Title |
Publisher |
Price |
SORAG
A detailed description of the secret intelligence branch of the Zhodani in the Vanguard Reaches including character generation, sample charactersand special equipment. 26 page booklet:
Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
VANGUARD REACHES
Statistical and library data on sixteen new Traveller subsectors. 28 page bookletplus insert: (separate 17x22 sector map as PDF and JPG).
Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
BEYOND
Statistical and library data on sixteen more new Traveller subsectors. 32 page booklet plus insert: (separate 17x22 sector map as PDF and GIF).
Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Author: Loren K. Wiseman
Page Count: 5 pages
Thermopolia (singular: thermopolium) were bars serving hot drinks and snacks) were common in the Roman world. This floor plan is based on the thermopolium of Asellina, the best-preserved bar in Pompeii, and a larger establishment in the villa of Julia Felix. Both were preserved when they were covered in ash by the eruption of... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|
Author: Loren K. Wiseman Page Count: 6 pages This represents a small hotel in a small town near a railroad or riverside in the first decades of the 20th Century. This floorplan is suitable for pulp adventures, Call of Cthulhu scenarios, and any other RPG or miniatures game set in the first four decades of the 20th Century. It might be used by any financially-challenged... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|
TODO EL UNIVERSO A TU ALCANCE La exploración de los lejanos sistemas solaries en nuestra galaxia en siglos venideros será una hazaña que emprenderán audaces exploradores y bravos aventureros. Pero también es posible emprender de inmediato ésta y otras aventuras con Traveller, el juego de rol de aventuras de ciencia ficción en un futuro distante. Los jugadores podrán atravesar el espacio en... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
CRUCEROS DE COMBATE CLASE KINUNIR Los Cruceros de Combate Clase Kinunir fueron proyectados como lasa astronaves de combate más modernas y revolucionarias de la Armada Imperial. Sin embargo, su producción fue cancelada antes de que se alcanzara el número inicialmente planificado. Problemas de toda índole persiguen a los cruceros operacionales y varias se han perdido en el... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
LA ERA DEL MERCENARIO La sede del gobierno del Imperio se encuentro a una enorme distancia de las zonas fronterizas con el resto de las sociedades interestelares que se encuentron en la galaxia. Debido a que la velocidad de la astronave que la transporta, el Imperio se apoya en los gobiernos planetarios y de subsector para la administración de todos los dominios del Imperio en nombre del Emperador.... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
1001 PERSONAJES PARA TRAVELLER Este suplemento contiene 1001 personajes creados para su uso con Traveller, el juego de rol de aventuras de ciencia ficción en un futuro distante. Cada personaje está preparado para emplearse de inmediato como adversarios de los aventureros, partones, o en encuentros casuales; también es posible utilizarlos como aventureros en sesiones de juego preparadas rápidamente.... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Imperial Interstellar Scout Service Scout/Courier Deck Plan BLANK.
This deck plan is a referee's sheet, 8.5 x 11 PDF showing blank interiors for both the Scout and an accompanying XBoat.
Suitable for printing on an 8.5 x 11 sheet and annotation by a player or referee.
This file is a supplement to Starships & Spacecraft 1. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Issue No. 1-You’re On Your Own- Twilight: 2000 fanzine, with articles on.
The King’s Messengers
The Armory: Rifle Round—Damage and Range
Area of Operations: Iran and the Third World War
Area of Operations: Africa
Motor Pool: U.S. Air Defense Vehicles
The Twilight War: Naval Forces
PDF 32 pages ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Issue No. 2-You’re On Your Own- Twilight: 2000 fanzine, with articles on.
* Senegalese Tirailleurs
* Royal Naval Party 67
* Unit Vignette
* Cooking in Twilight: 2000
* Irregular State Guard/Militia Units
* Red Dawn Fan Fiction: The First Day
* Twilight 2013 Medical Supplement
* Twilight 2013 Apartment Clinic
* Trap
PDF 52 pages
... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Issue No. 3-You’re On Your Own- Twilight: 2000 fanzine, with articles on.
American Samoa
City of Angels Supplement
Rooks Gambit Bonus Material
Chemical Warfare Twilight 2000
Port Security, Law Enforcement, and Coastal Forces Units in the Twilight War
The Treasure Mine
Red Dawn Fan Fic - First Kill
Middle East Air Forces
Bridgework
Expanded Stage III medical rules Twilight... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Issue No. 4-You’re On Your Own- Twilight: 2000 fanzine, with articles on:
The Free Port of Zanzibar – a V2.2 expansion of the East Africa Kenya Sourcebook
Looking for Something – a tale of the Twilight War set off the coast of East Africa
Postal Chaos - winner of the 2nd Rad Zone writing contest
Red Dawn Fan Fic – Ace Mission – a story set during WWIII as depicted in the original... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Introduction ……………. Page 3
The Last Light Carrier …... Page 4
The Polish Brigade…….… Page 9
Looking for Something.… Page 11
Moscow’s Other Armies: ……Page 20
Freedom Class Container RORO Ships… Page 32
Nordic Sourcebook Vehicles …… Page 39
Red Dawn fanfic – Phantom vs. Foxbat………. Page 41
Operation Red Purchase, …...…Page 48 ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Last Battle is two distinct games:
* A system for resolving combat in the role-playing game Twilight: 2000.
* A stand-alone boardgame.
As a Twilight: 2000 boardgame, Last Battle speeds up vehicle and troop combat resolution while preserving the detail and flavor which has made the role-playing game so popular. As a complete. stand-alone boardgame, Last Battle is... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
"'Good luck, you're on your own?'" the sergeant from the 173rd repeated incredulously.
"Yeah, that's the last order we got," I told him.
"Huh. Must be nice to actually get the order.” He shook his head. "What you got to understand is around here, we've been 'on our own' for four years. We may not have won, but we sure ain't lost yet. And the war's... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Twilight Encounters
This product is a thorough revision and expansion of the encounter system for Twilight: 2000.
Beyond that, it also includes the second edition combat system for the game. This system is the result of considerable thought, research, and customer feedback, and so was not undertaken lightly.
The section on combat rules contains extensive commentary designed to... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Internal strife wracks North America's last breadbasket. Soviet troops occupy Vancouver Island. Fascist New America holds power in Idaho. Disillusioned soldiers and long-frustrated separatists carve out their own pocket kingdoms. Cut off from the central military government strongholds, Seattle's Western Redoubt is on its own, critically low on fuel, ammo, parts – and hope.
The Pacific... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters). ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign.
As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility for... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013.
Opportunities for disaster are abound the first time a group of armed wanderers encounters a population of survivors protecting their resources.
Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
NPCs - are character backgrounds which can serve as the basis for NPCs or Player Characters.
This free supplement for Twilight: 2013 contains 7 files, 5 of which can serve to be either PCs or Star NPCs, 1 file contains detailed NPCs and the last file is a set of character concepts; all of which can be used in any campaign. ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included:
Over 20 new firearms
Stage III Ballistics Data
Rules for Suppressors
Stage III Quirks for Firearms from the Core Rules
... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Seeds - are small story elements which GMs can use to either fill down time in their campaigns or to start whole new ones based off of them. Each seed also provides possible complications to further develop these new possibilites.
This free supplement for Twilight: 2013 contains 14 detailed seeds with possible complications for use in any campaign. ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
Fine Old World craftsmanship...
The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal. For... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight polymer... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
White Hats and Black Rifles
Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments, and... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules.
Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
The Traveller universe moves to the rhythms of the massive Imperium. The milieus build upon its history, the origins of different incarnations of the empire, and its many encounters with the surrounding alien communities of stars dominated by the other major races-the Aslan, Hivers, Kkree, Vargr, plus the Vilani's brothers in humaniti, the Solomani and Zhodani. These races dominate the landscape of... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Sign on with Captain BlackJack Tanner on his new starship, the Annililik! Its maiden voyage, however, is more dangerous than originally advertised, jumping through pirate infested systems, one step ahead of the bankers who financed its construction. tanner is the adventurer's adventurer, pushing ship and crew to the limits for wealth and glory!
Annililik Run is a three-part adventure for any Milieu... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Take an adventurous odyssey among the star systems of the growing Imperium. Wander the systems of Core sector, discover the secrets of a strange, psionic, child, enter and explore a research station, and confront the many mysteries of worlds of humans beneath other suns.
Anomalies sets the stage for nine exciting adventures for Marc Miller's Traveller set in Milieu 0. Play them individually, or put... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
What does the Imperial Surplus Services have to offer?
There are many options to enhance that precious spacesuit of yours.
Hey, amaze the natives with your specialized exploration kit!
Check out what type of robots are for sale.
Design your own vehicle from the chassis up.
See how much power a Grav Tank can pack.
The futuristic drawings of Chris Foss.
... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Armament procurement procecdres of the Imperium.
Every weapon from a wooden spear to advanced battle dress.
Learn about the prohibitions against terrible chemical weapons.
Examine the thinking behind use of nuclear weapons.
Calculate the cost of all types of ammunition using the rules presented.
Go beyond normal tech to weapons only dreamed of in Imperial arsenal.
The Master Weapons Table, with every... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer! ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Completely updated and integrated into the T4 edition of the Marc Miller's Traveller game, Fire, Fusion & Steel is the comprehensive vehicle design system. Everything from ground cars to grav tanks, system patrol boats to atmospheric cruisers, the rules let you design each vehicle down to the last detail to suit your adventurers or your campaign. The most realistic, comprehensive vehicle and equipment... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
With the establishment of the Third Imperium, the strong economic forces that created it continued their work by driving an outward expansion by the Imperium into neighboring worlds. This survey book is intended to serve two distinct purposes: a reference work and as an adventuring log. ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Far from their starting point, the explorers from Long Way Home come across a gateway, a means to get back. But sensors indicate the device is buried under a huge city which is presently gripped in the clutches of an alien war. The adventurers embark on a mission of espionage and evasion to get back to their home systems.
Linked to the adventure Long Way Home, Gateway! is completely self contained,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Fleets of starships vie for dominance among the pocket empires and the growing Sylean Empire. Imperial Squadrons sets the stage for Traveller play on the flagships of enormous space fleets, drawing resources and conquering worlds. Complete guidelines for role-playing while still in the service, adventuring in the midst of battles that decide the fate of millions! ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The mission: a covert reconnaissance deep into uncharted territory beyond the borders of the new Sylean empire. But that mission is quickly disrupted as the adventurers jump out of system in their extended-duration survey class Scout ship. Only skill and determination will see the crew safely home through the perils of unexplored space.
The Long Way Home is a complete adventure for Marc Miller's Traveller,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
There are many possible universes to TRAVELLER. As the world's first science-fiction role-playing game, it was originally designed with the entire spectrum of SF stories in mind-from hard science fiction, to social science fiction (both human and alien), to the speculative realms of psionic powers, to "space opera" and high adventure. Early in the game's development, however, due to player demand,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Missions of state are selected adventures geared to the complexities of intercultural intrigue. Nine adventures pit noble characters against formidable odds, moving among the Imperium's elite, the while using their privileged rank to delve into intelligence gathering and espionage. With the emergence of empire come new challenges to the status quo, and power is there for anyone to grab! Missions of... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Deck plans for Traveller campaigns. Ideal for any adventure situation, Naval Architect's Manual provides hundreds of deck plan elements to represent any starship, base, orbital station, or starport. Take command on one of the bridges, break out of the brig, or relax in the holo lounge. Now you've got all the deck plans you need for any adventure! Every section is accompanied by description and exciting... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The new Imperium is growing, reaching out to neighboring worlds after the Long Night, expanding in power and influence. Some of the worlds they contact are already part of smaller empires, Pocket Empires, also rising from centuries of barbarism.
Pocket Empires presents complete rules for players to own and manage Traveller worlds. Generate income from worlds, assessing each for resources, labor, trade... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The beginning days of the new Sylean empire are a time of open acceptance of psionic powers and those who have them. Institutes range in size and reputation from established universities with influence at the highest levels to fly-by-night charlatans and basguat-oil salesmen that keep one step ahead of the authorities. Psionic athletes compete in games and are admired across the star systems.
Learn... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Third Imperium, much like any other organization of space-faring planets, relies on movement between planets to further its ends. Starships have served to move individuals, cargos, ideas, and passions across huge expanses of the known galaxy. To the seasoned traveller, the worlds and ports visited are merely transient places - sites for business, education, training, or battle. The true traveller... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
We have recreated and expanded on the iconic Gazelle-class Close Escort from Classic Traveller. Our objective is to allow a new generation of players and referees to enjoy this ship in the latest and greatest version of this great game system and setting. These ships are fully-realized adventure settings using the full depth available in the T5 rules both to draw CT grognards... [click here for more] |
Game Designers' Workshop (GDW) |
$3.99
|
Welcome… to the first new issue of Imperiallines in over 20 years.
The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were produced... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
|