44.95
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A Civilization Ready To Re-Awaken...
But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt.
Inside Traveller: The New Era you'll find everything you... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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Uncovered after years in the GDW game archives, this is original draft drawings for the Frontier Cruiser Azhanti High Lightning, and used as the basis for creating that game and set of deck plans. For scale, it includes side views of the Gazelle class Close Escort, and the Kinunir class Colonial Cruiser. Provided as four files: a 300-DPI JPG (approximately 23.5 x 14 inches), and a PDF reduced to... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Twilight: 2000 is a complete role-playing system for survival in a devastated post-holcaust world. Rules cover character generation, living off the land, encounters, combat, skills and skill improvement, medicine, vehicles, ammunition, trade and much more.
The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons,... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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Korean Peninsula Sourcebook
From the mysterious Hermit Kingdom in the north, to the marvelous Land of the Morning Calm in the south, the Korean Peninsula Campaign Sourcebook is your guide to an exciting new setting for the Twilight: 2000 role-playing game. Korea's story is only hinted at in previous Twilight: 2000 publications. The Korean Peninsula Campaign Sourcebook picks up where those hints... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
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From the deserts of Somalia to the Serengeti of northern Tanzania, the waters of the Indian Ocean to the jungles of the Congo, the East African/Kenya Sourcebook, the first new work for Twilight 2000 since 1995, shines a light on an area hinted at in previous works but never before detailed, where what is left of civilization in Africa struggles against the Somali Islamists, the PARA,... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
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The long-awaited return to the war-torn world of Twilight 2000.
After three years of bloody stalemate on the battlefields of Europe, the United States Army stands poised to return home. An ad hoc evacuation fleet has been assembled in Bremerhaven, Germany, and U.S. forces are converging on the port city from all over the continent.
Ensconced in his sprawling castle headquarters in northern Poland,... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
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John was a survivor. John has managed to survive the Twilight War, the brutal winters, the lack of food and even the solitude.
That is until he met Jennifer.
Solitude is a short story written for the Twilight: 2013 RPG. Find out more information and other downloads at our website - 93 Games Studio.... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
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Complete charts and tables from Marc Miller's Traveller, putting details of starship operations, encounters, combat, and more right at your fingertips during play. Also, play Memory Alpha, an exciting Milieu 0 adventure designed by Marc Miller. The adventurers agree to a high-paying mission with one provision: they must agree to a memory wipe on its conclusion. Before they know it they're accepting... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The Spinward Marches
From the archives of GDW, we have located the original hand drawn draft of the Spinward Marches sector map and matched it with the final published map (as included in Deluxe Traveller) and with a white background map as well.
To this, we have added five pages of world data for the sector... UWPs and other data taken from the famed Second... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Traveller: The New Era is more than just a change in background; it's a major revision of the game system that all existing Traveller players should welcome.
This is a short 4 page overview of Traveller: the New Era. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
 Twilight: 2000 is a complete role-playing system for survival in a devastated post-holcaust world. Rules cover character generation, living off the land, encounters, combat, skills and skill improvement, medicine, vehicles, ammunition, trade and much more.
The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons,... [click here for more] |
Game Designers' Workshop (GDW) |
$29.99
|
The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat.
The Rules
Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weaponry of... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
Deluxe Traveller. GDW published Deluxe Traveller as a larger format boxed game (primarily to be more visible on the shelf in game stores).
The box included the basic Books 1, 2, and 3, plus Book 0 Introduction to Traveller, and an Introductory Adventure, plus a poster map of the Spinward Marches. ... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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The Traveller Adventure provides a massive adventure with multiple episoides set throughout the Spinward marches.
Notably, the adventure included Vargr character generation, details of Aramis subsector, and a variety of library data.
The players in The Traveller Adventure are the crew of the Fat Trader March Harrier.
153 pages. softcover.
... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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The Traveller Book consolidated the core rules (Books 1-2-3) into a single 8.5 x 11 book and added additional material on how-to-play the game. It also added the short adventures Shadows (from Double Adventure 1) and Exit Visa. 160 pages.
Classic Traveller (indeed, all of the Traveller editions including later editions) was inducted into the Adventure Gaming Hall... [click here for more] |
Game Designers' Workshop (GDW) |
$14.99 $10.00
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(you probably want the updated version 2.2 instead) Roleplaying in the Devastation of WWIII The War has raged for years The high-tech ammo is almost gone. High-tech equipment is failing, piece by piece, with no spares to fix it. The front lines are held by a few grim, desperate soldiers. The US 5th Division holds the line in Poland. Now, a Soviet encirclement has cut it off in a province ruled by... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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Roleplaying in the Devastation of WWIIIVersion 2.2
Newly updated to be fully compatible with Traveller: The New Era
The War has raged for years The high-tech ammo is almost gone. High-tech equipment is failing, piece by piece, with no spares to fix it. The front lines are held by a few grim, desperate soldiers.
The US 5th Division holds the line in Poland. Now,... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
Small Arms of the Modern Worldis part 1 of the 2 part compilation The Weapons of the Modern World. Inside these covers you can find over 400 modern firearms. Ranging from legendary semi-automatic pistols like the Colt M1911A1 and the Beretta M9A3 to more exotic ones like the Polish WKW “WilkW anti-materiel rifle. Oldest weapons in the book are from the 19thcentury and the newest are... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00
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Heavy Weapons of the Modern World is part 2 of the 2 part compilation The Weapons of the Modern World. Included are almost 100 heavy weapons and over 130 warheads and grenades used by modern military forces around the world. As fully illustrated with manufacturing details and a short back story you can find such weapons as the legendary Mk2 “Pineapple” grenade, XM25 grenade rifle,... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Bandits calling themselves freedom fighters have kidnapped an oil company engineer. They want four million in ransom, and the guy's relatives are poor as churchmice. The goons figure the engineer is so valuable the oil company will pay to get him back, but they're wrong on two counts. The company is only paying one million. And they're paying it to us. Merc: 2000 is a game of daring night... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Everything you wanted to know about the MegaTraveller Science-Fiction Role-Playing Game System (but didn\'t know how to ask). Includes a short history of the development of MegaTraveller, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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Space is Full of Stuff
With a universe of data to keep track of, travelers trying to work their way up to powerful rulers, corporate magnates or star admirals have got their work cut out for them. What, with one's own personal qualifications, possessions and associates, not to mention starships, mapping and trade information. it's a full time job just keeping records, forget about all that adventuring... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0).... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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Traveller Referee's Screen
What the maximum to-hit number when calling in orbital artillery fire? While you're at it, whats the initiative of a Veteran NPC? And what's te trotting movement rate of a K'kree? Oh yeah, and how many power level points do you ned for a stage five psionic succes?
Traveller Referee's Screen: Because refereing is tough enough when you do have all the answers.
A referee... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0).... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
HIGH SPEED COMBAT
Striker II is the miniatures combat rules of the 58th century for use with Traveller: The New Era. Now the epic planetary engagements of the New Era, the Final War or the Frontiers War are under your control, allowing you to command battalions of lift infantry, drop troops an grav armor. These rules are fully compatible with Traveller and so also allow miniatures... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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The Basic Guide to 2300 AD: an annotated list of the 2300 AD titles in the series. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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The slides the intelligence guy was showing us had turned our guts cold. The pictures showed the main street of a small town, storefronts, a post office, the spire of a church...What caught my attention was the long, lean cigar shape hovering behind the church spire. Stories I'd read as a kid surfaced in the back of my mind, stories by Heinlein and Asimov...and H.G. Wells. The shape was blurry enough... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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It was enough to make a man's mouth water. Computers, electronic typewriters, jeeps, soybeans, canned food, medical supplies, arctic parkas, and (I swear) videotapes of every NFL game since 1992! No wonder those Civgov johnnies were falling all over themselves to find the place! All of us had heard a million rumors about lost government caches squirreled away in out-of-the-way places years ago as security... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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It didn't sound too bad, at first. Milgov wanted to re-establish what the orders called a "presence" on Manhatten. "Deal with criminal elements" they said, "Register salvage operations...taxes in kind...organize a census..."-that all sounded peaceful enough. We were just supposed to go in, scout out the land, find a base of operations, and generally get things ready for Uncle Sugar to come back to... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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I'd always thought that when I finally got into the Soviet Union, it would be on a recon for some massive NATO force. Well, there aren't any of those now, and here I am. I thought it would look different, smell bad or something, but I didn't even know we were there until sarge said, "Welcome to the bear's den, lads. This is the Ukraine. Look alive!" He laughed and spat out the piece of burlap he had... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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"Pittsburg!" The sarge's shout woke me. "How can a sub be stuck in the ice near Pittsburg?" MacDonald had that "Lord, what an idiot" look she gets sometimes when she is talking to us. "Not Pittsburg," she said, "Spitsbergen. S-P-I-T-S-B-E-R-G-E-N. It's an island about 500 klicks north of Norway." I thought back to Mrs. Parker's geography class. I didn't think there was anything north... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Ever since the world as we knew it ended, people have been saying chivalry is dead-they've been saying it for a long time anyway, but this time they're sure. No one does anything for any motive except survival. Dog-eat-dog, survival of the fittest, might makes right...I've heard all the cliches and more. And I refuse to conform to them. Lieutenant Jimenez wanted me to take his St. Christopher's medal... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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This morning I pulled myself up and staggered up the strange ladder onto the deck. It was broad daylight and I wasn't dreaming. I sat down against the bulkhead in gape-jawed astonishment. The deck was rough planks. Above my head fluttered a hundred acres of canvas. The ship had three masts and square sails, and no smoke stack. I pulled myself to the gunwale and clung to the rigging. I was standing... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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It came as quite a surprise when we finally confirmed it. What remained of the big brass in Europe decided that it was time for everybody to get out of the pool, so they arranged for a few ships to take us back to America. Problem was, nobody believed that the ships would have enough room for everybody. We decided this was the last ride going our way, and it was time to go home. The ships were leaving... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Over 110 Heavy Weapons for Twilight: 2000The Heavy Weapons Guide is a resource and guidebook to more than 110 mortars, grenade launchers, recoilless rifles, mines, hand grenades, rifle grenades, SAMs, and other support weapons. The latest in antitank missles are described and illustrated, including BILL, ACCP, Eryx, and Tank Breaker. Mortars range from the American M224... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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What happened to the United States from 1997 to 2001 is a question of interest to almost every referee and player of Twilight: 2000. Even those whose campaigns are not set in the United States want to know what happened to their home town, or how far the Soviets managed to get in Alaska, or what areas are controlled by New America. Howling Wilderness is a sourcebook of the United States... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Finding this Hughes guy is certainly going to be a trick. For all we know he looks nothing like this picture we've got, and every indication is that he has barricaded himself into a personal fortress which makes Crystal Mountain look easy. Not only that, Caldwell has us under specific orders not to grease the guy, just to capture him. Caldwell mentioned something about slow torture for all of us if... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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