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 Hottest Titles from Game Designers' Workshop (GDW)
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Spanish Traveller- Aventura 1 Kinunir

Spanish Traveller- Aventura 1 Kinunir


CRUCEROS DE COMBATE CLASE KINUNIR Los Cruceros de Combate Clase Kinunir fueron proyectados como lasa astronaves de combate más modernas y revolucionarias de la Armada Imperial. Sin embargo, su producción fue cancelada antes de que se alcanzara el número inicialmente planificado. Problemas de toda índole persiguen a los cruceros operacionales y varias se han perdido en el...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Spanish Traveller- Libro 4 Mercenario

Spanish Traveller- Libro 4 Mercenario


LA ERA DEL MERCENARIO La sede del gobierno del Imperio se encuentro a una enorme distancia de las zonas fronterizas con el resto de las sociedades interestelares que se encuentron en la galaxia. Debido a que la velocidad de la astronave que la transporta, el Imperio se apoya en los gobiernos planetarios y de subsector para la administración de todos los dominios del Imperio en nombre del Emperador....   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Spanish Traveller- Suplemento 1 - 1001 Personajes

Spanish Traveller- Suplemento 1 - 1001 Personajes


1001 PERSONAJES PARA TRAVELLER Este suplemento contiene 1001 personajes creados para su uso con Traveller, el juego de rol de aventuras de ciencia ficción en un futuro distante. Cada personaje está preparado para emplearse de inmediato como adversarios de los aventureros, partones, o en encuentros casuales; también es posible utilizarlos como aventureros en sesiones de juego preparadas...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2013- Character Dossier

T2013- Character Dossier


A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters). ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- NPCs

T2013- NPCs


NPCs - are character backgrounds which can serve as the basis for NPCs or Player Characters. This free supplement for Twilight: 2013 contains 7 files, 5 of which can serve to be either PCs or Star NPCs, 1 file contains detailed NPCs and the last file is a set of character concepts; all of which can be used in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Seeds

T2013- Seeds


Seeds - are small story elements which GMs can use to either fill down time in their campaigns or to start whole new ones based off of them. Each seed also provides possible complications to further develop these new possibilites. This free supplement for Twilight: 2013 contains 14 detailed seeds with possible complications for use in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [click here for more]
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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T4 Aliens Archive

T4 Aliens Archive


The Traveller universe moves to the rhythms of the massive Imperium. The milieus build upon its history, the origins of different incarnations of the empire, and its many encounters with the surrounding alien communities of stars dominated by the other major races-the Aslan, Hivers, Kkree, Vargr, plus the Vilani's brothers in humaniti, the Solomani and Zhodani. These races dominate the landscape of...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Annililik Run

T4 Annililik Run


Sign on with Captain BlackJack Tanner on his new starship, the Annililik! Its maiden voyage, however, is more dangerous than originally advertised, jumping through pirate infested systems, one step ahead of the bankers who financed its construction. tanner is the adventurer's adventurer, pushing ship and crew to the limits for wealth and glory! Annililik Run is a three-part adventure for any Milieu...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Central Supply Catalog

T4 Central Supply Catalog


What does the Imperial Surplus Services have to offer? There are many options to enhance that precious spacesuit of yours. Hey, amaze the natives with your specialized exploration kit! Check out what type of robots are for sale. Design your own vehicle from the chassis up. See how much power a Grav Tank can pack. The futuristic drawings of Chris Foss. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Emperor's Arsenal

T4 Emperor's Arsenal


Armament procurement procecdres of the Imperium. Every weapon from a wooden spear to advanced battle dress. Learn about the prohibitions against terrible chemical weapons. Examine the thinking behind use of nuclear weapons. Calculate the cost of all types of ammunition using the rules presented. Go beyond normal tech to weapons only dreamed of in Imperial arsenal. The Master Weapons Table,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Emperor's Vehicles

T4 Emperor's Vehicles


The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer! ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Fire, Fusion and Steel Revised

T4 Fire, Fusion and Steel Revised


Completely updated and integrated into the T4 edition of the Marc Miller's Traveller game, Fire, Fusion & Steel is the comprehensive vehicle design system. Everything from ground cars to grav tanks, system patrol boats to atmospheric cruisers, the rules let you design each vehicle down to the last detail to suit your adventurers or your campaign. The most realistic, comprehensive vehicle and equipment...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 First Survey

T4 First Survey


With the establishment of the Third Imperium, the strong economic forces that created it continued their work by driving an outward expansion by the Imperium into neighboring worlds. This survey book is intended to serve two distinct purposes: a reference work and as an adventuring log. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Gateway!

T4 Gateway!


Far from their starting point, the explorers from Long Way Home come across a gateway, a means to get back. But sensors indicate the device is buried under a huge city which is presently gripped in the clutches of an alien war. The adventurers embark on a mission of espionage and evasion to get back to their home systems. Linked to the adventure Long Way Home, Gateway! is completely self contained,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Imperial Squadrons

T4 Imperial Squadrons


Fleets of starships vie for dominance among the pocket empires and the growing Sylean Empire. Imperial Squadrons sets the stage for Traveller play on the flagships of enormous space fleets, drawing resources and conquering worlds. Complete guidelines for role-playing while still in the service, adventuring in the midst of battles that decide the fate of millions! ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Long Way Home

T4 Long Way Home


The mission: a covert reconnaissance deep into uncharted territory beyond the borders of the new Sylean empire. But that mission is quickly disrupted as the adventurers jump out of system in their extended-duration survey class Scout ship. Only skill and determination will see the crew safely home through the perils of unexplored space. The Long Way Home is a complete adventure for Marc Miller's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Milieu 0

T4 Milieu 0


There are many possible universes to TRAVELLER. As the world's first science-fiction role-playing game, it was originally designed with the entire spectrum of SF stories in mind-from hard science fiction, to social science fiction (both human and alien), to the speculative realms of psionic powers, to "space opera" and high adventure. Early in the game's development, however, due to...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Missions of State

T4 Missions of State


Missions of state are selected adventures geared to the complexities of intercultural intrigue. Nine adventures pit noble characters against formidable odds, moving among the Imperium's elite, the while using their privileged rank to delve into intelligence gathering and espionage. With the emergence of empire come new challenges to the status quo, and power is there for anyone to grab! Missions of...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T4 Naval Architect's Manual

T4 Naval Architect's Manual


Deck plans for Traveller campaigns. Ideal for any adventure situation, Naval Architect's Manual provides hundreds of deck plan elements to represent any starship, base, orbital station, or starport. Take command on one of the bridges, break out of the brig, or relax in the holo lounge. Now you've got all the deck plans you need for any adventure! Every section is accompanied by description and exciting...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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The Force of Destiny

The Force of Destiny


The Force of Destiny has an interesting history… Its author Dale Kemper wrote the original manuscript in the late 1980’s inspired at least in part by his experiences editing Far Traveller magazine for FASA. He had discussions with Game Designers’ Workshop about it being published by GDW as a Traveller novel, but they folded before...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE Novel-1 The Death of Wisdom (GDW)

TNE Novel-1 The Death of Wisdom (GDW)


Once there was an Empire but now there is desolate ruin, the silence of a trillion unburied dead on a thousand worlds, and a handful of people who will not let the dream of star-spanning civilization die. Coeur "Red Sun" d'Esprit is one of those people committed to returning humanity to the stars. As a survivor of the fallen empire, she remembers better times, but as captain of a Reformation Coalition...   [click here for more]
Game Designers' Workshop (GDW)  $5.95

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TNE-0301 Survival Margin

TNE-0301 Survival Margin


History is full of stories of societies that, just as they seem to be at the height of their power, fall to depths that their citizens could not have imagined. Some of these falls merely passed the reins of power from the falling empire to a neighboring rising empire, while others brought the downfall of the known world. This fall is one of the latter. The Third Imperium fell in a frenzy of self-destruction...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0302 Traveller: THE New Era DELUXE Package

TNE-0302 Traveller: THE New Era DELUXE Package


The Deluxe Traveller package bundles the core game rules with the Fire Fusion & Steel Technical Architecture sourcebook and a variety of play aids: Player Aid Cards, RCES Briefing (Player), RCES Briefing (Referee), Spinward Marches map circa 1130, Diaspora Sector map circa 1130 ...   [click here for more]
Game Designers' Workshop (GDW)  $29.99

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TNE-0305 Smash and Grab

TNE-0305 Smash and Grab


Rebuilding an interstellar culture from the ruins of the Third Imperium involves a wide variety of activities, and each of these can form the basis of great adventures. The Reformation Coalition undertakes all of them - intelligence gathering, diplomacy, economic redevelopment, interstellar trade and commerce and many more. But of all of them the one operation that became synonymous with the Coalition,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0310 Reformation Coalition Equipment Guide

TNE-0310 Reformation Coalition Equipment Guide


In order to re-build a universe, first you need the right tools... The Star Vikings of the Reformation Coalition Exploratory Service (RCES) are always on the look-out for useful relic technology from the fallen imperium. The Reformation Coalition Equipment Guide details some of that relic technology, but it also describes the most importatnt equipment, weapons, and vehicles used by the...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0312 Vampire Fleets- The Virus Sourcebook

TNE-0312 Vampire Fleets- The Virus Sourcebook


Vampire Fleets Throughout the bleak nightmare of the Collapse, long dark shapes of warships, scoured clean of organic life, still prowled the now-lonely space lanes and cast their deadly shadows over half a thousand worlds. Imbued with a malignant intelligence, and a taste for apocalyptic violence, the vampire fleets methodically finished the work that the first wave of Virus infection had so haphazardly...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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TNE-0314 Regency Sourcebook: Keepers of the Flame

TNE-0314 Regency Sourcebook: Keepers of the Flame


The Regency Returns Since 1979 the Spinward Marches have been the birthplace of most Traveller campaigns. Although the Marches have undergone changes and felt their share of hard knocks , they have endured. And whether you think of the as the Spinward Marches, the Domain of Deneb, or the Regency, it is still home sweet home, and it has now returned, in all of its multi-faceted glory, for Traveller:...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Traveller Chronicle 01

Traveller Chronicle 01


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: Martial Arts for Megatraveller by Kevin Knight White Wolf Adventure by Mike Mikesh Planetary Profile:Zila by Kevin Knight The Trap of Triton...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 01-13

Traveller Chronicle 01-13


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. This is all 13 issues bundled and zipped (in two zipped files: 01-06 and 07-13). ...   [click here for more]
Game Designers' Workshop (GDW)  $60.00

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Traveller Chronicle 02

Traveller Chronicle 02


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: M Articles include: The Far Frontiers I by Dale Kemper Mercury Quest I by Gary A. Kalin How to Annoy an Aslan in Two Easy Steps by James A....   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 03

Traveller Chronicle 03


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: The Far Frontiers II by Dale Kemper<br> Bonnie Mess by Mark "Geo" Gelinas A Traveller: The New Era adventure<br> Lady Charlotte...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 04

Traveller Chronicle 04


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: The Far Frontiers by Dale Kemper Astrogator's Update to DIaspora Sector by Charles E. Gannon House Rules by Guy Garnett Runner by Joe Heck...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 05

Traveller Chronicle 05


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: A Pilot's Guide to the Caledon Subsector by J. Andrew Keith House rules by Guy Garnett Astrogator's Update to Diaspora Sector by Charles E. Gannon...   [click here for more]
Game Designers' Workshop (GDW)  $4.95

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Traveller Chronicle 06

Traveller Chronicle 06


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: Aoreriyya <br> GUESS <br> The Gralyn Union <br> House Rules: Career Limitation Charts by Hans Rancke <br> Field Test:...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 07

Traveller Chronicle 07


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: A Rock Called Jade by Andy Lilly <br> The Intendant by Gregory P. Lee <br> Aikhiy by Guy Garnett <br> A Pilot's Guide to the...   [click here for more]
Game Designers' Workshop (GDW)  $3.50

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Traveller Chronicle 08

Traveller Chronicle 08


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: nto the Sa'Drit Jungle by Marcus Zarra<br> All the Fun of the Fair by Andy Lilly<br> Counter Insurgency by David Schneider<br>...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 09

Traveller Chronicle 09


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: The Dafrenzo Long Trader by Chris Cox<br> Advanced Recruiting Rules. Christopher Griffen<br> Gold Fever. Andy Lilly and Kevin Berry <br>...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 10

Traveller Chronicle 10


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: Children of the Earth. Notes on Solomani Rim Data Subsector Data Subsector Notes System Name Index Known Star List Operation Savior. Andy Lilly...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 11

Traveller Chronicle 11


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: Introduction Gabreelism Children of Earth Timeline New Era History Terran Information Network Sayings from the Book of Gabree-el Aliens of Terra...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 12

Traveller Chronicle 12


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: A Long Way Home 2 Terrance McInnes Children of Earth Errata and Additions by Harold Hale Terran Information Network by Harold Hale Psionic Time...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller Chronicle 13

Traveller Chronicle 13


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: A Long Way Home III by Terrance McInnes Biotechnology In Traveller - An alternative view of biotechnology by Matt Geisler Children of Earth Section...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller5 2019 Kickstarter Information Sheet

Traveller5 2019 Kickstarter Information Sheet


This is an overview of the Traveller5 2019 Kickstarter Project. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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2300 AD Bayern

2300 AD Bayern


The chief tenet of the Astrnomischen-Rechen Institut is the pursuit of interstellar exploration for the betterment of humanity. A rich and coveted pocket of stars lies a mere 350 light-years away. The time has come to unlock its secrets. Resting comfortably in the constellation of Tauras in Earth's familiar night sky, the Pleiades have long been an object of awe, worship, and inspiration for...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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2300 AD Beanstalk

2300 AD Beanstalk


The beanstalk hung above the horizon of this stark, airless asteroid like a shining silver thread against the backdrop of the star-sprinkled blackness of space. As I watched, a cargo capsule (almost invisibly small at this distance) slipped from beneath the edge of the main station and began to crawl down the beanstalk in its long descent to Beta's surface. Eventually, like the beanstalk itself,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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